Animal Crossing: City Folk [RUUE01]

Started by hetoan2, November 26, 2008, 11:02:04 AM

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REDSOXROX

Quote from: hetoan2 on February 01, 2009, 08:15:28 PM
button activator is not always the first line, for more complex codes there can be activators in the middle and whatnot to turn on different parts of the code.
Example, time fast forward/backward etc by brkirch
Red Sox vs. Yankees 4/4/2k10 Season Opener
Red Sox: 9 Yankees: 7 Final!

Austin

yeah forgot about that! and moon jump as well :embaressed:

[spoiler][/spoiler]

dragonboy269

#512
The button activator is *usually* at the top of the code. If it isn't, then it's most likely a 2 or more part code. Otherwise it's an assembly code with a custom activator or something. Those are the most common things you'll see.
For example, the time mod is more than 1 code in one. One activator at the top of the code does one thing and the one in the middle does another. The same for the moon jump (I'd rather use Virus's version though, which is only 4 lines long >_> and it has only one activator at the top.) So basically, *almost* every code with an activator that activates the entire code has it on the first line. I know there are exceptions to that rule, but I've only really seen one exception (although there are probably a lot more)
Edit: for example, I made this code for AR DS that has the activator on the 2nd to last line of the code. You press L+R to activate it (I'm not saying what it does though but it's just to show you how it'd look)
[spoiler]023FF090 012FFF11
E0000000 00000056
E59F0040 E59F8044
E1D8B0B0 E59F3038
E2801A02 E1D350B0
E2833002 E1D340B0
E1DF22BC E15B0002
1A000005 E1500001
0A000003 E0D020B2
E1520005 014040B2
EAFFFFF9 E12FFF1E
021E3124 021D88FE
04000130 000000FF
023FF090 E3520003
[/spoiler]
If you have any requests for AC:WW/AC:CF codes, send me a message. :D

aukevin

Any news on an update to that turnip code?  Thanks :)

Steelersfan42

i am having trouble with this code

206E23C0 00000300
42000000 90000000
04E89DF8 000003E7
04E89DFC 000003E7
04E89E00 000003E7
04E89E04 000003E7
04E89E08 000003E7
04E89E0C 000003E7
04E89E10 000003E7
04E89E14 000003E7
E0000000 80008000

its for 999 bells per turnip, but my game freezes upon entering nooks...

ph33rm3

Quote from: Steelersfan42 on February 03, 2009, 09:17:35 PM
i am having trouble with this code

206E23C0 00000300
42000000 90000000
04E89DF8 000003E7
04E89DFC 000003E7
04E89E00 000003E7
04E89E04 000003E7
04E89E08 000003E7
04E89E0C 000003E7
04E89E10 000003E7
04E89E14 000003E7
E0000000 80008000

its for 999 bells per turnip, but my game freezes upon entering nooks...
Use this.

Turnips Sell for 999 Bells a piece
206E23C0 00006E00
42000000 90000000
04E89DF8 000003E7
04E89DFC 000003E7
04E89E00 000003E7
04E89E04 000003E7
04E89E08 000003E7
04E89E0C 000003E7
04E89E10 000003E7
04E89E14 000003E7
E0000000 80008000
A + B + Z + C + 1 To activate.

Also try getting the newest version of Gecko OS through the "Homebrew browser" It lets you download anything on for homebrew on your wii.

*Search this on youtube "Wii Homebrew Browser - Tutorial N.2"
:fire:

MissyO

Thank you all for the wonderful information in this thread...

I want to use the text to item code and the town gate modifier code as well as others.

Town Gate Modifier: [hetoan2]
42000000 90000000
00E856C0 0000000X
E0000000 80008000
X values, 0=Castle 1=Olde Building

Do I set the last number in each line to one of teh X values? 

Also, in the code list I don't see the text to item code.  Is it called something else or am I just missing it?

I am a total NOOB here, so please excuse my ignorance.

Austin

Town Gate Modifier: [hetoan2]
42000000 90000000
00E856C0 0000000X
E0000000 80008000
you see the bolded and underlined X? replace that with 1 number. it can be only 0 1 OR 2.
0=Castle 1=Olde Building  2=Brick

the text to item code is this:
Text to Item
206E23C0 00006000
C0000000 00000009
3F6092E3 637BC08F
38A00000 3920000C
8D5B0002 2C0A003A
41800008 394A0009
714A000F 7D4A4830
7CA55214 3929FFFC
2C090000 4080FFDC
3F6090E2 637BEB22
B0BB0000 4E800020
E0000000 80008000
press Z and C at the same time after you send the message

[spoiler][/spoiler]

MRDSBOY

Quote from: Austin on February 07, 2009, 03:31:35 AM
Town Gate Modifier: [hetoan2]
42000000 90000000
00E856C0 0000000X
E0000000 80008000
you see the bolded and underlined X? replace that with 1 number. it can be only 0 1 OR 2.
0=Castle 1=Olde Building  2=Brick

the text to item code is this:
Text to Item
206E23C0 00006000
C0000000 00000009
3F6092E3 637BC08F
38A00000 3920000C
8D5B0002 2C0A003A
41800008 394A0009
714A000F 7D4A4830
7CA55214 3929FFFC
2C090000 4080FFDC
3F6090E2 637BEB22
B0BB0000 4E800020
E0000000 80008000
press Z and C at the same time after you send the message
Will the text to item code work for PAL?
If I helped you press the "THANK YOU" button :D

Austin


[spoiler][/spoiler]

hetoan2

no it wont.

you need to change pocket addresses and text box location

MissyO

#521

:D  DISREGARD DISREGARD DISREGARD!! IT WORKS!@!@@
:eek:

BE PREPARED FOR A STUPID QUESTION:

Ok...Got my gave save off the wii and am trying to replace it with my *edited* version.  My problem is I cannot find another rvforest.dat.  The only file that seems to be modified is the GCT file....

someone, anyone, help please?

I am a NOOB----excuse the ignorance please....

BTW...using code manager...

HELP!

Post Merge: February 07, 2009, 07:28:35 PM

Ok so now there is another problem:

When I orginally did the codes, I checked "catalog complete" and didn't realize that meant fish and bugs.  I want to catch those things myself so I went back in and tried to change that part of the code.

Since doing that, everytime I try to load my game through GeckoOS, I get the corrupt data information.   

What can I do to get back the cheats I want but losing the ones I don't?   I have tried code manager, loading the codes I want, exporting to GCT....load game ... corrupt data...

help? :eek:

ph33rm3

MissyO, you've fucked your self over when you edited the code. Just stick to the codes original name, and don't mess with it too much.

Post Merge: February 08, 2009, 12:45:31 AM

Also I don't know what's the problem with other one. o_o (Just had to put this ^^  :fire: )
:fire:

MRDSBOY

Quote from: hetoan2 on February 07, 2009, 03:22:08 PM
no it wont.

you need to change pocket addresses and text box location
How do I do that?
If I helped you press the "THANK YOU" button :D

Austin

well if you have a usbgecko you could do this yourself but i doubt you have one

[spoiler][/spoiler]