Xenoblade Chronicles [SX4E01]

Started by Arudo, April 05, 2012, 06:09:34 PM

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Arudo

I usually avoid doing this on principle, but seeing as the American release has finally occurred; I'll be making the thread for the game.
(Also because I just got my copy in the mail just moments ago)

Here are the PAL codes that could likely be ported by someone eventually.
http://wiird.l0nk.org/forum/index.php/topic,8758.0.html

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Thomas83Lin

#1
I've already been working on some Universal codes, they have not been tested on the usa version but should work.
http://geckocodes.org/index.php?c=SX4A01

@Arudo could you, or someone supply me with a 80 ram dump with (no codes activated). After I get that i'll take alook at the rest. thanks

Arudo

#2
I'll get you the dump later tonight. I forgot to make it when I first plugged in the game (oops)

*edit*

It's posted in the Hacker's section.
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Thomas83Lin

#3
Thanks! I just took alook at it, Its looking like all the pal codes do not need porting, they should all work,  i checked all the universal codes they will all work also.

the usa codes can be found here
http://geckocodes.org/?c=SX4E01

Arudo

Does it say which ones are Universal etc?

I would like to see the 'Goofy camera mode' codes that ZiT made ported

Camera Performance Remodeling [ZiT]
04070F0C 60000000
04070FA0 60000000
0406ED68 60000000
04070300 60000000
04070240 60000000
040BC6A4 60000000

CharaViewer [ZiT]
04201770 60000000
042017D4 60000000
285CE602 00006000
04579D4C BFC00000
CC000000 00000000
04579D4C 3FC00000
E0000000 80008000
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Thomas83Lin

All the pal codes should work, not the jpn though, the Camera Performance Remodeling was ported, i'm not sure how to use it though

Arudo

The Camera one just allows you to fiddle with the camera so you can use extreme angles that weren't meant to be used.

Can you port the Charaviewer one though?
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Thomas83Lin

Sure. I'll try working on that tomorrow

Arudo

Cool, thanks. Though I'm using the Camera Function one right now... and the ported version is not acting the same as it did compared to the original JP one ZiT made. I'll poke around and see if there's anything funny.
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Thomas83Lin

#9
Might be why i didn't notice anything. :P, i'll take another look at both of them later tomorrow

Arudo

I think it's originally designed so you can swing the camera around from a top down view above the character's heads to a bottom up view etc.

What  I did notice is that instead, the characters disappear when you go too close to the bottom up end. But then again, I think I found the 'fix' since I forgot there were also Camera controls that allow for zooming in/out.
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Thomas83Lin

#11
I ported the CharaViewer by Zit its on the Db. i'll now double check the Camera Performance Remodeling.

edit: There was 1 error in the Camera code the last address was wrong, its now fixed on the Db

Black Knight666

hi is possible to port this code of the PAL version to the NTSC version or it should work for the NTSC


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04222074 380001FE
04222160 380001FE

Thomas83Lin


Arudo

Quote from: thomas83lin on April 07, 2012, 02:29:49 AM
I ported the CharaViewer by Zit its on the Db. i'll now double check the Camera Performance Remodeling.

edit: There was 1 error in the Camera code the last address was wrong, its now fixed on the Db

That explains some of the funkiness I was experiencing. Thanks. (Truth to be told, I've been too busy to actually play the game lately)
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