Newbie Question-how do I use codes on bought wii shop games

Started by WiiRd Gamer, May 21, 2010, 03:01:38 AM

Previous topic - Next topic

WiiRd Gamer

Of corse I'm new to this and I just wanted to now how I could use codes on bought wiiware games or other bought games if possible. Thanks guys!  ;)
$M@T_T$

111

I've never used GeckoOS with any Wii channels, but I imagine that you would basically do the same thing, which is place the GCT file for the channel in the 'codes' folder on the root of your SD card, and then select "Launch Channel" on GeckoOS 1.9.3.1.  I can't see why that wouldn't load the channels with the codes that you want applied.  Get codes from here...

http://www.geckocodes.org/

Also, what System Menu are you currently on?  You may need to patch IOS36, depending on the version of it that you have.

WiiRd Gamer

I have menu 4.1 but I'm pretty sure I already have IOS 36 patched. I can load channels on gecko 1.9.3.1 but how would I get the codes on gecko, because the code manager doesn't allow any of the wii ware/vc game ID's! It says "this is not a valid ID only game name will be stored" is there another way to add codes to gecko, please help!  ;)
$M@T_T$

WiiRd Gamer

Ok I actualy fixed my own problem, thanks for your help anyways!  ;)
All you need to do is download the GCT file from the code database and and if you want to use it on code manager download the txt file and open it on code manager the export to GCT. The only problem is you have to enter the ID every time you change the codes in the manager because it doesn't technicly store the ID... but it works.
$M@T_T$

KamenRiderGumo

I'd like to know this, as well, really; I downloaded the Trucha Bug Restorer and read its readme but I'm afraid I'm at a loss. I mean, I don't -think- I'm stupid, but given the trouble I had installing Gecko in the first place and now this, I'm starting to wonder. I just wanna show Mega Man 9 who's boss.....

WiiRd Gamer

Read my above post, if it's a bit hard to understand here is another post showing the set up of getting codes if your really new:http://wiird.l0nk.org/forum/index.php/topic,5585.msg49294.html#msg49294 you should skip to step five.
$M@T_T$

KamenRiderGumo

I already have Gecko and the Homebrew Channel installed; it's reinstalling the Trucha Bug so I can use channel cheats for WiiWare and Virtual Console games that I'm scratching my head over.

WiiRd Gamer

I don't think you have to do anything with trucha bug, I didn't. Make sure you have IOS 36 patched in order for gecko to work with channels, do you have gecko or gecko os, this only works with gecko. Once done so, whenever you use gecko the menu will have a load channels option.
$M@T_T$

KamenRiderGumo

I'm using Gecko 1.9.3.1 but there is no "Load Channel" option at all. Patching IOS36 is what I need to do and it was my understanding that the Trucha Bug Restorer did that.

WiiRd Gamer

Your right, wow, I forgot that, lol.
Well if you have wii menu 4.2 load TBR with IOS 249 or 250 then select the IOS that it loaded with for the IOS slot and set all four patches to yes then click on install, that should do it, if it doesn't please let me know.
$M@T_T$

111

In order to get the Rebooter function of GeckoOS to work, you need to either patch the ES_Identify bug into IOS36, or downgrade your IOS36 to version 1042.  You can find that version on games such as Super Smash Brothers Brawl and Mario Kart Wii.  Use the Wii Update File Extractor to extract that version of IOS36 onto your SD card, and use a WAD Manager to install it onto your console.

However, it is probably safer to just patch the version of IOS36 that you have.  Some newer Wii consoles cannot use IOS36 v1042.  Newer Wii consoles also cannot use a System Menu lower than 3.4, or something like that.  Therefore, it's probably not a good idea to get into a habit of things like that.  Use something like the Trucha Bug Restorer, or possibly DOP-Mii, to patch ES_Identify into IOS36.

KamenRiderGumo

I have the Trucha Bug Restorer and am willing to install it, but I can't make heads or tails of the stuff in the readme and I don't want to risk bricking my Wii (I can't afford a repair or replacement until October). If the steps to install/use TBR can be condensed into a few sentences written so that a non-programmer/hacker can understand them, I'd appreciate it. I hate to ask someone to "dumb down" something for me, but I'd rather look like an idiot for asking a question than be an idiot for bricking my Wii.

111

Do you have BootMii installed as boot2?  If not, run the HackMii installer and see if you have the ability to install it to boot2.  Use the link here to download it, and run it through Bannerbomb or the Homebrew Channel (if installed)...

http://www.bootmii.org/download/

If you can install to boot2, make a NAND backup, and save that and the keys that BootMii will generate for you.  If you can only install as an IOS, do the same thing.  Keep in mind, however, that in the event that you were to brick your Wii with only BootMii as an IOS installed, you would be unable to fix it through software.  However, with the NAND backup and your console keys, you could have someone restore your console with an Infectus modchip.

BootMii as boot2 will protect you from basically any type of brick, as long as boot1 and boot2 remain untouched.  If you break the System Menu or something to that effect, BootMii as boot2 is a software solution to fixing it.  Also keep in mind that if something goes wrong with the boot2 install, you would again need an Infectus modchip to install BootMii to boot2.  As far as I know, the console keys would not be required.  I have never heard of a boot2 install of BootMii going wrong, though.

I have never run the Trucha Bug Restorer, so I am not familiar with it.  However, I know that you need to use the NUS Downloader to download some required IOS files for the program.  NUS Downloader is used right on your computer, and not the Wii.

KamenRiderGumo

That all seems kind of dangerous, and I don't know anyone that can use modchips or anything. I'm sorry if I've wasted your time, but I simply cannot take the risk. Until/unless the process becomes as brick-free as Ocarina and the "stock" Gecko, I'll just resign myself to getting my keester handed to me on Mega Man 9.

111

Assuming that the boot2 install goes correctly (again, I've never heard of anyone who has broken their boot2 since it has been released), no mod chip will ever be required for you.  Just pointing out the situation in the event that you can only install BootMii as an IOS, and not as boot2.

Also, I'm not aware of IOS36 using anything important, like the System Menu or things like that.  If something were to go wrong with IOS36, it is very likely that you will be able to recover from it, as long as you continue to have a way of booting homebrew programs.