Super Smash Brothers Brawl [RSBE01]

Started by PizzaBoy, July 26, 2008, 06:49:25 AM

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GrandMasterJimmy

Not all games have a debug menu, I doubt brawl does.

It's very rare, for a company to leave a debug menu in the game.

HellReborn

it would be really nice if it did. anyway you know i can find out if it does?

GrandMasterJimmy

Rip an iso, and search the boot.dol, if it has debug info, it might have a debug menu, but that doesn't mean it does, it could just be leftover text from a debug menu deleted from the game.

Veritech Fox

Quote from: GrandMasterJimmy;1698http://www.usbgecko.com/forums/showthread.php?p=1585#post1585

I want to make some codes activated only by button presses. I understand how, in the thread above, I messed with it in Twilight Princess, but I need the correct key for Brawl. I don't have a USB gekko myself, so I can't search for it.

The key from Zelda was 2844BB66, so I just need the Brawl key, then I can fix some character codes, so I can play as different characters, and screw with other codes, without rebooting ocarina.

Hope someone can help.

Full Metal Kirby Posted this. (not sure if he made)

284DE4B0 0000xxxx

Replacing xxxx with the correct button:
A - 0180
B - 0280
X - 0480
Y - 0880
Z - 0090
R - 00A0

Put it at the start of the code.

GrandMasterJimmy

#394
Thanks a bunch Xtreme Starfox, I'll go test it out. It will be nice to be able to use multiple character cheats, and other cheats without a reboot.

EDIT: Works like a charm. Thanks a bunch.

Falco

Quote from: GrandMasterJimmy;1719Thanks a bunch Xtreme Starfox, I'll go test it out. It will be nice to be able to use multiple character cheats, and other cheats without a reboot.

EDIT: Works like a charm. Thanks a bunch.

Can you post some of the character change codes etc on here please ^_^ i would love to be able to swap characters also without a reboot ^_^
[SIGPIC][/SIGPIC]

GrandMasterJimmy

Sure thing.

Here's 2 that I made for a test. They use the GC controller. Just hold the button in while the match is loading.

Character modifier (Giga Bowser-Button A)
284DE4B0 00000180
4A000000 90180F20
10000098 0000002C
E0000000 80008000

Character modifier (Sonic-Button B)
284DE4B0 00000280
4A000000 90180F20
10000098 0000002B
E0000000 80008000


To make your own, just replace xxxx with a button code, and yy, with the character ID.

Button codes, from Full Metal Kirby

Complete One-Button Gamecube Controller List (Note: Only works when you're holding only that button(s)):
0080 - No Button
0081 - D-Pad Left
0082 - D-Pad Right
0084 - D-Pad Down
0088 - D-Pad Up
0090 - Z
00A0 - R
00C0 - L
0180 - A
0280 - B
0480 - X
0880 - Y
1080 - Start/Pause




Character modifier (P1)
284DE4B0 0000xxxx
4A000000 90180F20
10000098 000000yy
E0000000 80008000




To edit other codes, just add this before the first line, and change xxxx for the buttons.  If you want it to be, let's say A and B to be pressed, you add the bytes together for 0380. (0180+0280)

284DE4B0 0000xxxx

Full Metal Kirby

#397
Quote from: Xtreme Starfox;1717Full Metal Kirby Posted this. (not sure if he made)

284DE4B0 0000xxxx

Replacing xxxx with the correct button:


Put it at the start of the code.

I made the code, but I didn't find the original button press data locations. (Not sure who did, they had posted it in the Brawl topic before whatever happened to the forums happened.)

Also, I should note that the code is for Gamecube Controller Slot 1 (Simply because it's my most common used; If you need it for a Wiimote though, view the edit for the list of control slots and replace "284DE4B0" with "28" and then the last six digits of the first 8 digits (Ex: If the controller is 80123456, the replacement would be "28123456".)
Complete One-Button Gamecube Controller List (Note: Only works when you're holding only that button(s)):
0080 - No Button
0081 - D-Pad Left
0082 - D-Pad Right
0084 - D-Pad Down
0088 - D-Pad Up
0090 - Z
00A0 - R
00C0 - L
0180 - A
0280 - B
0480 - X
0880 - Y
1080 - Start/Pause

To get combined buttons combine the bytes.
Example 1: A+B Activator | 0180 + 0280 = 0380
Example 2: X+Y Activator | 0480 + 0880 = 0C80
Example 3: L+R Activator | 00A0 + 00C0 = 00E0
Example 4: L+A Activator | 00C0 + 0180 = 01C0
Example 5: R+B Activator | 00A0 + 0280 = 02A0
Final Ex.: L+R+A+B Activator | 00A0 + 00C0 + 0180 + 0280 = 03E0

Edit (I didn't find the values, but I still don't know who originally did. Someone want to step up and point out who?):
GCN Controller (16 bits)
1 804DE4B0
2 804DE4B8
3 804DE4C0
4 804DE4C8
Wii Controller
1 804F7880
2 804F8220
3 804F8BC0
4 804F9560
Clasic Controller
1 804F78AA
2 804F824A
3 804F8BEA
4 804F958A

Veritech Fox

Oh and if anyone doesn't know it's for a GC pad.

GrandMasterJimmy

Quote from: GrandMasterJimmy;1729They use the GC controller.

Quote from: Full Metal Kirby;1730Also, I should note that the code is for Gamecube Controller Slot 1

=P

Full Metal Kirby

I was making the post before you had posted, it just took me a bit to type up the examples and etc. Too lazy to edit it.

Veritech Fox

Quote from: Xtreme Starfox;1736Oh and if anyone doesn't know it's for a GC pad.

Whoa, I need to hit the F5 Button more often lol.

Falco

Quote from: GrandMasterJimmy;1729Sure thing.

Here's 2 that I made for a test. They use the GC controller. Just hold the button in while the match is loading.

Character modifier (Giga Bowser-Button A)
284DE4B0 00000180
4A000000 90180F20
10000098 0000002C
E0000000 80008000

Character modifier (Sonic-Button B)
284DE4B0 00000280
4A000000 90180F20
10000098 0000002B
E0000000 80008000


To make your own, just replace xxxx with a button code, and yy, with the character ID.

Button codes, from Full Metal Kirby


Complete One-Button Gamecube Controller List (Note: Only works when you're holding only that button(s)):
0080 - No Button
0081 - D-Pad Left
0082 - D-Pad Right
0084 - D-Pad Down
0088 - D-Pad Up
0090 - Z
00A0 - R
00C0 - L
0180 - A
0280 - B
0480 - X
0880 - Y
1080 - Start/Pause





Character modifier (P1)
284DE4B0 0000xxxx
4A000000 90180F20
10000098 000000yy
E0000000 80008000




To edit other codes, just add this before the first line, and change xxxx for the buttons.  If you want it to be, let's say A and B to be pressed, you add the bytes together for 0380. (0180+0280)

284DE4B0 0000xxxx

Okay i tried your codes and its obviously my fault they are not working :S

ok, i tried your giga bowser code so i pikked any character as it won't matter then when i picked the stage as soon as i picked it i let go of A then pressed it again and held it in, when it had loaded I was just the character i picked :S

Any Help Please ? :S

And for the people that know i'm not too bright, i am actually using a GC Controller before anybody says anything about that being the problem :S

Thanks ^_^
[SIGPIC][/SIGPIC]

hetoan2

#403
i used multiple character modifiers with the activators on them i had gigabowser set to a and warioman set to b. once i would press any of their moves (a or b)it would make me disappear and about 5 seconds later i would load as either warioman (if i pressed b) or gigabowser (if i pressed a) character. I also tried getting P2 GCN to work with the codes, but it didn't work for any of them 0.o
The code i used was Gigabowser Character mod for P2 when A is pressed:

284DE4B8 00000180
4A000000 90180F20
10000098 0000002C
E0000000 80008000

I also had P1 modifiers on at the same time and they were working. (could that be the problem? only 1 controller at a time?) i dont own a usb gecko so i cant try and fix it myself or search for the problem so if someone could help me to get it to work for 2 players and also to try and get it so that it doesnt change characters every time i press a and b.


EDIT: i bet it has to do with the button codes being different for controller #1 than for #2. if it is plz send a list of variables for GCN controller #2

hetoan2

here is the exact codelist i used and the checked ones are exactly what i used

btw its got a lot of codes and the new ones are at the bottom its in zip too cuz of the 19.5k max txt file size