Dairantou Smash Brothers X [RSBJ01]

Started by RupeeClock, August 03, 2008, 02:28:38 PM

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Androu1

#60
Epic code,YS.Do you know if there is ATLEAST,any chance it will work with the USA Brawl? IDK,but I will try anyway.

EDIT:It does NOT work :O.I guess I will have to sit and wait till it gets ported...

RupeeClock

In the mean time, I'll be using these codes, and posting them on brawlsnapshots.com first, before you. ;)

Could somebody make an example code for simply enlarging Mario's head? That would be helpful.

ZiT

It is very wonderful:eek::eek::eek:

I am studied very much.

The speed where other games walked was in MEM1.

The size was MEM2!!


However, there is one thing that doesn't understand.

32-bit unknown search = Value Type > Last Value????

or

Value Type > Speciic Value = 3F800000????


Please teach when there is your time:irule:

Cross1955

Quote from: RupeeClock;10606Do you even test your own codes? These are only freezing my game when used with a USB Gecko.

It's natural.
Only when i'm sure of a code working normally, The code is posted.
I don't post the freezed code.

smk

We <3 you Y.S! Keep up the awesome work!

Y.S.

Thanks, smk :-)

@Zit

Mario's hand, for example, gets bigger when he punches. So, you can find his hand's size address by performing "greater than" and "less than" searches in "unknown value" mode.

@RupeeClock

Set Pointers& Skip Overwriting
C683C5E4 80005000
06005000 00000028
80A30064 80A50020
80A5000C A8850002
80B90010 80A500AC
5484103E 38840040
7CA2212E 3CA01000
C6005028 8083C5E8
C61A8760 8000502C
0600502C 00000018
C01B0000 A87B0002
2C035953 4182000C
C002A058 67A44000
C6005044 801A8764
C61A9420 80005048
06005048 00000018
C01A0000 A87A0002
2C035953 4182000C
C002A064 67A44000
C6005060 801A9424

Character1: Enlarge Mario's Head(x2.0)
287088A8 00FF0000
48000000 805A8EE0
DE000000 80009380
140001D4 40005953
E0000000 80008000

@Cross1955

Finding stable pointer must have been a hard work.
Good job!

ZiT

I understood it very much:clap

Thank You Y.S.:irule:

RupeeClock

#67
I don't understand, the code simply doesn't work at all with USB Gecko.

I'll try it with Ocarina and see how that works instead.

Edit: Just as a feared, the code doesn't work on USB Gecko, but only on Ocarina...
Maybe I need to update WiiRD or something.

Edit: These codes work great, it's just a pain that I can't use my USB Gecko for this, no real time uploading or altering of codes.





FinalMaster

Isn't there Super Code for JP Version?

Twist


Achoral

Is it possible to make a code allowing to save replays which last more than 3 minutes please ? ._.

Ocarina_rulz

Has there been any progres on the partial size modifier code for US version?

Cross1955

Quote from: Y.S.;10987Finding stable pointer must have been a hard work.
Good job!

Thanks Y.S. ^_^

but, I think that your code is more awesome. (Infinite jump)
I was surprised for the method of writing down the offset of the purpose with assembly hacking. :eek:

I improved the skill thanks to you.
When good Pointer isn't found, this means is used. :)

Cross1955

Quote from: Achoral;11585Is it possible to make a code allowing to save replays which last more than 3 minutes please ? ._.

It may be possible although I haven't investigated in detail yet.

Achoral

Quote from: Cross1955;11682It may be possible although I haven't investigated in detail yet.

Yay ! I hope this code works on WiFi, because I would love to be able to save all the games I'm playing...
Well, thank you so much if you investigate it ^^;