Gecko OS mod

Started by WiiPower, May 26, 2010, 05:14:52 PM

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WiiPower

Download 0.92(fixed all bugs i could):
http://mediafire.com/?pf5vo5hks9of2em

Download 0.91(now ejecting the disc works):
http://www.mediafire.com/?yizzjgyjoxy

Download 0.9:
http://www.mediafire.com/?nbdmyyzmmqy

cMIOS installer 0.2(allows to install cMIOS as MIOS revision 65535):
http://www.mediafire.com/?eyhkcutjhdz

cMIOS installer 0.1:
http://www.mediafire.com/?hkozvnmq5f4

Yes, i know it looks ugly, but i don't really care. If you want it to look nicer, grab the source and do it, it's not difficult.

And i won't write a guide. If somebody wants to write a guide how to use Ocarina on gamecube games, that would be nice. Only people who have Ocarina on gamecube games working should do that. Ok, here's a short overview on how to do it:
Get a patched IOS36 as IOS236 with Trucha Bug Restorer 1.12 with all 4 patches
Run the cMIOS installer
Run Gecko OS mod, select a hook(...) and enable Ocarina.

PS: Gecko OS mod will use IOS236 if it finds it at its 1st boot. This should allow using the rebooter without modifiying IOS36.

Link

Well, to make it short: I am impressed.. that's great work.. I quick tested it.. and well.. absolutely decent, it worked right as described!

hetoan2

Nice. At least this modification is moving Gecko OS forward more and not so much towards piracy enabling.

Thanks for this ;)


Check out my site with codes obviously...
http://hetoan2.com/

and youtube...
http://youtube.com/hetoan2

biolizard89

Quote from: WiiPower on May 26, 2010, 05:14:52 PM
Download:
http://www.mediafire.com/?nbdmyyzmmqy

cMIOS installer:
http://www.mediafire.com/?hkozvnmq5f4

I hope i did all necessary changes. If not, please notify me directly so i can fix it.

Yes, i know it looks ugly, but i don't really care. If you want it to look nicer, grab the source and do it, it's not difficult.

And i won't write a guide. If somebody wants to write a guide how to use Ocarina on gamecube games, that would be nice. Only people who have Ocarina on gamecube games working should do that. Ok, here's a short overview on how to do it:
Get a patched IOS36 as IOS236 with Trucha Bug Restorer 1.12 with all patches
Run the cMIOS installer
Run Gecko OS mod, select a hook(...) and enable Ocarina.

PS: Gecko OS mod will use IOS236 if it finds it at its 1st boot. This should allow using the rebooter without modifiying IOS36.
Nice, thanks for getting this working!

James0x57

#4
Awesometacular! Thanks a billion man. =)


To get codes:

GCN AR Code -> GCNCrypt
GCNCrypt Output -> GCN AR to WiiRD Codetype Converter
GCNAR to WiiRD CTC Output should be Working WiiRD Codes!

I'll try to get a new version out that supports all the codetypes from GCN AR. It shouldn't be too hard.

When you decrypt a GCN code, there is a useless verifier line on top of EVERY code. AR to WiiRD CTC needs to know when that verifier is still there, so make sure the box in the lower left is checked.

If you want to convert old GCN codes, PM the converted ones to me and I'll put them on the database with proper credit. (I'd appreciate it!)

Hackers: DO NOT POST CODES CONVERTED FROM OLD GCN CODES ONTO THE DATABASE! PM me the converted codes and I'll make sure they are properly credited.

proper credit = 100% to the original hacker


Codyk

why is gecko detecting disable? i cant make any codes on here without a connection with my usb gecko o-o
for updates of codes ive released or am going to release follow my twitter http://twitter.com/12201



WiiPower

Quote from: Codyk on May 27, 2010, 05:01:01 PM
why is gecko detecting disable? i cant make any codes on here without a connection with my usb gecko o-o

What is it needed for? I removed it "ages" ago when it didn't work properly. Can't you connect the usb gecko, do the correct settings, boot Wiird, boot the game and Wiird just connects?

Codyk

thats not compleatly true  i mean if it worked on my gecko os disk i used for game cube games shouldnt it work on this? i mean i like handling my own codes that are activated from my laptop instead of changing my mind going through codes trying to figure out what i want and if i need to change it or not ect  it saves me alot of time ]

and idk why but lots of things i used are removing usb gecko support it sucks ><
for updates of codes ive released or am going to release follow my twitter http://twitter.com/12201



WiiPower

Quote from: Codyk on May 27, 2010, 05:31:37 PM
thats not compleatly true  i mean if it worked on my gecko os disk i used for game cube games shouldnt it work on this? i mean i like handling my own codes that are activated from my laptop instead of changing my mind going through codes trying to figure out what i want and if i need to change it or not ect  it saves me alot of time ]

and idk why but lots of things i used are removing usb gecko support it sucks ><

I don't get which feature you are missing. I don't hack games(see below my name here...), but i can enable codes for gamecube games from within Wiird. So you have to be more precise, or else i can't even consider putting it back.

James0x57

Codyk: you have to go to the options and turn on the ability to connect to USB Gecko. You also have to select a Hook. They are off by default.


Codyk

ok how do i turn the feature on when theres nothing in options for usb gecko im used to things auto detecting my usb gecko not having to turn it on manually
for updates of codes ive released or am going to release follow my twitter http://twitter.com/12201



WiiPower

Quote from: Codyk on May 27, 2010, 06:35:29 PM
ok how do i turn the feature on when theres nothing in options for usb gecko im used to things auto detecting my usb gecko not having to turn it on manually

I thought all hackers know how this stuff works???

Go the Ocarina/Wiird options, select a hook and enable the debugger. That's it.

Codyk

#12
im not all hackers lol i know how to make codes but i dont rly deal with the programs that are used . ive been hacking for a little over  a year

so this means i cant use geckos auto launch feature anymore?


and gecko still refuses to be detected -_-
for updates of codes ive released or am going to release follow my twitter http://twitter.com/12201



WiiPower

Quote from: Codyk on May 27, 2010, 06:53:55 PM
im not all hackers lol i know how to make codes but i dont rly deal with the programs that are used . ive been hacking for a little over  a year

so this means i cant use geckos auto launch feature anymore?


and gecko still refuses to be detected -_-

What do you mean by "detected"? It won't change the icon at the bottom of the screen if you mean that. But for me it's able to connect to Wiird.

Codyk

well for me wiird dont connect at all
for updates of codes ive released or am going to release follow my twitter http://twitter.com/12201