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Author Topic: The Legend Of Zelda Skyward Sword [SOUE01]  (Read 75458 times)
mothersbrain
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« on: November 11, 2011, 11:14:54 PM »

If anyone is up to it, I could use a code that makes enemy damage a lot greater on link. There was one made for twilight princess, it made all damage in the game done to link be 2x and 4x as much. Enemies don't deal enough in my opinion. I would really love this code from the get go, i played twilight princess with it cause the enemies hardly hurt you and i enjoyed the game a lot more. Thanks!

EDIT 2: upon actually playing, im quite surprised to say this, but this is the most engaging and possibly challenging combat system in a zelda game. the difficulty feels almost perfect. I cant believe they pulled it off after how easy TP was. all hail nintendo for making what i think is the best zelda game ever made!
« Last Edit: November 18, 2011, 01:41:03 AM by Arudo » Logged
adr990
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« Reply #1 on: November 14, 2011, 06:24:11 PM »

Somhow I couldn't post in the other topic, so I'll just post it here.

Ruppees xxxxxxxx
04955EC2 xxxxxxx

You can chage it to whatever you like, for example:

Ruppees always 9001
04955EC2 0002329
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Arudo
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« Reply #2 on: November 14, 2011, 09:27:52 PM »

Somhow I couldn't post in the other topic, so I'll just post it here.

You have to hacker status to post in the 'Main' Topic.
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mugwhump
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« Reply #3 on: November 15, 2011, 11:31:51 AM »

mothersbrain, I posted a damage multiplier code in the main topic.

Anyway, I was wondering if it would be possible to have a code that mirrored the screen horizontally? Is that even possible?
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Recapitator
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« Reply #4 on: November 15, 2011, 01:19:08 PM »

can someone by chance make a code that stops When you get a collectable like a bug or an item used for upgrades from doing the  whole "pick up and admire" notification scene while a text box describing the item comes up and the item then gets added to your collectables screen. Twilight Princess had this same annoyance with blue and yellow rupees every time you turned off the game and started playing it again.

Oh and being able to fly your bird at Night would be nice too.  Cheesy
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mugwhump
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« Reply #5 on: November 16, 2011, 01:58:59 AM »

^Yup, that's sorely needed.

Even better would be a code to make Fi STFU. Seriously, I don't need a notification every time my health is low or my shield is almost broken!
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Suiseiseki
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« Reply #6 on: November 16, 2011, 05:18:43 AM »

How about a code that allows you to fire off Skyward Beams in every sword swing?
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Broly
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« Reply #7 on: November 16, 2011, 02:22:14 PM »

I wonder if we will see some tunic color mods in this one... or other such niftynesses
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b3339945
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« Reply #8 on: November 16, 2011, 04:46:43 PM »

Somhow I couldn't post in the other topic, so I'll just post it here.

Ruppees xxxxxxxx
04955EC2 xxxxxxx

You can chage it to whatever you like, for example:

Ruppees always 9001
04955EC2 0002329

lolz, I mean, seriously, this is all we need to have fun!
if you change the weapon and tools, it's not as fun, since the selling point of Skyward Sword is collecting materials and upgrade!
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b3339945
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« Reply #9 on: November 17, 2011, 10:16:58 AM »

um, but ppl, you need to be alert that once you activate Rupee code, the chance of drop rate will sharply decrease, and I am stuck at the Earth Temple....Because I didnt turn off the code when I start collecting the key pieces....so all the pieces are first piece...
CAN SOMEONE CREATE THE CODE FOR THE 5 KEY PIECES??
I DONT WANT TO RESTART.... Cry
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Flare
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« Reply #10 on: November 17, 2011, 10:02:58 PM »

Does anyone have plans to remap this to a gamecube controller? The unresponsive wii mote is killing me lol.
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wiiztec
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TimmyKitty7124
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« Reply #11 on: November 18, 2011, 12:29:45 AM »

um, but ppl, you need to be alert that once you activate Rupee code, the chance of drop rate will sharply decrease, and I am stuck at the Earth Temple....Because I didnt turn off the code when I start collecting the key pieces....so all the pieces are first piece...
CAN SOMEONE CREATE THE CODE FOR THE 5 KEY PIECES??
I DONT WANT TO RESTART.... Cry

So your saying the infinite rupee code is effecting the collection of key pieces?

I'm past that point and don't want to start over either but you could use my walk through walls code to walk through the temple door
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hetoan2
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« Reply #12 on: November 18, 2011, 02:02:47 AM »

the 5 key pieces are fixed, and aren't affected by rupee count. You need to use dowsing. All are in predetermined locations also, so you can find a guide for them somewhere on the internet.
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Missing Number
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« Reply #13 on: November 18, 2011, 04:37:46 AM »

while i dont expect this request to get filled right away since not everyone has the game yet...

i'd like to request, in advance, a drop-rate code, since items in this game are dropable, a x2 collectable and something to stop the "collection scene" from playing every time the game is booted up again, and an instant text speed

seems to be buggin people on gamefaqs, so when i get this (and my golden wiimote) i wont have no problems

-Drop Rate
-Collectable Multiplier
-"already collected this item dont show me that damn thing again"
-Text-Speed
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tsuas
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« Reply #14 on: November 18, 2011, 08:52:15 AM »

Maybe one of the mods or maybe someone who has access to the codes section could post this there...

Infinite Slingshot Nuts [Glitch]
02955EC4 0000XXXX

I was looking at iGlitch's "Infinite Slingshot Nuts" code to see why it messes up the ability to collect tears. The first three values obviously pertain to the amount of nuts, but the last value is what seems to be keeping the vessel from filling up.

Poking around with it, I found whatever value is assigned to it seems to denote which of the pods in the vessel to fill (meaning that x955EC4 is also assigned to the vessel in some form). For example, if you put A into there, it will fill the tenth pod and only that one. 5 fills the fifth and only the fifth and so on. Seeing that it is 0, none of the pods fill up.

With that in mind, I'm also wondering if the last digit in hetoan2's Infinite Bombs might also effect something else within the game. So far nothing has come up, but you never know. Hope that helps.

Edit:

Apparently x955EC7 is also assigned to the value of the arrows, meaning the 0 at the end of hetoan2's "Inf Bombs" makes the number of arrows you have 0. I'm also guessing that that then effects his "Inf All Items" codes as well.

Unlike the nuts and bombs, the value assigned to the arrows actually represents the amount you are carrying (ie A equals 10 instead of doubling to 20). The 8 still applies for bombs, you just add the addition value for any amount of arrows over 15 (ie 20 arrows plus hetoan2's would read 3194).
« Last Edit: November 18, 2011, 12:34:30 PM by tsuas » Logged
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