Super Smash Brothers Brawl [RSBE01]

Started by PizzaBoy, July 26, 2008, 06:49:25 AM

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GaryCXJk

Quote from: smk;1516And by 9., what do you mean "Soft of..." do you lose match data and Wi-Fi data or something?

What Warchamp7 said. You can get your Wi-Fi data back also, by copying NET0.BIN and NET1.BIN also. Don't know about the other data. I'm now working on getting all my data back, by hex editing, and filtering out what corrupted the stage.

smk

Quote from: GaryCXJk;1519What Warchamp7 said. You can get your Wi-Fi data back also, by copying NET0.BIN and NET1.BIN also. Don't know about the other data. I'm now working on getting all my data back, by hex editing, and filtering out what corrupted the stage.

Wow, sweet, this will really help those who are having these type of problems! :)

GaryCXJk

You know what?

I think I'll change the plans.

I'm using the blank data to test what hex value is what. I'll discuss it in another thread when I have something.

Unfortunately it probably only works for PAL users. I need the save dump for that of NTSC users though (just the AUTOSV0.BIN though).

smk

Save dump as in what's dumped onto the SD Card from the Extractor? If so, I can give you my AUTOSV0.BIN if you really need it.

GaryCXJk

I don't really need it, it's just that I need to verify if saves made on NTSC work on PAL and vice versa.

I do have a suspicion that the developer got lazy and didn't encrypt or change the save data at all. I don't think they even touched the saving process for this game.

Andydark

The subspace emerald codes crash for randomm situations.

Zelda and Peach for instance, I haven't tested everyone...

Falco

i've already said it twice yet nobody will help me, the edge overlap stage builder code doesn't work :(
[SIGPIC][/SIGPIC]

Falco

Also HRC Invincible Shield And HRC Timer codes don't work :S
[SIGPIC][/SIGPIC]

MurraySkull

Quote from: GaryCXJk;1458Overlay codes just place an overlay over the original character skin. For example, in the Dark Link Duel event, the CPU uses the Dark Link costume, but it also has a completely black texture over the character.
Actually, it uses the gold outfit with the Dark Link icon.

Androu1

Andydark@I've played with Zelda in emerald color and it did NOT freeze,crash or anything.
Falco is right,those codes don't work.

I've started to think these codes are a test of luck.They work for some,but not for others.

smk

Quote from: Falco;1529Also HRC Invincible Shield And HRC Timer codes don't work :S

Did you press the buttons on the Wiimote like it tells you to? If not, I suggest you do.

PizzaBoy

#341
Now with 100% less freezing:

Stage Editor Place Anywhere v2
4A000000 81000000
30653264 01010101
10521D58 00000001
E2000001 80008000



Stage Editor Unlimited Parts v2.1
4A000000 81000000
30653264 01010101
14529E5C 00000000
E2000001 80008000



Stage Editor Edge Code v2
4A000000 81000000
30653264 01010101
4A000000 804F7880
38000000 00000810
4A000000 81000000
32529F8C 3F800000
92210000 00529F8C
94210000 00529F78
14529F8C 3F800000
E2000001 00000000
32529F90 3F800000
92210001 00529F90
94210001 00529F7C
14529F90 3F800000
E2000002 00000000
4A000000 804F7880
38000000 00001800
4A000000 81000000
32529F78 00000000
92210000 00529F78
94210000 00529F8C
14529F78 00000000
E2000001 00000000
32529F7C 00000000
92210001 00529F7C
94210001 00529F90
14529F7C 00000000
E2000003 80008000
Hold the object you want to overlap the edge of the level and
press A and + on the wiimote.
Move it where you want, press A and -, and then place it.
Please save before using this code, and check your level for spawn
issues by dying once in the testing area. You may also potentially
encounter freezing after placing an object with this code.

Javier78

Quote from: Heinermann;1373The list is 0-based. So take the line number you get in notepad and subtract 1 to get the music ID.

I'm still a noob at this...

I don't understand when you say subtract 1, and the list being 0-based. What does that mean exactly?:confused

GaryCXJk

Where humans count from one, computers often count from 0. For example, if you're first in line for a pre-order of a very cool game, you are placed at 0 by the computer.

Anyway, anyone up for a challenge?

If there is anyone willing to take some time, I need a volunteer who could back up a 100% working save, and then bork the save by using every means possible. This way I can compare the two saves, since they're almost identical, save from some small things like play time and such. Like I said, I only need the AUTOSV0.BIN file. It appears this is the file everything is stored into.