I made a video last night of USB Gecko Special Edition, and talk a little about it.
http://www.youtube.com/watch?v=DI2oDwqRlqY
The new website will hopefully be online today, I will have a forum on the new site but it will be for technical support and answering questions.
ooh, lubberly
I can't wait to get one :D
Guys just got an email back from the usb gecko team they will be taking orders next week cant wait i will be hacking my first codes next week and my first game i will hack is goldeneye wii for the pal region
That sounds great :) Hope, you have fun with your Gecko then. Once you need hacker access please note me and also include codes in your note. I check notes daily, so you'd be hacker within a maximum of 24 hours.
Awesome mate might take me a while to get working but i will look on the forum of how to do it. I a reasonably good with computers have my wii hard wired to the net. I use ethernet over power connection for hard wired which is way better than wifi. On average how long would it take a reasonabley good computer person to hack cant be that hard with all the info on these forums. I especially want to do it as i am in the pal region ( I live in Australia ) and a lot of codes get left till last.Thats why i want to help.
Well, rather than getting a USB Gecko I would recommend you to get Cheat Engine or Artmoney for PC first. I know many people say "I am no PC gamer" which I can understand. However, I always love to warn people: the process of finding codes in memory is not too simple thus trying a bit on PC games (free trials or freeware games are absolutely sufficient) to see if you get the hang of it is absolutely recommendable and it won't cost you any money. You should start out with simple things: like games showing you a score on-screen or showing other simple things (if you for example download the Sonic Heroes PC demo from SEGA you could EASILY modify the amount of rings you carry).
If you decide: hey, that's fun.. then the positive note: modifying memory on Wii is basically the same process, it is just a bit slower and a bit more difficult for the first steps. The following steps (pointers, asm hacks) are essentially identical on all platforms.
However, if you intend to hack your Wii: make sure it is CLOSE to your PC.. it won't be fun to hack when the Wii is another room, in most cases it is even impossible unless you get 10 metre long USB cables (network is no option!). Best thing would be a place where you can use a PC and the Wii at the same time - TV capture cards for PCs are also a good option, you could play Wii in "windowed mode" then. The best option however is to have a seperate monitor or a real TV for the Wii while still being able to use a PC. And one thing is sure: laptops count as PCs.. so if your Wii is in a living room but you have access to a laptop - it's also a good choice to connect it to the Wii - that's essentially how I do it!
I have my wii right next to my pc windows 7 ultimate . I will by a usb gecko straight away because i don't want to miss out like last time. I am only a part time worker so i wil be easily able to study this and get it working. I have the hombrew channel installed on my wii as well. It wont take me long to figure out how to use it as i have had a good look through these forums.
I can't wait to get one! They're finaly about to take orders!
official Release Direct from the usb gecko website date Monday Dec 6th the site will be live to take order.
This Monday?! I seriously can't wait!
It would be nice if its possible to hack into the games on the wii via wifi, like you can send files to your wii on hbc via http://wiibrew.org/wiki/WiiTCPLoad , do you think its possible to hack into the current running game and make edits to it via wifi?
Quote from: stormshellx on December 04, 2010, 11:55:18 PM
It would be nice if its possible to hack into the games on the wii via wifi, like you can send files to your wii on hbc via http://wiibrew.org/wiki/WiiTCPLoad , do you think its possible to hack into the current running game and make edits to it via wifi?
There was a project by megazig, mentioned on WiiBrew a while back, called MegaIOS, which aimed to do this. To my knowledge not much info has come out about it, and it's still in development with no specified release date. But there may be developments on that project that I'm not aware of.
Quote from: biolizard89 on December 05, 2010, 01:50:07 AM
Quote from: stormshellx on December 04, 2010, 11:55:18 PM
It would be nice if its possible to hack into the games on the wii via wifi, like you can send files to your wii on hbc via http://wiibrew.org/wiki/WiiTCPLoad , do you think its possible to hack into the current running game and make edits to it via wifi?
There was a project by megazig, mentioned on WiiBrew a while back, called MegaIOS, which aimed to do this. To my knowledge not much info has come out about it, and it's still in development with no specified release date. But there may be developments on that project that I'm not aware of.
Care to link me up to it?
Quote from: stormshellx on December 05, 2010, 05:48:13 AM
Quote from: biolizard89 on December 05, 2010, 01:50:07 AM
Quote from: stormshellx on December 04, 2010, 11:55:18 PM
It would be nice if its possible to hack into the games on the wii via wifi, like you can send files to your wii on hbc via http://wiibrew.org/wiki/WiiTCPLoad , do you think its possible to hack into the current running game and make edits to it via wifi?
There was a project by megazig, mentioned on WiiBrew a while back, called MegaIOS, which aimed to do this. To my knowledge not much info has come out about it, and it's still in development with no specified release date. But there may be developments on that project that I'm not aware of.
Care to link me up to it?
http://forum.wiibrew.org/read.php?14,51944,page=1
FYI, you could have just Googled based on my previous post and you would have found it.
Anyway, no info about the project has come out since then that I know of, so I'd still advise getting a USB Gecko since it's not clear when MegaIOS will be finished. Also, USB Gecko works on GameCube games; MegaIOS can't (for the same reasons that DIOS-MIOS got scrapped).
Quote from: biolizard89 on December 05, 2010, 06:43:23 PM
http://forum.wiibrew.org/read.php?14,51944,page=1
FYI, you could have just Googled based on my previous post and you would have found it.
Anyway, no info about the project has come out since then that I know of, so I'd still advise getting a USB Gecko since it's not clear when MegaIOS will be finished. Also, USB Gecko works on GameCube games; MegaIOS can't (for the same reasons that DIOS-MIOS got scrapped).
after reading that it seems megaios got scrapped also
Quote from: thomas83lin on December 05, 2010, 07:26:40 PM
Quote from: biolizard89 on December 05, 2010, 06:43:23 PM
http://forum.wiibrew.org/read.php?14,51944,page=1
FYI, you could have just Googled based on my previous post and you would have found it.
Anyway, no info about the project has come out since then that I know of, so I'd still advise getting a USB Gecko since it's not clear when MegaIOS will be finished. Also, USB Gecko works on GameCube games; MegaIOS can't (for the same reasons that DIOS-MIOS got scrapped).
after reading that it seems megaios got scrapped also
Not if you read the second page of my link. :)
oh i didn't see there was a second page, That makes me wonder though what happen to it, cause the last post was in May
edit:
Here is all i could find with a quick search
https://github.com/Tempus/MegaIOS-Frontend
hi everybody ;)
Cant wait to the site goes live today to take an order i will be snapping up one asap
Is it live yet..?
No, I was just looking at it. It has a homepage, FAQ and forum but that's it.
Well, it's the end of the day almost (In England) and I've got no USB Gecko... =( I guess I'll have to wait until tommorrow...
You just need to refresh the websight now to order one. I just bought mine
Oh Yeah! Thank you!
Wow $65!
Quote from: thomas83lin on December 06, 2010, 03:10:07 AM
Quote from: megazig on December 06, 2010, 03:05:28 AM
hi everybody ;)
Any updates on your project :)
it's in progress still. I recently got a usbgecko and am working on the PC app that will handle both megaIOS and usbgecko
Quote from: megazig on December 07, 2010, 08:26:14 AM
Quote from: thomas83lin on December 06, 2010, 03:10:07 AM
Quote from: megazig on December 06, 2010, 03:05:28 AM
hi everybody ;)
Any updates on your project :)
it's in progress still. I recently got a usbgecko and am working on the PC app that will handle both megaIOS and usbgecko
Nice, good to hear. I do have a question regarding megaIOS, if you're willing and able to answer. One advantage that the USB Gecko has is that sending/receiving data can easily be done by a small ASM function. I'm utilizing this in one of my projects so that an ASM Ocarina code can send/receive an arbitrary number of bytes from an arbitrary buffer address, which a PC app of my design will interpret. Would something similar be possible with megaIOS, so that e.g. an ASM Ocarina code could branch to some function provided by megaIOS which sends/receives an arbitrary number of bytes via WiFi?
Thanks!
sure, it'd be possible. it has a similar ppc blob stuck in the 0x80001800 area and uses wifi as an interface like odehandler.s uses usbgecko/exi right now
Quote from: megazig on December 08, 2010, 04:28:25 PM
sure, it'd be possible. it has a similar ppc blob stuck in the 0x80001800 area and uses wifi as an interface like odehandler.s uses usbgecko/exi right now
Awesome, looking forward to the release!
Hm... that indeed sounds promising.. technically Gecko dotNET was designed to communicate completely via an internal interface file ( USBGecko.cs ) it is not supposed to handle any communication itself.. so on a technical note.. I assume, if MegaIOS really provides all the commands the gecko handler has - a simple replacement of usbgecko.cs WILL (not maybe it WILL) allow Gecko dotNET to communicate with MegaIOS.
That might be really interesting.
What's MegaIOS?
Interesting.. =D
@wiiztec, google it, or thumb back a couple pages.