Monster Hunter Tri [RMHE08] [NO ONLINE CODES OR YOU WILL GET BANNED]

Started by Warlock, April 17, 2010, 01:06:11 PM

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DR4G0N

Quote from: Skiller on May 09, 2010, 12:31:55 AM
later tonight or tomorrow im goin to do all the enemy junk .

look into a monster always keeps 1hp plz ;D
would be handy for capturing

Aldath

Okay okay guys... I don't get something....

Can one of you tell me how to un-ban myself? EDIT:  NO!  DON'T ASK FOR ONLINE CODES
If I wait till my ban is over... am I gonna be able to use the character that provoked the ban?

darkgaia

can somoene plz give me the list of the equipment or items and the rank you need to use them online plzzz  EDIT:  DO NOT ASK FOR HELP CHEATING ONLINE

can you make a code that makes my item box and equip box back to 4 pages becuase i used the 8 pages equip and item boxes and i want them back to normal plz

Aldath

Forget it... I actually understood why I got banned...
Let's just put it this way:
EDIT: DON'T HELP OTHERS CHEAT ONLINE

Zorai_Kun

Updated request list was not posted today, nor were any updates...

Arudo

Quote from: dagarath on May 08, 2010, 10:49:23 PM
Quote from: talon84 on May 08, 2010, 10:14:54 PM
Still unsure where I am supposed to paste these codes in the list? Do I plug them in an equip slot like:
[spoiler]Equip Level/Slots Mod Slot 400 [Skiller]
4A000000 90000000
100E2625 000000??
E0000000 80008000
Note: Talisman Use this for Amount of Slots[/spoiler]
Where in this code do I paste custom talisman's codes like this?
[spoiler]Great Luck + Capture Expert
4A000000 90000000
140E2618 06010004
140E261C 14190000
140E2620 00340048
140E2624 00000000
E0000000 80008000[/spoiler]

They are two seperate codes.. Don't bother using mine as I will admit it is not perfect, it does output a nice talisman tho heh

IF you are trying to make a talisman with 2 skills and 1 slot, you can use this code. I just combined all the bits for Skiller's equip mod into one easy to use code, making crafting a talisman a bit easier (for some I guess).

4A000000 90000000
100E2624 00000006
100E2625 00000001
120E2626 000000XX
100E2628 000000Y2
100E2629 000000Y1
120E262A 00000000
120E262C 000000Z1
120E262E 000000Z2
E0000000 80008000

XX = Talisman Equipment Mod Digits.
Y1 = Skill Modifier #1 (from list provided by Argon)
Z1 = Skill # 1 Strength (10+ Amount sought in hex)
Y2 = Skill Modifier #2 (from list provided by Argon)
Z2 = Skill #2 Strength (10+ Amount sought in hex)

Hopefully this is straightforward enough to curb some of the Talisman questions lol.

[spoiler]Talisman Equipment Mod Digits
00 = No Equipment
01 = Pawn Talisman
02 = Bishop Talisman
03 = Knight Talisman
04 = Rook Talisman
05 = Queen Talisman
06 = King Talisman
07 = Dragon Talisman

Skill Modifiers
01 Torso Up
02 Poison
03 Paralyse
04 Sleep
05 Stun
06 Mud/Snow
07 Sense
08 Health
09 Recover Speed
0A Sharpness
0B Handicraft
0C Fencing
0D Expert
0E Sharpener
0F Guard
10 Guard Up
11 Autoguard
12 Reload Speed
13 Recoil
14 Normal S Up
15 Pierce S Up
16 Pellet S Up
17 Normal S+
18 Pierce S+
19 Pellet S+
1A Crag S+
1B Clust S+
1C Status
1D Elemental
1E Bomb Boost
1F Hunger
20 Gluttony
21 Attack
22 Defense
23 Protection
24 Hearing
25 Anti-Theft
26 Wide-Range
27 Transportr
28 Fire Res
29 Water Res
2A ThunderRes
2B Ice Res
2C Dragon Res
2D Heat Res
2E Cold Res
2F Wind Res
30 Map
31 Gathering
32 Spd Gather
33 Whim
34 Fate
35 Fishing
36 Psychic
37 Rec Level
38 Combo Rate
39 Combo Plus
3A Evasion
3B Potential
3C LastingPwr
3D Stamina
3E Loading
3F Precision
40 Eating
41 Carving
42 Tremor Res
43 BBQ
44 Evade Dist
45 Crit Draw
46 Speed Setup
47 Constitutn
48 Tranquilzr
49 Perception
4A Fast Charge
4B Oxygen
4C Current Res
4D Swimming
4E Punish Draw
4F Blight Res
50 FreeElemnt
51 Survivor
52 Rapid Fire
53 Dungmaster
54 Flame Aura[/spoiler]

Can you change the set-up for this so it's for slot 800? I've been filling up my equipment box so it's kinda crazy now. Thanks

Edit: I tried following the formula you set up, but it didn't work properly. Odd.
-Crazy Hacker Hates You All (definitely)-

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Do NOT PM me about Code Requests

Pro-tip: Hit the Applaud Button

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boofy

hey when i use this code

Add 1000 to attack [Skiller]
042703AC 41800004
042703B0 380003e8

it adds more than 1000 my attack goes from
547 attack
430 thunder elem
to
3300 attack
430 thunder elem

i was just wondering if that is what the code is ment to do or not
all i want to do is add 1000 attack so dose anyone know whats wrong or how to alter it to make it add exactly 1000 attack
i want it to be
1547 attack

thank you in advance with any help that is provieded

Skiller

Quote from: boofy on May 09, 2010, 05:06:55 AM
hey when i use this code

Add 1000 to attack [Skiller]
042703AC 41800004
042703B0 380003e8

it adds more than 1000 my attack goes from
547 attack
430 thunder elem
to
3300 attack
430 thunder elem

i was just wondering if that is what the code is ment to do or not
all i want to do is add 1000 attack so dose anyone know whats wrong or how to alter it to make it add exactly 1000 attack
i want it to be
1547 attack

thank you in advance with any help that is provieded

it adds 1000 to your base .. i should have made that more clear..
there is more to your attack then your base power there is also a Multiplyer depending on what u have on u and so on ..

tommyvo

Guys,so when my 10 day ban is lifted,i just turn off the hacks and i can go back to online?

Suiseiseki

Actually Skiller, the 1000 is now your new "base power" for your weapon.

It overwrites any attack power any weapon has.

The reason why it's much higher is due to the Weapon Class Multiplier the weapons has.

Like a Great Sword, it has a 4.8 multiplier.

4.8 x 1000 = 4800 (your actual attack power).

Skiller

Quote from: Suiseiseki on May 09, 2010, 05:53:53 AM
Actually Skiller, the 1000 is now your new "base power" for your weapon.

It overwrites any attack power any weapon has.

The reason why it's much higher is due to the Weapon Class Multiplier the weapons has.

Like a Great Sword, it has a 4.8 multiplier.

4.8 x 1000 = 4800 (your actual attack power).

Thats why i said its your Base :P there are other things that change the multiplier as well not just the Weapon type .

Question is it true that if i make a code that will put the enemys HP at say 1 and not let it go lower that this could be used for a capture code that u guys want ?

Arudo

Dagarath: I had to do something different to make your Talisman code work.

This is for slot 400

4A000000 90000000
100E2624 00000006 <- Determines that it is a Talisman
100E2625 00000001 <- Determines Slots (needs at least 1 if you want two skills)
120E2626 000000XX <- Determines Talisman Type Pawn - Dragon etc.
100E2628 000000Y2 <- Determines Strength of Skill2 + A
100E2629 000000Y1 <- Determine Strength of Skill1 + A
120E262A 00000000 <- Can't remember what this does
120E262C 000000Z1 <- Skill 1
120E262E 000000Z2 <- Skill 2
E0000000 80008000
-Crazy Hacker Hates You All (definitely)-

ノಠ益ಠ)ノ彡â"»â"â"»

Do NOT PM me about Code Requests

Pro-tip: Hit the Applaud Button

Oh? Failed to read the rules? You're already dead.

tommyvo

Quote from: Skiller on May 09, 2010, 06:00:01 AM
Quote from: Suiseiseki on May 09, 2010, 05:53:53 AM
Actually Skiller, the 1000 is now your new "base power" for your weapon.

It overwrites any attack power any weapon has.

The reason why it's much higher is due to the Weapon Class Multiplier the weapons has.

Like a Great Sword, it has a 4.8 multiplier.

4.8 x 1000 = 4800 (your actual attack power).

Thats why i said its your Base :P there are other things that change the multiplier as well not just the Weapon type .

Question is it true that if i make a code that will put the enemys HP at say 1 and not let it go lower that this could be used for a capture code that u guys want ?

yes

KingKj52

Quote from: Skiller on May 09, 2010, 06:00:01 AM
Thats why i said its your Base :P there are other things that change the multiplier as well not just the Weapon type .

Question is it true that if i make a code that will put the enemys HP at say 1 and not let it go lower that this could be used for a capture code that u guys want ?

I'm baaaaack! Sorry for the delay. Yes, that would work, if you had it for that. Another thing to keep in mind, though, is to make sure its on a switch, preferabbly differing from the 1+2 buttons, as that is used for several things already (like one-hit-kill) [this is just to avoid people asking later for you to change it]. I give tons of credits on the talisman discovery. It may be old news, but its time I shared that light. Also, if I may ask, how is the display monster HP going? I hope well. Thanks for the codes, bro, and keep up the good work.

Suiseiseki

I don't know. I'm more looking forward for an Instant Monster Part Break code (just hit an enemy area once and it breaks instantly).