Super Mario Galaxy [RMGE01]

Started by Pete993, December 21, 2008, 08:22:06 AM

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Yoshi52

I was hoping to try and have some fun making some sort of 'custom' levels with the Actor Replacements code. Unfortunately, I can't find any full list and I can't do breakpoints without a USB Gecko. Making educated guesses on values doesn't seem to help, either... I was wondering if anyone could create a more extensive list of actors and objects.

Replace Actors (NNNNNNNN should be the number of actor replacements + 0xA)
C23420B0 NNNNNNNN
7C0802A6 48000005
7C8802A6 38840040
48000014 7C03C800
40820008 83240004
38840008 80640000
2C030000 4082FFE8
38840004 7C0803A6
7C8903A6 807C0000
4E800420 60000000


I hope someone can find/make a good list.

jorgebus

it's a copy paste from the smg2 request thread, because i'm asking for the same thing in both games.

could somebody make a code for flying in a straight path, instead of having to keep pushing up? or an activator to do so?
also, a button activated code for speeding up flight would be great : D

thanks

Vahkiti

Quote from: hetoan2 on December 21, 2008, 12:36:10 PM
NO STUFF ABOUT STAR WORLD! IT DOESN'T EXIST AND NEVER WILL!!...

That is not entirely true my friend. ;)

http://www.youtube.com/watch?v=ok0hoTyGsm8

NOW can we make Star World requests? =P

Credit to Crashdance22 for the awesome banner. =D

Vahkiti

I agree. Let's get this done. I can't do it myself, but maybe a topic revival and a fan of the idea, (me. :P) will get more notice?

Credit to Crashdance22 for the awesome banner. =D

Yoshi52

I got dcx2 to take on the "job." That was a month or two ago, however. I'm not one to spam mail, so l plan on waiting awhile until l remind him.

Vahkiti

Quote from: Yoshi52 on July 10, 2010, 06:01:49 PM
I got dcx2 to take on the "job." That was a month or two ago, however. I'm not one to spam mail, so l plan on waiting awhile until l remind him.

Oh ok. Well it sounds like a good idea. ^_^

Credit to Crashdance22 for the awesome banner. =D

dcx2

I've been keeping an eye on this.  Right now I'm back on Gecko.NET, and after that I'm probably hacking SMG2 some more.  But then I want to back-port a bunch of SMG2 codes to SMG.  And when I do that, I'll probably add on the Actor List.

Yoshi, didn't you once provide me with some info from brkirch about what breakpoint/register has the actor values?

Yoshi52

#22
Quote from: dcx2 on July 10, 2010, 09:01:55 PMYoshi, didn't you once provide me with some info from brkirch about what breakpoint/register has the actor values?
Yeah, it should be in your PM's. If not, for w'ever reason, I can refind it by Googling it. brkirch posted the breakpoint dealie on some other sites on his release of the code.

And, yeah, you got that Gecko.net thing as a primary project. That's more reason why I didn't wanna bother you too frequently on stuff.

Vahkiti

I was thinking about the engines of SMG 1 and 2 and how both are pretty much exactly alike with modifications made to the second. Using codes and Riivolution, might it be possible to patch the modifications made in SMG2 to the engine of SMG1?

Things like Yoshi and the new powerups could be added to the transformation code if it works. Better still, what if we could even port over levels and data to compile them in to one large supergame? :P

Possible or no? :D

-Vahk

Credit to Crashdance22 for the awesome banner. =D

Vahkiti


Credit to Crashdance22 for the awesome banner. =D

Doom

Maybe there are no takers because it will be more than just one quick code.

Vahkiti

Quote from: Doom on July 17, 2010, 03:30:33 PM
Maybe there are no takers because it will be more than just one quick code.

I know this. But it could be just as promising as the Newer Super Mario Bros. Wii project. Is it possible?

Credit to Crashdance22 for the awesome banner. =D

jakeroo123

Theoretically, it should work, but there could be unforseen side effects from doing so, and some parts would have to be extremely edited to make it work. I can see using the new powerups being quite possible, though you would have to copy the whole Objectdata file to make it work. Using SMG2 powerups is is actually a plausible idea. Supergame? Well, it would be crazy difficult, needing massive amounts of new codes, among other things, but it could, perhaps, happen. I can only code windows programs, so I wouldn't be able to help.

legomaster

hey, i want a code that lets me go to the star festival level again
but without going to the gateway galaxy, or reseting the game

SG

Well there are a lot of codes out there but I have a few requests for codes that I'd like to be able to use, I assume it's OK to make a new topic as I have a few codes in mind.

Control stick option for manta ray surfing
Some kind of protection from falling off the edge when manta ray surfing
Like in SMG2, a code that will reset all recorded times for challenges
Freeze & unfreeze timer for time challenges

I forget what else I had in mind, I'll edit it in when I remember.  Again, hope it's OK to create this topic.