Super Mario Galaxy 2 [SB4E01]

Started by Doom, May 23, 2010, 08:05:20 PM

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Thomas83Lin

#195
Quote from: TwilightErik on June 14, 2010, 05:17:55 AM
thomas83lin

Is it possible you can hack these codes please?

All Galaxies & Worlds Unlocked *Permanent Per Save Slot if Saved* - When I use All 242 Stars it doesn't Unlock Grandmaster Galaxy even when the game is beaten.
Unlock Luigi in Starship/Faceship *Permanent Per Save Slot if Saved*

Thanks,
TwilightErik
I'm working on unlock Lugi right now, I'm aware of the GrandMaster Level, I'll try to find that one also, but for now you can use World Map bypass to get to it.

edit:

Unlock Lugi on StarShip[Thomas83Lin]
42000000 90000000
01E0603A 000000AA
01E0701A 000000AA
01E07FFA 000000AA
E0000000 80008000
*Permanent Per Save Slot if Saved*


[spoiler]

Vahkiti

Quote from: Doom on May 31, 2010, 04:59:21 PM


Anyone good enough to make some codes to get to the testing levels?

I agree. These would be AWESOME to screw around in. =D

Credit to Crashdance22 for the awesome banner. =D

re11ding

Quote from: brkirch on May 26, 2010, 01:46:04 AM


I would like to make a request to have the flying suit on all the time (one with flying ability and without flying ability if possible plz).

brkirch

I've put up a preview video of the Mario transformations code, see this topic for details.

WiiRd Gamer

#199
Dude, that looks pretty good already. Keep up the good work. ;)
$M@T_T$

Slapjack

Any early release Transformation code  yet?  :confused:

Heck, I'll even settle for a Rainbow Mario switcher on/off right now.

flashk

Quote from: Slapjack on June 16, 2010, 12:00:42 PM


Heck, I'll even settle for a Rainbow Mario switcher on/off right now.

Yeah, I'd really like that too.

dcx2

Any chance that you could show some young grasshoppers the notes and comments on the code, like you did with Moon Jump?  I dare say it might even deserve its own whole topic...

brkirch

Quote from: dcx2 on June 16, 2010, 02:03:01 PM
Any chance that you could show some young grasshoppers the notes and comments on the code, like you did with Moon Jump?  I dare say it might even deserve its own whole topic...

I will probably post the assembly for the code (with labels, symbols, comments, etc.), although it might not be until after I've tried adding Yoshi to it.

re11ding

Sorry for making another request but i would like it if someone could port this code to super mario galaxy 2

Super Mario Galaxy Codes (RMGE01)

Walk on Wall (Press C to toggle)
042B9104 418200FC
042B9AA0 40820014
042BA10C 41820018
28661240 BFFF4000
CC000000 00000000
042B9104 60000000
042B9AA0 60000000
042BA10C 48000018
E0000000 80008000

thanks if possible!

mrdefender

Noticed a few things today when trying to get green stars...

no spin recharge time
48000000 807ECEF8
DE000000 80008180
10000E3F 00000000
E0000000 80008000


I can't seem to break anything with this code.

antigravity jump toggle Z+2
28750A02 00002100
CC000000 00000000
48000000 807ECEF8
DE000000 80008180
28750A02 F7FF0800
140006A4 BF800000
28750A03 F7FF0000
140006A4 3F800000
E0000000 80008000
on by default
unlike a moon jump this can actually save you from falling

Sometime I freeze with this code. I tried getting the green star on that first "Drill Mario" level and when I talked to the luma that transforms into a launch star, the game just froze.

[extremely large yellow yoshi light]
C22C4EF4 00000002
3C00461C 90030008
38000000 00000000

This one didn't seem to work for me :(

Can't find this code (forget where it is) but the "Fly when spin move is used" code doesn't let me wall jump :'(

These are the codes to the best of my knowledge, I can provide more details if told what is needed (in no way am I a hacker/coder lol)

dcx2

Quote from: mrdefender on June 17, 2010, 01:39:00 PM
extremely large yellow yoshi light
C22C4EF4 00000002
3C00461C 90030008
38000000 00000000

What level/star did you try?  Did you also by chance have the light yoshi lasts forever code?

mrdefender

Quote from: dcx2 on June 17, 2010, 06:46:35 PM
Quote from: mrdefender on June 17, 2010, 01:39:00 PM
extremely large yellow yoshi light
C22C4EF4 00000002
3C00461C 90030008
38000000 00000000

What level/star did you try?  Did you also by chance have the light yoshi lasts forever code?

World 3, Haunty Halls Galaxy, Star 1 "A Glimmer Of Bulb Berry"

Also, yah, I have both the extremely large and last forever yoshi light codes enabled. (don't want to run out of light. I get spooked easily on those levels. afraid of falling off lol)

dcx2

This is a semi-experimental code.  It is a multi-teleportation/levitation code.  It works just like the multi-teleportation.  However, if you hold b+arrow, the analog stick becomes a throttle.  Mario will begin to levitate according to the orientation of the Wiimote, with the analog stick adjusting the speed of levitation.  It takes some time to get used to.  The problem is that we need to be able to levitate in 3 dimensions, but the analog stick can only move in two, which is why I use Wiimote orientation.  And the levitation doesn't care about the camera orientation, so that can make some places (especially circular places) difficult to navigate.

On the bright side, you can go through walls.  :)

Let me know what you guys think.  I'm going to see if I can't rework it a bit to be easier to use, but I'm releasing this here in case some people want to mess with it and provide suggestions.

Multi-teleportation with levitation
C23880AC 0000001F
3D808075 618C0A00
A3CC0002 57C0056B
418200E0 57C0E007
418200D8 48000005
7FE802A6 3BFF00A0
7C000034 1C00000C
7FFF0214 57C004A5
41820010 7C6C1B78
7FFEFB78 48000060
C02C0064 EC21082A
EC21082A EC21082A
EC21082A EC21082A
C04C000C EC420072
C01F0000 EC001028
D01F0000 C04C0010
EC420072 C01F0004
EC001028 D01F0004
C04C0014 EC420072
C01F0008 EC001028
D01F0008 7FECFB78
7C7E1B78 800C0000
901E0000 800C0004
901E0004 800C0008
901E0008 48000034
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
80010034 00000000
b+z+arrow to store coordinates in slot (there are 4).  b+arrow to restore coordinates from slot.  While restoring coordinates (b+arrow, no z), the analog stick's Y axis will throttle the levitation speed.  Levitation direction will be determined by the orientation of the Wiimote.

Deathwolf

lolz