Monster Hunter Tri [RMHE08] [NO ONLINE CODES OR YOU WILL GET BANNED]

Started by Warlock, April 17, 2010, 01:06:11 PM

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Skiller

Quote from: 5hadyJo on June 27, 2010, 01:28:46 AM
Quote from: Skiller on June 26, 2010, 01:43:21 AM
Quote from: WnMalo on June 25, 2010, 08:49:47 PM
Can anyone help me make a code for a Dragon talisman +7 crit draw with 2 slots (slot 400)? I have been using the codes at geckocodes, but all i get is a no skill dragon talisman with 2 slots :S.
Thankz in advance
Skiller Snip

Hi Skiller, I tested the codes with different offline quests and these are my results (test monster was a Deviljho):

   "Hunt/Capture 1 Monster" Quests=Target monster is missing, no effect to secondary spawned monster though (nothing to hunt, could not finish quest)

   "Hunt 2 Monsters" Quests= 1 Target monster is missing BUT the 2nd default Target monster is present (could not finish quest)

   Delivery Quests=No effect on spawned monsters

   Moga Woods/Free Hunt=No effect on spawned monsters



Humm not what i Expected since i was doin live mod and it worked on Mating Season thanks for the feed back i will check it again tonight if i can and see what the bug is its seeming to be storing 0 to the monsters address instread of the value u put.. since thats the only way for the monster to not show up ..

also ya its not ment to work on Moga woods ..

Quest Mod Activator (Must Be On)
043A8A20 493575E0
0570000C 8804008A
05700010 4ACA8A14

Boss 1

Size (255)
05700000 38000000
05700004 600000FF
05700008 9804031A

This should just mod the size of the boss .. u will noticed the diffrince .. :P
if u can test this version to see if the enemy is still not showing up or if the boss is super huge then that might be better test :P

i will still be trying to look at this tonight ..


Quote from: Arudo on June 27, 2010, 05:14:56 AM
Quote from: Skiller on June 27, 2010, 12:51:23 AM

u can use this code its been ported fro sometime

Cutoff Parts in 1Hit  (Ported From Jpn Version)
0411F928 38600000

It kind of works. Takes more than 1 hit, but it works.

i noticed another thing when i was messing with this codes as well that if i Break and set another offset to 0 (Offset 83A or something)

And the Enemy would break stones of its Skin or something like that Does that have to do with Breaking ?

5hadyJo

Oh ok i just needed to put the  Boss mod 1 directly below Quest Mod Activator as a whole code in order for it to take effect :D

Certain boss monsters are able to appear only in certain environments (e.g. Diablos will only appear in quests with the Sandy Plains environment, Lagiacrus will only appear in D. Island and Flooded Forest environment) If its not the correct environment, it will not show up.

The only one who is able to appear in almost all the "Normal Environments" is Deviljho.

Kryptical

Hey guys,

I'm trying to make a Dragon talisman with these: 3 Slots, +6 Attack, +15 Health

So far I have this, can anyone help me with this?:

Talisman Slot #400
4A000000 90000000
100E2624 00000006
100E2625 00000003 <- 3 Slots
120E2626 00000007 <- Dragon Talisman
100E2628 0000000F <- +15 Health
100E2629 00000006 <- +6 Attack
120E262A 00000000
120E262C 00000021 <- Attack Stat
120E262E 00000008 <- Health Stat
E0000000 80008000

Also when I use this, and it works, will I be able to use it without the code turned on or do I have to use the code for it to work?

lowlevel

Quote from: Kryptical on June 27, 2010, 05:25:33 PM
Hey guys,

I'm trying to make a Dragon talisman with these: 3 Slots, +6 Attack, +15 Health

So far I have this, can anyone help me with this?:

Talisman Slot #400
4A000000 90000000
100E2624 00000006
100E2625 00000003 <- 3 Slots
120E2626 00000007 <- Dragon Talisman
100E2628 0000000F <- +15 Health
100E2629 00000006 <- +6 Attack
120E262A 00000000
120E262C 00000021 <- Attack Stat
120E262E 00000008 <- Health Stat
E0000000 80008000

Also when I use this, and it works, will I be able to use it without the code turned on or do I have to use the code for it to work?

Two things:

1. You cannot have 3 slots and two skills. You will fail.
2. Once the mod is made, it will be forever. You can make tons of unique talismans.

Kryptical

Quote from: lowlevel on June 27, 2010, 08:35:54 PM
Quote from: Kryptical on June 27, 2010, 05:25:33 PM
Hey guys,

I'm trying to make a Dragon talisman with these: 3 Slots, +6 Attack, +15 Health

So far I have this, can anyone help me with this?:

Talisman Slot #400
4A000000 90000000
100E2624 00000006
100E2625 00000002 <- 2 Slots
120E2626 00000007 <- Dragon Talisman
100E2628 0000000F <- +15 Health
100E2629 00000006 <- +6 Attack
120E262A 00000000
120E262C 00000021 <- Attack Stat
120E262E 00000008 <- Health Stat
E0000000 80008000

Also when I use this, and it works, will I be able to use it without the code turned on or do I have to use the code for it to work?

Two things:

1. You cannot have 3 slots and two skills. You will fail.
2. Once the mod is made, it will be forever. You can make tons of unique talismans.

Okay, if I change it to 2 slots, will it be possible? Thanks for your answer.

Arudo

Quote from: Skiller on June 27, 2010, 06:23:56 AM
i noticed another thing when i was messing with this codes as well that if i Break and set another offset to 0 (Offset 83A or something)
And the Enemy would break stones of its Skin or something like that Does that have to do with Breaking ?

Which enemy? Because some of them have weird break points.
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Do NOT PM me about Code Requests

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tommyvo

How do I make Talisman codes?

If someone can,can someone make a Dragon Talisman with +10 Fate and Attack+7 in slot 2

Skiller

Quote from: Arudo on June 27, 2010, 09:24:00 PM
Quote from: Skiller on June 27, 2010, 06:23:56 AM
i noticed another thing when i was messing with this codes as well that if i Break and set another offset to 0 (Offset 83A or something)
And the Enemy would break stones of its Skin or something like that Does that have to do with Breaking ?

Which enemy? Because some of them have weird break points.

well both bosses in Mating Season when i hit them would Shake Stone off them (well kinda looks like stone) but i could not find anything i was just wondering if this was the animation for Breaking

Kryptical

Okay I edited it to add +7 Attack

Talisman Slot #400
4A000000 90000000
100E2624 00000006
100E2625 00000002 <- 2 Slots
120E2626 00000007 <- Dragon Talisman
100E2628 0000000F <- +15 Health (HEX)
100E2629 00000007 <- +7 Attack (HEX)
120E262A 00000000
120E262C 00000021 <- Attack Stat
120E262E 00000008 <- Health Stat
E0000000 80008000

Could someone check over my HEX values to see if it is correct?

Dark_Rak3r

Quote from: Kryptical on June 27, 2010, 11:23:36 PM
Okay I edited it to add +7 Attack

Talisman Slot #400
4A000000 90000000
100E2624 00000006
100E2625 00000002 <- 2 Slots
120E2626 00000007 <- Dragon Talisman
100E2628 0000000F <- +15 Health (HEX)
100E2629 00000007 <- +7 Attack (HEX)
120E262A 00000000
120E262C 00000021 <- Attack Stat
120E262E 00000008 <- Health Stat
E0000000 80008000

Could someone check over my HEX values to see if it is correct?

Once again, for everyone making talismans, you need to add 10 to the binary value before converting to hex.

So instead of converting 7 to 7, and 15 to F, you need to convert 17 to 11 and 25 to 19.

100E2628 00000019 <- +15 Health (HEX)
100E2629 00000011 <- +7 Attack (HEX)

Also, I'm not sure if you can have 2 slots and 2 skills. According to this: http://images1.wikia.nocookie.net/__cb20100523190913/monsterhunter/images/thumb/8/80/Charmchances.jpg/500px-Charmchances.jpg
Legit talismans can only have a max of one slot with two skills. Not sure about two and two. Anyone know?

lowlevel

Quote from: Dark_Rak3r on June 27, 2010, 11:57:26 PM
Quote from: Kryptical on June 27, 2010, 11:23:36 PM
Okay I edited it to add +7 Attack

Talisman Slot #400
4A000000 90000000
100E2624 00000006
100E2625 00000002 <- 2 Slots
120E2626 00000007 <- Dragon Talisman
100E2628 0000000F <- +15 Health (HEX)
100E2629 00000007 <- +7 Attack (HEX)
120E262A 00000000
120E262C 00000021 <- Attack Stat
120E262E 00000008 <- Health Stat
E0000000 80008000

Could someone check over my HEX values to see if it is correct?

Once again, for everyone making talismans, you need to add 10 to the binary value before converting to hex.

So instead of converting 7 to 7, and 15 to F, you need to convert 17 to 11 and 25 to 19.

100E2628 00000019 <- +15 Health (HEX)
100E2629 00000011 <- +7 Attack (HEX)

Also, I'm not sure if you can have 2 slots and 2 skills. According to this: http://images1.wikia.nocookie.net/__cb20100523190913/monsterhunter/images/thumb/8/80/Charmchances.jpg/500px-Charmchances.jpg
Legit talismans can only have a max of one slot with two skills. Not sure about two and two. Anyone know?

I'm pretty sure 2 slots with 2 skills won't work. The max you can get is 3 empty slots, 2 slots 1 skill, or 2 skill 1 slot (and usually legit talismans have one negative skill).

Kryptical

One slot, 2 slot doesn't really matter to me.

I just need the Attack + and the Health + and I"m fine with that. If everything else is okay, I'm going to test it out.

Arudo

Quote from: Skiller on June 27, 2010, 10:54:01 PM
Quote from: Arudo on June 27, 2010, 09:24:00 PM
Quote from: Skiller on June 27, 2010, 06:23:56 AM
i noticed another thing when i was messing with this codes as well that if i Break and set another offset to 0 (Offset 83A or something)
And the Enemy would break stones of its Skin or something like that Does that have to do with Breaking ?

Which enemy? Because some of them have weird break points.

well both bosses in Mating Season when i hit them would Shake Stone off them (well kinda looks like stone) but i could not find anything i was just wondering if this was the animation for Breaking

The only thing I can think of shaking... stone or grey stuff is Barroth, which shakes mud off.

Breaking animations are like... something goes CRUNCH loudly and body parts disappear, like chunks of claw, or parts look broken/missing.
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Do NOT PM me about Code Requests

Pro-tip: Hit the Applaud Button

Oh? Failed to read the rules? You're already dead.

Kryptical

Hey guys,

I tried out the code and it gave me a talisman with 3 slots gemmed to Sharpness and no skills. What's wrong with the code?

Arudo

Quote from: Kryptical on June 28, 2010, 03:35:26 AM
Hey guys,

I tried out the code and it gave me a talisman with 3 slots gemmed to Sharpness and no skills. What's wrong with the code?

Could you explain more clearly as to what you're trying to do? Because if you read back a few pages, there's a proper explanation on how to set up a Talisman. Or even a few posts back.
-Crazy Hacker Hates You All (definitely)-

ノಠ益ಠ)ノ彡â"»â"â"»

Do NOT PM me about Code Requests

Pro-tip: Hit the Applaud Button

Oh? Failed to read the rules? You're already dead.