[GEN] Phantasy Star II [MB8E]

Started by Kane123, March 07, 2010, 03:48:44 PM

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Kane123

None of the codes seem to work for me.  Whether I download them and create the GCT file via PC or Homebrew, the codes do not work even though they say they are being applied when you launch the channel.  Is it possible that the suspend point feature interferes with the codes?

GMO

Quote from: Kane123 on March 07, 2010, 03:48:44 PM
None of the codes seem to work for me.  Whether I download them and create the GCT file via PC or Homebrew, the codes do not work even though they say they are being applied when you launch the channel.  Is it possible that the suspend point feature interferes with the codes?

suspend point? I know the codes work, i tested them and completed the game with them
http://gamemasterzer0.blogspot.com
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Deathwolf

Hi GMO.
I start to hack vc games and I want ask you if ntsc vc games on pal wii works?
lolz

Kane123

Suspend point is where you press the 'Home' button on the Wiimote and quit to the Wii menu.  The Wii creates a Suspend point and saves the game right where you left off.  When you select the channel again, you begin right where you left off.  If the codes work for you, I don't understand why they won't work for me.  I don't have unlimited mesetas and I still lose health when attacked by enemies.  Is there any solution to my problem or am I screwed?  Thanks for reply GMO, I hope you can help me out.

GMO

http://gamemasterzer0.blogspot.com
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Kane123

Suspend points have nothing to do with the codes not working.  I confirmed this myself by shutting off the console while playing the game, eliminating any suspend point from being created.  Are the codes just incorrect?

GMO

#6
My codes do work, i am uploading the video up to youtube right now. My codes are quite correct.  Are you sure you arent using an inject, PAL version, or wad? If you dont want to answer that out openly send me a PM

Video -> http://www.youtube.com/watch?v=asawZiPpqh8



http://gamemasterzer0.blogspot.com
For Codes, Guides, & Support Codemasters-Project
USB Gecko Facebook Page - My Wii's 4.1 U | 4.0 E

Kane123

 ??? Well dang, I wonder why it doesn't work for me.  Do the settings on Gecko OS need to be anything specific?  I assure you  I'm using your codes directly from the site.  Whether I download them from geckocodes.org and use the code manager on my PC and manually put it on my SD card, or I use the homebrew apps to download the codes and creating the GCT files.  I know for a fact that I'm using the NTSC-US codes.    If they work for everyone else, there's no reason why they won't work for me.  I am seriously confused as all hell here. ???  Thanks for all the effort you're giving me GMO, I look forward to seeing your video to see if that will help me.  Let me know when you've uploaded it.

GMO

http://gamemasterzer0.blogspot.com
For Codes, Guides, & Support Codemasters-Project
USB Gecko Facebook Page - My Wii's 4.1 U | 4.0 E

Kane123

How did you enable the codes in game?  I didn't know you could do that.  Do they have to be enabled in-game in order to work?  Although the video did show you're codes work, it didn't really help me solve my problem of why they don't work for me.  Once my battery is charged, I'll try and make a video showing that they don't work for me.  Thanks again, GMO.  Hopefully I can put this problem to rest soon.

Kane123

Here is the link to the video of me trying to get the codes to work:

http://www.youtube.com/watch?v=-u5JRDmou2Q

Let me know if I did anything wrong.

GMO

#11
Quote from: Kane123 on March 09, 2010, 12:52:34 AM
How did you enable the codes in game?  I didn't know you could do that.  Do they have to be enabled in-game in order to work?  Although the video did show you're codes work, it didn't really help me solve my problem of why they don't work for me.  Once my battery is charged, I'll try and make a video showing that they don't work for me.  Thanks again, GMO.  Hopefully I can put this problem to rest soon.

With USB Gecko you enable them in-game. I have never used code manager before.  I'll make you an ASM code for you that might work

what i worked on last for the game
Character 1
80F1AA83 Current Health
80F1AA85 Max Health
80F1AA87 Current TP
80F1AA89 Max TP
80F1AA8B Level
80F1AA90 Strength
80F1AA93 Mental
80F1AA95 Agility
80F1AA97 Luck
80F1AA99 Dextrty
80F1AA9D Attack
80F1AA9F Defense

can you post me that text file that you downloaded?
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Kane123

This is the text file I used using the Code Downloader app:

MB8E
Phantasy Star II

Unlimited Meseta (MST) [GMO]
04F1B0A0 05F5E0FF

Unlimited HP Player 1 [GMO]
00F1AA83 000000FF

Unlimited TP Player 1 [GMO]
00F1AA87 000000FF

Unlimited HP Player 2 [GMO]
00F1AAC3 000000FF

Unlimited TP Player 2 [GMO]
00F1AAC7 000000FF

Skiller

i think this game has the same problem that i had with Shining .. it moves if something Changes suspend point is in that game to but say if i Crash the game and my Suspendpoint does not save the ASM moves .. i can do the samething i did for Shining . for this game to iv posted a little Tut on how to Build your own pointers for VC games. this is the kinda games that this comes in handy i will see what i can do tonight maybe or tomorrow ..

GMO

the problem is the codes work with the gecko, something about codemanager. The game might not be compatible with CM. Well test your theory
http://gamemasterzer0.blogspot.com
For Codes, Guides, & Support Codemasters-Project
USB Gecko Facebook Page - My Wii's 4.1 U | 4.0 E