Video of Biolizard89's Conference Talk on GCARS-CS and GeckoTunnel

Started by biolizard89, April 28, 2011, 08:53:13 PM

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biolizard89

Here's the video of my talk on GCARS-CS and GeckoTunnel at University of Oklahoma Undergraduate Research Day Conference.  Title is "GCARS-CS and GeckoTunnel: Using Video Game Enhancement Technology to Enable Online Play of Modern Offline Multiplayer Games."

http://www.youtube.com/watch?v=1M3lCFOs7cs

Sorry for the delay getting this posted.

dcx2

Yay, I'm in the credits!   ;D   That list of names sure is interesting...wonder if anyone noticed James' birthyear after his name...

PadSim is an awesome idea.  If you need help with the Wii-side interface, I can offer assistance.  Check out the region-free button activator/mapper/spoofer/shaker.  Seems like all Wii games use an identical function for reading the pad, which can be hooked with an F6 code for any game/region, but VC games are different (probably because of the Classic Controller).  http://wiird.l0nk.org/forum/index.php/topic,8138.0.html

One thing I would like to see with PadSim, though...is a Wii Mouse!  Redirect mouse input to control the Wiimote pointer.

There are even smartphone apps that can redirect your phone's touch screen to the computer's mouse.  Bam!  Now you can control the Wiimote pointer with your phone!

biolizard89

Quote from: dcx2 on April 29, 2011, 01:49:04 PM
Yay, I'm in the credits!   ;D   That list of names sure is interesting...wonder if anyone noticed James' birthyear after his name...

PadSim is an awesome idea.  If you need help with the Wii-side interface, I can offer assistance.  Check out the region-free button activator/mapper/spoofer/shaker.  Seems like all Wii games use an identical function for reading the pad, which can be hooked with an F6 code for any game/region, but VC games are different (probably because of the Classic Controller).  http://wiird.l0nk.org/forum/index.php/topic,8138.0.html

One thing I would like to see with PadSim, though...is a Wii Mouse!  Redirect mouse input to control the Wiimote pointer.

There are even smartphone apps that can redirect your phone's touch screen to the computer's mouse.  Bam!  Now you can control the Wiimote pointer with your phone!
Ooh, nice, your F6 code looks awesome... I wish Fuzziqer and I had the F6 codetype available when we were doing GCARS-CS, would have saved us lots of trouble.  Yeah, so that code should allow PadSim to work on any Wii game, at least any Wii game which uses buttons/shakes.

Wii Mouse would be really cool, shouldn't be hard in theory.  I haven't had a chance to thoroughly investigate how different Wii games store the IR pointer data; any idea if it's consistent between games?

dcx2

Well, the shaking is half-assed.  I only tickle one of the Wiimote's accelerometer axes.  There's also a "magnitude" word, which I think is just the vector sum of the three axes.  It's 1 when the Wiimote is still (i.e. 9.8 m/s/s), no matter what the orientation is.

At first, I tried poking the magnitude word.  It didn't work, however...I think the game was like "okay, you're shaking hard...now, which axis was it?  ...oh, none of the axes are being shaken?  Okay, I'll ignore this."

When I poked X, Y, or Z accelerometer word, though, the game auto-calculated the right magnitude word and acted like I shook.  So it's best to leave that game alone.

The pointer stuff should be easy.  It's just two floats between -1 and 1, with 0,0 the center of the screen.

biolizard89

Quote from: dcx2 on April 30, 2011, 02:08:26 PM
Well, the shaking is half-assed.  I only tickle one of the Wiimote's accelerometer axes.  There's also a "magnitude" word, which I think is just the vector sum of the three axes.  It's 1 when the Wiimote is still (i.e. 9.8 m/s/s), no matter what the orientation is.

At first, I tried poking the magnitude word.  It didn't work, however...I think the game was like "okay, you're shaking hard...now, which axis was it?  ...oh, none of the axes are being shaken?  Okay, I'll ignore this."

When I poked X, Y, or Z accelerometer word, though, the game auto-calculated the right magnitude word and acted like I shook.  So it's best to leave that game alone.

The pointer stuff should be easy.  It's just two floats between -1 and 1, with 0,0 the center of the screen.
Ah, good, that sounds easy.  Heh, I was worried I would need to mess with the raw coordinates of the camera blobs the Wiimote saw.  :)  This certainly doesn't sound too bad.