Super Mario Galaxy 2 [SB4E01]

Started by Doom, May 23, 2010, 08:05:20 PM

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QuirkyDude

Is there currently a code for making your bird go faster? In the flying minigames with the bird races I want to go faster. If I need to pull up to go over something, I want to keep fgoing the same speed as I would be if I was doing a dive. If this code doesn't exist, can somebody make a code for your bird to go a constant speed of about 2 times faster than normal?

wiimaster86

Hey guys,

When i start a new file on super mario galaxy 2, when i first go to the world map on world 1 it freezes. Also on my already beat file i can never go to world 1 without it freezing. Can anyone tell me how i can fix this? If it helps, here are the codes im using.

Moon Jump [brkirch]
C23A2FE0 00000007
48000005 7C8802A6
807F02D4 90640024
807F02D8 90640028
807F02DC 9064002C
3C80806C 48000010
00000000 00000000
00000000 00000000
C2388E44 00000007
3C808075 80840A00
54840529 41820024
48000005 7C8802A6
8064FFD4 907F02D4
8064FFD8 907F02D8
8064FFDC 907F02DC
7FE3FB78 00000000

Unlock Lugi on StarShip [Thomas83Lin]
42000000 90000000
01E0603A 000000AA
E0000000 80008000
*Save Slot 1*

Unlock Lugi on StarShip [Thomas83Lin]
42000000 90000000
01E0701A 000000AA
E0000000 80008000
*Save Slot 2*

Zero Lives Lost on Save [Thomas83Lin]
42000000 90000000
03E0614C 00000000
E0000000 80008000
*Save Slot 1*

Zero Lives Lost on Save [Thomas83Lin]
42000000 90000000
03E0712C 00000000
E0000000 80008000
*Save Slot 2*

Zero Lives Lost on Save [Thomas83Lin]
42000000 90000000
03E0810C 00000000
E0000000 80008000
*Save Slot 3*

Second jump is third jump [ardemii]
48000000 807ECEF8
DE000000 80008180
10003E7F 00000001
E0000000 80008000
if you continue to jump,it's always third jump

Invincibility [dcx2]
04393CC0 38800064
043C3BB8 3800001F
Mario may be slightly red. Changing 1F may fix that

Infinite Yoshi Air Kicking (aka Yoshi Moon Jump) [dcx2]
0441BB0C 38000001
I highly suggest using this with wiiztec's no yoshi flutter recharge time

extremely large yellow yoshi light [dcx2]
042C4F0C 4800000C
C22C4EF4 00000002
3C00461C 90030008
38000000 00000000
This should reveal the entire level forever

Skeleton turtles stay dead [dcx2]
041B1E60 48000024

No Deadly Surfaces [dcx2]
C2039888 0000000A
48000005 7C8802A6
38840014 7C6418AE
48000038 00000000
00000203 00050607
0809000B 0C0D0E0F
10000013 14151617
00001A00 001D1E00
20212223 24252627
28002A2B 2C2D2E2F
80010014 00000000
This code is the Surface Swapper, with all of the surfaces that hurt or kill you replaced with normal ground

Publish Mario Coordinate Pointer to gr7 [dcx2]
C23880A4 00000003
3884000C 3FE08000
63FF1824 909F0000
60000000 00000000

Multi-Teleporter [dcx2]
C23880AC 00000015
3FC08075 63DE0A02
A3DE0000 57C0056B
4182008C 57C0E007
41820084 48000005
7FE802A6 3BFF004C
7C000034 1C00000C
7FFF0214 57C004A5
41820010 7C6C1B78
7FFEFB78 4800000C
7FECFB78 7C7E1B78
800C0000 901E0000
800C0004 901E0004
800C0008 901E0008
48000034 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 80010034
60000000 00000000

infinite starbits [wiiztec]
04A75CF8 000003E6
C24C9050 00000002
386003E6 907F004C
60000000 00000000

infinite starbits (starship mario) [wiiztec]
02E40E7A 0000270E
C24DE0A8 00000002
3860270E B07F000A
60000000 00000000

infinite extra lives [wiiztec]
044DE058 60000000

cloud mario/luigi starts with 16 clouds instead of 3 toggle HOME [wiiztec]
28750A02 00008000
0430B0FC 4180FF90
CC000000 00000000
0430B0FC 4BFFFF90
E0000000 80008000
on by default

invisible mario/luigi toggle ++- [wiiztec]
28750A02 00001010
04384DC4 8005000C
CC000000 00000001
04384DC4 38000001
E0000000 80008000
off by default

light yoshi lasts forever [wiiztec]
042C4FA4 60000000

boulder mario/luigi rolls until he hits something [wiiztec]
0443F018 60000000
28750A02 00004004
0443F018 386000B3
E0000000 80008000
press C+down to stop rolling if you can't hit anything

default flying speed is 2.5 times faster + hold down to accelerate while flying [wiiztec]
C23EB034 00000002
3FC08000 C03E2FF4
60000000 00000000
28750A02 FFFB0004
86900009 3CF5C28F
84200009 80002FF4
28750A03 FFFB0000
24002FF4 40200000
26002FF4 A0000000
86900009 BCF5C28F
84200009 80002FF4
E2000003 00000000
28750A02 F7FF0800
80000009 40200000
84200009 80002FF4
E0000000 80008000

disable large orange timers toggle A+2 [wiiztec]
28750A02 00000900
04461078 90030034
CC000000 00000000
04461078 60000000
E0000000 80008000

psychedelic flight toggle A+1 [wiiztec]
28750A02 00000A00
043EB01C 40810014
CC000000 00000000
043EB01C 60000000
A8000008 00000120
043EB01C 40810014
E0000000 80008000

999 Coins [hetoan2]
04A75D00 000003E7

9999 Coins in Starship Mario [hetoan2]
0517C4DC 0000270F
044645E4 3860270F

Infinite Bee Mario Flight [hetoan2]
0438D6E0 60000000

Infinite Air [hetoan2]
04400310 60000000

Dissable Yellow Time Limits [hetoan2]
044A3AAC 60000000

Speed Up (Down Button) [ZiT]
28750A02 FFFB0004
C23AEC9C 00000003
3D804080 618C0000
9181FFFC C001FFFC
D01D0278 00000000
E0000000 80008000
2A750A02 FFFB0004
043AEC9C D01D0278
E0000000 80008000

Thanks in advance,
         -Wiimaster86
You suck at mazes if you can't do this one.


Check Out My Youtube Page.

dcx2

ardemii's second jump is third jump makes me nervous.  It looks like he's trying to use a constant Mario pointer instead of hooking ASM.  If the pointer moves, it could cause problems.

You also have a LOT of codes.  Try removing the second half of your codes.  If it works, then the bad code was in the second half.  If it still breaks, the bad code is in the first half; split the bad half in half again.

wiimaster86

alright thanks ill try it when i get the chance
You suck at mazes if you can't do this one.


Check Out My Youtube Page.

floorrip

Quote from: Slapjack on July 12, 2010, 10:52:52 PM
Yay finally Transformation code!  ;D now I can be Rainbow all the time!

EDIT: Testing Results: Can cause freezes at random. Game will most certainly freeze if you try to load all of them at once into most levels (though it does work for some levels).  The code also automatically loads a power if its already available in the  level (such as the fire flower in Battle Belt). One level the code will always crash on it seems is Freeze Flake's "Sorbetti's Chilly Reception". and one small side effect is that level intros  have a weird camera angle on startup.

Big heap thanks Brkirch!
So I guess the Drill isn't counted as a powerup is  it? its not on the list.

where did you get the code? Brkirch didn't release it to the public. Did he?

dcx2


floorrip


floorrip

can some one change this code to toggle with c+z+1 or something instead of HOME, because when I press HOME, the annoying home menu appears

surface type selector toggle HOME [dcx2 & wiiztec]
4E00001C 00000000
28750A02 00008000
04039884 482100BD
CC000000 00000001
04039884 38600000
28750A03 00004010
82100005 80002FF0
A8000008 00000006
86000005 00000001
E2000002 00000000
28750A02 00005000
82100005 80002FF0
A8000008 00000006
86000005 0000FFFF
E2000002 00000000
84100005 80002FF0
2C002FF0 00000025
2E002FF0 00001000
80000005 00000000
E2000002 00000000
2C002FF0 00001000
80000005 00000025
2A002FF1 00000001
2A002FF0 0000001B
2A002FF0 0000001C
2A002FF0 00000010
28750A02 00004C00
80000005 00000000
E2000001 00000000
94110005 00000002
E0000000 80008000
when on press C++ to go up & C+- to go down one value
A+B+C = shortcut to normal ground (00)

00(00) normal ground
01(01) instant death (code skips)
02(02) slippery (on slopes)
03(03) can't slip
04(04) get knocked over
05(05) ice (non reflective)
06(06) bouncy
07(07) more bouncy
08(08) even more bouncy
09(09) sand slide
0A(10) lava
0B(11) bouncy again?
0C(12) normal?
0D(13) sand (footprints)
0E(14) reflective
0F(15) electrical
10(16) bubble transport? (causes graphical glitches in some places) (code skips)
11(17) sinking sand
12(18) hurt sand water?
13(19) slippery sliding
14(20) waist deep water
15(21) knee deep water
16(22) ankle deep water
17(23) heel deep water
18(24) spikes
19(25) quick sinking sand
1A(26) snow
1B(27) moving sand (causes crash) (code skips)
1C(28) squizzard's sand pit (causes crash) (code skips)
1D(29) moving blocks (no noticeable effect)
1E(30) sand (no footprints)
1F(31) sinking swamp
20(32) mud
21(33) ice (reflective)
22(34) bouncy again?
23(35) normal?
24(36) metal
25(37) grass (code cycles back to 00 from here)
26(38) cloud (sometimes crashes)
27(39) platform moving around cylindrical planetoid (no noticeable effect)
28(40) boulder boosting ramp (no noticeable effect)
29(41) player disintegrates
2A(42) footprints and dust trail
2B(43) snow (can't slip)

dcx2

Give a man a fish, and you'll feed him for a day.  Teach a man to fish...

Anyway, use this web site to create your own button activator.  The address is 80750A02

http://geckocodes.org/index.php?arsenal=2

And then replace the second line of the code (i.e. 28750A02 00008000) with the result from the web site.

floorrip

Thanks. I also changed the lines with c++ and c+- to c+1 and c+2 because + and - paused the game each time.

mothersbrain

Quote from: brkirch on July 12, 2010, 01:25:51 AM
The transformations code is now available for testing.

Quote from: Vahkiti on July 10, 2010, 06:59:02 PMThat is so awesome I could cry. ;D Any glitches currently with the code?
Not really, except the Cosmic Clones sometimes appear too early in some galaxies and cause unavoidable damage to Mario (I plan to fix this problem before releasing the code).  There is also considerable lag on some galaxies which seems to be somewhat correctable by reducing the number of clones from the default of 40.
Quote from: Vahkiti on July 10, 2010, 06:59:02 PMI'm no Wii hack master, but I would imagine that they have to be loaded into memory to use them in other levels?
For each galaxy the Cosmic Clones have to be added when the galaxy loads.

hows the cosmic clone code coming? im anxious to test that bad boy out! lol

Mouse

is it possible for you to slow down the rabbits that you have to chase?   
I would love to see a code to slow down the rabbits that you have to chase.


Panda On Smack

WiiMaster, infinite starbits (starship) and the teleporter code cause the game to lockup so just turn off starbits on the star ship as you don't really need that

Mouse

have another idea.

someone should make a code for getting 1 purple coins and ended up have 100 purple coins from only taking 1 purple coin. 

floorrip

Quote from: Mouse on July 24, 2010, 12:48:11 AM
have another idea.

someone should make a code for getting 1 purple coins and ended up have 100 purple coins from only taking 1 purple coin. 

some one made a code so that you start with 99 purple coins, so you only have to get one to get the star