Super Smash Bros Brawl [RSBE01]

Started by Warchamp7, August 05, 2008, 10:16:31 PM

Previous topic - Next topic

Phantom Wings

XXXXXXXX is the onscreen character of your choice, Y is the Part, and Z is the state(0 = off, 1 - on)... The reason most characters have the same values for parts is because, depending on which character is loaded, different parts could be loaded. So Part +05 or something could be one thing for one character and another for another character.

TwilightErik

Golden Hammer Modifier (RSBE/RSBJ):
42000000 9017B638
000015B0 000000XX
E0000000 80008000

This doesn't work how does it work? I put in 5 Hammers and it won't work is there a specific way in order for this code to work?

wiistevenduda1

Quote from: Phantom Wings;8106XXXXXXXX is the onscreen character of your choice, Y is the Part, and Z is the state(0 = off, 1 - on)... The reason most characters have the same values for parts is because, depending on which character is loaded, different parts could be loaded. So Part +05 or something could be one thing for one character and another for another character.

I still don't understand what your saying?

mariofanpm

Match Flags [Heinermann]
4A000000 90180F08
14000020 SSTTUUVV
14000024 WWXXYYZZ
E0000000 80008000

SS
0x04 - Match is a Tournament
0x08 - Match is Multi-Man Brawl
0x20 - Stadium Game

TT
0x01 - Timer counts up
0x02 - Score Match
0x04 - BTT
0x08 - HRC
0x10 - Unknown (#players?)
0x20 - Stock Match? (#players?)
0x40 - Coin Match

UU
0x01 - Team Attack
0x02 - Timer counts up
0x10 - HRC
0x80 - Match is Timed

VV
0x02 - Hide the damage gauge
0x04 - Unknown (not stock)
0x08 - Allow pausing
0x20 - HP-based Match

WW
0x01 - Match is BTT
0x08 - Fixed Camera
0x10 - Angled Camera
0x80 - Don't use score

XX
0x20 - Players???

YY
0x20 - Difficulty (3 bits)

ZZ
Unknown


Could I use this code to make a match with seven players?
Sorry if it's a noob question... please don't get mad anyone.

smk

Quote from: mariofanpm;8133Match Flags [Heinermann]
4A000000 90180F08
14000020 SSTTUUVV
14000024 WWXXYYZZ
E0000000 80008000

SS
0x04 - Match is a Tournament
0x08 - Match is Multi-Man Brawl
0x20 - Stadium Game

TT
0x01 - Timer counts up
0x02 - Score Match
0x04 - BTT
0x08 - HRC
0x10 - Unknown (#players?)
0x20 - Stock Match? (#players?)
0x40 - Coin Match

UU
0x01 - Team Attack
0x02 - Timer counts up
0x10 - HRC
0x80 - Match is Timed

VV
0x02 - Hide the damage gauge
0x04 - Unknown (not stock)
0x08 - Allow pausing
0x20 - HP-based Match

WW
0x01 - Match is BTT
0x08 - Fixed Camera
0x10 - Angled Camera
0x80 - Don't use score

XX
0x20 - Players???

YY
0x20 - Difficulty (3 bits)

ZZ
Unknown


Could I use this code to make a match with seven players?
Sorry if it's a noob question... please don't get mad anyone.

Probably not because you'd still load from normal Brawls where 7 players doesn't work as it isn't programmed to load those three extra players. Multi-man Brawl is the only place right now that can do this.

I could be wrong though, Heinermann would be the best to talk to about it since he made the code. But, something tells me I'm right anyway.

‮nukaaD

Quote from: wiimaster86;80623 things to Peach.

First off awesome code!

Second Shouldn't that be in the code thread?

Third how did you get that picture of Peach? :confused

Thanks. xd

I figured it shouldn't go in there since none of it is original; I just stuck a few things together to get my desired effect.

The emerald colour works on Peach in the SSE, but afaik, not anywhere else. (which makes me sad. :<)

Goten10100

If we want 7-man brawls is it possible to change the player 5 to 7 Alloys to playable characters like Marth,Link,Sonic ect. that would meen that you could only do 7-man brawls
in multi-man brawl and on battlefield stage but is a start.

Crashdance22

Do the super codes spam the special moves, or just allow you to do them faster? If not then is there a turbo button code?

SwordOfZork

Quote from: hetoan2;81900.o your wrong. and.... your still wrong -.- give credit to who's code it is

Alright, well, I tried to be civil and apologized, but you're still being condescending, so whatever.  I hope in the future you learn to lighten up a bit.  Its good for you health.

Also: I have no idea what you mean by giving credit.  I did give credit for the code by including the name of the person who posted it in the quote (MASTERLINKX), and never claimed or implied it was anyone else's than the person I quoted.  So, again:  lighten up.

I probably won't be back, so I wish you well.  Bye bye.

Amorphis_X

What the hell...?
 
BTW, the super character codes works fine and can be combined as well. I like them much :clap

And the weird thing still has a few graphical errors at me, but I haven use the fix, maybe I'll use it. I like the virus effects and the fact that players can't play anymore after the Battle. It's funny to let players playing alone while this code is on :lol

virustsunami

I've noticed the "Link pulls out Bumpers instead of Bombs" code messes up on WiFi...

For instance, I was playing a friend (wifi) when we ended a timd match tied, and on to sudden death.

My friend, however, watched me SD twice BEFORE sudden death. Any thoughts on why?

Hippochinfat

Quote from: virustsunami;8257I've noticed the "Link pulls out Bumpers instead of Bombs" code messes up on WiFi...

For instance, I was playing a friend (wifi) when we ended a timd match tied, and on to sudden death.

My friend, however, watched me SD twice BEFORE sudden death. Any thoughts on why?

Your friend doesn't have the code on so it caused desync.

smk

Quote from: Crashdance22;8248Do the super codes spam the special moves, or just allow you to do them faster?

It allows you to do them faster or be able to charge them faster. It also increases certain properties of the B moves such as longer height for an Up B, levitation for forward Bs or Down Bs (if applicable) and so on. It just doesn't make them faster, it makes them better.

Edit: I have moved most of the posts that were in the Code thread to here that did not belong there.

twoacross

Quote from: Dark Lugia;3487This should help people who have trouble collecting CDs, aka people who don't know how to use CD Factory.

Diddy's Nuts become usable CD
4A000000 8098D528
D2000000 00000003
2C060054 40820008
38C0000B 60000000
90DD08C0 00000000

I take no credit for this code, as it's modified from True Item mod code posted above.

 is there a code like this for JPN Brawl?

Bakkon

I turned on all the super character codes that are out so far and nothing else. When I tried to load up the game with cheats with Ocarina, it said something about the GCT file being too big. Is there away to allow it to except larger GCT files or do I just have to use smaller codes?