Monster Hunter Tri [RMHE08] [NO ONLINE CODES OR YOU WILL GET BANNED]

Started by Warlock, April 17, 2010, 01:06:11 PM

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lowlevel

Quote from: Skiller
K this sets up to start at 01000001 to use this u need to use the Analog stick (Left one Classic controller) and the one on the Nunchuck K up and down move u up and down the Type listing and right and left move u up and down the Each weapon in the catagorys . i dont know the Caps of Each Catagory yet so the Max Cap is at 100.. A hint so the screen dont move HOLD Z and use the Analog Stick .. (HOLD what ever button sets pointer)

Basically, you use the wiimote+nunchuck to create any weapon/armor part you want in any empty slot you want.

Creating using roller demonstration guide
1. Go to your equipment box, and for example purposes, make sure slot 1 on page 1 of your equip box is empty.
2. Now on that slot 1, hold down Z
3. Hold Up (nunchuck analog stick), and an icon should appear, keep holding up and the icons should keep changing
4.When it reaches the longsword icon, stop holding up and now hold right (nunchuk analog as well). Now it should be scrolling through all the longswords available in the game. It will sometimes pass over "???" items, ignore those.
5. Once you reach ... say Heaven's Thunder (Y), let go of everything. You will now have a Heaven's Thunder (Y) in slot 1.
6. Continuation: Highlight slot 2, and hold right. Heaven's Thunder (R) will appear. Let go and your second longsword is made. Now just highlight slot 3, hold right, slot 4, hold right, etc.


Quote from: Skiller on June 21, 2010, 10:58:39 PM
Has Anyone Played around with the monster mod... just let me know if it works for u for every monster or just for 1 or so . :P
It will work on the woods to .. also note dont use Digit 0005 Crash game . :P (Post some pics if u want) i will be checking it out again tomorrow or so .. to make sure its working how it should.. hope someone can run the code before me to see if there are any glitchs .. thanks ..

I'm testing this out right now ... trying to solo deviljho :D
Oh, and will Barioth,Agnagator,Uragaan,etc ever spawn or go into the water? Like spawning monsters out of their "natural" habitat, I'm guessing you only fight them in 1 area because they aren't programmed to run to anywhere other than the default places on their default map? Well, I'll go try it later ... see how Barioth likes the volcano.

Arudo

Quote from: Skiller on June 21, 2010, 10:58:39 PM
Has Anyone Played around with the monster mod... just let me know if it works for u for every monster or just for 1 or so . :P
It will work on the woods to .. also note dont use Digit 0005 Crash game . :P (Post some pics if u want) i will be checking it out again tomorrow or so .. to make sure its working how it should.. hope someone can run the code before me to see if there are any glitchs .. thanks ..

Well, I mentioned before that it does work on most of the Island ones in the free-hunting mode. However making them too huge (mainly boss monsters) makes it so that they can't be hit sometimes, and making them too small also does the same thing, making them impossible to hit. The thing it doesn't change is how 'big' a boss monster is when you quest-hunt it.
-Crazy Hacker Hates You All (definitely)-

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Do NOT PM me about Code Requests

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Oh? Failed to read the rules? You're already dead.

Skiller

Quote from: Arudo on June 22, 2010, 04:12:02 AM
Quote from: Skiller on June 21, 2010, 10:58:39 PM
Has Anyone Played around with the monster mod... just let me know if it works for u for every monster or just for 1 or so . :P
It will work on the woods to .. also note dont use Digit 0005 Crash game . :P (Post some pics if u want) i will be checking it out again tomorrow or so .. to make sure its working how it should.. hope someone can run the code before me to see if there are any glitchs .. thanks ..

Well, I mentioned before that it does work on most of the Island ones in the free-hunting mode. However making them too huge (mainly boss monsters) makes it so that they can't be hit sometimes, and making them too small also does the same thing, making them impossible to hit. The thing it doesn't change is how 'big' a boss monster is when you quest-hunt it.
ya i read about that i mainly was wondering if anyone played around with the New Monster Mod.. :P
I just posted the size mod with it ..
Btw there is 1 other size indicator for the enemys that might be the Hitzone .. when its at normal size it matchs that of the normal Size placed that im modding maybe i will put that one as the same and see if the hitzone for the Enemys are = //

lowlevel

The new monster mod freezes me after the "Loading" screen is done. Like it just freezes, no beeeep but a black screen and my wii is flashing blue lights.
I've tried it with normal hunt quests, and free roam for both deviljho and alatreon.
Well, I know Alatreon would bug out, but I felt like trying it since this is the "new" monster mod. No idea why Deviljho freezes though.

Skiller

Quote from: lowlevel on June 22, 2010, 04:02:38 PM
The new monster mod freezes me after the "Loading" screen is done. Like it just freezes, no beeeep but a black screen and my wii is flashing blue lights.
I've tried it with normal hunt quests, and free roam for both deviljho and alatreon.
Well, I know Alatreon would bug out, but I felt like trying it since this is the "new" monster mod. No idea why Deviljho freezes though.

Humm did not Expect that Actualy guess there is more work to be done then just Puting it in and looking at it . lol .

i wil see why its Crashed maybe today sometime .. very odd

tommyvo

Quote from: lowlevel on June 22, 2010, 01:57:49 AM
Quote from: Skiller
K this sets up to start at 01000001 to use this u need to use the Analog stick (Left one Classic controller) and the one on the Nunchuck K up and down move u up and down the Type listing and right and left move u up and down the Each weapon in the catagorys . i dont know the Caps of Each Catagory yet so the Max Cap is at 100.. A hint so the screen dont move HOLD Z and use the Analog Stick .. (HOLD what ever button sets pointer)

Basically, you use the wiimote+nunchuck to create any weapon/armor part you want in any empty slot you want.

Creating using roller demonstration guide
1. Go to your equipment box, and for example purposes, make sure slot 1 on page 1 of your equip box is empty.
2. Now on that slot 1, hold down Z
3. Hold Up (nunchuck analog stick), and an icon should appear, keep holding up and the icons should keep changing
4.When it reaches the longsword icon, stop holding up and now hold right (nunchuk analog as well). Now it should be scrolling through all the longswords available in the game. It will sometimes pass over "???" items, ignore those.
5. Once you reach ... say Heaven's Thunder (Y), let go of everything. You will now have a Heaven's Thunder (Y) in slot 1.
6. Continuation: Highlight slot 2, and hold right. Heaven's Thunder (R) will appear. Let go and your second longsword is made. Now just highlight slot 3, hold right, slot 4, hold right, etc.


Quote from: Skiller on June 21, 2010, 10:58:39 PM
Has Anyone Played around with the monster mod... just let me know if it works for u for every monster or just for 1 or so . :P
It will work on the woods to .. also note dont use Digit 0005 Crash game . :P (Post some pics if u want) i will be checking it out again tomorrow or so .. to make sure its working how it should.. hope someone can run the code before me to see if there are any glitchs .. thanks ..

I'm testing this out right now ... trying to solo deviljho :D
Oh, and will Barioth,Agnagator,Uragaan,etc ever spawn or go into the water? Like spawning monsters out of their "natural" habitat, I'm guessing you only fight them in 1 area because they aren't programmed to run to anywhere other than the default places on their default map? Well, I'll go try it later ... see how Barioth likes the volcano.

thnx man ur awesome

dannub

I need a little help with a talisman.  I'm trying to make a simple 2-slot evasion+7 dragon talisman, but every time I do the code it turns into a no-stats dragon talisman with a +3 defense gem already slotted.  I tried making a 1-slot evasion+7 talisman and that worked just fine, but then when I tried to put two slots onto it, it turned into the same no-stats talisman.

This is the code I used for the 1-slot evasion+7 talisman:

4A000000 90000000
100E2624 00000006
100E2625 00000001
120E2626 00000007
100E2628 00000000
100E2629 00000011
120E262A 00000000
120E262C 0000003A
120E262E 00000000
E0000000 80008000

I changed that 1 at the end of the bolded line to a 2 for two slots (supposedly) and it becomes the wrong talisman.  What's up with this?

doudley

Quote from: dannub on June 24, 2010, 08:01:37 AM
I need a little help with a talisman.  I'm trying to make a simple 2-slot evasion+7 dragon talisman, but every time I do the code it turns into a no-stats dragon talisman with a +3 defense gem already slotted.  I tried making a 1-slot evasion+7 talisman and that worked just fine, but then when I tried to put two slots onto it, it turned into the same no-stats talisman.

This is the code I used for the 1-slot evasion+7 talisman:

4A000000 90000000
100E2624 00000006
100E2625 00000001
120E2626 00000007
100E2628 00000000
100E2629 00000011
120E262A 00000000
120E262C 0000003A
120E262E 00000000
E0000000 80008000

I changed that 1 at the end of the bolded line to a 2 for two slots (supposedly) and it becomes the wrong talisman.  What's up with this?
Try using this one:
4A000000 90000000
100E2624 00000006
100E2625 00000002
100E2626 00000007
100E2629 00000011
100E262E 0000003A
E0000000 80008000
The problem in your code is that your trying to use this line "120E262C 0000003A" and this line is used by Deco slot#2, if you use "2 slots" then you have to move your skill modifier at Deco slot#3 which is "100E262E 00000000".

assassindeity

Hi, i'm trying to set my save game play time back to zero, but every time i use the code, it doesn't work.

Set playtime [Argon] 0465B28C XXXXXXXX FFFFFFFF Resets Time to 0:00. 0006FFFF Set Time to 127:25

I put in the values that resets the time back to 0 yet nothing happens. What am I doing wrong?

vincanis

When you use the equip box mod codes, do you need to use every code for each slot? I was trying to make a code that gave all of the event weapons, event armors and the "arena only" bracelets/earrings. And even trying just to set the first slot to an item makes my game freeze as soon as I open the equip box.

doudley

Quote from: vincanis on June 25, 2010, 02:47:53 AM
When you use the equip box mod codes, do you need to use every code for each slot? I was trying to make a code that gave all of the event weapons, event armors and the "arena only" bracelets/earrings. And even trying just to set the first slot to an item makes my game freeze as soon as I open the equip box.
Yes and no. You need to use each slot if you want all the equipment you want to appear at once but you can also just use 1 or 2 slot to use your code then reorder the item to a different slot, you will notice that item will duplicate and remain on the original slot because the code your using is for that slot.

vincanis

I used the "set slot 1 equip" code and set it to the event katana (Forget the name right now) and it froze my game up every time i tried to use it, and I'm not using any other equip box codes.

dannub

Quote from: doudley on June 24, 2010, 03:59:42 PM
Quote from: dannub on June 24, 2010, 08:01:37 AM
I need a little help with a talisman.  I'm trying to make a simple 2-slot evasion+7 dragon talisman, but every time I do the code it turns into a no-stats dragon talisman with a +3 defense gem already slotted.  I tried making a 1-slot evasion+7 talisman and that worked just fine, but then when I tried to put two slots onto it, it turned into the same no-stats talisman.

This is the code I used for the 1-slot evasion+7 talisman:

4A000000 90000000
100E2624 00000006
100E2625 00000001
120E2626 00000007
100E2628 00000000
100E2629 00000011
120E262A 00000000
120E262C 0000003A
120E262E 00000000
E0000000 80008000

I changed that 1 at the end of the bolded line to a 2 for two slots (supposedly) and it becomes the wrong talisman.  What's up with this?
Try using this one:
4A000000 90000000
100E2624 00000006
100E2625 00000002
100E2626 00000007
100E2629 00000011
100E262E 0000003A
E0000000 80008000
The problem in your code is that your trying to use this line "120E262C 0000003A" and this line is used by Deco slot#2, if you use "2 slots" then you have to move your skill modifier at Deco slot#3 which is "100E262E 00000000".

The code you posted causes my game to freeze when I try to highlight the talisman.

doudley

Quote from: dannub on June 25, 2010, 07:05:53 AM
The code you posted causes my game to freeze when I try to highlight the talisman.
I'm not sure why it happens to you maybe you're using other codes that conflicts with this one, try using this whole code:
4A000000 90000000
100E2624 00000006
100E2625 00000002
120E2626 00000007
100E2628 00000000
100E2629 00000011
120E262A 00000000
120E262C 00000000
120E262E 0000003A
E0000000 80008000

Quote from: vincanis on June 25, 2010, 03:44:03 AM
I used the "set slot 1 equip" code and set it to the event katana (Forget the name right now) and it froze my game up every time i tried to use it, and I'm not using any other equip box codes.
Post the code your using. If your using tenebra D in equip box slot 1, this would be the code:
4A000000 90000000
100E1370 0000000E
E0000000 80008000
4A000000 90000000
120E1372 0000002A
E0000000 80008000