Super Mario Galaxy 2 [SB4E01]

Started by Doom, May 23, 2010, 08:05:20 PM

Previous topic - Next topic

brkirch

Quote from: hetoan2 on May 24, 2010, 11:18:55 AM:D I love your codes from Mario Galaxy... Is their any chance that you can make mario fly still even though the Red Star has been taken out of the game. (I looked with FST viewer)

I know you had one code that let mario fly before without the suit and power, but I dont know if it used the power. Either way, its using the same engine so it could be possible right?

Fly When Spin Move Is Used
043EE754 38600007

It works while on Yoshi too. :)

Quote from: Suiseiseki on May 24, 2010, 11:56:28 AM
I wonder if the Transformation Code ala SMG 1 is doable here.

Absolutely, and that code is one of the first things I'll be working on.

wiiztec

#16
Here's a modification of that that will allow you to still use the spin move normally

Hold C jump and use spin move to fly
28750A02 00004000
043EE754 38600007
28750A03 BFFF0000
043EE754 A06306F8
E0000000 80008000

all credit goes to brkirch

brkirch you should post your codes in the code topic

If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen

hetoan2

#17
They should not have taken out the red star. That was THE best thing about SMG1 and it was already in the game code, why not just keep it.

For shame.

Hackers prevail :D thanks brkirch. I was going to port it by looking at what the assembly instructions were in SMG1, but I didn't feel like it :D thanks

Also if its not too hard, can you make it so that all of the unlockables on the faceship mario are there. I know you can get a bunch of various characters on it and every type of powerup for use on it. I only have cloud flower now on the faceship, but meh.


Check out my site with codes obviously...
http://hetoan2.com/

and youtube...
http://youtube.com/hetoan2

ZiT

#18
Hi,brkirch

Moon Jump that I made has the problem.
Could you make the code when there is your time?

Moon Jump
28750A02 F7FF0800
48000000 807ECEF8
DE000000 80008180
4A100000 00003CFC
3E000000 00004000
1400002C C1800000
E0000000 80008000
28750A02 F7FF0800
48000000 807ECEF8
DE000000 80008180
4A100000 00003CFC
3C000000 0000B000
1400002C 41800000
E0000000 80008000
-Mario doesn't fly correctly.

Moon Jump (ASM Ver)
C239980C 00000003
3D808000 82030004
920C3200 3A000000
801B000C 00000000
C239A7D8 00000005
3D808075 818C0A00
558C0529 41820014
3D808000 820C3200
92030004 3A000000
80010094 00000000
-Wii is sometimes freezed.

Thank You ZiT

jfmherokiller

#19
can you guys please get to the time code soon i hate having to aviod planets because of prankster comets that give time limits  :(

hetoan2

The code I posted before works on prankster comets, just not minigames for stars.


Check out my site with codes obviously...
http://hetoan2.com/

and youtube...
http://youtube.com/hetoan2

jfmherokiller

you mean
Quote from: hetoan2 on May 25, 2010, 12:32:43 AM
The code I posted before works on prankster comets, just not minigames for stars.
you mean mini games like the chimp games

mrdefender

Quote from: wiiztec on May 24, 2010, 05:42:03 PM
Don't use this code

Planets: 1 Up every SrarBit Pickup/Use [Skiller]
044C905C 41810004

thing is, that code isn't enabled but I still end up getting the 1ups when I've got the 2 starbit codes enabled. I disabled all but those two codes and still got the 1ups. dunno why lol.

jfmherokiller

Quote from: mrdefender on May 25, 2010, 04:24:07 AM
Quote from: wiiztec on May 24, 2010, 05:42:03 PM
Don't use this code

Planets: 1 Up every SrarBit Pickup/Use [Skiller]
044C905C 41810004

thing is, that code isn't enabled but I still end up getting the 1ups when I've got the 2 starbit codes enabled. I disabled all but those two codes and still got the 1ups. dunno why lol.
lol it must be a random wii mess up that noone can explain

cristov

Could someone create a code for “0 Lives Lost On Game Save (Taking Effect When The Game Is Saved)”
Thank you so much.
(I can provide THE perfect save, with 242 stars)

HellFireXS

Quote from: mrdefender on May 24, 2010, 05:38:48 PM
is it possible to have starbits (both planet and starship) codes that dont give out 1ups? When I enable the ones found on geckocodes, I keep getting 1ups when something related to starbits happens... (pickup, use)

When I first started using the codes they looks like this:

infinite starbits [wiiztec]
04A75CF8 00000063
C24C9050 00000002
38600063 907F004C
60000000 00000000

infinite starbits (starship mario) [wiiztec]
02E40E7A 00000063
C24DE0A8 00000002
38600063 B07F000A
60000000 00000000

And they didn't cause me to get 1 Up's every time I got/shot a star bit.

However when I changed to these updated codes instead:

infinite starbits [wiiztec]
04A75CF8 0000270F
C24C9050 00000002
3860270F 907F004C
60000000 00000000

infinite starbits (starship mario) [wiiztec]
02E40E7A 0000270F
C24DE0A8 00000002
3860270F B07F000A
60000000 00000000

I started getting the 1 Up's while in use. I have now switched back.

RoniPunkjr

The codes I am waiting to see

-Transformation code (one for mario and one for yoshi)
-like the 1 up one coin gain 999 does the same for star bits in planets only
-DO NOT lose power if touching water.
-A better Working Moon Jump would be great.
-0 Times died add end of game.

Fly when spin is great but should be a way to turn on and off. (so if you spin to kill you will not fly)
Press B for star power should be a different button.

by the way everyone that has been making codes has done a great job.
I would like to help but I do not have a geeko.

wiiztec

#27
Quote from: RoniPunkjr on May 25, 2010, 01:06:34 PM
Fly when spin is great but should be a way to turn on and off. (so if you spin to kill you will not fly)

http://wiird.l0nk.org/forum/index.php/topic,5808.msg50348.html#msg50348 how did you not notice?

Quote from: HellFireXS on May 25, 2010, 11:26:50 AM
Quote from: mrdefender on May 24, 2010, 05:38:48 PM
is it possible to have starbits (both planet and starship) codes that dont give out 1ups? When I enable the ones found on geckocodes, I keep getting 1ups when something related to starbits happens... (pickup, use)

When I first started using the codes they looks like this:

infinite starbits [wiiztec]
04A75CF8 00000063
C24C9050 00000002
38600063 907F004C
60000000 00000000

infinite starbits (starship mario) [wiiztec]
02E40E7A 00000063
C24DE0A8 00000002
38600063 B07F000A
60000000 00000000

And they didn't cause me to get 1 Up's every time I got/shot a star bit.

However when I changed to these updated codes instead:

infinite starbits [wiiztec]
04A75CF8 0000270F
C24C9050 00000002
3860270F 907F004C
60000000 00000000

infinite starbits (starship mario) [wiiztec]
02E40E7A 0000270F
C24DE0A8 00000002
3860270F B07F000A
60000000 00000000

I started getting the 1 Up's while in use. I have now switched back.


It probably gives you a 1up when you get 9999 starbits try these they'll give you 9998 starbits

infinite starbits [wiiztec]
04A75CF8 000003E6
C24C9050 00000002
386003E6 907F004C
60000000 00000000

infinite starbits (starship mario) [wiiztec]
02E40E7A 0000270E
C24DE0A8 00000002
3860270E B07F000A
60000000 00000000
If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen

HellFireXS

The new "infinite starbits (starship mario) [wiiztec]" works perfectly it gives me 9998 on the starship and grabbing/shooting starbits does not give any 1 UPs.

However the new "infinite starbits [wiiztec]" still gives 1 UPs on a planet, and shows up as having 999 starbits (this seems to be the on planet limit not 9999 and gives a 1 UP at 999 I'm sure) so setting that to 998 instead would probably fix it.

wiiztec

Changed it to 998 in the post above yours
If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen