Kirby's Return to Dreamland [SUKE01]

Started by MasamuneMarth, October 25, 2011, 11:15:23 AM

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Bully@Wiiplaza

#30
Quote from: Arudo on November 05, 2011, 06:02:29 AM
I'm using Bully's invincibility one that he posted in the Codes section...
Also an update regarding it, it makes some of the enemies in Extra Mode non-hit detectable as well. Leading to hilariously bad results.
and I tried to avoid that.
It seems to work fine on story mode, doesn´t it?
Well, then I´d suggest to use thomas83lin´s pointer version.
My Wii hacking site...
http://bullywiihacks.com/

My youtube account with a lot of hacking videos...
http://www.youtube.com/user/BullyWiiPlaza

~Bully

Thomas83Lin

#31
Quote from: Bully@Wiiplaza on November 06, 2011, 03:43:46 AM
Quote from: Arudo on November 05, 2011, 06:02:29 AM
I'm using Bully's invincibility one that he posted in the Codes section...
Also an update regarding it, it makes some of the enemies in Extra Mode non-hit detectable as well. Leading to hilariously bad results.
and I tried to avoid that.
I seems to work fine on story mode, doesn´t it?
Well, then I´d suggest to use thomas83lin´s pointer version.
@Bully i posted a Asm version in the usa code section that should work for 4 players r28 should hold a check on the player\cpu, I've just never posted it the Db. Our codes is pretty close to one another.
0=P1
1=P2
2=P3
3=P4

edit:
But just now fully testing it, it failed also, later on the water galboros, So i guess that check is no good.hmm oh well.lol
Ok i see the problem its got multi stuff going through making r28 fail, you may try following it back through the Asm and get a better hook,  805026C8 looks promising using r31 for a pointer you may not even need the check.

Go Swimming added to Database. I recommend using it with deathwolf's speed modifier set to 40200000. Awesome :)
[spoiler]
[/spoiler]

g6flavor

Quote from: Soldjermon on November 06, 2011, 03:30:34 AM
well of course! I usually double-check everything before I start using the codes and/or patches.
even with that "SUKE01:" game ID is there as well as all codes that was in the 'krtdcd.txt' file into the gameconfig.txt file, I still can't seem to get the gameconfig.txt to work. *sigh*

- Soldjermon
put gameconfig.txt in root, also put it in the loader's folder, also put it in the Codes folder, 1 of them should work

Soldjermon

#33
ok, I've finally realized after testing the bastard out; that a certain setting of the hooks would need to be used in order to get the codes that require patches from the gameconfig.txt file to work. and the hook is...

Wii pad

I was using other hooks like OSSleepThread; which also works for codes that doesn't require the gameconfig.txt file.
I'm guessing that the patch was set up to use the Wii pad hook as default; is what I'm guessing.
also, I've left the gameconfig.txt in the root folder. ;P even though I tried the other places you told me; which failed and crashed the game.
pain in the ass to figure this one out the hard way...

PS. I'm using the USB Gecko and Gecko OS 1.9.3.1 with Gecko.NET. the Wii pad hook does not work with USB Gecko; which Gecko.NET doesn't recognize the USB Gecko with Wii pad set up as the hook.
I am guessing that the Wii pad is set up for use of SD codes and not the USB Gecko.

- Soldjermon

Bully@Wiiplaza

Select VBI Hook in Gecko OS
and put the gameconfig.txt to the root of your SD Card.

This isn´t too difficult, is it?
My Wii hacking site...
http://bullywiihacks.com/

My youtube account with a lot of hacking videos...
http://www.youtube.com/user/BullyWiiPlaza

~Bully

Stuff

#35
P1 Character Modifier [Bully@Wiiplaza]
044E5954 3800000X

Affects all players. Maybe there's a register with a player check like what thomas83lin said, just not fail?
Can we have a roller for this? This asm version I mean. I know there's a ram write roller.

Quote from: Schezo92 on November 04, 2011, 02:07:21 AM
Code for this is pointless, there's already controls to not use waggle.. look in the controls section of the pause menu.
Where is this magical option? Some powers(I can only think of super hammer atm) require that you shake.
.make Stuff happen.
Dropbox. If you don't have one, get it NOW! +250MB free if you follow my link :p.

Mod code Generator ~50% complete but very usable:
http://dl.dropbox.com/u/24514984/modcodes/modcodes.htm

Bully@Wiiplaza

#36
Quote from: Stuff on November 06, 2011, 06:30:26 PM
P1 Character Modifier [Bully@Wiiplaza]
044E5954 3800000X

Affects all players. Maybe there's a register with a player check like what thomas83lin said, just not fail?
Can we have a roller for this? This asm version I mean. I know there's a ram write roller.

Quote from: Schezo92 on November 04, 2011, 02:07:21 AM
Code for this is pointless, there's already controls to not use waggle.. look in the controls section of the pause menu.
Where is this magical option? Some powers(I can only think of super hammer atm) require that you shake.
aw... I only tried using the first player...
I´ll rename it. xD
Btw. thanks for letting me know, I can´t test everything and everywhere...
there still seems to be an issue with my inf. health code. I´ll try to fix it soon.
My Wii hacking site...
http://bullywiihacks.com/

My youtube account with a lot of hacking videos...
http://www.youtube.com/user/BullyWiiPlaza

~Bully

Arudo

Quote from: Stuff on November 06, 2011, 06:30:26 PM
Quote from: Schezo92 on November 04, 2011, 02:07:21 AM
Code for this is pointless, there's already controls to not use waggle.. look in the controls section of the pause menu.
Where is this magical option? Some powers(I can only think of super hammer atm) require that you shake.

Not so much a magical option, but rather using the + pad and hammering on it back and forth/doing 360s will 'circumvent' the need to shake.

I'm pretty sure the super hammer and the super snow ball still require shaking..
-Crazy Hacker Hates You All (definitely)-

ノಠ益ಠ)ノ彡â"»â"â"»

Do NOT PM me about Code Requests

Pro-tip: Hit the Applaud Button

Oh? Failed to read the rules? You're already dead.

crediar

indeed superhammer and snowball still require real shaking.

You can patch that but it messes up the snowball but it should work fine with the hammer.

Bully@Wiiplaza

Quote from: crediar on November 09, 2011, 04:27:22 AM
indeed superhammer and snowball still require real shaking.

You can patch that but it messes up the snowball but it should work fine with the hammer.
plz someone can do a shaking spoof so that we can press a button to emulate it?
Lazy hacking ftw. :D
My Wii hacking site...
http://bullywiihacks.com/

My youtube account with a lot of hacking videos...
http://www.youtube.com/user/BullyWiiPlaza

~Bully

MasamuneMarth

if possible, i would like to request a code for instant fully charged Spark Beam, please?
and also, a code for one-time use powers to have unlimited usage (Mike & Crash, but does not include Sleep, but go ahead for the lulz if you want)

CobaltBW

Greetings, gents.

If it's plausible, I'd like to request a code that disables the ability to double jump or float in midair. Thanks!

Stuff

#42
That is genius. It didn't even cross my mind. Hopefully it won't affect wing, making wing a more useful skill, even though it's one of my favs. I'll try it if no one does before me. Can't guarantee it since my "invisible players" couldn't happen. :/ But this is must have imo.

No one did mike and crash? Guess I'll check that out too.

-----
Infinite lvl3 Mic [Stuff]
044D2178 60000000

I couldn't do anything about crash :/

Today I leveled up. Learned some new moves. And so I was able to do this :D

Infinite Hammer Throw [Stuff]
0458A054 48000014

Infinite Crash [Stuff]
0459E4D8 48000018

what else needs infiniting?  oh Sleep. Shouldn't be hard XD.

Instant fully charged spark beam..hmm. Might not be too hard. I haven't looked into no double jump. I will eventually, though.
.make Stuff happen.
Dropbox. If you don't have one, get it NOW! +250MB free if you follow my link :p.

Mod code Generator ~50% complete but very usable:
http://dl.dropbox.com/u/24514984/modcodes/modcodes.htm

CodedDamage

Quote from: dcx2 on November 01, 2011, 08:26:27 PM
AFAIK, emulators don't do gameconfig.  It's an exclusively Wii thing.  All codes on this site and in the geckocodes database should work on the Wii.

Take the text from crediar's patch file.  Add it to a file called "gameconfig.txt".  Place the file on the root of your SD card.  This will disable the ASM protection and allow you to use ASM codes like Bully's.

EDIT:

link to crediar's post

http://wiird.l0nk.org/forum/index.php/topic,8964.msg75824.html#msg75824

link to crediar's patches

http://crediar.no-ip.com/krtdcd.txt

What do you mean? Do you mean in the same area as where you put the codes on your SD Card for GeckoOS?

dcx2

http://pcsupport.about.com/od/termsr/g/rootfolder.htm

Codes are normally SD:\codes\[gameid].gct where [gameid] would be SUKE01.  They are not in the root folder; they are in a sub folder called codes.

You will want to download that file, rename it "gameconfig.txt", and then place a copy of it on the root of your SD card, such that you would have a file "SD:\gameconfig.txt".

Note that I use SD:\ to describe whatever drive your SD card mounts as.  My SD card mounts as G:\, yours may be E:\ or F:\, or whatever; I'm assuming you can figure it out because you can put codes on the SD card.