Gecko OS mod

Started by WiiPower, May 26, 2010, 05:14:52 PM

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supermariorick

Quote from: WiiRdgamer on June 03, 2010, 11:51:26 PM
Ths is strange, the moon jump code in super mario sunshine doesn't work either!
Does it like, hate moon jump codes or something? :confused:
(I was using v0.9 at the time...)



as I stated in an earlier post: I think the activator codes are buggy since they were designed for action replay (though i dont know for sure this is what im guessing) I had the same problem in SSBM with X for moon Jump for Player 1
It's really weird...

James0x57

Moon jumps might use an "add" codetype from GCN. Further, they might use signed* comparisons for the activator. If the codes you're using came from my stupid converter, then they won't work. (unless I decide to work on a new version)

There is no straight code-type conversion from GCN AR to WiiRD for the 32 bit signed* comparisons. But there are ways around it.


*I might mean unsigned, point is GCN AR and WiiRD are opposite in what's available for greater/less than activators.


Yoshi52

It can't hate all Moon Jumps, the one for Twilight Princess works perfectly. :\

zfan121

#78
Do not make pointless posts to inform people of PMs. They get notifications, the whole community doesn't need to know. -James0x57

^ word - Romaap

jfmherokiller

what do i do if i have the cmois from the action replay

goemon_guy

You need to install the cMIOS included. It's the only one that works.
-Currently hacking the following game(s):
...
Request a code via PM, if you wish.

jfmherokiller

oh i did but does anyone know a timer code for super mario sunshine

jfmherokiller

#82
i can confirm that your cmios works with the action replay app on my ntsc-u system menu 4.0 wii

WiiRd Gamer

#83
Quote from: jfmherokiller on June 08, 2010, 10:28:37 PM
oh i did but does anyone know a timer code for super mario sunshine
I haven't seen one but I'll let you know if I spot one, I wouldn't know how to make a code for GCN though.
I'll figure it out.
$M@T_T$

WiiRd Gamer

#84
Does anyone know how to covert PAL GCN AR codes to NTSC-U GCN AR codes? I have a code I want to convert (near the bottom of the first page): http://wiird.l0nk.org/forum/index.php/topic,5861.0.html
Thanks!
$M@T_T$

James0x57

See if they're here:
http://arcentral.net/Codes/NTSC/Super_Mario_Sunshine.php

There's no way to port the codes across regions without having information from both.

I'm Twilight Spectre, btw.


WiiRd Gamer

#86
They're not there but thanks for your help, you did a good job making those codes.
$M@T_T$

caucow

I have tried putting game patches in so many files with different names but nothing works ??? How do I patch MKWii (ID: RMCE01) for NTSC-US???

jfmherokiller

#88
2 super mario sunshine codes i ported

yoshi infinate juice[Twilight Spectre]
* 00B854EA 00000000
* 0426E80C 38005000

All Fruit Opens Yoshi Eggs [donny2112]
* 00B80ED1 00000000
* 041BC900 60000000

enjoy
i tested both codes they both work

James0x57

Those aren't ported, they're just decrypted. You don't have to Port GCN codes to Wii.
Lucky for you, the CodeType that those are using is the same on GCN and Wii.

And the first line on both of those codes is completely unneeded. Encrypted GCN codes all start with a "verifier" line that's not actually part of the code.