Trying to load a channel with Waninkoko' s NAND loader

Started by HCK, September 01, 2009, 12:19:34 PM

Previous topic - Next topic

HCK

Hi gecko geeks XD
I' m attempting to load a channel in which there has been injected Waninkoko' s NAND loader to force the frame to 60Hz. I always get a code dump with that kind of channels, and I believe that is because gecko OS can' t load the modified DOL loader in it (different memory address, strange restrictions...I dunno).

Is there some way around this?

HaXXeR

Why not use the original channel and use GeckoOS to force 60Hz?

Romaap

Gecko can't hook to libogc code (like homebrew games/apps) i I remember correctly.
I dont know if this could/will be fixed.

HCK

@Haxxer: I tried to but it seems that it doesn' t affect the channel...maybe this works for Wii Games only.
@Romaap: Yeah it looks like libogc isn' t supported, but I think this could be possible to implement (I wish I had enough skills for that :()