Bee Mario Flies Forever in ASM not working

Started by toonlink444, February 27, 2012, 07:06:42 PM

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toonlink444

I ran into a slight problem when testing my bee code in asm. He can fly forever but when he's not flying he can't move on the ground. This is the instruction I found in the assembly.
subi r0, r3, 1
It's subtracting one from the max flying value B4 in the registers. So first I changed it to.
addi r0, r3, 0
And it worked but for the moving issue then I tried
nop
and same issue.
I feel like such a noob for asking for help on this but I don't know what I did wrong. It seemed like the right thing.
In the begining there was nothing. Then it exploded
New blog!! Check it out for hacking Smash Bros Brawl!! http://letshackblank.blogspot.com/

toonlink444

Forget this I found the answer. There was the exact same instruction a few lines down that worked.
In the begining there was nothing. Then it exploded
New blog!! Check it out for hacking Smash Bros Brawl!! http://letshackblank.blogspot.com/

Bully@Wiiplaza

when it fails, you either need to break again or get a different hook (by changing to read/write) or by doing branches inside the C2 to be sure OR by calling the stack...
My Wii hacking site...
http://bullywiihacks.com/

My youtube account with a lot of hacking videos...
http://www.youtube.com/user/BullyWiiPlaza

~Bully