Legend of Zelda Twilight Princess [RZDJ01]

Started by James0x57, August 20, 2008, 05:44:20 AM

Previous topic - Next topic

Lunar


ukuneko

#16
Chicken Glide [ukuneko]
040DA06C 38600001
20430FEE 00000800
040DA06C 38600000
E0000000 80008000






ukuneko

QuoteAlways illuminated Lantern [ukuneko]
48000000 8047D46C
DE000000 80008180
1200057E 00000001
E0000000 80008000
Assign a Lantern to button
Note : Always one of the items are in hand.


Always illuminated Lantern [ukuneko]
Switch Type(Press C+A to turn ON/OFF)
28430FEE 00004800
CC000000 00000000
48000000 8047D46C
DE000000 80008180
1200057E 00000001
E0000000 80008000

   
If you have a problem with the wolf(attacks), OFF, please.


ukuneko

Sword Glows with Light Anywhere [ukuneko]
040C7538 60000000
040C7560 4800001C
Original By Y.S.(GCN AR Code) ported by ukuneko



Lunar

Sweet, Im gonna port all your codes to PAL pretty soon :D

Lunar

Ugh, Im having trouble with porting the sword size modifier :S

When i go to the address in the hex editor all it is, is 00 00 00 00 00 00 00 00 00 00. That means i cannot compare it it the PAL dump. I tried finding a bit of Hex nearest to the address, found it on the PAL dump, calculated the offset, added that to the JAP Address, Went to the address in the PAL dump but it is diffrent from the JAP part.

JAP on the left, Pal on the right

Could this be the Correct PAL address?

ukuneko

QuoteWhen i go to the address in the hex editor all it is, is 00 00 00 00 00 00 00 00 00 00.

JPN, to start the game?
Prior to the start of the game is zero.

Lunar

Huh? usualy when im looking at codes in a Hex Editor it is (Example) 8f 00 92 83 28 a8 b9 (Example) and i use that to find the code in PAL. But this one is 00 00 00 00 00 00 and LOADS of hex is 00 00 00 00 00 00.

ukuneko

#23
Quote from: Lunar on December 14, 2008, 06:33:39 AM
Huh? usualy when im looking at codes in a Hex Editor it is (Example) 8f 00 92 83 28 a8 b9 (Example) and i use that to find the code in PAL. But this one is 00 00 00 00 00 00 and LOADS of hex is 00 00 00 00 00 00.



I think PAL in
48000000 804862C0
......same..

Try to test... :cool:

Lunar


Lunar

#25
One New Code using Ukuneko's Sword size modifier code!

Shield Size Modifier [ukuneko]
48000000 80483850
DE000000 80008180
12000018 0000XXXX
1200001C 0000XXXX
12000020 0000XXXX
E0000000 80008000
Size modifer
Digits for XXXX
0.5 3F40
1.0 3F80
2.0 4000

EDIT:

Link Size Modifier [ukuneko]
48000000 80483844
DE000000 80008180
12000018 00004000
1200001C 00004000
12000020 00004000
E0000000 80008000
Size modifer
Digits for XXXX
0.5 3F40
1.0 3F80
2.0 4000

Link's Head Size Modifier [ukuneko]
48000000 80483854
DE000000 80008180
12000018 0000XXXX
1200001C 0000XXXX
12000020 0000XXXX
48000000 80483858
DE000000 80008180
12000018 0000XXXX
1200001C 0000XXXX
12000020 0000XXXX
E0000000 80008000
Size modifer
Digits for XXXX
0.5 3F40
1.0 3F80
2.0 4000

Xin3ohp

Thank you for bringing these codes to PAL, Lunar. ukuneko, could you please post the ranch clothes code? it looks like your using it in your code pictures ;)

Lunar

Ported these codes for JAP :)

These cannot be used without a Master Code, so if someone with the japanese version can Nop the address + offsets for RG and B, That would be great!

Always Dripping Wet [hawkeye2777, Lunar]
48000000 8047D46C
DE000000 80008180
140032A0 60000000
140032A4 60000000
140032C8 FFFFFFFF
E0000000 80008000

Never Dripping Wet [hawkeye2777, Lunar]
48000000 8047D46C
DE000000 80008180
140032A0 60000000
140032A4 60000000
140032C8 00000000
E0000000 80008000

Hero's Clothes Color Modifier [hawkeye2777, Lunar]
48000000 8047D46C
DE000000 80008180
140032A8 RRRRGGGG
120032AC 0000BBBB
140032B0 RRRRGGGG
120032B4 0000BBBB
E0000000 80008000
RGB Values:
0000-00FF (0 to 255)
FF00-FFFF (-256 to -1)
The first block is the Torso (lines 3 and 4), and the second block is the Legs (lines 5 and 6).

Link Color Modifier [hawkeye2777, Lunar]
48000000 8047D46C
DE000000 80008180
140032B8 RRRRGGGG
120032BC 0000BBBB
140032C0 RRRRGGGG
120032C4 0000BBBB
E0000000 80008000
This also works on Wolf Link. There is one bug that I do not know how to correct, and that is when you get hit, you will flash back to the normal tunic colors.

Lunar

By the way ukuneko, if you want me to remove the other size modifier codes because you were gonna post them, id be happy to.

ukuneko

Quote from: Lunar on December 16, 2008, 11:39:18 AM
By the way ukuneko, if you want me to remove the other size modifier codes because you were gonna post them, id be happy to.

Not necessary to remove it.  :)