GeckoOS 1.07a With Rebooter Released

Started by Nuke, September 17, 2008, 06:14:45 AM

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Lunar

Nice. But what do you mean by Save States? Like you can rip saves from where the exact point you were when you saved it? (e.g. zelda oot kokori forest in front of the deku tree) Oh, and is the patch for a specific region? just wondering (dont wanna brick)

brkirch

Quote from: Sammature;12495Nice. But what do you mean by Save States? Like you can rip saves from where the exact point you were when you saved it? (e.g. zelda oot kokori forest in front of the deku tree) Oh, and is the patch for a specific region? just wondering (dont wanna brick)

The patch should work on any region.  The save states allow to resume a VC game exactly where you left off.  If you find yourself resuming a VC game from the home button screen, then you are resuming from a save state.

Lunar

So your saying the game makes a save state regualy or just when you go to the home menu? and you can copy the save state to your sd card and share with your friends?

Deltadesu

Quote from: Sammature;12499So your saying the game makes a save state regualy or just when you go to the home menu? and you can copy the save state to your sd card and share with your friends?

Wikipedia says that, except for the N64 and Neo Geo, when you return the main menu via the home button a save state is created. Not any other time. Normally you could not copy this, but with the new 1.07a you can by rebooting with the "no copy flag" set to yes in rebooter options.

caitsith2

That no-copy disable, is the best method, since It does allow 100% of your saves to be backed up and shared to another Wii.

The only thing to note, is that the system does honor the "nocopy" directory on saves that utilize that method, and because of this, you can copy such a save from the SD card to the system, however, you can not do it back to the SD card immediately after.

It appears Method 1, like Mario Kart Wii, Internet Channel, Nintendo Channel, does NOT copy from SD card to Wii, unless the no-copy flag is disabled, meanwhile Method 2 does. That means the Wii is actually copying the no-copy flag along with the save data. This means one more patch is needed, to somehow disable the no-copy flag that is stuck in the save file itself, so that it can be loaded onto ALL wii's regardless of whether it is homebrew capable or not. (In other words, the Method 1 no copy flag should NOT be copied to the save file, but rather cleared when the save is being copied.)

What it comes down to, on a normal Wii.

Method 1 to SD card does NOT work.
Method 2 to SD card does NOT work.
Method 1 to Wii does NOT work. (This one needs fixing by not having the no-copy flag copied over.)
Method 2 to Wii does work.

brkirch

Quote from: caitsith2;12581Method 1 to Wii does NOT work. (This one needs fixing by not having the no-copy flag copied over.)
Method 2 to Wii does work.

I have to disagree with the idea of removing the copy protection flag from the save when it is copied.  The problem is that since the Wii has a number of save hacks now it is likely that new games with the copy protection flag set will check to make sure the save that is being loaded still has it set.  It is better to keep things the way they are as the copy produces a perfect 1-to-1 copy of the save and you don't have to worry about updates or games figuring out the save is modified and blocking it.  If you want people without homebrew to be able to use your save, you can always use the save game extractor, subtract 1 from offset 0x7 in banner.bin, and use save game installer to produce a save you can copy on to any Wii.

caitsith2

Quote from: brkirch;12582I have to disagree with the idea of removing the copy protection flag from the save when it is copied.  The problem is that since the Wii has a number of save hacks now it is likely that new games with the copy protection flag set will check to make sure the save that is being loaded still has it set.  It is better to keep things the way they are as the copy produces a perfect 1-to-1 copy of the save and you don't have to worry about updates or games figuring out the save is modified and blocking it.  If you want people without homebrew to be able to use your save, you can always use the save game extractor, subtract 1 from offset 0x7 in banner.bin, and use save game installer to produce a save you can copy on to any Wii.

Okay, could be made an option in addition to copying the no-copy save.  (nocopy folder method doesn't have to be dealt with, since it does copy to Wii.)

brkirch

Quote from: caitsith2;12583Okay, could be made an option in addition to copying the no-copy save.  (nocopy folder method doesn't have to be dealt with, since it does copy to Wii.)

Yeah, an option should be fine.  Someone just needs to hack it then.  I might try hacking it later.

Lunar

Its weird because you can also move the "nothing" spots

brkirch

Quote from: Sammature;12596Its weird because you can also move the "nothing" spots

Yeah it's a funny ability.  Appears to be safe though, as you can't replace an existing channel.  Doesn't glitch anything either.

111

Sounds like there have been some very nice features added to this version of GeckoOS.  Thanks to everyone involved for the hard work!

adr990

Woah :eek:
Awesome! :mad:
This is so cool!
Great job man! :beer

What are :
Nintendo Diagnostic DVD's ?
Auto boot?
Where to get?
What they do ?
Thanks in advance! :)
~I'm not responsible for any damage any of my cheats will be caused to you or your console~ (In fact nobody is, but you.)

ghost_zero5

Quote from: Nuke;11963You can already disable ocarina in the config menu.

That was not exactly what I wanted to know.
I wanted to know if I can store those settings - the config menu settings - onto the SD, so that they will get used by default (so that I don't have to change them every time).
Ocarina was just the first thing I needed to change there and that is why I thought about it just now.

Btw.: Is there already some kind of solution for games (that might come out in the future) that require updates to run - regarding import games?

Btw.: Great work and nice improvements...

Nuke

Quote from: adr990;12649Woah :eek:
What are :
Nintendo Diagnostic DVD's ?
Auto boot?
Where to get?
What they do ?
Thanks in advance! :)
If a GameID starts with 0 or 1 it will autoboot. So if you have a device like a 'savemii' //www.hackmii.com it will boot into this recovery mode then auto boot a rescue dvd.

The feature really is pointless on GeckoOS as if you can get to the Hombrew Channel and load GeckoOS then your console isn't bricked. I just added the option as I sounded good but i admit I was unclear what it did until now.

The actual diagnostics dvds are copyright Nintendo so can't be spread, the pink fish dvd is probably one of them, but again its copyright so would be hard to find.
0xFFFFFFuuuuuuu

adr990

A huge thanks Nuke for clearing up :)

The copy flag is deleted now...
I see it couldn't copy back for some reason...?
Why not actually? I did got a SSBB save from the Internet... and just could copy it on my wii with delteting my original one...

What you need to hex edit to let it be copy able? (I did hex edit before)
~I'm not responsible for any damage any of my cheats will be caused to you or your console~ (In fact nobody is, but you.)