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Author Topic: Wii U announced at E3  (Read 11247 times)
toonlink444
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« Reply #60 on: June 14, 2011, 12:16:09 AM »

Are you boo hooing at me? If so please don't i was making a statement. I play rpgs so I don't really need multiplayer. But when I do... just sayin.
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hetoan2
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« Reply #61 on: June 14, 2011, 01:25:39 AM »

nah just a general statement at the people who think not having 2 controllers is a problem.... it's really not.
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WiiPower
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« Reply #62 on: June 14, 2011, 07:34:07 AM »

nah just a general statement at the people who think not having 2 controllers is a problem.... it's really not.

When i 1st saw it, i immediately thought about Zelda Four Swords and a Super Mario Bros, where 4 players play together and everybody has his own screen.

Or turn based games where 2-4 people select their turns without the other players seeing them. Well such games are just online nowadays, but i thought i mention it anyways. And it's still possible, just by handing over the controller, and quadrupling the time for each turn.

If they are too fixed on having only 1 controller, then i bet the WiiU couldn't handle more. Let's assume the resolution for each display is around SDTV(640x480), then the WiiU would need to be able to stream some HD resolution wirelessly. Is there anything that streams 1280x960 without compression(the pad has no CPU?) and without delay? If not, what's the max?
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hetoan2
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« Reply #63 on: June 14, 2011, 12:23:41 PM »

Isn't that what handhelds are for? Don't get me wrong, but If nintendo makes it like that (as great as it would be) wouldn't it hurt the sales of their DS line?

At that point, with every person having their own screen, you're just buying a console that can handle 4 screens. You wouldn't even use the TV @_@
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toonlink444
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« Reply #64 on: June 14, 2011, 04:35:19 PM »

nah just a general statement at the people who think not having 2 controllers is a problem.... it's really not.

When i 1st saw it, i immediately thought about Zelda Four Swords and a Super Mario Bros, where 4 players play together and everybody has his own screen.

Or turn based games where 2-4 people select their turns without the other players seeing them. Well such games are just online nowadays, but i thought i mention it anyways. And it's still possible, just by handing over the controller, and quadrupling the time for each turn.

If they are too fixed on having only 1 controller, then i bet the WiiU couldn't handle more. Let's assume the resolution for each display is around SDTV(640x480), then the WiiU would need to be able to stream some HD resolution wirelessly. Is there anything that streams 1280x960 without compression(the pad has no CPU?) and without delay? If not, what's the max?
Well that's a good point. HD streaming if I am informed corectly takes some amount power. If that's the case then if the battery power is like the 3ds then the controler will be charging non stop, or replacement batterys will be needed often. And batterys are pricy. As for the max. I have no idea.
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hetoan2
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« Reply #65 on: June 14, 2011, 06:50:04 PM »

The controller uses a charger similar to the NDS. The batteries are not easily replaceable.
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WiiPower
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« Reply #66 on: June 14, 2011, 08:22:31 PM »

That's another possible problem, but i can't estimate it. My problem for 4 pads looks like this:
640x480 x 4 x 2 (16 Bit colors...) x 25 (25 fps) = >58 MB/s that would need to be transferred wirelessly. And it should be able to use wireless LAN at the same time. Hmm, 640x480 seems kinda big for the pad, maybe it's lower. But it shouldn't be less than 16 Bit colors and 25 fps, or it would just look bad.

Is there any technology that transfers over 50 MB/s uncompressed without delay? And that does not interfere with wireless LAN.
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toonlink444
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« Reply #67 on: June 15, 2011, 03:45:55 AM »

25 fps is bad. standered is 60 fps.
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hetoan2
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« Reply #68 on: June 15, 2011, 11:41:43 AM »

Movies run an 24fps in the US, which is less than 25fps (this is the european standard however). You don't bitch about the fps when you're in a movie theater do you? This is essentially the same thing, the picture is being relayed between the console and the controller, so everything is processed on the console side (which is apparently pretty powerful) so I'm sure it will look fine.

Unless you have really good eyes, you can't tell the difference between 30fps and 60fps. 60 fps is 60 images per second. meaning you'd have to be looking for it in order to tell the difference. Sure, 60fps looks nice in the end, and it's preferable to 25fps, but in reality, it doesn't make a difference.

If you don't believe me, I'm sure there are tons of youtube videos or information on google that will tell you the same.
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toonlink444
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« Reply #69 on: June 15, 2011, 01:35:50 PM »

Not for programming, or tvs. The standerded in 60. Here's a quote from a book I've been reading on c#.
Quote
Why is 60 frames per secnd the standered? This is the minimum refresh rate of a monitor or telivision set that won't render flickering when viewed by the human eye.
Now that might be so about movies, but this is a console. Then again this is for a computer.
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hetoan2
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« Reply #70 on: June 15, 2011, 06:01:30 PM »

._. like there's an actual difference between the two. The reason that 60fps is a standard is because you can't physically see the difference if it's more than that, so why waste resources... The rest is just negligible. 60fps is the standard for computers now because you really have no reason to get anything less than the best since the technology supports it. In movies, 24fps is probably used because it was always done this way. You still don't notice the difference. You can't really notice the time in between frames that would be referred to as flickering unless you're really looking for it. Especially when it comes down to just video, that is what this is. I don't see why you'd even need 60fps on such a tiny display. Maybe they have it at 60 now, but there's no way they can keep it that high if they wish for 4 controller support. Bluetooth cannot handle it.
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RRD
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« Reply #71 on: June 15, 2011, 06:51:50 PM »

Unless you have really good eyes, you can't tell the difference between 30fps and 60fps.

I don't agree with that. Anyone will tell you there's a huge different between (for example) playing Mario Kart Wii in 60fps and 30fps: the game runs much more fluently and it's so much more comfortable. And after that you won't want to play again at a lower framerate ever.
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toonlink444
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« Reply #72 on: June 15, 2011, 07:15:11 PM »

Ok we are both right(I guess) but I have to agree now 60fps is not necesary on a small screen. Probally around 30.
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Skyground95
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« Reply #73 on: June 15, 2011, 08:07:12 PM »

For some reason, I think 2 WiiPads is enough as long as Wii U has support for Wii Remotes.
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hetoan2
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« Reply #74 on: June 16, 2011, 02:37:13 AM »

Ok we are both right(I guess) but I have to agree now 60fps is not necesary on a small screen. Probally around 30.
screen size and fps dont matter, would be the same regardless of the screen.
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