Monster Hunter Tri [RMHE08] [NO ONLINE CODES OR YOU WILL GET BANNED]

Started by Warlock, April 17, 2010, 01:06:11 PM

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Stuff

I can't port this code either. Again, -64 from it leads to not the same instruction. I tried doing a nop before with a write bp. There was a bp for each trap and bomb And another each for when it's removed. Because when it's removed it would write FF/FE to the address and that's greater than 2. So you can't set any more bombs/traps after they're removed. lol. I wanted to see this code's awesomeness if it worked properly.

The have all items code should work. It gives you 10 of each item. make sure you have 8 pages. That's 700+ items.
idk why The weapon codes don't give all weapons. Which ones are you missing? It's filling in each slot with the next weapon by writing the mod digits to the next address. It works via poking. Also make sure you have 8 pages. It's in the 90s, so there shouldn't be a difference. There isn't a blacksmith code afaik.
.make Stuff happen.
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daijoda

Could someone be so kind as to provide a verbal description of what the teleport code is supposed to do? I tried Bully's version but it didn't have any effects when I pressed the buttons, then dcx2's version which worked properly only within the same area...

Bully's version (c,down/up)
286593E8 BFFB4004
48000000 900B0AE0
DE000000 90009340
92210000 0000003C
92210001 00000040
92210002 00000044
E0000000 80008000
286593E8 BFF74008
48000000 900B0AE0
DE000000 90009340
94210000 0000003C
94210001 00000040
94210002 00000044
E0000000 80008000

dcx2's version (c,down/up)
48000000 900B0AE0
DE000000 90009340
80000003 80001808
286593E8 BFFB4004
9C000CF3 0000003C
286593E9 BFF74008
9A000C3F 0000003C
E0000000 80008000

Stuff

they both do the same thing. You have to press the activator that stores the position first and then you can move and press the activator that warps you back. I think up was save and down was warp. I forget. Might be the other way. They both work for me. They're doing pretty much the same thing. dcx2's version is just shorter.

In a different area it gets funky. It doesn't seem to save the area so you'll warp to the x,y,z(I guess) stored but for that area. I've been in weird places because of this. I'm gonna experiment with it later. Maybe doing a bigger save(oh noes) would also warp you back to the saved area.
.make Stuff happen.
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Mod code Generator ~50% complete but very usable:
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Ghost6501

hey.
Thank for the code :have all longsword.
and another thing. Any code for all SwiftAxe

Stuff

....>.>
Rephrased for easier understanding:

Quote from: Stuff on August 25, 2011, 04:10:09 PM
but before anyone asks for a "Have Anything Else":

Have All Whatever(TT)
4A000000 90000000
180E31F4 TT000001
20NN000C 00000001
E0000000 80008000

TT: Item Type Mod Digits. Can be found here. Longsword=0E Change this to the weapon/armor type.

NN: This is the last item of that class's mod digit -1. Can also be found there^. example; I did Longsword for you, so I went to the list of Longsword mod digits. Rising Soul is the last Longsword on the list and it's 002B. 2B-1=2A. I can understand if B-1=A is hard to get, so calc.exe can do hex math. Use that.

--------------------

Max heal all monsters
040F3798 88030003
28?????? MMMMXXXX
C20F3798 00000002
800307A4 900307A0
88030003 00000000
E0000000 80008000

Shorter than the last one [by one line >.>]. Doesn't work on minions for some reason. But no one cares about healing that kelbi, right? :p
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Bully@Wiiplaza

Quote from: daijoda on August 27, 2011, 05:45:07 AM
Could someone be so kind as to provide a verbal description of what the teleport code is supposed to do? I tried Bully's version but it didn't have any effects when I pressed the buttons, then dcx2's version which worked properly only within the same area...

Bully's version (c,down/up)
286593E8 BFFB4004
48000000 900B0AE0
DE000000 90009340
92210000 0000003C
92210001 00000040
92210002 00000044
E0000000 80008000
286593E8 BFF74008
48000000 900B0AE0
DE000000 90009340
94210000 0000003C
94210001 00000040
94210002 00000044
E0000000 80008000

dcx2's version (c,down/up)
48000000 900B0AE0
DE000000 90009340
80000003 80001808
286593E8 BFFB4004
9C000CF3 0000003C
286593E9 BFF74008
9A000C3F 0000003C
E0000000 80008000
"dcx2´s code" is only a rip-off mine to shorten it ._.
It´s doing the exact same. And the code IS working (for PAL).
Since this is a NTSC-U thread, you probably need to adjust the button activator.
(the 2 lines beginning with 28). The rest of the code is NTSC-U compatible.
My Wii hacking site...
http://bullywiihacks.com/

My youtube account with a lot of hacking videos...
http://www.youtube.com/user/BullyWiiPlaza

~Bully

Stuff

Shorter codes are a good thing, man. :p

And here's a shorter inf time. I liek 4 lines:
Perfecter inf time
043A8FE0 C822E9E0
246C587C 00000708
043A8FE0 48000008
E0000000 80008000

Of course, credits to Argon. I only changed his nops to a branch and removed the need to manually end the quest. But credits go to him for finding it. :p
You can say Argon's was 4 lines, but it was missing a end if. So it's really 5 lines.
Tested and working. Quest time doesn't go down and end quest timer does. This is as short as it's gonna get probably.
.make Stuff happen.
Dropbox. If you don't have one, get it NOW! +250MB free if you follow my link :p.

Mod code Generator ~50% complete but very usable:
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dcx2

Quote from: Bully@Wiiplaza on August 29, 2011, 11:18:32 AM
"dcx2´s code" is only a rip-off mine to shorten it ._.

lol ripoff?  Perhaps you didn't notice that it's your name in the brackets in that post, or that the post is explicit about shortening a code.

I imagine you are free to post our optimization as your own code on the database.  I would appreciate a mention in the notes, "optimized by Stuff/dcx2", but whatever.

Bully@Wiiplaza

#2348
sry for my word choice, it wasn´t meant that harsh.
I tried to tell the guy that it´s the same code. (cuz he said: "dcx2´s version")
I wouldn´t take full credit for the "optimised" version anyways.
We are not at GScentral. ;D

---

EDIT:

Added to the database

---

Is there a way to shorten this pointer code aswell? (Part of my Moonjump)

28662928 F3FF0C00
48000000 900B0AE0
DE000000 90009340
92210003 00000040
86900003 41500000
94210003 00000040
E0000000 80008000
My Wii hacking site...
http://bullywiihacks.com/

My youtube account with a lot of hacking videos...
http://www.youtube.com/user/BullyWiiPlaza

~Bully

Stuff

Nah. That looks pretty compact. button activator, dynamically load a pointer, check it, load into gecko register, fadd it, copy back from gecko register, terminator. Unless you can fadd on the same line you load/store to/from the gecko register, that doesn't look like it's getting shorter. Maybe the asm. Maybe there's a better hook so you don't have to C2 twice. They were both the same instructions just in different addresses.
.make Stuff happen.
Dropbox. If you don't have one, get it NOW! +250MB free if you follow my link :p.

Mod code Generator ~50% complete but very usable:
http://dl.dropbox.com/u/24514984/modcodes/modcodes.htm

Bully@Wiiplaza

one C2 makes it work on quests.
The other one makes it work on village.
The Pointer enables the Moonjump.
You could throw the C2 out, you don´t need...
My Wii hacking site...
http://bullywiihacks.com/

My youtube account with a lot of hacking videos...
http://www.youtube.com/user/BullyWiiPlaza

~Bully

dcx2

Quote from: Bully@Wiiplaza on August 29, 2011, 10:55:55 PM
Is there a way to shorten this pointer code aswell? (Part of my Moonjump)

28662928 F3FF0C00
48000000 900B0AE0
DE000000 90009340
92210003 00000040
86900003 41500000
94210003 00000040
E0000000 80008000

Quote from: Stuff on August 30, 2011, 05:26:54 AM
Unless you can fadd on the same line you load/store to/from the gecko register

You mean like this?   ;D

28662928 F3FF0C00
48000000 900B0AE0
DE000000 90009340
90010003 00000040
86910003 41500000
E0000000 80008000

EDIT: btw this trick only works for 32-bit gr stores.  16- and 8-bit gr stores require load/modify/store

Stuff

XD. Yes that works. I'll keep that in mind. I think I needed that for another code. Even if it only works for 32-bit gr, it's still awesome.

Definitely way too big to post. I finally decided to output this text file. Took all day, but it was all  fun >.>. Thanks for the C# app, dcx2. It was handy for more than just this :p. I'll do a pointer redirect version later. In the mean time, everyone can have fun renaming weapons with the default available space:
http://dl.dropbox.com/u/24514984/mh3renamestuff.txt

Only melee though :/. And it's probably different in not English. I'll grab all the other names soon ;p. And after that comes the pointer redirect versions.

--------
Hmm. I can't figure out how to change the language settings. Guess I'll only post the english codes if they're different. Sorry, other languagers. If idk how to change the language, I can't see how the table is affected. :'(

Bowguns were added.
Armor was added.
Maybe talismans next. Items? Monsters? :oAdded. lol.
Descriptions coming soon. ;D But I'm done for the night.

The SnS mod digits are wrong for some reason. It's supposed to go up to 5B. Somebody has to fix that. >.>

Now by combining the weapon mod codes and this, my Wyvern Blade "Verde" is complete.  ;D
And with 3 more letters to spare.

Wyvern Blade "Verde"
008993C2 00000006
028993C8 00000204
028993CA 000000B4
008993CE 00000000
008993D0 00000001
008993D1 00000024
008993D2 00000001
07668B4C 00000017
57797665 726E2042
6C616465 20225665
72646522 00000000

[spoiler][/spoiler]
:D All it needs now is to be green.
------------
?? has very little flex space, so I finally have a reason to redirect pointers:

[spoiler]Talisman Name Mod
68200002 00000001
TTTTTTTT TTTTTTTT
TTTTTTTT TTTTTT00
80000003 000000QQ
86100003 00000004
80000004 80001850
8A000443 81672800

Item Name Mod
68200002 00000001
TTTTTTTT TTTTTTTT
TTTTTTTT TTTTTT00
80000003 000000QQ
86100003 00000004
80000004 80001850
8A000443 81656650

Monster Name Mod
68200002 00000001
TTTTTTTT TTTTTTTT
TTTTTTTT TTTTTT00
80000003 000000QQ
86100003 00000004
80000004 80001850
8A000443 8168423C

Chest Name Mod
68200002 00000001
TTTTTTTT TTTTTTTT
TTTTTTTT TTTTTT00
80000003 000000QQ
86100003 00000004
80000004 80001850
8A000443 81671DE0

Arm Name Mod
68200002 00000001
TTTTTTTT TTTTTTTT
TTTTTTTT TTTTTT00
80000003 000000QQ
86100003 00000004
80000004 80001850
8A000443 81671FEC

Waist Name Mod
68200002 00000001
TTTTTTTT TTTTTTTT
TTTTTTTT TTTTTT00
80000003 000000QQ
86100003 00000004
80000004 80001850
8A000443 816721E0

Legging Name Mod
68200002 00000001
TTTTTTTT TTTTTTTT
TTTTTTTT TTTTTT00
80000003 000000QQ
86100003 00000004
80000004 80001850
8A000443 816723D8

Headgear Name Mod
68200002 00000001
TTTTTTTT TTTTTTTT
TTTTTTTT TTTTTT00
80000003 000000QQ
86100003 00000004
80000004 80001850
8A000443 816725CC

Bowgun Barrel Name Mod
68200002 00000001
TTTTTTTT TTTTTTTT
TTTTTTTT TTTTTT00
80000003 000000QQ
86100003 00000004
80000004 80001850
8A000443 816705B0

Bowgun Frame Name Mod
68200002 00000001
TTTTTTTT TTTTTTTT
TTTTTTTT TTTTTT00
80000003 000000QQ
86100003 00000004
80000004 80001850
8A000443 81670600

Bowgun Stock Name Mod
68200002 00000001
TTTTTTTT TTTTTTTT
TTTTTTTT TTTTTT00
80000003 000000QQ
86100003 00000004
80000004 80001850
8A000443 81670650

Great Sword Name Mod
68200002 00000001
TTTTTTTT TTTTTTTT
TTTTTTTT TTTTTT00
80000003 000000QQ
86100003 00000004
80000004 80001850
8A000443 81666B20

Sword and Shield Name Mod
68200002 00000001
TTTTTTTT TTTTTTTT
TTTTTTTT TTTTTT00
80000003 000000QQ
86100003 00000004
80000004 80001850
8A000443 81666C98

Hammer Name Mod
68200002 00000001
TTTTTTTT TTTTTTTT
TTTTTTTT TTTTTT00
80000003 000000QQ
86100003 00000004
80000004 80001850
8A000443 81666E08

Longsword Name Mod
68200002 00000001
TTTTTTTT TTTTTTTT
TTTTTTTT TTTTTT00
80000003 000000QQ
86100003 00000004
80000004 80001850
8A000443 81666F60

Switch Axe Name Mod
68200002 00000001
TTTTTTTT TTTTTTTT
TTTTTTTT TTTTTT00
80000003 000000QQ
86100003 00000004
80000004 80001850
8A000443 81667010

Lance Name Mod
68200002 00000001
TTTTTTTT TTTTTTTT
TTTTTTTT TTTTTT00
80000003 000000QQ
86100003 00000004
80000004 80001850
8A000443 81667108

Number of lines of TTs.TT is your custom text. Add more or less lines as needed as long as you change that 2 accordingly. And as long as the game lets you >.>
Use mod digits.
The TTs must end with at least 1 00. Any space you don't use gets filled with 00s. [/spoiler]

I'll post the rest later when I come back. But the only difference would be the italics.

Took some time to think of how I could shorten the code from before. I was aiming for 1 less line. I looked at memory copy a few times thinking "why can't I just copy from block 1?" I looked at "store pointer address at" and 4E. In the end, memory copy ended up making it shorter. And the pointer and base address were never changed. So that eliminated another line. :p
.make Stuff happen.
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freo

Enable All Ammo v2 (+1 to all)
20274D94 4E800020
C2274BC4 00000002
3BE00001 2C1C0000
60000000 00000000
E0000000 80008000

how could this code be made to add, say....+3 to all instead of +1?

Stuff

Enable All Ammo v2 (+1 to all)
20274D94 4E800020
C2274BC4 00000002
3BE00001 2C1C0000
60000000 00000000
E0000000 80008000

li r31,1
cmpwi r28,0

try changing 1 to 3. That should work. Maybe. The game might have something to say about that 3, so if it doesn't work, idk.
.make Stuff happen.
Dropbox. If you don't have one, get it NOW! +250MB free if you follow my link :p.

Mod code Generator ~50% complete but very usable:
http://dl.dropbox.com/u/24514984/modcodes/modcodes.htm