Samurai Warriors 3 [S59E01]

Started by BahamutLagoon, September 27, 2010, 09:05:59 PM

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BahamutLagoon

This game comes out today. I won't be getting it until later in the week but I figured I'd make a request topic anyway.  :)

Arudo

#1
Just got my hands on it. I'll give it a poke or two.

*edit update*

Oookay... there seems to be some crazy pointer action that my brain is too lazy to figure out (read: I have no idea) in regards to EXP values. Since I have a USBGecko I can sit and poke indefinitely until my XP maxes out.

I think the XP addresses are different for each character, but I haven't determined that yet... so I'll test it.

However I do have something I can share for now.

9999 Rice
0465B5B0 0000270F

This will let you buy most of the stuff early on; unlocking the other characters, weapons for Create a Warrior mode etc.

*edit New*

Don't know how well this'll work for others... but this gives Yukimura 99 of all the Gems (for me anyway)

Never mind, the Blacksmith gems are usable by all characters.

99 Gems - Works for all
0465B5B4 00000063
0465B5B8 00000063
0465B5BC 00000063
0465B5C0 00000063
0465B5C4 00000063
0465B5C8 00000063
0465B5CC 00000063
0465B5D0 00000063
0465B5D4 00000063

There is one particularly strange address that screws around with what the weapon/armor object is and is a variation of the four weapons that Yukimura can use... hmm. However further poking from Hex FF caused it to freeze and die.

Never mind, I'm an idiot. I found that the XP Address matches for all characters. Ha.

Max Level is 50

Experience Modifier
046A0460 00?????? <- Put what you want here in Hex. Max is 1869F -> 99999
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Arudo

#2
Tsk dammit.

I'm having issues finding HP values as well as trying to find a way to maintain the Combo Counter.

I know that the combo data are the following two addresses and they change when I poke them.

8107D940 and 8107E648

Anybody got some insight on this?

*edit*

Actually... this one is kind of weird. Using the second address while poking will affect my combo. Actively anyway.

However while this code using the address is active; when you start a combo (the hits have to connect and not get blocked), your Musou Gauge and Spirit Gauge max out immediately. (For me anyway)

Combo 9999
0507E648 0000270F
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BahamutLagoon

Thanks for making these codes. I still haven't gotten the game yet (no one around here has it in stock) but I'm anxious to try them out.

Arudo

#4
Got a new one to test...

KO Counter
0407E6A8 00XXXXXX

You can use this one to change the KO count for certain tactical bonuses.

The thing is that once you surpass 1000 KOs you get a stat boost in battle. Which makes your character ridiculous.

*edit* This one works better if you use a Wiird and poke the address. 8107E6A8

Anyway, can somebody else try to figure out the Combo Counter as well as HP? Some missions need your HP in the red so you can get the bonuses.

The Combo Code I have kind of helps for Musou and Spirit, as well as refilling HP...

Right... another thing.

Does anybody know how to find the timer values? Some missions don't give you enough time and you get kinda... screwed.

*edit* Disregard the KO Counter. It's different for every mission.
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Master-King

is there any chance to convert these codes please please please ????


Effect of item x4

ATK
050DCDB4 40800000

DEF
050DCDB8 40800000

Speed
050DCDBC 40800000
(from ZIT)


Infinite Health Only
4A000000 810DCC30
DE000000 80008180
92210000 00000000
94210000 00000004
94210000 00000008
E0000000 80008000

Infinite Musou Power
4A000000 810DCC3C
DE000000 80008180
92210000 00000000
94210000 0000000C
92210000 00000004
94210000 00000010
92210000 00000008
94210000 00000014
E0000000 80008000
You will not exit from musou special move

Infinite Spirit
4A000000 810DCC54
DE000000 80008180
92210000 00000000
94210000 00000004
E0000000 80008000
(APACHE81

Infinite Rice
4A000000 8065B4B0
DE000000 80008180
14000000 000003E7
E0000000 80008000

Infinite Gems
4A000000 8065B4B4
DE000000 80008180
14000000 000003E7
14000004 000003E7
14000008 000003E7
1400000C 000003E7
14000010 000003E7
14000014 000003E7
14000018 000003E7
1400001C 000003E7
14000020 000003E7
E0000000 80008000

Quick Charge Musou Power [Apache81]
C20A6154 00000005
C283000C EC13A02A
D0030018 C2830010
EC13A02A D003001C
C2830014 EC13A02A
D0030020 00000000


Attack range expansion
04F912C0 46D00000

could someone convert them??

Letum

Quote from: Arudo on October 01, 2010, 07:49:17 PM
Got a new one to test...

KO Counter
0407E6A8 00XXXXXX

You can use this one to change the KO count for certain tactical bonuses.

The thing is that once you surpass 1000 KOs you get a stat boost in battle. Which makes your character ridiculous.

*edit* This one works better if you use a Wiird and poke the address. 8107E6A8

Anyway, can somebody else try to figure out the Combo Counter as well as HP? Some missions need your HP in the red so you can get the bonuses.

The Combo Code I have kind of helps for Musou and Spirit, as well as refilling HP...

Right... another thing.

Does anybody know how to find the timer values? Some missions don't give you enough time and you get kinda... screwed.



i tested the combo code on its own and it actually doesnt work, but then i changed the exp one to the max as you sugested and that is what is actually giving you full spirit charge and full musou and also filling your HP.

It seems to trick the game into "lvling" you up for every kill you get.

Arudo

#7
Quote from: Letum on October 02, 2010, 06:09:20 AM
Quote from: Arudo on October 01, 2010, 07:49:17 PM
Got a new one to test...

KO Counter
0407E6A8 00XXXXXX

You can use this one to change the KO count for certain tactical bonuses.

The thing is that once you surpass 1000 KOs you get a stat boost in battle. Which makes your character ridiculous.

*edit* This one works better if you use a Wiird and poke the address. 8107E6A8

Anyway, can somebody else try to figure out the Combo Counter as well as HP? Some missions need your HP in the red so you can get the bonuses.

The Combo Code I have kind of helps for Musou and Spirit, as well as refilling HP...

Right... another thing.

Does anybody know how to find the timer values? Some missions don't give you enough time and you get kinda... screwed.



i tested the combo code on its own and it actually doesnt work, but then i changed the exp one to the max as you sugested and that is what is actually giving you full spirit charge and full musou and also filling your HP.

It seems to trick the game into "lvling" you up for every kill you get.

Aaah... that's why it does that. I didn't much attention to it.

@ Master-King

Rice and Gems is done already.

From what I can tell, the offset from EU to US is +100... although that didn't seem to help me do anything with the Item codes. Meh.
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Arudo

#8
Yeah, that one won't work. That's why it's for testing.

*edit*

I fixed the combo code. Yay.

New Discovery

I think the KO value code is independent of which officer you're currently using, as well as what mission it is. The one I put up previously is associated with Oda Nobunaga's 3rd mission

I'm not too sure about the effectiveness of the following, but they SEEM to leave an effect on your character model.

Attack Item
050DCEB4 40800000

Defense Item
050DCEB8 40800000

Speed Item
050DCEBC 40800000

? Item (Attack Speed or Ally Ability?)
050DCEC0 40800000


Fail.
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Arudo

As far as I am aware, the 'stat' codes I put up will cause your character to glow; depending on which code you're using.

The Def one causes them to have a blue/green aura (I'm color blind I think...) and the Speed one has blue flames surrounding the character. The Attack one should make the character have red flames or something... but I'm not sure since I combined them together.

MasterPoker has sent me some of his codes that he came up with, but I won't post those yet due to the need to test them etc. He has sent the size mod and moon jump code to me and I'll check those later.

Thanks to him, I have managed to somewhat vaguely understand the HP/Stat values, however it's the not the code I'm looking for.

With regards to HP etc values:

The HP address... or at least the one I was able to find, is unique for each character. And unique in the way that when I alter the address, it actually changes their total overall HP value, and not the 'current' value.

For example: Yukimura starts with 100 HP before leveling up, however by leveling up he goes to 110 HP or something like that. The problem with that is when I poked the value for that, I ended up changing his current Max Total value of HP and that sadly not what I'm looking for. It's possible to set a character's Max HP to Zero but I'm pretty sure that'd break the game or something. That's all from me for now.
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FAHAD9225

#10
I got these codes can someone convert them to from Pal to Ntsc please ?
Infinite HP & MAX (1P) [ZiT]
050DCC34 46000000
050DCC38 46000000

Moon Jump (C Button) [ZiT]
2864C2DA BFFF4000
48000000 810B3200
DE000000 90009380
4A100000 000006E8
14000000 44200000
E0000000 80008000

Character Size [ZiT]
48000000 810B3200
DE000000 90009380
4A100000 0000069C
14000000 40000000
14000004 40000000
14000008 40000000
E0000000 80008000

x2=40000000
x4=40800000


Effect of item x4

ATK [ZiT]
050DCDB4 40800000

DEF [ZiT]
050DCDB8 40800000

Speed [ZiT]
050DCDBC 40800000

[ZiT]
050DCDC0 40800000

Infinite Health Only [Apache81]
4A000000 810DCC30
DE000000 80008180
92210000 00000000
94210000 00000004
94210000 00000008
E0000000 80008000

Infinite Musou Power [Apache81]
4A000000 810DCC3C
DE000000 80008180
92210000 00000000
94210000 0000000C
92210000 00000004
94210000 00000010
92210000 00000008
94210000 00000014
E0000000 80008000
You will not exit from musou special move

Infinite Spirit [Apache81]
4A000000 810DCC54
DE000000 80008180
92210000 00000000
94210000 00000004
E0000000 80008000

Quick Charge Musou Power [Apache81]
C20A6154 00000005
C283000C EC13A02A
D0030018 C2830010
EC13A02A D003001C
C2830014 EC13A02A
D0030020 00000000

MOD EDIT: Post merged with existing thread.  In the future, search for an existing thread before creating a new one

NEVER REMOVE THE HACKERS NAME FROM A CODE

Arudo

#11
Everything you've asked for has more or less been dealt with in a fashion. Also don't ask about codes on gamefaqs because that tends to annoy the users there more often than not...

These are from MasterPoker:

Size Mod [MasterPoker]
48000000 8107D700
DE000000 90009380
4A100000 0000069C
14000000 XXXXXXXX (width)
14000004 XXXXXXXX (height)
14000008 XXXXXXXX (z-axis)
E0000000 80008000

Going above 40600000 for any of these values can risk a game crash, especially when doing an ultimate musou attack.

Moon Jump (B)[MasterPoker]
2864C4EA FFBF0040 (or whichever button activator, this is for default CC Pro controller)
48000000 8107D700
DE000000 90009380
4A100000 000006E8
14000000 44200000
E0000000 80008000

I have not tested these yet, so don't complain to me if they don't work.
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Arudo

Well, if you're level 50 with full stats, using the EXP code will as mentioned before trick the game into thinking that you're leveling up. Every kill you get (which is usually pretty often) will refill your HP/Musou/Spirit.
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Arudo

To be honest, it's because I have no idea how to do the more advanced codes like Musou gain (lol)

I know the combo code works since I've tried it myself.

How are you using the Attack etc codes are working? Do you use it without the level up one?
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Master-King

Quote from: Arudo on October 05, 2010, 02:52:58 AM
To be honest, it's because I have no idea how to do the more advanced codes like Musou gain (lol)

I know the combo code works since I've tried it myself.

How are you using the Attack etc codes are working? Do you use it without the level up one?

yes well at least the atk works cuz for example im using tadakatsu honda and when he hits the soldier like bugs lol he does more damage than normal but the one that didnt quite work is the speed and the others..... maybe if you could make an code like dynasty warriors that when you use and effect item you can have that effect infinite without having an limit

and about the leveling i dont use it i like to level normally


Edit:
maybe if zit could convert those code that he made for pal maybe we could get mosou recharge and other codes he made