Super Mario Galaxy 2 [SB4E01]

Started by Doom, May 23, 2010, 08:05:20 PM

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dcx2

FYI, for those struggling with purple coin levels, I suggest getting a friend to use P2.  One of P2's powers is the ability to grab coins.  This includes purple coins!  And it's not even a hack, either, so it feels more legitimate when you win.

No spin recharge is freezing?  Perhaps instead of "no recharge" it could be "very very very short recharge"...

flashk

Would it be possible in increase the slipping speed? Like, slip faster than those big cylinders that crush you in slipsand (in the very long slide)

wiiztec

Quote from: RealSkyDiver on June 07, 2010, 04:57:40 PM
I wanna request a code where you start with 99 purple coins so you only have to collect 1 to get the star. Some levels are a true pain even with the other cheats ( Luigis purple coins ugh...).

There should also be a warning the the no spin recharge code will cause the game to freeze alot and should not be used for normal play.

I've only noticed it to freeze very rarely when you exit or die in a galaxy where spinning causes things in the level to change

Can you make a list of the places/situations where it will freeze? it might help me find out what is causing them and then I can put in a sanity check to prevent them
If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen

RealSkyDiver

The first time it froze I solved it by changing from usb loader to the original disc. That was during a cut-scene that happens (the speech about the final fight) after the last level in world 6 is being revealed and before you actually enter it. The second time that was definitely caused by this code was when I tried to talk with the first star in that last level. After that I just disabled the code.
btw a purple coin code is definitely needed. Some challenges are just utterly impossible (Rolling Coaster Galaxy) without it.

wiiztec

#169
You talked to the star???

If you're talking about flipout galaxy then I know and that's the only galaxy that I observed it crashing on

Also rolling coaster purple coins only took me 3 tries
If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen

re11ding

Quote from: unintelligentgenius on June 06, 2010, 08:21:15 PM
can someone PLEASE make the level stars solid no matter what. Those clear stars annoy me. But they still work like clear stars.
I SECOND THIS! idk how to explain it, but it is truly annoying. I could like replay missions without feeling a sense of pointlessness you know? it gets rid of the feel that you already completed it which makes me less enthused. So uh, if possible, please try to make this!

ah i wish i had USB Gecko, I work well with an action replay, Hexadecimals aren't too hard to work with. it looks like wii coding is much harder though.

Vahkiti

#171
First post I know, but I've noticed alot of SMG1 codes have been ported to SMG2 and three have been ported the other way, so I have a request for both here. I'd like to have the skeleton Mario code, and Quick Spin & Infinite Midair Spin ported to SMG2, and lock/manually advance/rewind actions of various things toggle Z+1 ported to SMG1. I could have fun with that in the original for sure. =) Sorry if that last one doesn't belong here, but I can't seem to find the topic for SMG1, (tried the search already. xD)

Quote from: wiiztec on June 07, 2010, 05:29:35 PM
Quote from: RealSkyDiver on June 07, 2010, 04:57:40 PM
I wanna request a code where you start with 99 purple coins so you only have to collect 1 to get the star. Some levels are a true pain even with the other cheats ( Luigis purple coins ugh...).

There should also be a warning the the no spin recharge code will cause the game to freeze alot and should not be used for normal play.

I've only noticed it to freeze very rarely when you exit or die in a galaxy where spinning causes things in the level to change

Can you make a list of the places/situations where it will freeze? it might help me find out what is causing them and then I can put in a sanity check to prevent them

I noticed simmilar issues, but it was in Sweet Mystery Galaxy when you try and break the Yoshi Egg no matter which way, jump on it or spin it, the game freezes upon breaking the shell.

Quote from: glio on June 07, 2010, 10:39:46 AM
Quote from: wiiztec on June 07, 2010, 05:50:22 AM
try using it with boulder mario or licking something with yoshi
I just test it, I think that was a bug when you are using that code, but the good think is you can disable that function and get normal.
I know that other bug was(when you using that code and enable that) :
- can't get any star bits
- can't dead when you falling in the black hole
- the walking wall will block your way.
- You can't jump form the bounce star

Do you know the following code?
- 100 purple coins
- when you playing the racing mini game, you are always be the 1st one.
- when you playing the racing mini game, the timer will stop.

This is indeed a great code. But for really fantastic results, try rewinding only 4 button presses. Kill an enemy, and it starts dancing while squashed. Hit a boss such as Pewee Piranha, and he goes flying off into space never to return. hit a crystal, and it creats a never ending crystal fountain. The most hillarious thing I've done so far is make Grand Goombas do backflips. xD As an added side effect if rolled back to this level it can also stop all timers for the duration that it is activated. The only bad part is the loud ringing that is created by the timer constantly being rewound every half a second. =P

Credit to Crashdance22 for the awesome banner. =D

WiiRd Gamer

#172
The size modifier still freezes for me (mostly when I enter world 1), this is the code I have on:

28750A02 00000200
48000000 807ECEF8
DE000000 80008180
4A100000 0000002C
14000000 40A00000
14000004 40A00000
14000008 40A00000
E0000000 80008000
$M@T_T$

jorgebus

wiiztec, with your "antigravity jump toggle" code, mario rises too fast, could you slow down mario's rising speed?

thanks for that and for the fly codes.

wiiztec

#174
Use this site to find a value to change the BF800000 to http://babbage.cs.qc.edu/IEEE-754/Decimal.html

here are a few examples
BF800000 is -1
BF000000 is -0.5
BE800000 is -0.25

also I made a code to stop the auto diving when flying
If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen

willyjo423

WIIZTEC, Can you please make a PURPLE COIN modifier??? Regardless of what stage the purple coins appear. This code should be like a 'general code' much like that "disable the big orange timer" code. Thanks a lot for your time.

zfan121

Hey umm....I use the transformer code to great sucsess in both games. But in SMG the music won't start for the power ups. Can anyone make a code that makes the music turn on and be the slow version (not an endless loop of the 'time's runing out' part of the song) while it's on?

brkirch

#177
For anyone wondering about the status of the transformations code it is still being worked on.  It seems that the Rock Mushroom and Cloud Flower must exist in the galaxy for the Cloud Mario and Rock Mario transformations to work correctly so I had to figure out a way to add them without being able to see or interact with them.  That part of the code is complete but Rock Mario still doesn't work in some galaxies so currently I'm trying to figure out how to fix that.  Also I should mention that it might not be possible to have all transformations loaded at the same time in all galaxies (the Star Station galaxy, which is the first galaxy, freezes on loading if the game tries to load all transformations; I have tried a few other galaxies with no problems so it may be just that galaxy, I'm not sure yet).

Quote from: re11ding on June 07, 2010, 07:33:13 PM
Quote from: unintelligentgenius on June 06, 2010, 08:21:15 PM
can someone PLEASE make the level stars solid no matter what. Those clear stars annoy me. But they still work like clear stars.
I SECOND THIS! idk how to explain it, but it is truly annoying. I could like replay missions without feeling a sense of pointlessness you know? it gets rid of the feel that you already completed it which makes me less enthused. So uh, if possible, please try to make this!

ah i wish i had USB Gecko, I work well with an action replay, Hexadecimals aren't too hard to work with. it looks like wii coding is much harder though.

Power Stars Always Solid
042E01D0 60000000
044C8F10 60000000
042DF018 3BC00000
044D86E0 48000020
044445EC 38600000

zfan121

Quote from: brkirch on June 10, 2010, 02:01:51 AM
For anyone wondering about the status of the transformations code it is still being worked on.  It seems that the Rock Mushroom and Cloud Flower must exist in the galaxy for the Cloud Mario and Rock Mario transformations to work correctly so I had to figure out a way to add them without being able to see or interact with them.  That part of the code is complete but Rock Mario still doesn't work in some galaxies so currently I'm trying to figure out how to fix that.  Also I should mention that it might not be possible to have all transformations loaded at the same time in all galaxies (the Star Station galaxy, which is the first galaxy, freezes on loading if the game tries to load all transformations; I have tried a few other galaxies with no problems so it may be just that galaxy, I'm not sure yet).

Quote from: re11ding on June 07, 2010, 07:33:13 PM
Quote from: unintelligentgenius on June 06, 2010, 08:21:15 PM
can someone PLEASE make the level stars solid no matter what. Those clear stars annoy me. But they still work like clear stars.
I SECOND THIS! idk how to explain it, but it is truly annoying. I could like replay missions without feeling a sense of pointlessness you know? it gets rid of the feel that you already completed it which makes me less enthused. So uh, if possible, please try to make this!

ah i wish i had USB Gecko, I work well with an action replay, Hexadecimals aren't too hard to work with. it looks like wii coding is much harder though.

Power Stars Always Solid
042E01D0 60000000
044C8F10 60000000
042DF018 3BC00000
044D86E0 48000020

Cool! I can't wait to give the new transormation codes a try :D
Also, I know nobody feels like hacking trilogy these days. But could anyone at the very least, port these codes over to metroid prime three. pluss a few small codes?

Have Max ammo and energy tanks
Have all acsessories
Multi jump
multijump + screw attack (lets you screw attack moon jump style)
Make the game think you've 'collected' everything. (for the 100% rating on all three games XP)

dcx2

Quote from: zfan121 on June 10, 2010, 04:16:34 AM
Also, I know nobody feels like hacking trilogy these days. But could anyone at the very least, port these codes over to metroid prime three. pluss a few small codes?

Have Max ammo and energy tanks
Have all acsessories
Multi jump
multijump + screw attack (lets you screw attack moon jump style)
Make the game think you've 'collected' everything. (for the 100% rating on all three games XP)

This thread is only for SMG2 requests.  If you have requests for another game, please use the appropriate thread.