Unstoppable timer

Started by Bully@Wiiplaza, June 09, 2013, 11:13:50 PM

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Bully@Wiiplaza

There´s some game in which a timer keeps running even when paused (breakpoint etc).
How come? It´s offline. A ram writes seems to do nothing either. Not tried using ASM yet. :P
My Wii hacking site...
http://bullywiihacks.com/

My youtube account with a lot of hacking videos...
http://www.youtube.com/user/BullyWiiPlaza

~Bully

wiiztec

Have you tried different hooktypes?
If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen

Bully@Wiiplaza

My Wii hacking site...
http://bullywiihacks.com/

My youtube account with a lot of hacking videos...
http://www.youtube.com/user/BullyWiiPlaza

~Bully

dcx2

There are certain timers that continue to run in the system during a breakpoint.  One of them is in the PPC, several others can be accessed through the GameCube style interface (see YAGCD).

One of these timers is how the Metroid protection worked.  I'm not sure it can be properly stopped.  I think I once tried to get Gecko.NET to be able to stop the time base register (I think that's what it's called), but it caused all kinds of flakey behavior.  Your best bet is to hack at the code that reads the timer.

γRB