Need Help Using Blender

Started by zfan121, July 11, 2010, 04:50:31 AM

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zfan121

Okay, seriously, all the tutorials on "how to edit vertexes in blender" all have a list like this.

0. Set up a folder that contains: Vertex Box, the pac file you want to edit, and Anim8or.

1. Open your Fit[Character]##.pac file in BrawlBox and find the MDL0 file. Open it and find the vertex group that you want to edit. Export this file as "vertex.ddf" and save it in your folder where you keep Vertex Box. While you are in BrawlBox, you can also export the MDL0 file as model.mdl0 since we will need it later.

1. Run Vertex Box and click the top button. This will generate the 3DS file that normally would be edited in 3DS Max. Instead of that, open the 3ds in Anim8or. You can just click and drag the file over the program, that's how I do it.

2. In Anim8or, go to Object -- Export -- then save it as a .obj file and save it in your Vertex Box directory.

3. Next, open Blender. Delete the box and camera and sun, and then import the fresh obj file.

5. When you get to the import settings, uncheck "R x-90", turn off "Image Search", and then set the "Clamp Scale" to 0.00. Now you can import it.

8. Edit away. If you need help with this, there are many tutorials you can find at blender.org or on YouTube.

13. When you are done editing, go to File -- Export -- Wavefront .obj.
Save this obj as model2.obj to distinguish it from your original obj file.
On the export settings, uncheck "Rot -x90", turn off "Selection Only" and optionally you can turn off "Export Edges" or "Export Materials" because they don't do anything for our model anyway.

21. Open your new .obj file in Anim8or. Export it and replace DDV.3ds

34. Open your .pac file with BrawlBox and go back to the vertex group that you are editing. Find the "MDL0 Offset" and record that number. Export the MDL0 file as model.mdl0 if you have not done so already.

55. In Vertex Box, click the second button and then put in the number you got from the previous step. This will put the edited vertices into model.mdl0

89. Open your .pac file and replace the original model with model.mdl0 and see how it looks in the previewer. If it is messed up, you can replace the model again with the originalmodel.mdl0 that Vertex Box generates

And that is total bulshit.(Note that I'm only pissed because the only tutorials I find are ALL like that) I'm looking for a tutorial on how to USE freaking blender to model the verticies themselves. Not make them loadable in stinking blender.
So seriously, anyone want to tell me how the hell to actually edit something IN/WITH blender and not give me some lame ass tutorial like the one listed above?
None of the tutorials on blender.org deal with actually selecting editing and things like that with vertexes that were imported from something else.

Dark Chaos

.....................................wha? :-\

Click here to level up my card!
You're too slow LOL :D

zfan121

Quote from: Chaos1 on July 13, 2010, 06:13:01 PM
.....................................wha? :-\
Ehhhhhh? XD

Sorry I finally figured it out anyway :P

Dark Chaos

Quote from: zfan121 on July 14, 2010, 12:46:57 AM
Quote from: Chaos1 on July 13, 2010, 06:13:01 PM
.....................................wha? :-\
Ehhhhhh? XD

Sorry I finally figured it out anyway :P

I'm sorry but what is blender.

Click here to level up my card!
You're too slow LOL :D

Romaap

Blender is an application to make 3D objects.

Dark Chaos

this is use for brawl to create new models or edit current models

Click here to level up my card!
You're too slow LOL :D

zfan121

Quote from: Chaos1 on July 14, 2010, 04:02:53 PM
this is use for brawl to create new models or edit current models
right, but i figured it out anyway lol :P
Yay for DD Zero suit samus XD
Weird how the game and brawlbox will only show it to a certaint point :s interesting. (I had the size change in my object file way bigger than in the brawlbox preview lmao)