Monster Hunter Tri [RMHE08] [NO ONLINE CODES OR YOU WILL GET BANNED]

Started by Warlock, April 17, 2010, 01:06:11 PM

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Skiller

Quote from: Arudo on June 17, 2010, 05:54:53 AM
Ah, didn't notice/use that one.

Anyway, I noticed an error in the digits for knives that you had posted a while back. Don't know if that's important now anymore.

But this is the value for the Sword and Shield Meteora = 0018

ya looking back at the Digits i did mess the Sword and Shield ones up lol 0014 = MeteoraCarapace Mace
0015 = Carapace Mace+
did not notice there was some stuck to others :P

also i think i messed up the Name of the Bowgun Barrel/Bowgun Stock Digits sections the Digits for Stock should actualy be Barrel :P and stock should be whats under barrel i will fix this tomorrow .. i think i added to many codes i just Doubled what it was at .. :P

and im goin to be adding the Quest Mods and the Rest of the Forge Mods tomorrow .. and maybe i dont hear anything about the Monster HP code tomorrow i will see if i can port or rehack it .. My bro was kinda to Ramdump the Japan version for me .. since hes living in japan :)

koolclyde12

Hello!?

I'm really new here so I don't know if I have the right to ask for anything but a quick answer of any form would be really appreciated.


Anyways, what I'm asking for is about this code:
Weapon Max Attack Base (Press Z+Up when on Weapon) [Skiller]
C2273C08 00000005
3FE08065 63FF93E8
A3FF0000 2C1F2008
4082000C 3BE07FFF
B3E3000A ABE3000A
60000000 00000000

I don't know if it is just me or if this applies to everyone but it doesn't work with bowguns.
I know I'm pushing my luck here (being my first post and all) but it would be really helpful if this could work on bowguns as well-- especially to gunners such as myself.

Thanks if you can help!
Still many thanks if you can't!
Most of all I really wanna thank everyone for all the hard work and codes!


polyesterday

Quote from: koolclyde12 on June 17, 2010, 03:22:44 PMI don't know if it is just me or if this applies to everyone but it doesn't work with bowguns.
I know I'm pushing my luck here (being my first post and all) but it would be really helpful if this could work on bowguns as well-- especially to gunners such as myself.
Yeah, it doesn't work with bowguns. You can, however, mod your bowgun parts individually with the weapon modding codes to achieve the same effect

PhysisZX

I've been using the Weapon Mod codes (Specifically the lance codes) to modify the weapons with great success.
I was able to make an Iron Lance with a Babel Spear model, enhanced attack, 3 slots, blue color as a result of the bonus, and other factors.

I was simply wondering what a couple of codes actually do, specifically these two:

"Lance 0001 Online/offline"

"Lance 0001 Id"

I'm not at all sure about the "Online/offline" modifier, but I thought that maybe the "Id" code might be a way to actually change the name of the weapon to match the model of the weapon you've modified(Like with my above example of my Iron Lance w/ a Babel Spear appearance).


lowlevel

Quote from: PhysisZX on June 17, 2010, 06:57:50 PM
I've been using the Weapon Mod codes (Specifically the lance codes) to modify the weapons with great success.
I was able to make an Iron Lance with a Babel Spear model, enhanced attack, 3 slots, blue color as a result of the bonus, and other factors.

I was simply wondering what a couple of codes actually do, specifically these two:

"Lance 0001 Online/offline"

"Lance 0001 Id"

I'm not at all sure about the "Online/offline" modifier, but I thought that maybe the "Id" code might be a way to actually change the name of the weapon to match the model of the weapon you've modified(Like with my above example of my Iron Lance w/ a Babel Spear appearance).



I can only guess the Online/Offline part is if the weapon is only forgeable with online parts or offline parts.

Oh! Could you tell us a little about the values for the ones you do know about? I've been wanting to try them, but was waiting until more info was posted. Do I have to keep on testing to find the model I want to replace, or is there a list? (I want to try making a Shadow Binder with Tenebrae Appearance and sleep effect)
One more question, say I activate a modded lance code, is it replacing the first lance in my equipment box?
Any info is appreciated.

PhysisZX

The list for the digits of the weapon models can be found here, courtesy of another user: http://www.mediafire.com/?1jdjme05n01

Now for your other question, as to where the weapon with the modifications will appear.

I have only used the "0001" codes for weapons so far, and when using the 0001 (first set) codes, the modified weapon
will appear in both the armory and the smithy as the first weapon to forge/purchase in the appropriate category.

Codes further down may make the weapon appear elsewhere, as I'm not entirely sure.

Skiller

Quote from: PhysisZX on June 17, 2010, 09:28:53 PM
The list for the digits of the weapon models can be found here, courtesy of another user: http://www.mediafire.com/?1jdjme05n01

Now for your other question, as to where the weapon with the modifications will appear.

I have only used the "0001" codes for weapons so far, and when using the 0001 (first set) codes, the modified weapon
will appear in both the armory and the smithy as the first weapon to forge/purchase in the appropriate category.

Codes further down may make the weapon appear elsewhere, as I'm not entirely sure.


the numbering System thats like 0001 is the Equipment Mod Number example .. look to the Equipment mod Digits for the name of the Equipment your moding
so depending on the Weapon set your moding your 0001 would be diffrent 0002 would be 0002 Equipment Digit . use the digits to get the names .. it would have just taken way to long for me to name 18000 codes .. since my Program will out put them all in 2 sectonds with a simple %04X :P to fallow the Equipment digits :P


K im starting to port the Big Monsters HP code .. I have Broken down the Code into Ported and unported points the code only needs a few things actualy ported .. Since its making its own Area of asm and calling what it needs..

077C5000 000000A8
25733A20 25642F25
64002573 0048503A
2535642F 25356420
5354413A 2534642F
25346400 93C53A25
33642F25 33640D0A
E1833A25 33642F25
33640096 B03A2533
642F2533 640D0A8B
433A2533 642F2533
6400908C 3A253364
2F253364 0D0A90E2
3A253364 2F253364
0095943A 91CF2F94
6A0D0A81 402090D8
00253464 2F25640D
0A253464 0053697A
3A253364 81932041
544B3A2D 2D2D8193
20444546 3A2D2D2D
81930000 42C80000

077C5200 000001C0
3AC00000 3AA00000
3E80817C 62945000
38600010 38800010
4AAD0F81 38600040
38950080 88B4FFFA
7E86A378 3E40900F
6252D940 1D560B18
7E525214 89520003
2C0A0000 4182002C
3D608168 616B423C
554A103A 7E6A582E
7E679B78 811207A0
813207A4 4CC63182
4AAD0F3D 3AB50010
3AD60001 8874FFFC
7C03B000 40820134
38D4000A 7E679B78
386000C0 3880002C
88B4FFFA 4AAD0F11
38D4000D 38600170
3880002C 38A0FFFA
80F207A0 811207A4
A13208A2 A15208A0
4AAD0EED 38D40024
38600038 38800148
88B4FFFA A8F20924
A9120922 A932092E
A952092C 4AAD0EC9
38D4003B 38600038
38800168 88B4FFFA
A8F20934 A9120932
A9320944 A9520946
4AAD0EA5 38D40052
38600038 38800188
88B4FFFA A8F2093A
A9120938 A932093E
A9520940 4AAD0E81
38D40069 38600038
388001AC 88B4FFFA
4AAD0E6D 7E4F9378
3A200000 3A000080
38D40079 7E038378
388001AC 88B4FFFA
A8EF083A 890F0838
A92F083C 4AAD0E41
39EF0006 3A100038
3A310001 2C110007
4081FFD0 38D40085
38600258 3880002C
88B4FFFA C03201D0
C01400A4 EC200072
FC00081C D81401E0
80F401E4 3900FFFF
3920FFFF 4AAD0DF9
2C16000B 4081FE68
7FA3EB78 4A9D2090


04197448 4962DDB8  <-- not ported this is the main hook . so that his sub code runs ..  so even though i beleave the top is ported i still cant test it untill i port this part . :P i will do this when i have access to my wii

lowlevel

Thank you, can't wait to try them out ... and looks like the monster hp display is coming up soon!
When I get time I'll go try it out, and I'll post the code in case someone else likes it lol.

Well here's what it looks like ... you have to forge anata boneblade and upgrade it to shadow binder (P) and you'll receive a pretty good, but not over the top, tenebrae with sleep element.

00899349 00000009
0089934A 00000006
0489934C 00000000
02899350 00000505
02899352 0000007B
00899355 00000050
00899358 00000003
00899359 0000001A
0089935A 00000003

KingWayne

When I try to use:
Slot #400 1slot talisman
4A000000 90000000
100E2624 00000006
100E2625 00000001
120E2626 00000006 <-- King
100E2628 00000003 <--evasion+3
100E2629 00000007  <-- crit draw+7
120E262A 00000000
120E262C 00000045 <-- Crit draw
120E262E 0000003A <-- Evasion
E0000000 80008000

for a King Talisman with 1 slot, Crit draw + 7, evade + 3... it gives me something else instead.
I get King Talisman with 1 slot, crit draw - 3, evade -7.

What am I doing wrong?

Dark_Rak3r

You need to add 10 to the hex values for the skill values.

100E2628 0000000D <--evasion+3
100E2629 000000011  <-- crit draw+7

That should work fine for you.


argonath

Skiller please help...

I used the "Boss/s Mod" code:
043AEB80 380000??

But i cannot find the boss so i decided to not using it.
But then my savedgame cannot spawn anymore boss.

I tried to modify the code by spawning great jaggi and do the great jaggi hunt,
still can't find great jaggi and no more bosses on any mission.

Is there anyway to restore/reset?

Ryuk96

Hey how does the boss size code work? Ive tried replacing the last few digits but nothing happened is there a activation for it or what? If someone could put the values with the code and let me test see if I entered the values wrong that could work. Thanks in advance.

Skiller

Quote from: argonath on June 18, 2010, 08:39:37 PM
Skiller please help...

I used the "Boss/s Mod" code:
043AEB80 380000??

But i cannot find the boss so i decided to not using it.
But then my savedgame cannot spawn anymore boss.

I tried to modify the code by spawning great jaggi and do the great jaggi hunt,
still can't find great jaggi and no more bosses on any mission.

Is there anyway to restore/reset?

this code should not effect anything to do with your savegame it only changes data after its been read from the main file .. hell once u restart the game the stuff should be back to normal . just turning off the code will set the Bosses back to normal .

AronD

I went ahead and made a stupid mistake :), modded an item in my pouch on an empty slot. Now I have an item that shows as 0 quantity, cannot discard, cannot sell, cannot store it. Cant do anything with it... Anyone know the code to make an item slot empty again?