Kirby's Adventure Wii [SUKP01]

Started by panmusic, November 25, 2011, 11:06:19 PM

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panmusic

The game is officially out in Europe.There are a lot of codes for the NTSC version,so the porting would be a not so difficult task I suppose...
An infinite health code for start would be much appreciated though... ;D

panmusic

Here is the link with the NTSC codes.

http://www.geckocodes.org/index.php?c=SUKE01

I hope that someone will port a few... ;D

Bully@Wiiplaza

#2
Quote from: panmusic on November 30, 2011, 04:05:46 PM
Here is the link with the NTSC codes.

http://www.geckocodes.org/index.php?c=SUKE01

I hope that someone will port a few... ;D
All codes need porting.
My Wii hacking site...
http://bullywiihacks.com/

My youtube account with a lot of hacking videos...
http://www.youtube.com/user/BullyWiiPlaza

~Bully

panmusic

Quote from: Bully@Wiiplaza on December 05, 2011, 12:08:51 PM
Quote from: panmusic on November 30, 2011, 04:05:46 PM
Here is the link with the NTSC codes.

http://www.geckocodes.org/index.php?c=SUKE01

I hope that someone will port a few... ;D
All codes are PAL compatible!
Enjoy :p

Unfortunately,none of the codes I tried worked.I used both VBI and Ossleep Hooks with the same results... :'(

Arudo

Did you use the gameconfix.txt and other things?
-Crazy Hacker Hates You All (definitely)-

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Do NOT PM me about Code Requests

Pro-tip: Hit the Applaud Button

Oh? Failed to read the rules? You're already dead.

panmusic

Quote from: Arudo on December 05, 2011, 09:54:33 PM
Did you use the gameconfix.txt and other things?

Well,I tried both ways.The first time I used crediar's gameconfig.txt (I renamed SUKE01 to SUKP01 of course) and the game was freezing always at the menu select screen.
After that,I tried without the gameconfig.txt after deleting it from the root of my SD and the codes were not recognizable at all.It was as if the game was running normally with no codes at all.
What settings do you use?

Bully@Wiiplaza

oops, I was mistaken.
They need porting.
Not going to happen since the whole game config. needs to be ported.
It´s a f*ckload of addresses...
My Wii hacking site...
http://bullywiihacks.com/

My youtube account with a lot of hacking videos...
http://www.youtube.com/user/BullyWiiPlaza

~Bully

panmusic

Quote from: Bully@Wiiplaza on December 06, 2011, 08:49:08 AM
oops, I was mistaken.
They need porting.
Not going to happen since the whole game config. needs to be ported.
It´s a f*ckload of addresses...

Is there any possibility that Crediar himself ports them?

aufgreifen

So does this mean there won't be any codes for the PAL version?

(I don't want to sound demanding here or anything, just interested, because then I might consider to import the NTSC-US version instead.)

panmusic

Just an idea.

I think that porting some NTSC single-player codes will not require Crediar's gameconfig.txt.
If I am not mistaken,the game is freezing when you are wandering in the spaceship and/or playing some mini-games.
The codes work perfectly when you play in the main storyline/stages.

dcx2

Yikes, nobody ever ported the gameconfig patches?

When I get a chance, I'll run the PAL version through my patcher and post the resulting gameconfig.

The freezing occurs if you have any codes that modify the game's ASM.  This game uses a special protection that crashes if the ASM is changed.  If you're using codes that only affect data, they won't cause crashing even without gameconfig, hence the proliferation of pointer codes for this game.

panmusic

Quote from: dcx2 on December 19, 2011, 07:35:00 PM
Yikes, nobody ever ported the gameconfig patches?

When I get a chance, I'll run the PAL version through my patcher and post the resulting gameconfig.

The freezing occurs if you have any codes that modify the game's ASM.  This game uses a special protection that crashes if the ASM is changed.  If you're using codes that only affect data, they won't cause crashing even without gameconfig, hence the proliferation of pointer codes for this game.

I will wait for your results!
Thank you!!! ;D

dcx2

Sorry I'm late on this.  Been busy hacking L4D2.

Try this file.  If you already have an existing SD:\gameconfig.txt then you add everything in this file to the end of your existing file.  If you do NOT have an SD:\gameconfig.txt then you can copy and paste this file onto your SD card but make sure it's named EXACTLY gameconfig.txt and that it's located in the root of your SD card.

I don't have the PAL version so I can't test this.  But I looked through it and I think I got all of them.

http://www.mediafire.com/download.php?ythi185l8gea4zd

panmusic

Quote from: dcx2 on January 02, 2012, 07:17:27 PM
Sorry I'm late on this.  Been busy hacking L4D2.

Try this file.  If you already have an existing SD:\gameconfig.txt then you add everything in this file to the end of your existing file.  If you do NOT have an SD:\gameconfig.txt then you can copy and paste this file onto your SD card but make sure it's named EXACTLY gameconfig.txt and that it's located in the root of your SD card.

I don't have the PAL version so I can't test this.  But I looked through it and I think I got all of them.

http://www.mediafire.com/download.php?ythi185l8gea4zd

Thank you for your hard work!!!

Unfortunately,it does not seem to work.I followed exactly your instructions and I used the NTSC codes that I think are universal.The result is that the codes seem to have no effect playing the story mode stages and when I tried to enter the spaceship the game has frozen with a black screen.

The hook I tried was OSSleep.I am positively certain that it is something tiny in the lines that you missed.

Anyway,words cannot express my thanks for your effort and time!!!

dcx2

There are probably not universal codes.  The codes could be causing the freezing.

Could you do a test without any codes, but with gameconfig, and see if it still crashes?  If it does not crash then the gameconfig is probably good and you just need a hacker to port the codes from NTSC.