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Author Topic: GeckoCodes.org  (Read 58850 times)
Skiller
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« Reply #60 on: May 20, 2010, 11:17:17 PM »

I don't know if there's anything I can do about it really.. It's gotta do what it's gotta do.. I never even expected a game to have even 1,500 codes. lol

When I load the page it doesn't seem to have any problems. But yeah, saving will almost certainly take a noticeable amount of time.

I suppose the only thing I can really suggest is to compress some of the codes (like items codes) and stick a list of variables under the skeleton. (I'm not even sure why you have 2 16 bit writes instead of a 32..? Even just that will drop the number of lines to process by 400- on that set of item codes alone)

Code:
Item Mod/Have 10 Slot # [Skiller]
4A000000 90000000
140E0xxx ????000A
E0000000 80008000
???? = item (see list below)
xxx = slot number
6F0 = 1
6F4 = 2
6F8 = 3
6FC = 4
700 = 5
...
D24 = 398
D28 = 399
D2C = 400
For other slot numbers type this into google:
"0x6EC + 4 * #"
without quotes and replace # with the slot number.
The only down side is that it kills the number of counted codes. lol

I split them so ppl can take one line out if they only wanted to use the Mod or only wanted the Value . Tongue
i could have told ppl to use the offset but not many "Users" would have figured out how to use it and would have flooded with how do i get to slot Bla bla bal .. Tongue Hell i only put 400 slots yet there is 800 Tongue its all good ..

Still have alot more updates to do for this game .. its all good . Smiley the VB style Database messed up to ..thinking on Spliting it into files . Tongue
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James0x57
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« Reply #61 on: May 20, 2010, 11:25:20 PM »

The note there ^ seems user friendly enough though, doesn't it? I mean, if they managed to install the hombrew channel and run Gecko OS, they can't be that inept. lol
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biolizard89
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passport.10.biolizard89@spamgourmet.com biolizard89 biolizard89
« Reply #62 on: May 23, 2010, 07:12:11 PM »

Now that Ocarina is supported for GameCube games, any chance GeckoCodes.org might start allowing GameCube codes?

http://wiird.l0nk.org/forum/index.php/topic,5521.0.html

Thanks!
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James0x57
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« Reply #63 on: May 23, 2010, 08:53:31 PM »

Yes. But not until the version without the backup ability is released. In the mean time, I'll get things ready.

HACKERS: I will be very strict on making sure GCN codes are not repeated from existing codes- there are TONS of GCN codes already and all of them can be used on Wii after converting the codetypes. (I made an app that does this automagically for many codetypes but it's not complete and has false statements like "No comparable codetype" that show up all the time.
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biolizard89
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« Reply #64 on: May 23, 2010, 09:21:24 PM »

Yes. But not until the version without the backup ability is released. In the mean time, I'll get things ready.

HACKERS: I will be very strict on making sure GCN codes are not repeated from existing codes- there are TONS of GCN codes already and all of them can be used on Wii after converting the codetypes. (I made an app that does this automagically for many codetypes but it's not complete and has false statements like "No comparable codetype" that show up all the time.
Hi James,

That sounds quite reasonable about waiting for the non-backup version.  Happy to hear that GameCube codes will soon be allowed.

Regarding converting AR codes to Ocarina codes... it can be annoying, particularly if you want to use Wii-side code downloader/manager apps that only deal with Ocarina codes.  Is there any way that posting converted AR codes could be allowed if credit is given to the original hacker, so that users don't have to convert manually?  Region-ported codes are allowed so long as credit is given; wouldn't the same logic allow cheat-device-ported codes?  Sorry if I'm entering a taboo subject, I'm just curious.  Smiley

Thanks!
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James0x57
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« Reply #65 on: May 23, 2010, 09:56:15 PM »

You're mostly right, but converting regions is actually work and requires knowledge of the destination, converting codetypes requires nothing other than knowing the codetypes. It's much less involved and credit to the person converting should definitely not be anything more than a note in the code, if anything at all. Especially if they used my lame app to do it. =P

Hopefully it'll be a bit of time before the clean version is out so I can contact a bunch of the old friends about getting them on the DB.


It would be VERY helpful if someone posted converted codes along with the GameID and with credit given to the original hacker in the same manner it's posted on the database. Chances are the old GCN hackers may not be interested in doing the conversions themselves.
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biolizard89
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« Reply #66 on: May 23, 2010, 10:08:31 PM »

You're mostly right, but converting regions is actually work and requires knowledge of the destination, converting codetypes requires nothing other than knowing the codetypes. It's much less involved and credit to the person converting should definitely not be anything more than a note in the code, if anything at all. Especially if they used my lame app to do it. =P

Hopefully it'll be a bit of time before the clean version is out so I can contact a bunch of the old friends about getting them on the DB.


It would be VERY helpful if someone posted converted codes along with the GameID and with credit given to the original hacker in the same manner it's posted on the database. Chances are the old GCN hackers may not be interested in doing the conversions themselves.
I haven't yet used the database to post codes, so this may be a stupid question, but would it be possible for the database to allow the person posting a code to specify a different hacker's name to show as the author of the code?  E.g. if I were to post a CodeJunkies code, I would specify CodeJunkies.com as the author, and the database would show CodeJunkies.com as opposed to biolizard89.  That way converted AR codes could be posted by whoever has the time/interest to do the conversion, and the original author would keep the credit (the person who converted it could include a note saying who did the conversion, but that wouldn't show as the author of the code).

Or perhaps there's some reason why this wouldn't work which I'm not aware of... would this be feasible?

Thanks!
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James0x57
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« Reply #67 on: May 23, 2010, 10:29:36 PM »

I don't want the potential problems that could happen with that. Not even I can manage someone else's codes without getting the file via FTP.

I may recruit some motivated help to get this ball rolling by giving temp access to newly created profiles of old gcn hackers though.
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James0x57
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« Reply #68 on: May 23, 2010, 11:18:06 PM »

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WiiRd Gamer
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« Reply #69 on: May 25, 2010, 10:43:15 AM »

Do I use gcncrypt or ar to wiird to get wiird gamecube codes? And will there be a new gecko out to use these gamecube wiird codes?
« Last Edit: June 17, 2010, 11:25:51 PM by WiiRdgamer » Logged

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James0x57
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« Reply #70 on: May 25, 2010, 04:18:48 PM »

42



[edit] I mean, yes, decrypt the GCN codes with GCNCrypt then put them through GCN AR to WiiRD Codetype Converter. THE CODES ARE STILL THE ORIGINAL HACKER'S WORK AND CREDIT SHOULD NOT BE ALTERED.
There is an app being worked on that allows you to use WiiRD codes with GCN games now.
« Last Edit: May 25, 2010, 04:21:54 PM by James0x57 » Logged


WiiRd Gamer
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« Reply #71 on: May 25, 2010, 08:24:28 PM »

So I should download both?
« Last Edit: June 17, 2010, 11:25:41 PM by WiiRdgamer » Logged

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hetoan2
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« Reply #72 on: May 26, 2010, 08:11:23 PM »

Hey James, I think you might want to delete -Ozelot-'s account. He's spamming for some reason and says you changed the credits on some codes... I think he's mistaken...
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Check out my site with codes obviously...
http://hetoan2.com/

and youtube...
http://youtube.com/hetoan2
James0x57
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« Reply #73 on: May 26, 2010, 08:47:46 PM »

He's definitely mistaken. I can't even do that without going into the FTP and doing like 50 other things- it's a huge pain in the arse if I'd ever actually have to do it for some reason.

Oh well. He should have came to me so I could figure out wtf he was on about instead of spamming.. *shrugs* It's his call if he wants his work on the database or not. I designed the database so the hackers were- for the first time in the game hacking scene- able to control their own work in a central place.

Account deactivated, spam cleaned up.

Thanks for the heads up, Hetoan.
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WiiRd Gamer
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« Reply #74 on: May 26, 2010, 08:51:42 PM »

Sorry if you didn't see the above post, but should I put the codes after there decrypted through AR to Wiird to get get the final GC Wiird code?
« Last Edit: June 17, 2010, 11:25:33 PM by WiiRdgamer » Logged

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