Super Mario Galaxy [RMGE01]

Started by Pete993, December 21, 2008, 08:22:06 AM

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Slapjack

#30
I've a code request for this game too. To make the first person-view camera (U-dpad)  360degrees rotation.
See, in SMG2, the camera when in first-person you can turn it all around mario and look everywhere. but in SMG, you cant because it stops at a certain angle. Just want that limit removed  & make it the  more like SMG2.

SG

Quote from: Slapjack on November 03, 2010, 09:13:20 PM
I've a code request for this game too. To make the first person-view camera (U-dpad)  360degrees rotation.
...An just about every other modern platformer.  What an odd exception.

jackharvest

Deviant Artisans unite.

I'm in search of a code for Super Mario Galaxy that will remove the HUD (the displays for the star count, lives count, starbits count, life amount count, first-person view d-pad, and coin). Screenshots taken in 1080p look very, very crisp up close, but get ruined with all the indicators around the edges of the screen.

They disappear on their own (most of them) temporarily, so I assume there's a way to get them all to disappear permanently.

Anyone?

wiiztec

I found those addresses for SMG2 and I'm pretty experienced at sister game porting so I'll probably be able to do this

but you should have requested this in the existing thread
If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen

wiiztec

If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen

MasamuneMarth

umm, i was wondering if anyone is experiencing this problem too.
i only have the following codes on:

Infinite Health
Infinite Star Bits
Infinite Air
99 Lives
Mario Transformation

but when i try to load the game, either by Gecko OS or USB Loader with cheats on, the game freezes.
on Gecko OS it shows the "exception occurred" screen, while on USB Loader, it freezes with a black screen.

is there any way to fix this problem? thank you for reading.

dcx2

RMGE01?

Which infinite health?  There are like three of them.

What does the Exception screen say?  Try unplugging anything that's plugged into the GameCube slots, or the USB.

MasamuneMarth

Quote from: dcx2 on March 30, 2011, 06:57:22 PM
RMGE01?

Which infinite health?  There are like three of them.

What does the Exception screen say?  Try unplugging anything that's plugged into the GameCube slots, or the USB.

i unplugged all gamecube controllers, gamecube memory cards and USB. and it still freezes.

and as for infinite health, its the one by dexter0. here are the list of codes and makers of them:

infinite health [dexter0]
infinite star bits [brkirch]
infinite air [brkirch]
99 lives [dexter0]
mario transformation [brkirch]

and as for the exception error, it says "Exception (DS1) occurred!

Thomas83Lin

Infinite Health [dexter0]
48000000 806B7B40
14000380 00000003
E0000000 80008000

dexter0 Inf Health is missing the address range check, it may not be needed though but that might be the problem. try the codes without that one.

dcx2

I made a post when I first started hacks.  dexter0's inf health does not use a good pointer; it's prone to changing when you do things like spin.  You should use my invincibility code instead.  It's safer, and you won't stumble when you get hit by an enemy.

Also, does the game boot when you don't have any codes on?

MasamuneMarth

@dcx2 you were right. it was dexter0's code. i was able to play the game perfectly with the other codes.
thanks a bunch.

also, not sure if this would be possible, but is there any way to possibly make a "mario modifier" code? and i don't mean the power-ups, either. i mean to replace Mario's model with something, like Cosmic Mario, for example. or even to play as Luigi/Cosmic Luigi during Mario's game mode and vise versa.

Hiroshi Mishima

#41
I see this thread is specifically for Super Mario Galaxy, so I won't make a new one. I'm sure someone would rather I necro a slightly old thread (less than a month, though) rather than make a new topic for something we already have.

Anyways, I was wondering if it was possible to push a button and instantly win a level. Specifically, I'm thinking of those gods-awful Balance Ball levels, and the Trial Galaxy one in particular. I'm really not sure what Nintendo was thinking with those, because the controls are atrocious. I have a lot of trouble getting the game to recognize my controller is in the "standing still" position, too.

Would it be possible to somehow warp to the end of the level, instead? Or would it be possible to simply walk through the ball and get the star inside of it? Or what about controlling it with the Control Stick? I'm just trying to get some ideas out there, cause this is really getting to me. I've no idea how I originally beat it back when it came out, but my old Wii was stolen so I'm having to do these all over again. Thank gods for the codes you guys have provided, they've been a blessing.

Also, sometimes the "Moon Jump" code sends me in a specific direction rather than just up. Has anyone else experienced this, too?

Oh yeah, almost forgot. The Invincibility code is really good, but it doesn't actually stop my health from going down when I'm frozen, set on fire, or crushed. Probably semantics, but just saying.

Oh, one more thing. I already finished it, but was there any luck getting the Manta Ray controlled with the Control Stick? That was something I'd been interested in, but didn't see any word of it having been hacked or not.

EDIT: Well, wouldn't you know it, I make the request, try it one last time, and beat it. But you know what? I'm gonna leave this request here, because I'm sure there's others out there who'd appreciate this as much as I would.
Girls are like angels, hurt one and you'll have Hell to pay.

dcx2

After I made my universal activator/remapper/spoofer/shaker, I had an idea about remapping the nunchuck analog stick to the Wiimote accelerometers.  This would allow you to control the ball/manta ray with the analog stick instead.

Moon jump codes have always been a little flakey.  They seem to have no air control.

Invincibility doesn't stop fire?  Hm.  Do you still stumble/jump super high and go OW-OW-OW?  I guess the inf health code helps there.

There's also a couple SMG2 codes I should port back to SMG1.  Like "shake nunchuck to fly".

Hiroshi Mishima

Off the top of my head Mario (and Luigi) are still affected by lava, ice water, spikes.. Oh, and if you're floating on a Pull Star and run into something, they still hurt you. Bubbles also still pop when you're in those Maze levels, too. Almost forgot, those enemies that can freeze you? Still knocks you cold, no pun intended. I think I'm gonna try using the Infinite Health code that works with Ocarina, as well as the Invincibility code, and see if that works out. Normally I'm not so bad as to worry, but sometimes it can really mess up a level somewhere.

And yeah, the moon jump code I eventually discovered actually doesn't work at all sometimes. It seems to depend on which way you're facing, and where the gravity is. Sometimes you go off in one direction when you jump (can be really bad sometimes, even slight jumps) other times nothing happens at all. Usually, it's pretty useful though, so I definitely appreciate it.

But yeah, if you're able to map the manta ray and ball controls to the control stick, I think that'd solve a lot of problems for people. I actually had to tackle one of the Balance Ball levels with just a straight rush (the Melty Molten level) because it simply would not register anything but a forwards direction. Musta taken a couple dozen lives, thankfully you run into a 1-up when you go straight.
Girls are like angels, hurt one and you'll have Hell to pay.

dcx2

#44
I did the "map analog stick to tilt sensor" code.  See the main SMG thread.

http://wiird.l0nk.org/forum/index.php/topic,39.msg68698.html#msg68698