Dairantou Smash Brothers X [RSBJ01]

Started by RupeeClock, August 03, 2008, 02:28:38 PM

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Y.S.

I'm glad you understand my code in full  :P
Releasing the code is absolutely no problem.
In fact, I'd really like to see responses from NTSC-USA users :)

Kinggamer

Quote from: Y.S. on October 01, 2008, 11:01:04 AM
I'm glad you understand my code in full  :P
Releasing the code is absolutely no problem.
In fact, I'd really like to see responses from NTSC-USA users :)

Two questions: 1- your codes of the controllable bosses works with the Wii classic controller ? or it has to be necessary the gamecube one ? 2- Will you port these codes to PAL (my version. I know that this is the JAP thread but nobody is posting in EU thread  :eek:).

TadghD

anyone have the code to allow placing objects outside edges in the stage editor.

This is the RSBE01 code if anyone knows how to convert them, thanks

Stage Editor Edge Placement (RSBE01)
4A000000 81000000
30653264 01010101
4A000000 804F7880
38000000 00000810
4A000000 81000000
32529F8C 3F800000
92210000 00529F8C
94210000 00529F78
14529F8C 3F800000
E2000001 00000000
32529F90 3F800000
92210001 00529F90
94210001 00529F7C
14529F90 3F800000
E2000002 00000000
4A000000 804F7880
38000000 00001800
4A000000 81000000
32529F78 00000000
92210000 00529F78
94210000 00529F8C
14529F78 00000000
E2000001 00000000
32529F7C 00000000
92210001 00529F7C
94210001 00529F90
14529F7C 00000000
E2000003 80008000

krlosf

#93
Quote from: Y.S. on August 22, 2008, 03:26:57 AM
I've made another music modifier using file swapping.
The code list is way too long, so I attached the zipped text file.

Enjoy! ;-)

u rock man, but where is the zipped text file????? I didn't find it! and btw anybody knows about Music Modifier Code?? =S

krlosf

Does anybody know de "My music modifier" code for JP version??... Can anyone convert this code from USA version to JP version??
Here is the codes for USA version, created by Phantom Wings

Music Modifier [Phantom Wings]
4A000000 9017EBCC
1400XXXX 0000YYYY
E0000000 80008000

XXXX = Stage Offset + (Song # - 1) * 8
YYYY = Song to Replace with

So, if you wanted to change the eleventh song
on the Halberd to another song, then you
would just make:

   Stage offset for the Halberd   
    \
XXXX = 268 + (B - 1) * 8
          ^B = 11 in Hex

XXXX = 268 + A * 8
XXXX = 268 + 50
XXXX = 318

So your code would be:

4A000000 9017EBCC
14000318 0000YYYY<-- Insert New song here.
E0000000 80008000

XXXX = Stage Offset + (Song # - 1) * 8
YYYY = Song to Replace with
_______________________________________
|Stage Name      |Offset | # of   |
|_______________________|_______|_songs_|
|Battle field      |+000   |5   |
|Final Destination   |+028   |5   |
|Delfino Plaza      |+050   |5   |
|Luigi's Mansion   |+078   |5   |
|Mushroomy Kingdom 1   |+0A0   |3   |
|Mushroomy Kingdom 2   |+0B8   |3   |
|Mario Circuit      |+0D0   |7   |
|75m         |+108   |3   |
|Jungle Falls      |+120   |7   |
|Pirate Ship      |+158   |8   |
|Eldin Bridge      |+198   |9   |
|Norfair      |+1E0   |6   |
|Frigate Orpheon   |+210   |6   |
|Yoshi's Island      |+240   |5   |
|Halberd      |+268   |C   |
|Space Armada      |+2C8   |B   |
|Pokemon Stadium 2   |+320   |5   |
|Spear Pillar      |+348   |5   |
|Port Town Aero Dive   |+370   |C   |
|Summit         |+3D0   |5   |
|Flat Zone 2      |+3F8   |3   |
|Castle Siege      |+410   |C   |
|Wario Ware, Inc.   |+470   |8   |
|Distant Planet      |+4B0   |9   |
|Skyworld      |+4F8   |4   |
|Mario Bros.      |+518   |5   |
|New Pork City      |+540   |6   |
|Smashville      |+570   |5   |
|Shadow Moses Island   |+598   |9   |
|Green Hill Zone   |+5E0   |C   |
|Picto Chat      |+640   |9   |
|*Hanenbow      |+688   |1   |
|Temple (Melee)      |+690   |2   |
|Yoshi's Island (Melee)   |+6A0   |2   |
|Jungle Japes (Melee)   |+6B0   |2   |
|Onett (Melee)      |+6C0   |2   |
|Green Greens (Melee)   |+6D0   |2   |
|Pokemon Stadium (Melee)|+6E0   |3   |
|Rainbow Cruise (Melee)   |+6F8   |2   |
|Corneria (Melee)   |+708   |2   |
|Big Blue (Melee)   |+718   |2   |
|Brinstar (Me;ee)   |+728   |2   |
|Menu         |+738   |4   |
|_______________________|_______|_______|
*Hanenbow's music will freeze if you try to
change it in the "my Music" menu.

Music List
Replace XXXX with one of the following (Nameless and Unused songs will most likely NOT work)
26F9 Menu 1
26FA Menu 1
26FB Menu 2
26FC Battlefield
26FD Final Destination
26FF Online Practice Stage
2700 Results Display Screen
2701 Tournament Registration
2702 Tournament Grid
2703 Tournament Match End
2705 Classic: Results Screen
2706 ENDING
2707 All-Star Rest Area
2708 Home-Run Contest
2709 Cruel Brawl
270A Boss Battle
270B Trophy Gallery
270C Sticker Album / Album / Chronicle
270D Coin Launcher
270F Stage Builder
2712 Target Smash!!
2713 Credits
2714 Ground Theme (Super Mario Bros.)
2715 Underground Theme (Super Mario Bros.)
2716 Underwater Theme (Super Mario Bros.)
2717 Underground Theme (Super Mario Land)
2718 Airship Theme (Super Mario Bros. 3)
2719 Castle / Boss Fortress (Super Mario World / SMB 3)
271A Title / Ending (Super Mario World)
271B Main Theme (New Super Mario Bros.)
271C Luigi's Mansion Theme
271D Gritzy Desert
271E MLRPG02 (Unused)
271F MORINOKINOKO (Unused)
2720 Delfino Plaza
2721 Ricco Harbor
2722 Main Theme (Super Mario 64)
2723 Ground Theme 2 (Super Mario Bros.)
2724 Mario Bros.
2725 Mario Circuit
2726 Luigi Circuit
2727 Waluigi Pinball
2728 Rainbow Road
2729 Jungle Level Ver.2
272A The Map Page / Bonus Level
272B Opening (Donkey Kong)
272C Donkey Kong
272D King K.Rool / Ship Deck 2
272E Bramble Blast
272F Battle for Storm Hill
2730 Jungle Level
2731 25m BGM
2732 DK Jungle 1 Theme (Barrel Blast)
2733 Title (The Legend of Zelda)
2734 Main Theme (The Legend of Zelda)
2735 Great Temple / Temple
2736 The Dark World
2737 Hidden Mountain & Forest
2738 KAZENOSAKANA (Unused)
2739 Tal Tal Heights
273A Hyrule Field Theme
273B Ocarina of Time Medley
273C Song of Storms
273D Molgera Battle
273E Village of the Blue Maiden
273F Gerudo Valley
2740 Termina Field
2741 Dragon Roost Island
2742 The Great Sea
2743 Main Theme (Twilight Princess)
2744 The Hidden Village
2745 Midna's Lament
2746 Main Theme (Metroid)
2747 Norfair
2748 Ending (Metroid)
2749 Vs. Ridley
274A Theme of Samus Aran, Space Warrior
274B Sector 1
274C Opening / Menu (Metroid Prime)
274D Vs. Parasite Queen
274E Vs. Meta Ridley
274F Multiplayer (Metroid Prime 2)
2750 Ending (Yoshi's Story)
2751 Obstacle Course
2752 Yoshi's Island
2753 ****IE (Unused)
2754 Flower Field
2755 Wildlands
2756 ATHLETIC2 (Unused)
2757 The Legendary Air Ride Machine
2758 King Dedede's Theme
2759 Boss Theme Medley
275A Butter Building
275B Gourmet Race
275C Meta Knight's Revenge
275D Vs. Marx
275E 0 Battle
275F Forest / Nature Area
2760 Checker Knights
2761 Frozen Hillside
2762 Squeak Squad Theme
2763 Main Theme (Star Fox)
2764 Corneria
2765 Main Theme (Star Fox 64)
2766 Area 6
2767 Star Wolf
2768 COMMAND (Unused)
2769 Space Battleground
276A Break Through the Ice
276B Star Wolf (Star Fox: Assault)
276C Space Armada
276D Area 6 Ver. 2
276E Pokémon Main Theme
276F Pokémon Center
2770 Road to Viridian City (From Pallet Town / Pewter City)
2771 Pokémon Gym / Evolution
2772 Wild Pokémon Battle! (Ruby / Sapphire)
2773 Victory Road
2774 Wild Pokémon Battle! (Diamond / Pearl)
2775 Dialga / Palkia Battle at Spear Pillar!
2776 Team Galactic Battle!
2777 Route 209
2778 Mute City
2779 White Land
277A Fire Field
277B Car Select
277C Dream Chaser
277D Devil's Call in Your Heart
277E Climb Up! And Get The Last Chance!
277F Brain Cleaner
2780 Shotgun Kiss
2781 Planet Colors
2783 Fire Emblem Theme
2784 Shadow Dragon Medley
2785 With Mila's Divine Protection (Celica Map 1)
2787 Preparing to Advance
2788 Winning Road - Roy's Hope
2789 Attack
278A Against the Dark Knight
278B Crimean Army Sortie
278C Power-Hungry Fool
278D Victory Is Near
278E Ike's Theme
278F Snowman
2790 SENTOUONIISAN (Unused)
2791 EIGHTMELODIES (Unused)
2792 SMILEANDTEARS (Unused)
2793 Humoresque of a Little Dog
2794 BECAUSE (Unused)
2795 Porky's Theme
2796 Mother 3 Love Theme
2797 Unfounded Revenge / Smashing Song of Praise
2798 You Call This a Utopia?!
2799 World Map (Pikmin 2)
279A Forest of Hope
279B Environmental Noises
279C Ai no Uta
279D Tane no Uta
279E Main Theme (Pikmin)
279F Stage Clear / Title (Pikmin)
27A0 Ai no Uta (French Version)
27A1 WarioWare, Inc.
27A2 WarioWare, Inc. Medley
27A3 Mona Pizza's Song (Japanese Version)
27A4 Mona Pizza's Song (English Version)
27A5 Mike's Song (Japanese Version)
27A6 Mike's Song (English Version)
27A7 Ashley's Song (Japanese Version)
27A8 Ashley's Song (English Version)
27B3 Title (Animal Crossing)
27B4 Go K.K. Rider!
27B5 2:00 a.m.
27B6 RADIOTAISO (Unused)
27B7 The Roost
27B8 Town Hall and Tom Nook's Store
27B9 K.K. Crusin'
27BA K.K. Western
27BB K.K. Gumbo
27BC Rockin' K.K.
27BD DJ K.K.
27BE K.K. Condor
27BF Underworld
27C0 Title (Kid Icarus)
27C1 Skyworld
27C2 Kid Icarus Original Medley
27C3 Famicom Medley
27C4 Gyromite
27C5 SPORTSMEDLEY (Unused)
27C6 Chill (Dr. Mario)
27C7 Clu Clu Land
27C8 Balloon Trip
27C9 Ice Climber
27CA Shin Onigashima
27CB Title (3D Hot Rally)
27CC Tetris: Type A
27CD Tetris: Type B
27CE Tunnel Scene (X)
27CF Power-Up Music
27D0 Douchuumen (Nazo no Murasamejo)
27D1 WILDTRACKS (Unused)
27D2 PictoChat
27D3 ELECTRO
27D4 Flat Zone 2
27D5 Mario Tennis / Mario Golf
27D6 Lip's Theme (Panel de Pon)
27D7 Marionation Gear
27D8 Title (Big Brain Academy)
27D9 Golden Forest (1080Snowboarding)
27DA Mii Channel
27DB Wii Shop Channel
27DC Battle Scene / Final Boss (Golden Sun)
27DD Shaberu! DS Cooking Navi
27DE Excite Truck
27DF Brain Age: Train Your Brain in Minutes a Day
27E0 Opening Theme (Wii Sports)
27E1 Charge! (Wii Play)
27E2 MAINTHEME (Unused)
27E3 Encounter
27E4 Theme of Tara
27E5 Yell "Dead Cell"
27E6 Snake Eater (Instrumental)
27E7 MGS4 Theme of Love Smash Bros. Brawl Version
27E8 Cavern
27E9 Battle in the Base
27EA BEATMANIA (Unused)
27EB Theme of Solid Snake
27EC Calling to the Night
27ED Credits (Super Smash Bros.)
27EE Menu (Super Smash Bros. Melee)
27EF Opening (Super Smash Bros. Melee)
27F0 HOWTOPLAY (Unused)
27F1 DXTERMINAL (Unused)
27F2 Green Hill Zone
27F3 Scrap Brain Zone
27F4 Emerald Hill Zone
27F5 Angel Island Zone
27F6 UCANDO
27F7 Sonic Boom
27F8 Super Sonic Racing
27F9 Open Your Heart
27FA Live & Learn
27FB Sonic Heroes
27FC Right There, Ride On
27FD HIS WORLD (Instrumental)
27FE Seven Rings In Hand
27FF Princess Peach's Castle (Melee)
2800 Rainbow Cruise (Melee)
2801 Jungle Japes (Melee)
2802 Brinstar Depths (Melee)
2803 Yoshi's Island (Melee)
2804 Fountain of Dreams (Melee)
2805 Green Greens (Melee)
2806 Corneria (Melee)
2807 Pokémon Stadium (Melee)
2808 Poké Floats (Melee)
2809 Big Blue (Melee)
280A Mother (Melee)
280B Icicle Mountain (Melee)
280C Flat Zone (Melee)
280D Super Mario Bros. 3 (Melee)
280E Battle Theme (Melee)
280F Fire Emblem (Melee)
2810 Mach Rider (Melee)
2811 Mother 2 (Melee)
2812 Dr. Mario (Melee)
2813 Battlefield (Melee)
2815 Multi-Man Melee 1 (Melee)
2816 Temple (Melee)
2817 Final Destination (Melee)
2818 Kong Jungle (Melee)
2819 Brinstar (Melee)
281A Venom (Melee)
281B Mute City (Melee)
281C Menu (Melee)
281D Giga Bowser (Melee)
281F Adventure Map
2820 Step: The Plain
2821 Step: The Cave
2822 Step: Subspace
2823 Boss Battle Song 1
2824 SSE Results (Nameless)
2825 Boss Battle Song 2
2826 Save Point
2827 SSE DK Jungle (Nameless)
2828 SSE Luigi Mansion (Nameless)
2829 Halberd Interior (Nameless)
282A SSE Data Select (Nameless)
282B SSE Brinstar (Nameless)
282C Step: Subspace Ver.2
282D Step: Subspace Ver.3
282E Halberd Moving (Nameless)

I proved these codes with my SSBB NTSC-J and freeze in the stage that I replaced any song, so its not working for JP version, I think the "main code" is ok, but the XXXX code which we have to replace is the problem, maybe the "Stage offset" code is the problem for these codes. Can anyone help???

CT

This cord is a cord becoming the Battlefield where a stage choosing the terminal is not seen. Can you convert it into JP.ver?

Swap Final Destination with Battlefield[RSBP01]
077E3B54 00000008
23FE9F93 002B8FE0

Cross1955

Quote from: krlosf on October 10, 2008, 04:12:20 AM
I proved these codes with my SSBB NTSC-J and freeze in the stage that I replaced any song, so its not working for JP version, I think the "main code" is ok, but the XXXX code which we have to replace is the problem, maybe the "Stage offset" code is the problem for these codes. Can anyone help???
All the codes of My music modifier of ntsc-u can be used with ntsc-j.
So, porting is unnecessary.

Please use the reset code when the game breaks.


Quote from: CT on October 11, 2008, 03:17:26 PM
This cord is a cord becoming the Battlefield where a stage choosing the terminal is not seen. Can you convert it into JP.ver?

Swap Final Destination with Battlefield[RSBP01]
077E3B54 00000008
23FE9F93 002B8FE0

Y.S. has already made the code.

Cross1955

Quote from: Y.S. on September 29, 2008, 07:41:43 AM
However, the idea of controlling Bosses wouldn't let go of me (control freak, perhaps?)
so I made the following codes.

Control Bosses in Boss Battles

Holy cow!!
It's unbelievable that such code is made.
Y.S. great works!!

Cross1955

#98
I ported some codes. we wish to express our gratitude to authors.
Thanks for PizzaBoy, brkirch and Phantom Wings.

Unlimited pieces [Original by PizzaBoy]
31529D80 01010101
155299BC 00000000

Allow pieces overlapping [Original by PizzaBoy]
31529D80 01010101
115218B8 00000001

Allow edge placement of pieces (Gamecube Controller only) [Original by PizzaBoy]
31529D80 01010101
385BB126 00000040
33529AEC 3F800000
92210000 01529AEC
94210000 01529AD8
15529AEC 3F800000
E2000001 00000000
33529AF0 3F800000
92210000 01529AF0
94210000 01529ADC
15529AF0 3F800000
E2000002 00000000
385BB126 00000020
33529AD8 00000000
92210000 01529AD8
94210000 01529AEC
15529AD8 00000000
E2000001 00000000
33529ADC 00000000
92210001 01529ADC
94210001 01529AF0
15529ADC 00000000
E2000003 80008000
Hold the object you want to overlap the edge of the level and press L.
Move it where you want, press R, and then place it.
Please save before using this code, and check your level for spawn issues by dying once in the testing area.

Infinite Up-B [Original by Phantom Wings]
D2777F2C 00000004
2C030000 41820010
2C1C0010 40820008
3B80000F 60000000
939E0038 00000000
What I ported was a failure work before.
This code is a fixed version.

Unlimited Items
049B1238 38000000
049B1EA8 38000000
049B1E94 38000000
049B14AC 38000000
This code is a fixed version.

Spawn Items With Button [Original by brkirch]
C298D2A4 00000004
3D608000 880B5004
2C000001 4082000C
38000002 980B5004
809D08C0 00000000
C2951A7C 0000001A
3FE08000 817F5000
A16B0000 3800XXXX
7C0B5838 7C005800
897F5004 4082008C
2C0B0002 41820038
3FE08095 3D604800
396B0028 917F1B08
3C006000 901F1A98
901F1AA4 901F1AB0
901F1B70 901F1B80
901F1B98 39600001
48000064 3FE08095
3D604082 396B0178
917F1B08 3D604182
380B02B0 901F1A98
380B02A4 901F1AA4
380B0298 901F1AB0
380B01D8 901F1B70
380B01C8 901F1B80
380B01B0 901F1B98
39600002 48000018
3FE08095 A17F1B08
2C0B4800 4182FFA8
39600000 3FE08000
997F5004 3FE080AE
60000000 00000000
04005000 YYYYYYYY

YYYYYYYY = Activator offset
XXXX = Button Value

Gamecube Controller Activator offset
Player 1:
805BA862 XXXX
805BA866 XXXX

805BAA66 XXXX
805BAA6A XXXX
805BAA6E XXXX

805BAC66 XXXX
805BAC6A XXXX
805BAC6E XXXX

Player 2:
805BA8A2 XXXX
805BA8A6 XXXX

805BAAA6 XXXX
805BAAAA XXXX
805BAAAE XXXX

805BACA6 XXXX
805BACAA XXXX
805BACAE XXXX

Player 3:
805BAAE6 XXXX
805BAAEA XXXX
805BAAEE XXXX

Player 4:
805BAB26 XXXX
805BAB2A XXXX
805BAB2E XXXX

I wasn't able to port it well though I tried the port of 'Disable Time Limit On VC Games'.

have fun^_^

TadghD

thank you so much for porting the level editor edge placement code, wanted it so bad. You're awesome. will test soon

Cross1955

Please report to here when there are some problems.
I will straighten out that problem as much as possible.

TadghD

not sure if it's a problem, or if it's exactly how the code is supposed to be, but you can only place objects a block or two outside the editing area. works fine as it is, i was just hoping to be able to make walk off stages, guess i'll need to wait for the custom stage pc editor. still, many thanks to you

Cross1955

Let's see...perhaps, you are wrong in the operation method.
hold it just a second. I write down a correct procedure.

Cross1955

#103
About the edge code:
1.Parts are selected, and press L button.


2.The place is decided. and, after R button is pressed, parts are set up. (Press R => Press A)




3.Some parts are added. and, test play.


4.Parts do not break. It's normal.


Therefore, it's safe even if it sets it up as follows.


works normally.

Cross1955

#104
I succeeded in the port of 'Disable time limit on VC Games'.
Thanks for brkirch!!

Disable time limit on VC Games [Original by brkirch]
2001AA64 41820028
0401AA64 48000028
200106FD 4182000C
040106FC 4800000C
20010B8D 4182000C
04010B8C 4800000C
20012015 4182000C
04012014 4800000C
20057215 41800028
04057214 48000028
2001C111 41820028
0401C110 48000028
2001C1A5 41820028
0401C1A4 48000028
2001C5E9 41820028
0401C5E8 48000028
2001C851 41820028
0401C850 48000028
E0000000 80008000
Important: This code is rebooter hook only.
EDIT: Code corresponded to n64 games.