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Main Forums => Forum Announcements => Topic started by: James0x57 on August 03, 2009, 11:47:33 PM



Title: GeckoCodes.org
Post by: James0x57 on August 03, 2009, 11:47:33 PM
The WiiRD Code Database can now be found at http://GeckoCodes.org (http://GeckoCodes.org)

The admin side is down (very sorry, will have to reset all passwords and will have them out within the next day).


Some small changes will be made to the site now aswell. I'll post as I work on it. :)


Title: Re: GeckoCodes.org
Post by: hetoan2 on August 04, 2009, 12:31:00 AM
why is usbgecko.com/codes down?


Title: Re: GeckoCodes.org
Post by: James0x57 on August 04, 2009, 12:36:19 AM
From what I gather, Nuke was under quite a bit of stress.

All is fine for the CDB though. Nothing was lost (except the ability to login.. [which I'm working on ;P]).

Please make this your new bookmark for it. :)


Title: Re: GeckoCodes.org
Post by: conanac on August 04, 2009, 12:53:33 AM

Many thanks for taking care this great archive of accomplishments from a lot number of dedicated players in the WiiRd community.

I would definitely like to join this great database but I have only made a small number of codes (around 6 or so now), so I will continue working on producing more.



Title: Re: GeckoCodes.org
Post by: James0x57 on August 04, 2009, 02:23:06 AM
Send me links to your codes and I'll get you added once the logins are working again. :)


Title: Re: GeckoCodes.org
Post by: James0x57 on August 04, 2009, 05:20:49 AM
http://geckocodes.org/?affil=2 (http://geckocodes.org/?affil=2) makes the rotation link back to WiiRD Forums. :D

Feel free to update the link on the forums with that one. ;D


Title: Re: GeckoCodes.org
Post by: James0x57 on August 04, 2009, 09:51:41 AM
Hackers now have access to their work again; sorry for the downtime. Check your PM's for the new login info.

And happy hackin! :D


Title: Re: GeckoCodes.org
Post by: hetoan2 on August 04, 2009, 11:52:00 AM
nice favicon. I likesies.


Title: Re: GeckoCodes.org
Post by: James0x57 on August 04, 2009, 12:12:58 PM
Oh, thank you. :P I forgot about it already. Long day, I need to sleep. ;P


Title: Re: GeckoCodes.org
Post by: Dante89 on August 07, 2009, 05:31:36 PM
Will usbgecko.com come back online?

I hope the site isn´t dead,
because Im going to get a usb gecko =)


Title: Re: GeckoCodes.org
Post by: James0x57 on August 07, 2009, 08:38:15 PM
*shrugs* dunno. The database part wont be. (no offense)

You can still get a usb gecko. Google it.


Title: Re: GeckoCodes.org
Post by: Link on August 07, 2009, 08:58:43 PM
I can only second James.. while we'd love to see USBGecko.com online, indeed you might say we're a USB Gecko fansite.. right now, signs do not seem so :(


Title: Re: GeckoCodes.org
Post by: dughug on August 09, 2009, 02:00:55 AM
sorry, Noob here, but I'm getting this error, when I try to go to the usbgecko old site(online with my pc) - "Not Found The requested URL was not found on this server. Apache Server at Port". Specifically trying to access the wiird codes site that is. Does that mean my homebrew channels' Code Manager v1.4 won't be able to access the Wiird code database? I've tried numerous times in the past few days and only get as far as -> Finding IP Addy -> NTSC codes -> Wii -> Downloading . . . . At downloading it's hanging or freezing, because nothing happens for a half hour. Anyone else having this problem? Not sure if this is the right thread for this comment, but found what you guys are talking about seems to be the problem? Moderator, or James, can you expound on this dilemna or point me in the right direction?


Title: Re: GeckoCodes.org
Post by: Romaap on August 09, 2009, 02:24:53 AM
Did you actually read the first post?


Title: Re: GeckoCodes.org
Post by: James0x57 on August 09, 2009, 03:00:21 AM
It's Code Downloader v1.4 and it should work fine. There is one filed problem with it that the-impossible-to-contact Linus will probably fix soon.

The right direction is http://geckocodes.org (http://geckocodes.org) and waiting for Linus to update the Code Downloader again.


Title: Re: GeckoCodes.org
Post by: dughug on August 09, 2009, 11:47:54 PM
Romapp, well you're ignored. Did you read my post CAREFULLY? ok good, then you can blush now.

James, yeah, something is wrong with the Code downloader v1.4. Needs fixed ASAP. PM when you or whoever is delveloper fixes it. Still hangs. Never had a problem with v1.3


Title: Re: GeckoCodes.org
Post by: Romaap on August 10, 2009, 12:01:30 AM
Ooops. sorry, i didn't.

Code Downloader has been updated to 1.5 (http://wiibrew.org/wiki/Code_Downloader), wich should work.


Title: Re: GeckoCodes.org
Post by: dughug on August 10, 2009, 12:19:17 AM
Thanks Romapp, I'll try that out. Could be something also config'd wrong on my SD card. I'll repost after getting working, for anyone else that may have had the same issue.


Title: Re: GeckoCodes.org
Post by: James0x57 on January 01, 2010, 06:10:28 PM
I've been busy!

Fixed the character encoding that was causing Japanese to not render properly.
http://geckocodes.org/index.php?c=RT4JAF#5

Other things recently changed:
*Hacker Profiles: http://geckocodes.org/index.php?hacker=James0x57
*Universal Code Recognition: http://geckocodes.org/index.php?c=NARA
*Regular code pages tell you if there are universal codes available: http://geckocodes.org/index.php?c=RMGE01
*META keywords and description now use the game's title (good for search engines)
*Once you search for something in the database, you're given a google search bar for further looking. Results open in GeckoCodes.org too.
*And hilarious, non-obtrusive ads that sometimes mention buying lizards. lol

Aaand some admin stuff to make things happier for the hackers. <3


Title: Re: GeckoCodes.org
Post by: James0x57 on January 06, 2010, 03:03:02 PM
I've been up all night and I "finished" the Online GCT Creator!

http://geckocodes.org/?gct=Rzde01

It even loads the universal codes if they're available. :)

Feedback more than welcome!


Title: Re: GeckoCodes.org
Post by: Romaap on January 06, 2010, 04:05:16 PM
Awesome, thanks James0x57! :D


Title: Re: GeckoCodes.org
Post by: Warlock on January 07, 2010, 02:29:01 PM
You may want to clean up the code data base again and let your hackers know that they're not suppose to post any Online Codes for games.  Both The Conduit NTSC-U and Mario Kart Wii (all regions) have online codes posted for them again!


Title: Re: GeckoCodes.org
Post by: James0x57 on January 07, 2010, 04:20:52 PM
All work is welcome on the database. And I've never removed codes from it...

I might even be the first one to have put codes on there that work online too! (though in my defense I had no idea at the time, the game's programmers just didn't care to protect their online game play)

Anyway, online codes are perfectly legit if you're only playing with friends. And they're quite fun too. I shouldn't limit the fair and fun options for users because of a few ruined matches. And beyond that, the people who just want to ruin a match for unsuspecting others will find the codes elsewhere anyway.

Oh, and first amendment etc etc.


Title: Re: GeckoCodes.org
Post by: mdmwii on January 08, 2010, 02:16:49 PM
Anyway, online codes are perfectly legit if you're only playing with friends. And they're quite fun too. I shouldn't limit the fair and fun options for users because of a few ruined matches. And beyond that, the people who just want to ruin a match for unsuspecting others will find the codes elsewhere anyway.

Awesome!

Thanks for adding my codes on official database.


Title: Re: GeckoCodes.org
Post by: Warlock on January 08, 2010, 02:17:36 PM
Well, last I knew online codes of any type wasn't allowed at all to be posted here in the forum and/or on the data base itself.


Title: Re: GeckoCodes.org
Post by: James0x57 on January 08, 2010, 03:49:14 PM
@mdmwii Oh hey man I didn't know you were on these boards too. I sent you a PM with login info over at World of Volder so you can add/manage your codes whenever you'd like. You've done very well with Mario Kart so I'm sure you've hacked more, right? ;P Please do share the rest of your work on GeckoCodes whenever you've got time to paste 'em there. ^_^


@Warlock These boards are separate from GeckoCodes.org -- they are, however, on the same server and tight like this *crosses fingers*. lol
(also, since most WiiRD Hackers have accounts here, the random affiliate banner on http://GeckoCodes.org shows WiiRd Forums 4 or 5 times more often than the other affiliates :))



edit: History time!
Originally I was making the database for Kodewerx (at my request); even got ftp info. But then Nuke mentioned wanting/needing a database on USBGecko.com about a week or two before I would have finished.
So I told him what I was working on and offered to put it there instead of KW (because kw didn't seem hardly interested at all anyway..).
Nuke said something to the effect of "hell yeah"; so I swapped the KW banner for USBGecko, finished up the code-user side and launched it. About 4 days later (I think?), the admin side was up and working and I was contacting the small handful of hackers around at the time (there were only about 5 to 7 of 'em!). Today there are 87 WiiRD Hackers with accounts on http://GeckoCodes.org and over 2000 views a day. =)


Title: Re: GeckoCodes.org
Post by: James0x57 on April 15, 2010, 03:59:56 PM
Okay, new updates to the Database!

* Small design changes on the code pages.

* Subcategories are now loaded into a drop down list so games with a lot of 'em like this:
http://geckocodes.org/index.php?c=RFSEEB
don't flood over the first code(s).

* If universal codes are available, they are now loaded onto the page and a subcategory is made for them:
http://geckocodes.org/index.php?c=REDJ41

* If universal codes are available, they are included when you download the txt file.

* The txt file is 'served' to you, click once and it prompts you to save. (like when you're ready to download the gct)

...I think that's it, for now.

I am willing to put an xml download link on the pages if enough people are interested.


ANY/ALL feedback or requests are much appreciated! (seriously, please let me know!)


Title: Re: GeckoCodes.org
Post by: James0x57 on April 16, 2010, 03:46:32 PM
* Now tells you the number of codes on the page too.

* txt file downloads have windows line endings now. (mac and *nix users, please tell me if this causes any problems!!)



Feedback/requests encouraged! ;(


Title: Re: GeckoCodes.org
Post by: James0x57 on April 18, 2010, 05:27:56 PM
* When editing a code in GCT Creator, the edit box pops over the rest of the page for quick access
* When editing a code in GCT Creator, the code title and note are displayed in the box (cannot edit)
* Online GCT Creator no longer labled "BETA" (there were no complaints or reports of errors.....)

http://geckocodes.org/index.php?gct=Rzde01


Comments/requests/complaints appreciated.


Title: Re: GeckoCodes.org
Post by: Romaap on April 18, 2010, 10:28:56 PM
Maybe a popup when no codes are selected?


Title: Re: GeckoCodes.org
Post by: James0x57 on April 19, 2010, 06:06:45 AM
Maybe a popup when no codes are selected?

kk, done


Title: Re: GeckoCodes.org
Post by: Warlock on April 20, 2010, 11:57:50 AM
Heads up!   O0

GeckoCodes.org is down!   :'(


Title: Re: GeckoCodes.org
Post by: Romaap on April 20, 2010, 06:28:42 PM
Maybe a popup when no codes are selected?

kk, done
Ok, nice one.


Heads up!   O0

GeckoCodes.org is down!   :'(
Looks ok for me. =\


Title: Re: GeckoCodes.org
Post by: James0x57 on April 21, 2010, 07:11:42 PM
It was down for a few hrs. *shrugs*


Title: Re: GeckoCodes.org
Post by: Dark Chaos on April 21, 2010, 10:48:44 PM
no it wasn't i was on it for 4hrs and nothing happend. :-\


Title: Re: GeckoCodes.org
Post by: James0x57 on April 22, 2010, 02:00:22 AM
It was down for a few hours on 4/20 around 5am central US.


Title: Re: GeckoCodes.org
Post by: Dark Chaos on April 24, 2010, 01:34:08 AM
don't matter now does it ? :-\
it's working fine now :)


Title: Re: GeckoCodes.org
Post by: James0x57 on May 04, 2010, 09:57:46 PM
Hacker profile pages put the hacker's name into the title of the page. Should make it more fun to search for your own user name on google or something. (not immediately though, of course)


Title: Re: GeckoCodes.org
Post by: Skiller on May 09, 2010, 06:50:07 AM
I noticed that if u put the game id with A where the Region is set its the univeral . do the game names need to be Exactly the same for this kinda thing to work ?

What would make things nice is if u can Set regions . Example . if u type in

RMHA08  it alows u to pick the IDS the codes are universal to

Example ..
Monster hunter Anycodes that use the 4a code type will work on both NTSC and Pal Systems ..





i would not mind having all the codes in some of the said Catagorys to Auto post to say another Game ID.


Title: Re: GeckoCodes.org
Post by: James0x57 on May 09, 2010, 12:40:04 PM
That is how all the universal codes are used. The game name does not matter. It matches the game id (RZD_01) currently. I will be changing it soon to ignore the publisher ID (last 2 digits of game ID) since some games change publisher overseas.


So if the code works on all regions, the hacker may create a universal code page for that game and put the codes there. Codes in ___A__ files are loaded on the page (and gct creator and txt download) for all other values where A is so long as the rest match.


There are many ways a code may work in all regions, setting up an automatic detection is impossible.




Example:
All the codes on the universal page for SMG- http://geckocodes.org/index.php?c=RMGA01
Are placed into the pages for US (http://geckocodes.org/index.php?c=RMGE01) and PAL (http://geckocodes.org/index.php?c=RMGP01) automatically.


Title: Re: GeckoCodes.org
Post by: Skiller on May 09, 2010, 06:48:31 PM
That is how all the universal codes are used. The game name does not matter. It matches the game id (RZD_01) currently. I will be changing it soon to ignore the publisher ID (last 2 digits of game ID) since some games change publisher overseas.


So if the code works on all regions, the hacker may create a universal code page for that game and put the codes there. Codes in ___A__ files are loaded on the page (and gct creator and txt download) for all other values where A is so long as the rest match.


There are many ways a code may work in all regions, setting up an automatic detection is impossible.




Example:
All the codes on the universal page for SMG- http://geckocodes.org/index.php?c=RMGA01
Are placed into the pages for US (http://geckocodes.org/index.php?c=RMGE01) and PAL (http://geckocodes.org/index.php?c=RMGP01) automatically.

i did not mean Auto .. i ment alowing us to pick what Regions they will work in incase say they dont work in Japan but they work in Pal and NTSC  .


Title: Re: GeckoCodes.org
Post by: DR4G0N on May 10, 2010, 07:30:13 PM
i just don't get 1 thing,
online codes are a forbidden subject here
but on geckocodes.org not ?
thought and reading this topic only strengthens that thought/suggestion, the 2 site's are somewhat hanging together

then why the double standard if i may ask ?


Title: Re: GeckoCodes.org
Post by: dcx2 on May 11, 2010, 01:50:59 AM
Some online codes aren't strictly forbidden.  It's a gray area, because we don't want to keep you from having fun in your own personal games with friends who are okay with cheating, but we don't want to enable a bunch of juvenile online griefers to ruin a game that people paid good money for.

Some folks believe that online codes will get our sooner or later.  I'm of the opinion that even if they do get out, fewer griefers is a good thing.


Title: Re: GeckoCodes.org
Post by: James0x57 on May 11, 2010, 02:15:18 AM
What, bffs can't have slightly different mindsets?


After flipping a coin I have come to the conclusion that I should not disallow unban codes either.
(though a poll for hackers only and a pole for everyone, both on the subject of unban codes, could change this all)


Title: Re: GeckoCodes.org
Post by: dcx2 on May 11, 2010, 02:43:35 AM
The public poll should go...in Forum Announcements?  What kinda options do we want for a poll?

1) No online codes
2) some online codes but try to minimize griefing
3) allow most codes except for Denial of Service
4) any online codes at all

Aside from allowing griefers to repeatedly cheat, the unban code can potentially result in a DoS.  It probably won't, but it is possible.  It can also be used to intentionally go after someone you don't like by impersonating them and then getting yourself banned.


Title: Re: GeckoCodes.org
Post by: Dude on May 11, 2010, 12:19:54 PM
I personally feel that NO online codes should be released.
I now cannot play MKW online due to cheaters (not "hackers", as most like to call themselves since they just use the codes to cheat) who have infested the game.
Even in private rooms there will be atleast one, since one friend will have a cheat added who inevitably joins the game  >:(

Online codes that cannot, in anyway, shape or form, be used to cause problems or give an advantage online are considerable.
Codes that are made to give you the upper hand, or has the potential to do so should NEVER be included.

I have always worried about the use of unban codes.  I know how they work and the person whos wii you have "cloned" would be banned if it is in use when caught cheating.  You could have a person who doesn't even know what homebrew is being banned from a game.  There is also the more malicious side, like dcx2 stated.

If you have been banned for cheating, then you're obviously using codes that give you an advantage and all it does is enable them to do it again, except with the side effect of somebody ELSE getting banned in their place.

:p sorry for the strong negativity.  I pay for my games and don't want half of it being rendered unplayable simly because other users feel they should be allowed to do as they like.


Title: Re: GeckoCodes.org
Post by: wiiztec on May 11, 2010, 04:48:48 PM
Just nothing that messes with records like time trials or leaderboards


Title: Re: GeckoCodes.org
Post by: James0x57 on May 11, 2010, 09:53:06 PM
Maybe one if Form announcements and one in the hacker place?

But for the database, it will never be _no_ online codes... Unintentionally, I was the first to put online codes on it... which is really the main reason my I changed my thoughts on the whole thing. ( I used to be hardcore anti-online codes all the time )

I wish there were some way to make everyone happy on this subject but that's pretty tough to do..


Title: Re: GeckoCodes.org
Post by: dcx2 on May 11, 2010, 10:13:29 PM
This is exactly why I don't play games online.  Ever.  It's sad, but you can't trust human beings.  Sometimes, I wonder why Nuke left, and I can't help but feel that if *I* was the one who enabled the demise of online gaming for the Wii, I would have left too...

So, you can't make everyone happy.  Then the question is...do we piss off the small number of juveniles who insist on the right to ruin other people's online games, or do we piss off the larger number of people who want a decent experience playing online?

We must not forget that there is a general public out there who won't be voting in this poll.  It's filled with people who don't have the HBC.  It's a lot easier to be okay with online cheating when you have the ability to cheat online...it's much harder to be okay with it when you're in no position to ever cheat.

I think it's also a factor about what type of online experience the game has.  Smash Bros is usually played in private matchups, so a few online codes for that game would be understandable.  Mario Kart Wii, or the Conduit, are different stories.  The plethora of online cheaters has basically rendered online matchups pointless, which is almost like a Denial of Service attack because it denies players the opportunity to play online.

The severity of the online code also matters.  I particularly hunt down unban codes on the forum because they can be used to impersonate and intentionally ban someone you don't like.  This is a blatant Denial of Service attack that has zero moral ground to stand on.  In my opinion.

I'll whip up some polls tonight when I get home.


Title: Re: GeckoCodes.org
Post by: James0x57 on May 11, 2010, 10:23:08 PM
The most difficult thing about monitoring online codes that get on the database is that I have no idea what any of the games are about or anything potentially useful in knowing if the code would do more harm than good. Let alone if it's even an online code at all..

The codes already there are there to stay (unless the hacker chooses to remove them on his own accord) except for any unban codes. (which are up in the air at the moment)

But the point is, there's no way for me to monitor this stuff personally..



What about a time ban on the online codes though? Like if the game is less than, I dunno, 3 or 4 months old, I could request the hackers to not add any online codes at all? (Unless they're specifically for friend matches.)


Title: Re: GeckoCodes.org
Post by: dcx2 on May 11, 2010, 10:52:02 PM
We would rely on the community to self-police.  For example, there are a few folks who clicked "report to moderator" on the unban codes.  I certainly wasn't going to read 70+ pages of Monster Hunters Tri looking for online codes!  If someone sees an online code, they could PM you or post a notice in this thread.

And I'm certainly not suggesting the removal of offline codes that are online-capable codes.  But codes whose sole purpose is to provide an online advantage...certainly those are sufficiently prone to griefing that they could use some censorship.

Hackers who repeatedly upload forbidden codes could have their database account revoked.  Community-self-policing + repeat-offender-revocation wouldn't stop *all* online codes, but it would minimize the online cheaters.

The online-code-embargo is better than letting it be a free-for-all, so I'll add it to the poll, too.  But some games (Mario Kart Wii, Conduit, Modern Warfare) are primarily online games even a year after release.


Title: Re: GeckoCodes.org
Post by: James0x57 on May 13, 2010, 11:42:15 PM
Universal Codes will now be loaded with regional codes even when the publisher ID is left off (to deal with varying publishers). Codes will also be included in gct creator and txt download too.

Examples:
http://geckocodes.org/index.php?c=RDSJAF
http://geckocodes.org/index.php?c=RDSA
http://geckocodes.org/index.php?c=RDSE70
http://geckocodes.org/index.php?c=RDSPAF


http://geckocodes.org/index.php?c=RDBJAF
http://geckocodes.org/index.php?c=RDBA
http://geckocodes.org/index.php?c=RDBE70
http://geckocodes.org/index.php?c=RDBPAF


Title: Re: GeckoCodes.org
Post by: James0x57 on May 15, 2010, 11:13:54 AM
Hacker profiles now report the number of codes you've hacked for each game on your profile along with a total at the bottom. =)

http://geckocodes.org/?hacker=TNTkryzt
http://geckocodes.org/?hacker=James0x57


Title: Re: GeckoCodes.org
Post by: James0x57 on May 18, 2010, 02:08:43 AM
Lots of changes for the Updates
* Can view updates by hacker (there's a + next to their name)
-- Can return to view by all hackers by clicking the - next to their name
* Can view updates by specific date by clicking on the day in the date
* Can view updates by month by clicking on the month in the date
-- Can return to view all dates by clicking the date
* Can view updates by any combination of the above (where it makes sense).
* Hover over the update to see what # update it is (for the criteria).
* Hover over the game title to see System, Game ID, Region in one spot.
* Can view up to 500 updates per page (or up to total for the criteria, whichever is smaller). Link at bottom.
* All of these things can be bookmarked.

...I think that's all I did..?


Title: Re: GeckoCodes.org
Post by: James0x57 on May 18, 2010, 11:30:29 AM
Affiliates area has been made sexier with icons for home (http://geckocodes.org/includes/home.png) and forum (http://geckocodes.org/includes/forum.png).

Also, I was contacted by http://www.wii-homebrew.com/ about being affiliates, and now we are! :)


Title: Re: GeckoCodes.org
Post by: James0x57 on May 20, 2010, 04:00:35 AM
Listing the games (alphabetically, by sys/region/letter) has been updated.
* Fixed an error that has been there almost since the start that I had no idea about till last week:
Some games starting with numbers were not being listed
* Now they list like the updates do (with sys id and region code on the left).
* Hovering over the different parts of the line is just like it is for an update.
* The number on the right of the lists is the number of codes that game has.
* At the bottom is the total number of codes for the list.

Currently, for Wii in all regions combined, there are 18113 codes hacked for 778 games.


Title: Re: GeckoCodes.org
Post by: Skiller on May 20, 2010, 04:33:01 AM
Listing the games (alphabetically, by sys/region/letter) has been updated.
* Fixed an error that has been there almost since the start that I had no idea about till last week:
Some games starting with numbers were not being listed
* Now they list like the updates do (with sys id and region code on the left).
* Hovering over the different parts of the line is just like it is for an update.
* The number on the right of the lists is the number of codes that game has.
* At the bottom is the total number of codes for the list.

Currently, for Wii in all regions combined, there are 18113 codes hacked for 778 games.

Add another 3k to that :P

BTW iv noticed when entering Codes the pages some time stalls up or slows right down .. iv not tested this on any other page only monster hunters ..


Title: Re: GeckoCodes.org
Post by: James0x57 on May 20, 2010, 07:01:41 AM
Holy crap. lol Awesome.
Is the slow down on the admin side before hitting save? (Considering everything it has to do for every single code when it saves, I could imagine a slight delay... But I don't feel like that's what you mean?)


Title: Re: GeckoCodes.org
Post by: Skiller on May 20, 2010, 11:11:37 AM
when saving and addin some text.


Title: Re: GeckoCodes.org
Post by: James0x57 on May 20, 2010, 11:09:03 PM
I don't know if there's anything I can do about it really.. It's gotta do what it's gotta do.. I never even expected a game to have even 1,500 codes. lol

When I load the page it doesn't seem to have any problems. But yeah, saving will almost certainly take a noticeable amount of time.

I suppose the only thing I can really suggest is to compress some of the codes (like items codes) and stick a list of variables under the skeleton. (I'm not even sure why you have 2 16 bit writes instead of a 32..? Even just that will drop the number of lines to process by 400- on that set of item codes alone)

Code:
Item Mod/Have 10 Slot # [Skiller]
4A000000 90000000
140E0xxx ????000A
E0000000 80008000
???? = item (see list below)
xxx = slot number
6F0 = 1
6F4 = 2
6F8 = 3
6FC = 4
700 = 5
...
D24 = 398
D28 = 399
D2C = 400
For other slot numbers type this into google:
"0x6EC + 4 * #"
without quotes and replace # with the slot number.
The only down side is that it kills the number of counted codes. lol


Title: Re: GeckoCodes.org
Post by: Skiller on May 20, 2010, 11:17:17 PM
I don't know if there's anything I can do about it really.. It's gotta do what it's gotta do.. I never even expected a game to have even 1,500 codes. lol

When I load the page it doesn't seem to have any problems. But yeah, saving will almost certainly take a noticeable amount of time.

I suppose the only thing I can really suggest is to compress some of the codes (like items codes) and stick a list of variables under the skeleton. (I'm not even sure why you have 2 16 bit writes instead of a 32..? Even just that will drop the number of lines to process by 400- on that set of item codes alone)

Code:
Item Mod/Have 10 Slot # [Skiller]
4A000000 90000000
140E0xxx ????000A
E0000000 80008000
???? = item (see list below)
xxx = slot number
6F0 = 1
6F4 = 2
6F8 = 3
6FC = 4
700 = 5
...
D24 = 398
D28 = 399
D2C = 400
For other slot numbers type this into google:
"0x6EC + 4 * #"
without quotes and replace # with the slot number.
The only down side is that it kills the number of counted codes. lol

I split them so ppl can take one line out if they only wanted to use the Mod or only wanted the Value . :P
i could have told ppl to use the offset but not many "Users" would have figured out how to use it and would have flooded with how do i get to slot Bla bla bal .. :P Hell i only put 400 slots yet there is 800 :P its all good ..

Still have alot more updates to do for this game .. its all good . :) the VB style Database messed up to ..thinking on Spliting it into files . :P


Title: Re: GeckoCodes.org
Post by: James0x57 on May 20, 2010, 11:25:20 PM
The note there ^ seems user friendly enough though, doesn't it? I mean, if they managed to install the hombrew channel and run Gecko OS, they can't be that inept. lol


Title: Re: GeckoCodes.org
Post by: biolizard89 on May 23, 2010, 07:12:11 PM
Now that Ocarina is supported for GameCube games, any chance GeckoCodes.org might start allowing GameCube codes?

http://wiird.l0nk.org/forum/index.php/topic,5521.0.html

Thanks!


Title: Re: GeckoCodes.org
Post by: James0x57 on May 23, 2010, 08:53:31 PM
Yes. But not until the version without the backup ability is released. In the mean time, I'll get things ready.

HACKERS: I will be very strict on making sure GCN codes are not repeated from existing codes- there are TONS of GCN codes already and all of them can be used on Wii after converting the codetypes. (I made an app that does this automagically for many codetypes but it's not complete and has false statements like "No comparable codetype" that show up all the time.


Title: Re: GeckoCodes.org
Post by: biolizard89 on May 23, 2010, 09:21:24 PM
Yes. But not until the version without the backup ability is released. In the mean time, I'll get things ready.

HACKERS: I will be very strict on making sure GCN codes are not repeated from existing codes- there are TONS of GCN codes already and all of them can be used on Wii after converting the codetypes. (I made an app that does this automagically for many codetypes but it's not complete and has false statements like "No comparable codetype" that show up all the time.
Hi James,

That sounds quite reasonable about waiting for the non-backup version.  Happy to hear that GameCube codes will soon be allowed.

Regarding converting AR codes to Ocarina codes... it can be annoying, particularly if you want to use Wii-side code downloader/manager apps that only deal with Ocarina codes.  Is there any way that posting converted AR codes could be allowed if credit is given to the original hacker, so that users don't have to convert manually?  Region-ported codes are allowed so long as credit is given; wouldn't the same logic allow cheat-device-ported codes?  Sorry if I'm entering a taboo subject, I'm just curious.  :)

Thanks!


Title: Re: GeckoCodes.org
Post by: James0x57 on May 23, 2010, 09:56:15 PM
You're mostly right, but converting regions is actually work and requires knowledge of the destination, converting codetypes requires nothing other than knowing the codetypes. It's much less involved and credit to the person converting should definitely not be anything more than a note in the code, if anything at all. Especially if they used my lame app to do it. =P

Hopefully it'll be a bit of time before the clean version is out so I can contact a bunch of the old friends about getting them on the DB.


It would be VERY helpful if someone posted converted codes along with the GameID and with credit given to the original hacker in the same manner it's posted on the database. Chances are the old GCN hackers may not be interested in doing the conversions themselves.


Title: Re: GeckoCodes.org
Post by: biolizard89 on May 23, 2010, 10:08:31 PM
You're mostly right, but converting regions is actually work and requires knowledge of the destination, converting codetypes requires nothing other than knowing the codetypes. It's much less involved and credit to the person converting should definitely not be anything more than a note in the code, if anything at all. Especially if they used my lame app to do it. =P

Hopefully it'll be a bit of time before the clean version is out so I can contact a bunch of the old friends about getting them on the DB.


It would be VERY helpful if someone posted converted codes along with the GameID and with credit given to the original hacker in the same manner it's posted on the database. Chances are the old GCN hackers may not be interested in doing the conversions themselves.
I haven't yet used the database to post codes, so this may be a stupid question, but would it be possible for the database to allow the person posting a code to specify a different hacker's name to show as the author of the code?  E.g. if I were to post a CodeJunkies code, I would specify CodeJunkies.com as the author, and the database would show CodeJunkies.com as opposed to biolizard89.  That way converted AR codes could be posted by whoever has the time/interest to do the conversion, and the original author would keep the credit (the person who converted it could include a note saying who did the conversion, but that wouldn't show as the author of the code).

Or perhaps there's some reason why this wouldn't work which I'm not aware of... would this be feasible?

Thanks!


Title: Re: GeckoCodes.org
Post by: James0x57 on May 23, 2010, 10:29:36 PM
I don't want the potential problems that could happen with that. Not even I can manage someone else's codes without getting the file via FTP.

I may recruit some motivated help to get this ball rolling by giving temp access to newly created profiles of old gcn hackers though.


Title: Re: GeckoCodes.org
Post by: James0x57 on May 23, 2010, 11:18:06 PM
(http://geckocodes.org/includes/G.png)


Title: Re: GeckoCodes.org
Post by: WiiRd Gamer on May 25, 2010, 10:43:15 AM
Do I use gcncrypt or ar to wiird to get wiird gamecube codes? And will there be a new gecko out to use these gamecube wiird codes?


Title: Re: GeckoCodes.org
Post by: James0x57 on May 25, 2010, 04:18:48 PM
42



[edit] I mean, yes, decrypt the GCN codes with GCNCrypt then put them through GCN AR to WiiRD Codetype Converter. THE CODES ARE STILL THE ORIGINAL HACKER'S WORK AND CREDIT SHOULD NOT BE ALTERED.
There is an app being worked on that allows you to use WiiRD codes with GCN games now.


Title: Re: GeckoCodes.org
Post by: WiiRd Gamer on May 25, 2010, 08:24:28 PM
So I should download both?


Title: Re: GeckoCodes.org
Post by: hetoan2 on May 26, 2010, 08:11:23 PM
Hey James, I think you might want to delete -Ozelot-'s account. He's spamming for some reason and says you changed the credits on some codes... I think he's mistaken...


Title: Re: GeckoCodes.org
Post by: James0x57 on May 26, 2010, 08:47:46 PM
He's definitely mistaken. I can't even do that without going into the FTP and doing like 50 other things- it's a huge pain in the arse if I'd ever actually have to do it for some reason.

Oh well. He should have came to me so I could figure out wtf he was on about instead of spamming.. *shrugs* It's his call if he wants his work on the database or not. I designed the database so the hackers were- for the first time in the game hacking scene- able to control their own work in a central place.

Account deactivated, spam cleaned up.

Thanks for the heads up, Hetoan.


Title: Re: GeckoCodes.org
Post by: WiiRd Gamer on May 26, 2010, 08:51:42 PM
Sorry if you didn't see the above post, but should I put the codes after there decrypted through AR to Wiird to get get the final GC Wiird code?


Title: Re: GeckoCodes.org
Post by: James0x57 on May 26, 2010, 09:07:42 PM
Yes.

GCN Code -> GCNCrypt
GCNCrypt Output -> GCN AR to WiiRD Codetype Converter
GCNAR to WiiRD CTC Output = Working Codes.

I'll try to get a new version out that supports all the codetypes from GCN AR. It shouldn't be too hard.

When you decrypt a GCN code, there is a useless verifier line on top of EVERY code. AR to WiiRD CTC needs to know when that verifier is still there, so make sure the box in the lower left is checked.

If you want to convert old GCN codes, PM the converted ones to me and I'll put them on the database with proper credit. (I'd appreciate it!)

Hackers: DO NOT POST CODES CONVERTED FROM OLD GCN CODES ONTO THE DATABASE! PM me the converted codes and I'll make sure they are properly credited.


Title: Re: GeckoCodes.org
Post by: WiiRd Gamer on May 26, 2010, 09:16:12 PM
One small problem how do I know which codes are old? And also which codes have a verifier line. Very sorry if this bugs you, I understand.   :-\


Title: Re: GeckoCodes.org
Post by: James0x57 on May 26, 2010, 09:31:29 PM
If it's a GCN AR code, then it's old. Probably. Either way, I just mean ANY encrypted GCN AR code.
You can assume that the GCN AR codes ALWAYS have a verifier line if they're encrypted.


Title: Re: GeckoCodes.org
Post by: WiiRd Gamer on May 26, 2010, 10:50:41 PM
Thanks for clearifying that James.  ;)
By the way, how would I load them in Gecko or what would I need to do?


Title: Re: GeckoCodes.org
Post by: James0x57 on May 28, 2010, 03:02:06 PM
Region ID X is now identified as "PAL, DVDX, and HomeBrew".


Title: Re: GeckoCodes.org
Post by: Skiller on May 28, 2010, 09:47:45 PM
Region ID X is now identified as "PAL, DVDX, and HomeBrew".

hum X is RF i thought alot of Special Edition games use this Region ID example i have Marvel Super Hero Squad From Walmart and i have the Region Code X for an NTSC U/C game ..

walmart edition has a few more characters..


Title: Re: GeckoCodes.org
Post by: James0x57 on May 28, 2010, 10:03:04 PM
What is RF?

I dunno how to label these since it seems it's used across everything. What should just call it? =S


Title: Re: GeckoCodes.org
Post by: wiiztec on May 28, 2010, 10:49:32 PM
Region Free


Title: Re: GeckoCodes.org
Post by: James0x57 on May 29, 2010, 05:16:35 AM
Oh durr.
Thanks for the info guys.


Title: Re: GeckoCodes.org
Post by: James0x57 on June 25, 2010, 09:42:08 PM
Arsenal Ready to Equip-
Codetype Documentation (massively updated)
Button Conditionals (Wii+Nunchuck, Classic, GCN..)
Data Conversions (Hex/Dec, Hex/Float, ASCII/Hex)


And small update:
Minimum updates per page is now 40 (was 30).


Title: Re: GeckoCodes.org
Post by: WiiRd Gamer on June 25, 2010, 10:51:56 PM
Nice  ;)


Title: Re: GeckoCodes.org
Post by: James0x57 on June 26, 2010, 03:21:41 AM
Fixed an error that popped out if the Hacker's profile has 0 games hacked.
In related news: My good friend, host of my personal site, and old hacking buddy, JaytheHam is back in the hacking scene! YAY! Good to have ya mate. =)


Title: Re: GeckoCodes.org
Post by: dcx2 on June 26, 2010, 07:12:56 PM
If I put brackets like [] in my code's notes, they won't show up.


Title: Re: GeckoCodes.org
Post by: James0x57 on June 26, 2010, 07:23:10 PM
Yep. The only brackets that can be on code pages is around the hacker's name.
() and {} should work though.

..were you going to try explaining how the code worked in a note or something?


Title: Re: GeckoCodes.org
Post by: dcx2 on June 26, 2010, 07:31:15 PM
I ended up using ().  I was trying to define the SMG2 multi-teleporter as using b+[arrow] etc.


Title: Re: GeckoCodes.org
Post by: James0x57 on June 26, 2010, 07:37:58 PM
Sorry 'bout that. As it is now, the code pages use a single txt file for each game..
If I ever shuffle the code pages on the database to MySQL, that will change. It's a daunting amount of work though. (I've shuffled the rest to MySQL in the last 2 months though!) Wish I would have known how to use MySQL way back when I started the db. =P


Title: Re: GeckoCodes.org
Post by: James0x57 on June 27, 2010, 05:53:59 PM
HAHA! I just realized that I could fix that stupid "float: right" problem in old browsers since I switched the updates to MySQL.

Background: when using CSS's float: right, if it wasn't the first child of it's parent, it would drop down a line. The solution was to give the floated element a negative margin-top value to offset it. All major browsers had this error and then all of them fixed it at the same time, breaking the CSS. So now, you remove the negative margin so it works on current browsers but then all older versions are broken.

Using MySQL: The pieces of the updates are now stored "separately" (rather than a line of text from a file, in a preset order) so it's much easier to write the pieces in any order you want. Hence, print the right-floated elements first and the rest after=universal WIN.



Now that displays correctly all the way down to IE 5.5! A couple slight tweaks in the CSS along with a transparent PNG hack and the site would be identical between IE6 and the latest IE/FF/etc and really close in IE5.5. :3



edit:
Views in the last 2 months,
4,427 loaded with IE6 (GAG!)
9,682 loaded with IE7 (o.O)
52,612 loaded with IE8 (GET FIREFOX)



Title: Re: GeckoCodes.org
Post by: Skiller on July 03, 2010, 04:29:21 AM
HAHA! I just realized that I could fix that stupid "float: right" problem in old browsers since I switched the updates to MySQL.

Background: when using CSS's float: right, if it wasn't the first child of it's parent, it would drop down a line. The solution was to give the floated element a negative margin-top value to offset it. All major browsers had this error and then all of them fixed it at the same time, breaking the CSS. So now, you remove the negative margin so it works on current browsers but then all older versions are broken.

Using MySQL: The pieces of the updates are now stored "separately" (rather than a line of text from a file, in a preset order) so it's much easier to write the pieces in any order you want. Hence, print the right-floated elements first and the rest after=universal WIN.



Now that displays correctly all the way down to IE 5.5! A couple slight tweaks in the CSS along with a transparent PNG hack and the site would be identical between IE6 and the latest IE/FF/etc and really close in IE5.5. :3



edit:
Views in the last 2 months,
4,427 loaded with IE6 (GAG!)
9,682 loaded with IE7 (o.O)
52,612 loaded with IE8 (GET FIREFOX)



Yay :) im one of them 52k :)


Title: Re: GeckoCodes.org
Post by: James0x57 on July 03, 2010, 04:58:17 AM
hah I wouldn't admit that publicly. :p


Title: Re: GeckoCodes.org
Post by: dcx2 on July 03, 2010, 03:11:14 PM
Hey James what's the breakdown on IE/Firefox/Opera/Chrome/Safari?

I use a mix of Firefox, Opera, and Chrome.  I don't like Chrome's process-per-tab, because I'm one of those tab fiends with twenty or thirty tabs at a time.


Title: Re: GeckoCodes.org
Post by: James0x57 on July 03, 2010, 08:32:13 PM
IE is a pain in the arse for web developers because it misses many web standards and has a lot of it's own, made up javascript and CSS properties.

Firefox is my favorite one, it's open source, and hits all the web standards. With all the Add-ons you want, it's really great. (some crappy add-ons may cause instability but even then, FF saves the windows and tabs that were open and allows you to select which ones will re-open next time you launch the browser)

Opera is okay but it has some annoying issues. One I know of off-hand is a problem playing sounds in webpages.. There are ways around it but it really misses the useful standards that the rest of the browsers (even IE) do just fine.

Chrome, I really don't like. It has a few javascript problems. The process-per-tab is also a downside for me for the same reason you mentioned. I believe it's been fixed since then, but you couldn't hit enter on a search box to submit it-- not even on YouTube, which is owned by google! Super annoying.

Safari is solid as far as I've come across. Never ran into a problem myself.


They ALL have security issues but IE is usually mocked as the worst. FireFox being open source helps get fixes out quickly. Anyone who's knows what not to do on the internet really doesn't have to worry about the security differences though (however, if one still takes risks from time to time, I would advise against using IE for this purpose too).


Title: Re: GeckoCodes.org
Post by: James0x57 on July 05, 2010, 09:51:55 AM
..fixed a zero results search error. I don't know how I missed these things.


If you ever see an error on the site, PLEASE TELL ME!


Title: Re: GeckoCodes.org
Post by: James0x57 on July 16, 2010, 05:40:30 AM
http://geckocodes.org/index.php?arsenal=3

Hex - Dec converter now supports negative numbers. :P
Added a "signed" box for the hex too.


Title: Re: GeckoCodes.org
Post by: hawkeye2777 on August 07, 2010, 09:38:06 PM
Hey James... having some display issues on my side; not sure if it's just my configuration or what.

Here's what it looks like normally for me:

(http://i33.tinypic.com/2dvn2ut.jpg)

Then, using Firebug, I added the property 'clear: both;' to the problem areas and got this:

(http://i35.tinypic.com/adk9sh.jpg)

Honestly, I'm not sure why it's messed up for me. It does work fine on Opera 10.6 and only the affiliates box is messed up in the latest Chromium, unlike Firefox 3.6.x where both are messed up.

Browsershot of Ubuntu 8.04 Firefox 3.6.3:

(http://api.browsershots.org/png/original/cb/cb9d6c173c95cb1608afa3bc4a77224e.png)

Just thought I'd mention it... if you need me to debug something let me know.


Title: Re: GeckoCodes.org
Post by: Deathwolf on August 07, 2010, 09:47:15 PM
and what about the "all known" hacker list?


Title: Re: GeckoCodes.org
Post by: James0x57 on August 07, 2010, 10:44:50 PM
@hawkeye2777 Yeah, it does that for some resolutions for some reason. Also in FireFox if you change the zoom, it may do that. (ctrl+0 to reset zoom)
It's cool that you found something that fixes it though..
Where in the css did you add that property to to fix it?
I appreciate this, thank you. =)


@Deathwolf Hopefully I'll fix that by Monday. I have a full time Web Developer job now so I do not have much free time! Sorry for this!!


edit: by "monday" I meant by "monday 9/20/2010" >.>


Title: Re: GeckoCodes.org
Post by: Deathwolf on August 07, 2010, 10:53:50 PM
Quote
@Deathwolf Hopefully I'll fix that by Monday. I have a full time Web Developer job now so I do not have much free time! Sorry for this!!

please don't worry! it was just a question because it's since 2-3 weeks^^
thanks for your answer  :)


Title: Re: GeckoCodes.org
Post by: hawkeye2777 on August 07, 2010, 11:42:54 PM
@James0x57: Here's the fix I used (not sure if it'll work on all browsers though)...

Add the following CSS:
Code:
div.affiliate_links div.row {
clear:both;
}

div.affiliate_links div.row a {
height:14px;
}

div.A, div.E, div.J, div.P {
clear:both;
height:17px;
}

The height properties remove the little white lines in between each row (shown in my second screenshot). They won't work if the font-size is greater than 10pt... but that can be fixed with some javascript.


Title: Re: GeckoCodes.org
Post by: James0x57 on September 18, 2010, 07:05:57 PM
Hacker list is back online with a new feature; it shows the hacker highlighted by what region they usually hack for!
http://geckocodes.org/?hacker=all
Let me know if you'd like to see anything else on this page! (except the # of codes they've hacked, I can't display that info there, sorry!)


edit: Also, Hawkeye or anyone else; do you still get display issues on the main page?


Title: Re: GeckoCodes.org
Post by: hawkeye2777 on September 18, 2010, 09:06:48 PM
edit: Also, Hawkeye or anyone else; do you still get display issues on the main page?

Yep; still the same display issues for me. The CSS snippet I posted above still works for on Firefox 4.0b6; I just made it a Stylish script for now.


Title: Re: GeckoCodes.org
Post by: James0x57 on September 18, 2010, 11:02:06 PM
Alright, the problem should be fixed. I put a thanks to you in the css too. I really appreciate it man. =)


Title: Re: GeckoCodes.org
Post by: hawkeye2777 on September 19, 2010, 06:13:21 PM
Yep; works perfectly now. Also, no problem; I just encountered a similar problem myself not too long ago, so I thought I'd post a fix.


Title: Re: GeckoCodes.org
Post by: James0x57 on September 27, 2010, 01:58:15 AM
Code pages now show the the current region in a dropdown list. Selecting a different region takes you to that page. This is particularly helpful for finding codes in another region when the game name is completely different. ( http://geckocodes.org/?c=RSBJ01 )
It's also helpful for when someone updates the universal codes of a game. You can then select your region from the list and go right to it to see them all.

There are also links right next to the drop down list to each same-game-different-region code page. These are set to display: none and are just for SEO.


Title: Re: GeckoCodes.org
Post by: James0x57 on October 09, 2010, 07:01:59 PM
Released "Button Codes" list:
http://wiird.l0nk.org/forum/index.php/topic,6864.0.html


Title: Re: GeckoCodes.org
Post by: James0x57 on October 10, 2010, 05:50:17 AM
Added links under the Arsenal to Accio Hacks and the twitter page.

GMO made a facebook page for USB Gecko a long time ago, maybe I'll get the social network icons and link to that too.




If I made the region & letter select collapsed when you load GeckoCodes, would that be annoying? I'm really not sure how often the site is browsed in through those links since you can search, jump straight to a game if you know the id, or just click on the updates there..
Please let me know your opinions on this matter.. (there are a handful more links that will be added to the nav eventually and it's quite crowded already!)


Title: Re: GeckoCodes.org
Post by: James0x57 on October 10, 2010, 03:08:57 PM
The bold question above is important. Please, anyone, respond.



Hetoan2's site/forums are affiliates now! :) (still have to get 'em into the banner rotation though)


Title: Re: GeckoCodes.org
Post by: dcx2 on October 10, 2010, 03:16:25 PM
I don't see why you would want to collapse them.  I usually use the letter links.


Title: Re: GeckoCodes.org
Post by: James0x57 on October 10, 2010, 04:22:38 PM
I was considering it because the navigation is getting quite lengthy. But I won't now, thank you for the feedback.

Once I get the ability to join/subscribe added in, I'll be redesigning the header (mostly for the login). So I'll probably Move some of the links up there to keep it organized.
I'll have to think on this as I'm not really sure of a design yet..

Thanks again for replying. =)


Title: Re: GeckoCodes.org
Post by: hetoan2 on October 10, 2010, 05:01:20 PM
The bold question above is important. Please, anyone, respond.



Hetoan2's site/forums are affiliates now! :) (still have to get 'em into the banner rotation though)

not to be overly picky, but I prefer that hetoan2 be spelled in lower case. I dislike uppercase H's plus staying consistent with your logo/name helps with branding. D:


Title: Re: GeckoCodes.org
Post by: James0x57 on October 10, 2010, 05:35:08 PM
Perfectly legit, I fixed it.


Title: Re: GeckoCodes.org
Post by: Arudo on October 10, 2010, 08:02:40 PM
About the geckocodes site... does it require a bit of effort to fix some 'titling' errors for codes? Or is there something I've missed when I'm trying to put like notes/footnotes under my codes?

Here's my current issue:
http://geckocodes.org/index.php?c=S59E01

It's happened to me previously when I was hacking Metal Slug Anthology as well.
http://geckocodes.org/index.php?c=RMLEH4


Title: Re: GeckoCodes.org
Post by: Thomas83Lin on October 10, 2010, 08:27:33 PM
About the geckocodes site... does it require a bit of effort to fix some 'titling' errors for codes? Or is there something I've missed when I'm trying to put like notes/footnotes under my codes?

Here's my current issue:
http://geckocodes.org/index.php?c=S59E01

It's happened to me previously when I was hacking Metal Slug Anthology as well.
http://geckocodes.org/index.php?c=RMLEH4


Quote from: geckocodes admin
* Any single line of text with an empty line after it will always be a sub-catagory for codes!
* To remove an empty sub category, leave a code in the box and remove the sub category title.



Title: Re: GeckoCodes.org
Post by: Arudo on October 10, 2010, 09:56:05 PM
About the geckocodes site... does it require a bit of effort to fix some 'titling' errors for codes? Or is there something I've missed when I'm trying to put like notes/footnotes under my codes?

Here's my current issue:
http://geckocodes.org/index.php?c=S59E01

It's happened to me previously when I was hacking Metal Slug Anthology as well.
http://geckocodes.org/index.php?c=RMLEH4


Quote from: geckocodes admin
* Any single line of text with an empty line after it will always be a sub-catagory for codes!
* To remove an empty sub category, leave a code in the box and remove the sub category title.



Tried that, it's not working.


Title: Re: GeckoCodes.org
Post by: James0x57 on October 10, 2010, 11:54:04 PM
Yeah, you cannot put a blank line after the title. So you tried it wrong.

To delete subcategories you have to put:
00000000 00000000
DIRECTLY under the subcategories (NO BLANK LINE) to turn them into codes. Save, then edit again and delete these "codes".


If you can't figure it out, post here again.


Title: Re: GeckoCodes.org
Post by: Arudo on October 11, 2010, 02:35:39 AM
I managed to mostly fix it... however it does something weird when I put in the second code.

Infinite Ammo [Arudo]
007FBB82 000000FF [Arudo]
Infinite Grenades
007FBB81 00000063


Never mind I figured it out.

The code manager thing thought that

"Infinite Grenades" was a code because it has 8 letter in both words.


Title: Re: GeckoCodes.org
Post by: James0x57 on October 11, 2010, 12:04:32 PM
Cool cool. =)


Title: Re: GeckoCodes.org
Post by: James0x57 on December 24, 2010, 06:35:16 PM
The navigation on the left is huge, especially when you change channels. There's things I've wanted to add for a while ('pieces of flair'), there's things I'm planning on adding (hackee login pannel), there's things that I might add (PPC ASM Doc), and there's things that I haven't thought of yet that would be nice to have..

SO I need to move things around a bit.. I don't have very much free time so I was hoping maybe you lot could help me with ideas...

This is my first idea but I don't have any ideas for that orange box (top right) (and I will change the look of the navigation that stays on the left- I've always thought it was kind of ugly).

screenshot of idea: http://geckocodes.org/newGC.jpg

..I guess I could put a google ad in the orange box but I don't really want to do that. (even though there hasn't been a single donation for the site or the work I put into it since it launched Aug 2008)
....Maybe an Accio Hacks link could go there?? That's not a bad idea..




Anyway, I'm 100% open to any ideas for a new look/feel to help spread out the nav.. (or any others you might have)



Please let me know.
I appreciate all feedback.. and I get very little..


Title: Re: GeckoCodes.org
Post by: Bully@Wiiplaza on December 26, 2010, 05:37:35 PM
yeah it is more handy if you have your game serach/alphabet in the top middle.


Title: Re: GeckoCodes.org
Post by: Nutmeg on December 27, 2010, 05:45:38 AM
Sorry to sound like I am not open to new ideas, but I like geckocodes how it is.

Its whatever you want to do with geckocodes, James.

This.^


Title: Re: GeckoCodes.org
Post by: Bully@Wiiplaza on December 27, 2010, 10:56:35 PM
I would like to have for example different letter size/colours for subtitles!
If you have a subtitle called "Regionfree Codes", I would like to make it bigger and with a different colour than the second subtitle called "Offline Only Codes". You could go here to see what I mean :D

http://geckocodes.org/?c=SC7P52


Title: Re: GeckoCodes.org
Post by: James0x57 on December 28, 2010, 03:43:37 PM
I agree completely! I will make the change soon. Thank you! =D


Title: Re: GeckoCodes.org
Post by: James0x57 on December 30, 2010, 05:17:56 PM
Redesign idea #2:

(http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs1386.snc4/163872_525827366378_79701757_30979006_1509769_n.jpg)

The systems and regions would show drop downs when you move your mouse over them.
The left navigation is kind of ugly so that will get a face lift too.


Thoughts?


Title: Re: GeckoCodes.org
Post by: hetoan2 on December 31, 2010, 03:49:51 AM
nice i like ;)

especially the log in box :P

not to mention the non-stop hetoan2 forums promotion :D in the affiliate cycle...


you could have it like sony's random number generator for encryption keys.


http://www.youtube.com/watch?v=GPjd6gHY6A4&feature=related

just kidding.


Title: Re: GeckoCodes.org
Post by: pichu04 on December 31, 2010, 04:05:42 AM
Very well done James


Title: Re: GeckoCodes.org
Post by: Skiller on January 02, 2011, 07:09:51 AM
Have to say really nice .. has a better flow to it .. :)

 it be nice to have a Remember me Function on the login :P



Title: Re: GeckoCodes.org
Post by: James0x57 on January 02, 2011, 04:41:08 PM
Thank you everyone, I appreciate the feedback!! I will use design #2 when the time comes.



@Sharkbyte: I have to change it to make room for new stuff. The current left nav is already quite long. And when you extend the channels, it's definitely /too/ long. IMO. Oh, and the current design is the 2nd design (waaay different from the first)- it came beside VC hacking. ;)


Title: Re: GeckoCodes.org
Post by: Bully@Wiiplaza on January 03, 2011, 09:41:22 PM
Thank you everyone, I appreciate the feedback!! I will use design #2 when the time comes.



@Sharkbyte: I have to change it to make room for new stuff. The current left nav is already quite long. And when you extend the channels, it's definitely /too/ long. IMO. Oh, and the current design is the 2nd design (waaay different from the first)- it came beside VC hacking. ;)

hey james,
I don´t like that geckocodes screws up the umlauts.
Look at this: (down in the list, when viewing the values...)

http://geckocodes.org/?c=RPBP01

every ä,ö and ü are messed, it even  doubles them after you save your work :(
Also, if you use words like "don´t", generally
words with apostrophs are turning out bad.

Please fix this aswell :)

You see, there are enough ideas to improve things


Title: Re: GeckoCodes.org
Post by: James0x57 on January 03, 2011, 10:24:00 PM
hmmmmmmmmmmmmmmmm
That is important to me; I will try to fix it so it doesn't mess up when you save it...

There are other pages with kanji and katakana which show up fine though, so it's strange..


Title: Re: GeckoCodes.org
Post by: Bully@Wiiplaza on January 03, 2011, 11:39:14 PM
thats strange, very sometimes it didn´t mess...
but most of the time it sadly does.


Title: Re: GeckoCodes.org
Post by: Link on January 04, 2011, 06:53:02 PM
I really wonder: should non ASCII Characters really be allowed.. I mean while our browsers can safely show them, I doubt AccioHacks would come with fonts for them.. does it?


Title: Re: GeckoCodes.org
Post by: James0x57 on January 04, 2011, 09:31:39 PM
No, Accio Hacks does not support them.. And it probably never will since I am almost always really busy and that wouldn't be very easy to do. :< ...actually, I think AH even strips them from the file after you save too. >.>


But uh, whenever I get a FAQ/Help section on GeckoCodes, I would mention that AH doesn't support them... but I should not use Accio Hacks as a limitation to the database. IMO =)


Title: Re: GeckoCodes.org
Post by: joey9923 on January 05, 2011, 09:44:14 AM
Great site, good job, you should give your self a pat on the back!


Title: Re: GeckoCodes.org
Post by: James0x57 on January 06, 2011, 03:36:36 AM
I would like to have for example different letter size/colours for subtitles!
If you have a subtitle called "Regionfree Codes", I would like to make it bigger and with a different colour than the second subtitle called "Offline Only Codes". You could go here to see what I mean :D

http://geckocodes.org/?c=SC7P52
Change is implemented! Thanks for the suggestion, Bully!


Title: Re: GeckoCodes.org
Post by: James0x57 on January 06, 2011, 04:18:14 PM
Changes I need to make soon:


------------------1------------------
Two "New" Region Codes: http://wiibrew.org/wiki/Title_ID#Region_Codes
I'll get them recognized in GeckoCodes asap:
I - Italian - http://geckocodes.org/index.php?c=SC7I52
S - Spanish - http://geckocodes.org/index.php?c=FPXS

The WiiBrew info isn't perfect- X really is a used Region ID (It's a PAL variant of some sort.. Not sure.)
WiiBrew is also missing the following Region ID's:
Y - Unknown for now
Z - Unknown for now
C - Unknown for now
W - Unknown for now
V - Unknown for now
U - Unknown for now
I'll probably edit WiiBrew with this. Hopefully then someone will know what they are and correct some "Unknown for now" labels. =)


------------------2------------------
NeoGeo System ID's extend into EB (not just EA). Currently GeckoCodes is identifying EB as VC Arcade. (VCA start with E as well- it's the only shared System ID so far)
http://geckocodes.org/index.php?c=EBBE
http://geckocodes.org/index.php?c=EBFP
Thanks to GMO for pointing this out!


Title: Re: GeckoCodes.org
Post by: Link on January 07, 2011, 05:50:45 AM
The WiiBrew info isn't perfect- X really is a used Region ID (It's a PAL variant of some sort.. Not sure.)

I checked myself: the X is rarely seen on PAL games.. it's most commonly used for PAL version with multiple languages which were split anyway. Most PAL games cover English, French, German, Italian, Spanish and sometimes Dutch. Those are P games - sometimes it seems publishers cannot fit all those 6 languages on one disc though.. single language releases normalle use P for English, D for German, F for French, I for Italian and S for spanish (never seen a Dutch only game on Wii - on the DS Dutch Professor Layton titles use N).

However, for multi-language releases the one release covering English is normally P (in some EA games it is English, Spanish, Italian) and X for another version (German and French then).

So while X exists, you cannot pin it on the exact language used. It seems to me the Wii actually ignores the Title ID anyway, if you check region changers for Wii which change your ISO to another region (out of a time before softmods existed) they did change the title ID however they also changed some other stuff in the disc header. Back then I once changed the TItle ID of a US copy I had back to E - and it still played.


Title: Re: GeckoCodes.org
Post by: Bully@Wiiplaza on January 07, 2011, 12:04:14 PM
some games get corrupted if you change their ID to an invalid one... (example: CoD: BO)
but changing them to another region may force the game to think, that you are playing the region.
It shows at least the corresponding lang at the boot screen.


Title: Re: GeckoCodes.org
Post by: James0x57 on January 08, 2011, 03:13:26 AM
New Regions Implemented:

W - NTSC-T (Traditional Chinese)
V - PAL - Sweden
U - PAL (EN)
I - PAL - Italian
S - PAL - Spanish


Unsure of these, so not implemented yet:
Y - PAL (Y)
Z - PAL or NTSC (EN)
C - (Custom)


Title: Re: GeckoCodes.org
Post by: James0x57 on January 08, 2011, 03:59:35 AM
GameID's starting with "EB" are now identified as NeoGeo.

PLEASE let me know if this caused any problems... (This is a complicated modification to the DB that needed a fix in many places! I scrolled through the 2008 lines of index.php and I'm pretty sure I got them all but I could have missed something!)

Also, I looked through the admin coding for this modification and I didn't see anywhere that it would need to be changed... So there could be problems with this and I would really appreciate a heads up if there is!!





Also fixed this in Accio Hacks. (no download necessary, server side fix)


Title: Re: GeckoCodes.org
Post by: James0x57 on February 24, 2011, 02:36:58 AM
GeckoCodes search is now easily able to be installed to your browser (OpenSearch).

In firefox, on any GeckoCodes page:
1) The search bar in the top right will have a blue glow around the drop arrow (left of the search bar).
2) Click the arrow then click "Add GeckoCodes.org" and you'll have the ability to search GeckoCodes through your browser.

In IE 7 or higher, on any GeckoCodes page:
1) The search bar in the top right of the browser has a drop down arrow on the right- it should be orange (in IE8 anyway)
2) Click on that drop down, hover over the bold "Add Search Provider" and select "GeckoCodes.org"


You can use this search just like the one on the site:
1) Search for parts of a game title to find a hacked game.
OR
2) Enter a GameID to go straight to that game's codes (if it's on the database).





The search results page no longer has the google search option because it was mostly used by people on accident trying to search GeckoCodes again.


Title: Re: GeckoCodes.org
Post by: James0x57 on April 28, 2011, 09:20:31 PM
Okay, neither previous idea was that well taken. (the second was much better than the first though)
I really would like to get some more space on the left rail (hence the redesign)..

So here's another (early) mockup:
(http://a7.sphotos.ak.fbcdn.net/hphotos-ak-snc6/217748_535139908968_79701757_31035435_6123537_n.jpg)


How do you guys feel about this look/design?


Title: Re: GeckoCodes.org
Post by: James0x57 on April 29, 2011, 04:33:18 AM
IMO, the one that's up now is ugly and bland (especially on the overstuffed left rail-- SUPER ESPECIALLY when the channels are showing).. It needs to change for new stuff...

What specifically about the current one do you like "much better" though? (be blunt if need to- It is helpful for me to know..)


Title: Re: GeckoCodes.org
Post by: James0x57 on April 29, 2011, 02:00:27 PM
Yeah, I agree about the black too.. I'm not a big fan of black backgrounds.
I kind of have to move the letters/channels/regions out of the rail to make room.. so I'm not really sure where else to put it..

Maybe I should have a right rail too? I can put the lists+search on the left (like they are currently) and put the arsenal & etc on the right...


I appreciate the feedback; thank you Sharkbyte.


Title: Re: GeckoCodes.org
Post by: James0x57 on April 29, 2011, 04:20:09 PM
Thanks!

Well.. one of my secret agendas was to let people choose whatever they want for the blue and orange. (once user profiles are implemented, of course) So yep, the colors there are solid.. I kind of like it though- I think it makes them look neon-ish and pop a bit, I think.


Title: Re: GeckoCodes.org
Post by: James0x57 on April 29, 2011, 08:26:48 PM
I think I will probably make that blue border a bit smaller. I killed the black bg and added a right rail.
I'll be doing the lists and stuff on the right for design reasons.
(http://a6.sphotos.ak.fbcdn.net/hphotos-ak-snc6/222979_535170682298_79701757_31035715_1686516_n.jpg)

Horizontal screen space seems to be abundant compared to vertical. (not just because of widescreen but because USUALLY there are tabs, 1 or 2 tool bars, the window frame, and the start bar all taking their space across the whole window)

Though I should probably verify with the visitor stats that the vast majority of resolutions can fit a wideframe design before I go through with it..

And of course I'll be doing something with the top corners too. (I just couldn't think of anything "okay" yet)


Title: Re: GeckoCodes.org
Post by: James0x57 on April 29, 2011, 09:57:48 PM
Before GeckoCodes was GeckoCodes (before the channels could be hacked), the original design had the banner stretch across the full window with a huge "home" link on the left and a "Forum" link to WiiRD Forums on the right. Letters ran across the bottom of the banner. The content was centered below that.
It was mostly dark grey and orange with bits of blue.

This site sure has gone through quite drastic changes over its life!!


Title: Re: GeckoCodes.org
Post by: James0x57 on April 30, 2011, 12:45:38 PM
The navigation is AJAX. (but the next design it will only be js. I just like playing with AJAX so I decided to make the nav with it)

Also, the admin side is 90% AJAX too.


Other than that, yes I've been thinking about doing ajax throughout (for the content).. but I dunno if I'll take the time to do it.



oh! and the code type doc is 100% AJAX-able on the back end. I built it that way so I can eventually add a "Code Explainer" that would break down a code line-by line and explain what it's doing.


Title: Re: GeckoCodes.org
Post by: James0x57 on May 08, 2011, 02:50:17 PM
2,000th game (by ID) to be added to the database!!
http://geckocodes.org/index.php?c=SCJP4Q


Title: Re: GeckoCodes.org
Post by: dcx2 on May 08, 2011, 03:20:15 PM
I have a feature recommendation.

Would it be possible to make the sections of a given game's cheat list collapsable?  Kinda like a spoiler?  They can default to open, but it would make it easier to navigate extremely large (e.g. Tales of Symphonia (http://www.geckocodes.org/index.php?c=RT4EAF)) lists if there was some way to close a large chunk that you aren't interested in.  Like right now, I want to see character settings, not models or equipment.  But later, I might want to see equipment.  And it's difficult to scroll back and forth.


Title: Re: GeckoCodes.org
Post by: James0x57 on May 08, 2011, 04:10:56 PM
I've thought about it- but I've also considered locking the page jump thing to the bottom left/right of the screen. (so it floats there)

What would you prefer? Or both maybe?


Title: Re: GeckoCodes.org
Post by: dcx2 on May 08, 2011, 04:18:39 PM
I would definitely like to see collaspable.  I can see where the persistent dropdown would be useful, too.


Title: Re: GeckoCodes.org
Post by: Patedj on May 13, 2011, 01:23:56 PM
Both ideas sound great!


Title: Re: GeckoCodes.org
Post by: James0x57 on May 13, 2011, 02:10:46 PM
I will include both in the redesign. I want finish the accio hacks fix after work (hopefully) and then dive into the redesign full force.
I'll do hackee accounts quickly after that- at witch point I will make sure there's an option to default to collapsed in your account settings.


It's been a god awful week at work so I've been burnt out each day. Today probably will be fine though. I got 11 hours of sleep last night (after being awake for 35) so I should be good to get some things done. I might even take off early. But I get paid for this job... so not sure yet. lol


Title: Re: GeckoCodes.org
Post by: Bully@Wiiplaza on May 14, 2011, 10:39:32 PM
xD I love to see how epicly dcx2 hacks offline only games ;D

@James:
Adding spoilers for each codes subtitle section is a very good idea!
Then people just need to keep things clean and there´s a good overview 8)
it wouldn´t be bad to add the option to colour your code title e.g. "yellow" and the note "red" or even mark the values that noobs will notice them...
That´s what I do on wiiplaza, it looks stylish, too! (Check picture below)



Title: Re: GeckoCodes.org
Post by: James0x57 on August 06, 2011, 03:40:34 AM
Now that Accio Hacks is finally fixed, onto the redesign.

I think everyone will love the calming color scheme here:
(http://hphotos-snc6.fbcdn.net/283170_542961110218_79701757_31096277_8172264_n.jpg)

=)


Title: Re: GeckoCodes.org
Post by: matt123337 on August 06, 2011, 04:03:22 AM
Uhm, why pink? IMO light blue would be better :P


Title: Re: GeckoCodes.org
Post by: Arudo on August 06, 2011, 05:04:04 AM
Such a manly pink... lol.


Title: Re: GeckoCodes.org
Post by: Link on August 06, 2011, 05:33:52 AM
I think pink has just a bad reputation - in reality it's a wonderful colour!

Let's fight for the rights of PINK!


Title: Re: GeckoCodes.org
Post by: James0x57 on August 06, 2011, 05:36:51 AM
hahhaha

The way I'm doing the redesign, changing the colors across the entire site will be VERY easy. I was testing :P

I'll probably do some lame theme switcher thing and save it with user profiles once those come.
I suppose I could always save the choice in a cookie too.


Title: Re: GeckoCodes.org
Post by: GMO on August 06, 2011, 06:29:41 AM
Save the boobies! Pink for awareness, fight breast cancer!!!


Title: Re: GeckoCodes.org
Post by: savage on August 06, 2011, 07:04:32 AM
I <3 boobs , would like to see some blood red mixed with a nice glossy Black


Title: Re: GeckoCodes.org
Post by: James0x57 on August 06, 2011, 03:50:49 PM
When the option exists, I'll call it savage. ;)
http://geckocodes.org/savage.png


Title: Re: GeckoCodes.org
Post by: savage on August 07, 2011, 12:10:59 AM
Omg, i think i just Gooed my self ^ ^


Title: Re: GeckoCodes.org
Post by: James0x57 on August 07, 2011, 12:22:44 AM
hahahaha
Glad you like it- I'll have it available in some form at launch of redesign for you and anyone else who wants a dark theme. =)


Title: Re: GeckoCodes.org
Post by: James0x57 on August 07, 2011, 02:39:37 PM
There's no way I'd change the default site look to a dark one like that- having the ability to choose a theme was the plan the whole time. :P

Default:
http://geckocodes.org/default.png


Title: Re: GeckoCodes.org
Post by: Skiller on August 08, 2011, 05:44:12 AM
Like the Black and Red .. will match us on the CMP :P nice work on that new layout ..


Title: Re: GeckoCodes.org
Post by: James0x57 on December 19, 2011, 04:56:18 PM
Redesign Updates:
Users joining/login will be available. Infinite sessions (only one session per user though- no multiple login).
Code pages you can individually collapse the sub categories (per dcx2's request).

Theme can be selected when you have an account (just a tease if you're not logged in). Probably have just default and savage at launch.

http://www3.picturepush.com/photo/a/7185641/img/7185641.jpg

When you click on the list filters, it animates the "browse lists" links from bottom to top to give a visual queue that they changed. (clicking the filters doesn't leave the page- unless you have js disabled)

http://www1.picturepush.com/photo/a/7185654/img/7185654.jpg

Filters apply to update lists.

http://www3.picturepush.com/photo/a/7185661/img/7185661.jpg


The "GeckoCodes.org" header will always be a link to show all updates, all channels if you are not signed in.
When logged in, that header link will take you to your customized home page. Includes:
1) The recent updates with your preferred region filter(s)
2) quick links to your subscribed games (and a note saying their last update date)
3) ??? I don't know of other ideas for this yet. Have any?


Users will have profiles just like hackers (minus hacked games and minus paypal option). Subscribed games will be listed on your profile.
Game pages will have a link to show users subscribed to the game.
Users will have the option to show their private email address to hackers only so they may be contacted for code testing!

If you're a hacker, I will add a link to the hacker admin in the right rail when you're logged in. (more details later)


Still a lot of work to do, no promise of when it will launch. (I work 60 to 70 hours a week and still have to do normal life things like shower and cook and sleep and eat and etc. :(


FEEDBACK/COMMENTS VERY APPRECIATED! =)



.....attachments aren't working. So I guess I'll show these 3 screen shots later.


Title: Re: GeckoCodes.org
Post by: James0x57 on December 19, 2011, 05:08:13 PM
There, images added.


Title: Re: GeckoCodes.org
Post by: wiiztec on December 19, 2011, 09:20:08 PM
As long as you're coding new features into geckocodes.org I have an idea, could there be an option to not list different regions as separate listings on the games hacked list on the hacker pages and instead have any or all E P J A letters next to the game name?


Title: Re: GeckoCodes.org
Post by: James0x57 on December 19, 2011, 11:01:10 PM
hmm I could make them them with the region words so the link isn't one letter.. (E: NTSC-US)
It would be inconsistent with the rest of the site.. but it is the only place something like that would make sense.

I am completely re-coding the profiles so it's possible...

Problem though:
Titles are usually different between regions because of whoever entered it (or in SSBB's case, because of the game).

How do you think I should deal with that?


Title: Re: GeckoCodes.org
Post by: wiiztec on December 20, 2011, 03:23:44 AM
The name should be the game's name in the region that the hacker hacked most of his codes in, and what's wrong with 1 letter links?


Title: Re: GeckoCodes.org
Post by: James0x57 on December 20, 2011, 04:31:19 AM
The name should be the game's name in the region that the hacker hacked most of his codes in, and what's wrong with 1 letter links?
Good suggestion! I will seriously consider it when I plan it. Thanks man!
And 1 Letter links are too small, IMO. I don't like them for anything other than an alphabetical list.
Also, they're no good for SEO.


Any thoughts or opinions on what I have included in the post/pictures?


Title: Re: GeckoCodes.org
Post by: wiiztec on December 20, 2011, 05:54:55 PM
Looks and sounds good, especially the link to the admin page and the logins not expiring after a few seconds


Title: Re: GeckoCodes.org
Post by: Stuff on December 22, 2011, 12:11:14 AM
Awesome updates. I look forward to them.

When you go to manage codes, have a list of games you've hacked/added so you don't have to type the id every time. Pretty much the same as the subscribing idea but for managing codes.


Title: Re: GeckoCodes.org
Post by: James0x57 on December 22, 2011, 01:17:50 AM
Ahh!! I love that idea!!

Good call!!


edit: Feature added to current admin. Still have to know the game id and it only lists your last 5, but there it is.
I'll make it more robust later. =)
Thanks for the suggestion man! =)


Title: Re: GeckoCodes.org
Post by: wiiztec on December 22, 2011, 02:31:11 AM
Can you make it so when someone makes a new category everyone else's codes don't get added to it?


Title: Re: GeckoCodes.org
Post by: Stuff on December 22, 2011, 02:40:17 AM
oh yeah. Thanks so much. I can live with gameid.

Sort codes by hacker/latest/alphabetical/codetype(hmm...maybe not)/uh stuff? Within the categories though. Don't wanna see metafortress codes in the non-metafortress section after sorting.


Title: Re: GeckoCodes.org
Post by: James0x57 on December 22, 2011, 03:16:39 AM
Can you make it so when someone makes a new category everyone else's codes don't get added to it?
...it's not really... ....

If I put an additional green box at the bottom of each manage page, then you could add one to the bottom of the page I guess.
I'm not sure how much work that'll be to do on the current one, but I'll take a look.



Edit: There, you can add to the bottom of the page if you really want to. Let me know if something breaks. It didn't break anything for me


Title: Re: GeckoCodes.org
Post by: Stuff on December 22, 2011, 03:46:30 AM
Doesn't he mean to add a category that no one else can add codes to?(idk) That's where I got the sort idea from.


Title: Re: GeckoCodes.org
Post by: James0x57 on December 22, 2011, 03:56:46 AM
No, I'm pretty sure he's talking about when no subcategories exist yet. In that case, if you add the first subcategory, all the codes already there would be "under" it.


Title: Re: GeckoCodes.org
Post by: wiiztec on December 22, 2011, 04:26:17 AM
Yes that's what I meant James

Glitch's SS codes have been in hetoan2's item slot modifiers category forever, it's kind of annoying


Title: Re: GeckoCodes.org
Post by: Stuff on December 22, 2011, 04:49:43 AM
ah. lol. With the collapsible sections, they would probably not collapse with that section.

Do you think it would be a good idea to put the undo codes somewhere? Not for the average users. Since we can code undo in gecko.net, I thought it'd be a good idea to just have them somewhere. Maybe above the code. Or maybe that would be confusing for users...


Title: Re: GeckoCodes.org
Post by: Arudo on December 22, 2011, 05:04:43 AM
Odd. I'm trying to delete empty sub-categories by using the input 00000000 00000000 with no blank lines, but I'm still getting the sub-categories popping back up (and more of them to boot)...

http://geckocodes.org/index.php?c=ST7E01.

Bah. Took long enough, but I've managed to fix it.


Title: Re: GeckoCodes.org
Post by: James0x57 on December 22, 2011, 05:44:12 AM
Did you fix it with the 0's thing? Or did you need to do something else now because of the change?


Title: Re: GeckoCodes.org
Post by: Arudo on December 22, 2011, 05:45:43 AM
Had to shuffle around with the 0s thing (two rows), as well as some cut/pasting of the codes to different locations to make it 'go'.


Title: Re: GeckoCodes.org
Post by: James0x57 on December 22, 2011, 06:12:23 AM
The reason changing the admin side is difficult, is because when I first wrote it I didn't know anything about /real/ databases.
Every code page is stored in the exact text file that you can download- it's not actually part of the mysql database that most of the site uses now.
When you update a code page, it parses the file for your codes, deletes all of them, then re-adds them to the top of the subcategories- working sequentially.


If the codes were in the mysql database though, then I'd either have 2,500 unorganizeable tables (one per game id) or one enormous table of all codes with 1,000,000 rows.. Neither is healthy...


The third option would be to still use files, but use something easier to parse than the plain code format. (xml, for example)
Sure, that would bloat the files by potentially 100%, but writing the admin and even formatting the normal code page would be more straight-forward.



....*shrugs*


Title: Re: GeckoCodes.org
Post by: Bully@Wiiplaza on December 22, 2011, 09:30:36 PM
lol, love the history of last 5 added game IDs.
Please add the game name besides it.
I don´t always remember each game and ID. ;D

EDIT:
Jamessss!!
There´s a glitch with the last line on each codelist.
It becomes a subcategory and I can´t remove it permanently since it always "comes back".
See here:

http://geckocodes.org/index.php?c=SM8A527

and here...

http://geckocodes.org/index.php?c=SOUA01

and here...

http://geckocodes.org/index.php?c=RSBP01

IT`S EVERYWHERE ON NEWLY UPDATED GAMES! >:D

And why does it always place my credit besides the comments on comment section?
I tried removing it and saved but it came back. :-\
01000000=Togepi
02000000=Goldeen
04000000=Gardevoir
08000000=Wobbuffet
10000000=Suicune
20000000=Bonsly
00010000=Lugia
00020000=Manaphy
00040000=Weavile
00080000=Electrode
00100000=Metagross
00200000=No Pokemon
00400000=Meowth
00800000=Piplup
00000100=Gulpin
00000200=Staryu
00000400=Ho-oh
00000800=No Pokeball [Bully@Wiiplaza]
000001000=Snorlax
000002000=Bellossom
000004000=Kyogre
000008000=Latios & Latias
00000001=Torchic
00000002=No Pokeball
00000004=Chikorita
00000008=Entei
00000010=Moltres [Bully@Wiiplaza]
00000020=Munchlax
00000040=Deoxys
00000080=Groudon


Title: Re: GeckoCodes.org
Post by: James0x57 on December 23, 2011, 04:49:49 PM
gah. Okay, I'll remove the option to add below the list when I get home.

The credit in the middle of the note thing is the parser being stupid. Just replace "=" with " = " and it should keep your name off. Sorry.



The admin deserves to be redone completely. It's full of confirmation pages that don't have a wrapper, people complain of it logging them out too soon (mine doesn't...), subcategories are a pain, and it parses poorly sometimes..
In the beginning, I did the whole site in about one week of work, including the admin.. and since then, the admin has hardly been touched... So I will work on it.... Sorry.

I have plans.. The admin should be sexy by the end... I just wish I got paid for it so I could work on it as a job and not worry about a home/food. lol


Title: Re: GeckoCodes.org
Post by: Bully@Wiiplaza on December 23, 2011, 05:12:12 PM
worked.
At least one issue is fixed.

Pokemon IDs
Original by Heinermann
XX:
01000000 = Togepi
02000000 = Goldeen
04000000 = Gardevoir
08000000 = Wobbuffet
10000000 = Suicune
20000000 = Bonsly
00010000 = Lugia
00020000 = Manaphy
00040000 = Weavile
00080000 = Electrode
00100000 = Metagross
00200000 = No Pokemon
00400000 = Meowth
00800000 = Piplup
00000100 = Gulpin
00000200 = Staryu
00000400 = Ho-oh
00000800 = No Pokeball
000001000 = Snorlax
000002000 = Bellossom
000004000 = Kyogre
000008000 = Latios & Latias
00000001 = Torchic
00000002 = No Pokeball
00000004 = Chikorita
00000008 = Entei
00000010 = Moltres
00000020 = Munchlax
00000040 = Deoxys
00000080 = Groudon
I only earn some $$´s through ads and I don´t go to work, yet.
Well, but I´ll donate 5$ now xD
(See it as bribe. Jk)


Title: Re: GeckoCodes.org
Post by: wiiztec on December 23, 2011, 09:50:03 PM
The credit tags appearing where they're not supposed to with long comment sections isn't new, my on the fly costume switcher for brawl has had them for the longest time


Title: Re: GeckoCodes.org
Post by: James0x57 on December 23, 2011, 10:14:30 PM
Yes, wiiztec. Easy to avoid it when you want to though.


Title: Re: GeckoCodes.org
Post by: Stuff on July 24, 2012, 08:38:52 PM
I think I heard something about geckocodes.org not being worked on for the time being, but whenever you get back to it, add this function to the ascii<->hex somehow.

Code:
function uni2utf8(u) {
    //C0 + (firstbyte*4) + something
    //0x, 4x, 8x, Cx
    //if ((byte & 0xC0) == 00, 40, 80, C0)do stuff
    //(byte & 0x3F) | 0x08
    if (u > 0x7F) {
        var magicNumba = 0xC000;
        magicNumba += ((u & 0xFF00) * 4);
        if ((u & 0x00C0) == 0x0040) magicNumba += 0x0100;
        if ((u & 0x00C0) == 0x0080) magicNumba += 0x0200;
        if ((u & 0x00C0) == 0x00C0) magicNumba += 0x0300;

        u &= 0x003F;
        u |= 0x0080;
        u += magicNumba;

        magicNumba = null;
    }
    return (u);
}

I ran into utf-8 characters > 7F and they were funky. I almost started a thread about it, but I did some research and came up with this function. For example ñ is 0xF1 but MH3 would rather use 0xC3B1. And this function will get you there. So idk. Add like a checkbox to trigger this function or something.


Title: Re: GeckoCodes.org
Post by: James0x57 on July 25, 2012, 03:05:54 AM
Huh interesting. Any idea what the encoding is called- aside from "magicNumba"? I've never really looked into utf-8 characters in JS. ..could be useful for my job really soon though sooo let's keep talking here and I'll probably add that feature for everyone.


Title: Re: GeckoCodes.org
Post by: Stuff on July 25, 2012, 04:13:26 PM
lol. I called it magicNumba because that's what that C number was looking like while I was trying to figure out the logic in the pattern. I thought you could just call the encoding utf-8. Guess I'll learn a little something talking about it. I googled c3b1 unicode and felt that utf-8 was the right way to call it. There was something saying that it's U+XXXX, whatever U is >.>. Then I ended up here: http://jeppesn.dk/utf-8.html

Maybe it's called two octets encoding? At the bottom of the page he says "You can see another table.." and that link shows the pattern easy to understand. Those accent As is how gecko.net sees those characters when you put it in ansi view. Otherwise, it doesn't see anything. Or sometimes it shows a box. It looks like that pattern goes on until character 0x07ff. Then the character takes up 3 bytes, but those are some funky digits. E0A0XX? http://www.utf8-chartable.de/unicode-utf8-table.pl

I guess there's more thinking to be done. MH3 only uses 256 characters, so you don't really need anything past C2BF. The funny thing is, it still knows that it's 1 character. In the title screen I replaced "Create" with "Cate" and it displayed "?ate" instead of "???ate". That's a fullwidth C (ef bc a3). FF23 wouldn't show like that. I got "?#eate" with FF23. But anyway,

U+07FF   ߿   df bf   
U+0800   ࠀ   e0 a0 80

The & 0x3F | 0x80 still applies, but for some reason after DF, it feels the need slip in an A0 to the magicNumba. idk. I wonder if there's a way to go from regular letters to fullwidth letters.

I don't think that answers your question, but I hope it helps somehow.


Title: Re: GeckoCodes.org
Post by: James0x57 on July 27, 2012, 01:45:18 AM
Okay, I think I see it. It's breaking it down exactly like escaping does. Sooo escape and get hex values from each of the escaped characters SHOULD do the conversion like it is there..

*testing*

Yep yep, got it:
Code:

function utf8ToHex(input) {
var str=unescape(encodeURIComponent(input));
var output="";
for(var i=0; i<str.length; i++) {
var hx=str.charCodeAt(i).toString(16);
while(hx.length<2) hx="0"+hx;
output+=hx;
}
return output.toUpperCase();
}

function hexToUtf8(input) {
var output="";
for(var i=0; i<input.length; i+=2)
output+=String.fromCharCode("0x"+input.substr(i,2));
return decodeURIComponent(escape(output));
}



utf8ToHex("ñ"); // "C3B1"
hexToUtf8("C3B1"); // "ñ"
hexToUtf8(utf8ToHex("ñ")); // "ñ"

utf8ToHex("߿"); // "DFBF"
utf8ToHex("ࠀ"); // "E0A080"

Now to look at implementing it into the converter on geckocodes.


Title: Re: GeckoCodes.org
Post by: James0x57 on July 27, 2012, 02:25:41 AM
UTF8 conversions added to GeckoCodes!

http://geckocodes.org/index.php?arsenal=3

Thanks for the idea and convo, Stuff!
Hope it helps. =)


Title: Re: GeckoCodes.org
Post by: Stuff on July 27, 2012, 04:17:27 AM
That's awesome. Well I hope the convo helped you. Your welcome. You adding that to Geckocodes definitely helps. I'll be including arsenal.js in Mod code gen, if you don't mind. Those are some nice functions you got there.

idk if it matters, after my last post, I noticed that if you add 0xFEE0 to the regular characters, it leads to the fullwidth version of the letter. I'm not sure how useful that is. I just remember Bully@WiiPlaza made a name modifier for yugioh and it had something to do with fullwidth and halfwidth. That was back in the day, so I don't even know what I thought about the situation. I do remember saying that maybe the yugioh card names are in fullwidth or something, because I couldn't find any card names. Just throwing that out there because I said I wondered.


Title: Re: GeckoCodes.org
Post by: Bully@Wiiplaza on July 27, 2012, 06:29:36 AM
Yeah, there are ascii digits for Pokemon and Yugioh which do not match with the geckocodes conversion one. Would be great to have this supported aswell (if not too much demanding). It took me some time to figure that these are the name modifiers for each game! :o

There you go, both threads ;)
http://wiird.l0nk.org/forum/index.php/topic,9556.0.html
http://wiird.l0nk.org/forum/index.php/topic,9162.0.html


Title: Re: GeckoCodes.org
Post by: James0x57 on July 27, 2012, 06:49:57 AM
@Stuff:

Technically it's copyrighted.. and some of the functions can be way better..
but if you still want to straight copy specific functions, I supose go ahead and include them in your own JS file BUT put credit to me in a comment in each of the functions you copy please.
//James0x57 of GeckoCodes.org


Aaaand there are 2 AJAX ones in there that you might want to use-- but you'll have to host the server side code for them yourself. (converting Hex <-> Float)
If you do need it, let me know and I'll share the PHP for them too. =)


Title: Re: GeckoCodes.org
Post by: James0x57 on July 27, 2012, 09:54:32 AM
@Bully

Alright, took a while to wrap my head around it but I got it.

The encoding you found in those 2 games is using the UTF-8 "CodePoint" for the values and all of the ASCII characters have been converted to fullwidth.

Other games don't use the CodePoint and instead use the hex value. In the case for basic ASCII characters, these values are the same.


Music Note tests:
Code:
♪ -> UTF-8 hex value = 0xE299AA
♪ -> UTF-8 codepoint = 0x266A
0x266A as ASCII = &j
0x266A as a UTF-8 codepoint = ♪

I wrote these 2 functions to take any string and convert the ASCII characters to FullWidth Unicode characters (and reverse).
Should be a good starting point.
Code:
function asciiToFullWidth(input) {
var output="";
for(var i=0; i<input.length; i++) {
var chc=input.charCodeAt(i);
if(chc>=0x21 && chc<=0x7E) output+=String.fromCharCode(chc-0x21+0xFF01);
else if(chc==0x20) output+=String.fromCharCode(0x3000);
else output+=String.fromCharCode(chc);
}
return output;
}

function fullWidthToAscii(input) {
var output="";
for(var i=0; i<input.length; i++) {
var chc=input.charCodeAt(i);
if(chc>=0xFF01 && chc<=0xFF5E) output+=String.fromCharCode(chc+0x21-0xFF01);
else if(chc==0x3000) output+=String.fromCharCode(0x20);
else output+=String.fromCharCode(chc);
}
return output;
}

I have to go to bed since it's 2:55am and I have work in the morning. But I'll try to figure out a way to add this to the site too.


Title: Re: GeckoCodes.org
Post by: Bully@Wiiplaza on July 27, 2012, 10:00:59 AM
Thank you, James.
Much appreciated to have this on geckocodes soon. :)


Title: Re: GeckoCodes.org
Post by: Stuff on July 27, 2012, 04:49:57 PM
I noticed the getElementByID in the main function I wanted to use so I'll have to work around that. :/

But this is what I was gonna do: <script src="http://geckocodes.org/includes/arsenal.js" type="text/javascript"></script>

This way the file already has your copyright info and stuff cuz it's your file. Then I guess every time I call a function I could put a comment right there too. If that's not alright, I'll put it in one of my .js files and put credit to you in each function. I was looking at hex<->float, but I don't need it now. I just needed ascii->hex with the utf-8 stuff. What are your thoughts?

Also don't lose sleep on this stuff. It no bueno.


Title: Re: GeckoCodes.org
Post by: hetoan2 on July 27, 2012, 09:34:22 PM
For me the geckocodes php files are all fatal erroring :(


Title: Re: GeckoCodes.org
Post by: James0x57 on July 27, 2012, 10:06:44 PM
Geckocodes is fixed. LMZ updated the server to the current version of php. The case was in some ancient code I used on my personal site that I copied over to the first version of geckocodes. lol


Title: Re: GeckoCodes.org
Post by: Stuff on July 29, 2012, 09:21:04 PM
I made FromASCII() more universal for myself. Dunno if you want to use it. Take a look at the .js if you want.
https://dl.dropbox.com/u/24514984/modcodes/js/geckocodes.js

I made that gecko06() for 06 codes. I think it's pretty cool. It'll help make modcodes gen a little neater soon. I haven't seen any 06 codes in the 90s so far, but it's still possible with this bad boy. You just gotta add the 4A line yourself. I realized how inconvenient that was and had to add that functionality. I fixed a few problems while I was at it too. You don't even need the full address. Or if you had a 06 code already, you can just slap it in there without editing the 06 out. See it in action in this test page:
https://dl.dropbox.com/u/24514984/modcodes/HTMLPage.htm


Title: Re: GeckoCodes.org
Post by: James0x57 on July 30, 2012, 07:06:23 AM
@Bully I have your request built into the redesign- I think you'll like it.

@Stuff cool man. I like it prototyped to String like that. I got rid of the ASCII-specific functions completely on the redesign because the UTF-8 function properly encodes plain ASCII as well (since ASCII is a subset of UTF-8).

@everyone:
I am going to try very hard to launch the redesign on the database's 4th birthday. (Aug 7th, 2012)


Title: Re: GeckoCodes.org
Post by: Bully@Wiiplaza on September 26, 2012, 09:05:22 AM
World of Volder died. Maybe removing the entry in the profile? It seems that paypal donation links don´t show up anymore (for me, if I put the link and everything). Also, it would be cool to have the "old" information being read if you edit your profile instead of typing everything again :s


Title: Re: GeckoCodes.org
Post by: James0x57 on September 26, 2012, 09:21:47 PM
Paypal still shows up- I haven't touched anything there....

WoV has been disabled from showing profiles on the redesign.
Old profile info reading is currently a pain in the ass because I designed it with tons of overthinking. This is also finished/fixed on the redesign though.


Title: Re: GeckoCodes.org
Post by: Macopride64 on February 27, 2013, 11:31:26 AM
Geckocodes still isn't up for me.  :-\


Title: Re: GeckoCodes.org
Post by: megazig on February 27, 2013, 11:58:00 AM
geckocodes.org is up for me, but the forum gets a 404 with the show unread posts since last visit link


Title: Re: GeckoCodes.org
Post by: Arudo on February 27, 2013, 04:40:29 PM
Looks like we lost a few posts or something here...

Actually, looks like a lot of the most recent posts/PMs etc have been lost.


Title: Re: GeckoCodes.org
Post by: 777eThOd* on October 19, 2013, 08:25:27 PM
I sure do miss Volderbeek  :'(


Title: Re: GeckoCodes.org
Post by: Bully@Wiiplaza on November 10, 2014, 03:58:18 PM
Dear James,
the code counters are weirdly aligned on geckocodes!

(http://s14.directupload.net/images/141110/k9xr8wbj.jpg)


Title: Re: GeckoCodes.org
Post by: Thomas83Lin on November 10, 2014, 11:38:20 PM
Looks fine here  :o


Title: Re: GeckoCodes.org
Post by: Arudo on November 11, 2014, 12:39:42 AM
Looks fine to me too...


Title: Re: GeckoCodes.org
Post by: Bully@Wiiplaza on November 12, 2014, 02:11:53 PM
I did some more testing and noticed that it's a Chrome browser issue. Just wondering why the misalignment is caused though.


Title: Re: GeckoCodes.org
Post by: Arudo on November 12, 2014, 07:37:16 PM
I had some weirdness with Chrome not updating properly and it made all the text blurry on my desktop, but was fine on my laptop & work PC.


Title: Re: GeckoCodes.org
Post by: James0x57 on November 15, 2014, 02:44:09 PM
It's from being zoomed in (and Chrome sucking). Ctrl+0 to reset zoom.
But, I added a line to the css to fix it anyway so feel free to zoom.
Thank you for pointing it out!


Title: Re: GeckoCodes.org
Post by: Bully@Wiiplaza on November 16, 2014, 01:44:45 PM
It's from being zoomed in (and Chrome sucking). Ctrl+0 to reset zoom.
But, I added a line to the css to fix it anyway so feel free to zoom.
Thank you for pointing it out!
Yeahhh, thank you. Confirmed that it's fixed now (I had no zoom though). 8)
I knew it was Chrome sucking but other browsers suck more overall yet Chrome has some exceptional bugs. :/