Pac-Man Party [SP7EAF]

Started by MasamuneMarth, January 16, 2012, 03:05:48 PM

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MasamuneMarth

i'm not sure if anyone made a request topic for this game, but i would like to request codes for this game.
if anyone did make a thread for this, please merge this with that one.

Main Story/Party Mode:
Player 1 always has Max/Infinite Power Cookies
Player 1 modifier for Main Story (Play as anyone, besides Pac-Man)

Classic Games Mode:
Infinite Lives - Pac-Man
Power Pellets Effect Always Active
Infinite Lives - Galaga
Infinite Lives - DigDug

Misc. Codes:
All Rewards Obtained After Getting One
Press A Button for Infinite Steps on Map, Press B to Stop Moving

MasamuneMarth

i decided to hack this game, since no one replied to this post.

here's what i have so far:

Player 1 - Max/Infinite Power Cookies
04925A6B 00000009

no matter how high the hex value is, it will always show as 9.

i'll try to find the other player's Power Cookie values too, as well as the cookie amounts for each player. when i do, i'll edit this post.

also, hacking the classic mode games might take a while, cause it's quite difficult for me.

GMO

which game is this for or does this code work on all the games? Or is this the Power Cookies in the outside world where you roll around to select games? I do remember working on this games, just never got around to find it. I'll proably come back now that someone else is working on it aswell :)
http://gamemasterzer0.blogspot.com
For Codes, Guides, & Support Codemasters-Project
USB Gecko Facebook Page - My Wii's 4.1 U | 4.0 E

MasamuneMarth

Quote from: GMO on January 31, 2012, 12:48:07 AM
which game is this for or does this code work on all the games? Or is this the Power Cookies in the outside world where you roll around to select games? I do remember working on this games, just never got around to find it. I'll proably come back now that someone else is working on it aswell :)
Well, it seems like the code affects any mode that uses Power Cookies (example: Main Story, Party Mode, Minigame Mode) and gives Player 1 an unlimited supply. In Main Story Mode or Party Mode, when getting a Power Cookie, either from an event or minigame, it says you have 8 Power Cookies, even though you have 9.

GMO

#4
MMm i was looking at the games in classic mode (pacman, galaga, and dig dug) all the codes appear to be in mem2

Classic Arcade Game Mode

Pac-Man
Player 1 Unlimited Lives
909E23BC 0303

Galaga
Pkayer 1 Unlimited Lives
909EFB70 0303

they crash the game if your not in the correct game, possibly need to make Game Selector code or pointers... not liking game already!

Quote from: pokepower on January 30, 2012, 10:20:27 PM
i decided to hack this game, since no one replied to this post.

here's what i have so far:

Player 1 - Max/Infinite Power Cookies
04925A6B 00000009

no matter how high the hex value is, it will always show as 9.

i'll try to find the other player's Power Cookie values too, as well as the cookie amounts for each player. when i do, i'll edit this post.

also, hacking the classic mode games might take a while, cause it's quite difficult for me.

Codes are broken into 2 parts one code is the actual lives and the other is the live symbol on the screen
http://gamemasterzer0.blogspot.com
For Codes, Guides, & Support Codemasters-Project
USB Gecko Facebook Page - My Wii's 4.1 U | 4.0 E

sniper82

 wo her kommen den die 90 codes?
muss das nicht so sein.
------------------------------
where they come from the the 90 codes?
must not be so.


Bei 90-91-92 sieht das ganze dann so aus:

4A000000 9XXXXXXX
14000000 XXXXXXXX
E0000000 80008000

14 = 32 bit
12 = 16 bit
10 = 8 bit

Deine codes würden nun so lauten:

8 bit:
4A000000 91568248
10000000 00000001
E0000000 80008000

16 bit:
4A000000 91568248
12000000 00000001
E0000000 80008000

32 bit:
4A000000 91568248
14000000 00000001
E0000000 80008000
Translation by Goggle. I unfortunately only speak German

Stop ACTA and Sopa
http://wiird.l0nk.org/forum/index.php/topic,9178.0.html

GMO

Quote from: sniper82 on February 13, 2012, 08:46:46 AM
wo her kommen den die 90 codes?
muss das nicht so sein.
------------------------------
where they come from the the 90 codes?
must not be so.


Bei 90-91-92 sieht das ganze dann so aus:

4A000000 9XXXXXXX
14000000 XXXXXXXX
E0000000 80008000

14 = 32 bit
12 = 16 bit
10 = 8 bit

Deine codes würden nun so lauten:

8 bit:
4A000000 91568248
10000000 00000001
E0000000 80008000

16 bit:
4A000000 91568248
12000000 00000001
E0000000 80008000

32 bit:
4A000000 91568248
14000000 00000001
E0000000 80008000

the mem2 range 90,working on a game selector

Pac-Man
Player 1 Unlimited Lives
42000000 90000000
029E23BC 00000303
E0000000 80008000

Galaga
Player 1 Unlimited Lives
42000000 90000000
029EFB70 00000303
E0000000 80008000
http://gamemasterzer0.blogspot.com
For Codes, Guides, & Support Codemasters-Project
USB Gecko Facebook Page - My Wii's 4.1 U | 4.0 E

sniper82

wenn es ein 16 bit code im 90 bereich ist muss der dann nicht so sein?
---------------------------------------------------------------------
if there is a 16 bit code in 90 areas is the need not then be so?

Pac-Man
Player 1 Unlimited Lives
42000000 90000000
129E23BC 00000303
E0000000 80008000

Galaga
Player 1 Unlimited Lives
42000000 90000000
129EFB70 00000303
E0000000 80008000
Translation by Goggle. I unfortunately only speak German

Stop ACTA and Sopa
http://wiird.l0nk.org/forum/index.php/topic,9178.0.html

GMO

I am using ba not po. I am not setting any pointers yet.

16 bits Write & Fill
02______ YYYYXXXX

Writes the value XXXX to YYYY+1 consecutive halfword-sized addresses,
starting with the address ba+______

To use po instead of ba, change the codetype from 02 to 12.
For values of ______ >= 0x01000000, add one to the codetype.
http://gamemasterzer0.blogspot.com
For Codes, Guides, & Support Codemasters-Project
USB Gecko Facebook Page - My Wii's 4.1 U | 4.0 E

sniper82

Translation by Goggle. I unfortunately only speak German

Stop ACTA and Sopa
http://wiird.l0nk.org/forum/index.php/topic,9178.0.html