Super Mario Galaxy 2 [SB4E01]

Started by Doom, May 23, 2010, 08:05:20 PM

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ardemii

What is adress of X,Z and Y coordinates (for mario)? ???

dcx2

The coordinates move around.  You will need a pointer.  If you're only reading the coordinates, you can use this code to get a pointer.

Publish Mario Coordinate Pointer to gr7 [dcx2]
C23880A4 00000003
3884000C 3FE08000
63FF1824 909F0000
60000000 00000000

If you want to write the coordinates (like my Teleportation code does), then it's more complicated.  There are a few copies of the coordinates moving around in memory, and you need to write to the right pointer at the right time.

ardemii

I want to make code for walk throught walls so write coordinates ;D.
But your code freeze The PAL game.  :'(

Recapitator

From Galaxy 1:

Walk on Wall (Press C to toggle)
042B9104 418200FC
042B9AA0 40820014
042BA10C 41820018
28661240 BFFF4000
CC000000 00000000
042B9104 60000000
042B9AA0 60000000
042BA10C 48000018
E0000000 80008000


put in this game, please.

wiiztec

Quote from: Slapjack on July 06, 2010, 09:44:56 PM
Since there are codes to alter Mario/Luigi's Sizes, there should be one to alter Yoshi's. and maybe size changers for all NPCs and Enemies and Items.

ZiT's first Mario size modifier also affected Yoshi
If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen

Vahkiti

Any word on the Cosmic Clone spawner? I really want that as a code. xP

Credit to Crashdance22 for the awesome banner. =D

brkirch

Quote from: Vahkiti on July 10, 2010, 05:36:32 AM
Any word on the Cosmic Clone spawner? I really want that as a code. xP


Vahkiti

#277
Quote from: brkirch on July 10, 2010, 06:20:25 PM
Quote from: Vahkiti on July 10, 2010, 05:36:32 AM
Any word on the Cosmic Clone spawner? I really want that as a code. xP



That is so awesome I could cry. ;D Any glitches currently with the code?  I'm no Wii hack master, but I would imagine that they have to be loaded into memory to use them in other levels?

Credit to Crashdance22 for the awesome banner. =D

re11ding

Quote from: Recapitator on July 10, 2010, 01:20:49 AM
From Galaxy 1:

Walk on Wall (Press C to toggle)
042B9104 418200FC
042B9AA0 40820014
042BA10C 41820018
28661240 BFFF4000
CC000000 00000000
042B9104 60000000
042B9AA0 60000000
042BA10C 48000018
E0000000 80008000


put in this game, please.
i've already requested that. no one acknowledged the post

flashk

Request: shell swimming speed modifier

brkirch

#280
The transformations code is now available for testing.

Quote from: Vahkiti on July 10, 2010, 06:59:02 PMThat is so awesome I could cry. ;D Any glitches currently with the code?
Not really, except the Cosmic Clones sometimes appear too early in some galaxies and cause unavoidable damage to Mario (I plan to fix this problem before releasing the code).  There is also considerable lag on some galaxies which seems to be somewhat correctable by reducing the number of clones from the default of 40.
Quote from: Vahkiti on July 10, 2010, 06:59:02 PMI'm no Wii hack master, but I would imagine that they have to be loaded into memory to use them in other levels?
For each galaxy the Cosmic Clones have to be added when the galaxy loads.

Symphonian resident

MUST. TEST. TRANSFORMATION...


AND COSMIC CLONES.


Those would open a whole new level of fun.
Thanks, brkirch

mothersbrain

Quote from: brkirch on July 10, 2010, 06:20:25 PM
Quote from: Vahkiti on July 10, 2010, 05:36:32 AM
Any word on the Cosmic Clone spawner? I really want that as a code. xP



holy SHIT!!! thats awesome. thank you for making this code. i cant wait to play the game in clone mode. whats next after that? time limit mode?

Slapjack

#283
Yay finally Transformation code!  ;D now I can be Rainbow all the time!

EDIT: Testing Results: Can cause freezes at random. Game will most certainly freeze if you try to load all of them at once into most levels (though it does work for some levels).  The code also automatically loads a power if its already available in the  level (such as the fire flower in Battle Belt). One level the code will always crash on it seems is Freeze Flake's "Sorbetti's Chilly Reception". and one small side effect is that level intros  have a weird camera angle on startup.

Big heap thanks Brkirch!
So I guess the Drill isn't counted as a powerup is  it? its not on the list.

BlueFlameDude

Could someone make a code that slows down only the animation for mario/luigi. something similar to the matrix roll for TP, but is on all the time.
ALL GLORY TO THE BLUEFLAMEDUDE!!!