Super Mario Galaxy 2 [SB4E01]

Started by Doom, May 23, 2010, 08:05:20 PM

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Deathwolf

omfg....

it's okay.
I didn't say anything more.

thank you wiiztec
lolz

wiiztec

What? can you please tell me what timer you tested that on, it doesn't work on any that I've tried so far
If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen

Deathwolf

#92
it's only for the played gametime...
lolz

dcx2

[extremely large yellow yoshi light]
C22C4EF4 00000002
3C00461C 90030008
38000000 00000000
It should be large enough to show the whole level

QuirkyDude

What I meant was, you know how when you go into, lets say, Gearmo's Box Breaking game, right? You get the Fire Flower and have 20 seconds to break every box? I want it to be like 30 seconds, or just flat out double the time limit. I just had a thought though that the fire flower might need to be extended too. Another way to do it wouuld be to have a button combo that freezes the timer and reactivates it if pushed later. Same for the fire flower... I was surprised to see you guys working on it after like two hours of my original reply...

mickeslicke

Quote from: QuirkyDude on May 30, 2010, 07:42:22 PM
What I meant was, you know how when you go into, lets say, Gearmo's Box Breaking game, right? You get the Fire Flower and have 20 seconds to break every box? I want it to be like 30 seconds, or just flat out double the time limit. I just had a thought though that the fire flower might need to be extended too. Another way to do it wouuld be to have a button combo that freezes the timer and reactivates it if pushed later. Same for the fire flower... I was surprised to see you guys working on it after like two hours of my original reply...

Exactly! This code is what I need! I'm such a panicplayer, can't stand those timers.... gaaah

wiiztec

dcx2 why are you posting your codes here instead of in the code topic?
If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen

dcx2

My gf doesn't like to use hacks, so I only get a few hours here and there to write hacks when I'm allowed to play, so I can't always test them completely.  I release them to the Support thread first (very few people read the testing area).  Like the invincibility code...that was changed a few times.  I don't want that "paper trail" in the main code topic.

Once a few days pass, I move codes to the Code Topic.  After a few more days pass, I release them to the database.

I find it ironic that you asked me why I didn't post them...right as I posted them to the other thread.  lol

mrdefender

Quote from: wiiztec on May 29, 2010, 08:30:56 PM
Quote from: mrdefender on May 29, 2010, 05:06:30 PM

... Especially codes like "Infinite Quick Spin", "Transformation" and "Infinite Time" :)

Is this what you mean by infinite spin?

http://wiird.l0nk.org/forum/index.php/topic,5791.0.html it's the 2nd to last code in the post

Sortof but the one from SMG1 allowed you to do unlimited mid-air jumps/spins to jump higher and higher... That one just allows you to do unlimited spins while on the ground... Or jump, spin then land and spin.

Doom



Anyone good enough to make some codes to get to the testing levels?

prutten


brkirch

#101
Quote from: prutten on May 31, 2010, 10:30:55 PM
Quote from: mrdefender on May 29, 2010, 05:06:30 PM

[snip] "Transformation" [another snip :P]

still hoping for this one

I'm working on it.  I hope to have the initial version of the transformations code ready later this week.

owenmar

Could someone please make a code to set the Death Count to 0?

re11ding

Requesting Use yoshi code anywhere... Wow. this is the first time i posted. sorry for using it on a little thing like a request...

brkirch

Quote from: re11ding on June 02, 2010, 10:44:32 PM
Requesting Use yoshi code anywhere... Wow. this is the first time i posted. sorry for using it on a little thing like a request...
After the initial version of the transformations code is complete I will start working on a Yoshi spawner that will most likely be added directly into a later version of the transformations code (along with Yoshi's transformations).