Dude
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« Reply #45 on: May 11, 2010, 12:19:54 PM » |
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I personally feel that NO online codes should be released. I now cannot play MKW online due to cheaters (not "hackers", as most like to call themselves since they just use the codes to cheat) who have infested the game. Even in private rooms there will be atleast one, since one friend will have a cheat added who inevitably joins the game Online codes that cannot, in anyway, shape or form, be used to cause problems or give an advantage online are considerable. Codes that are made to give you the upper hand, or has the potential to do so should NEVER be included. I have always worried about the use of unban codes. I know how they work and the person whos wii you have "cloned" would be banned if it is in use when caught cheating. You could have a person who doesn't even know what homebrew is being banned from a game. There is also the more malicious side, like dcx2 stated. If you have been banned for cheating, then you're obviously using codes that give you an advantage and all it does is enable them to do it again, except with the side effect of somebody ELSE getting banned in their place. sorry for the strong negativity. I pay for my games and don't want half of it being rendered unplayable simly because other users feel they should be allowed to do as they like.
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wiiztec
Lazy hacking machine
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« Reply #46 on: May 11, 2010, 04:48:48 PM » |
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Just nothing that messes with records like time trials or leaderboards
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If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen
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James0x57
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« Reply #47 on: May 11, 2010, 09:53:06 PM » |
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Maybe one if Form announcements and one in the hacker place?
But for the database, it will never be _no_ online codes... Unintentionally, I was the first to put online codes on it... which is really the main reason my I changed my thoughts on the whole thing. ( I used to be hardcore anti-online codes all the time )
I wish there were some way to make everyone happy on this subject but that's pretty tough to do..
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dcx2
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« Reply #48 on: May 11, 2010, 10:13:29 PM » |
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This is exactly why I don't play games online. Ever. It's sad, but you can't trust human beings. Sometimes, I wonder why Nuke left, and I can't help but feel that if *I* was the one who enabled the demise of online gaming for the Wii, I would have left too...
So, you can't make everyone happy. Then the question is...do we piss off the small number of juveniles who insist on the right to ruin other people's online games, or do we piss off the larger number of people who want a decent experience playing online?
We must not forget that there is a general public out there who won't be voting in this poll. It's filled with people who don't have the HBC. It's a lot easier to be okay with online cheating when you have the ability to cheat online...it's much harder to be okay with it when you're in no position to ever cheat.
I think it's also a factor about what type of online experience the game has. Smash Bros is usually played in private matchups, so a few online codes for that game would be understandable. Mario Kart Wii, or the Conduit, are different stories. The plethora of online cheaters has basically rendered online matchups pointless, which is almost like a Denial of Service attack because it denies players the opportunity to play online.
The severity of the online code also matters. I particularly hunt down unban codes on the forum because they can be used to impersonate and intentionally ban someone you don't like. This is a blatant Denial of Service attack that has zero moral ground to stand on. In my opinion.
I'll whip up some polls tonight when I get home.
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James0x57
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« Reply #49 on: May 11, 2010, 10:23:08 PM » |
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The most difficult thing about monitoring online codes that get on the database is that I have no idea what any of the games are about or anything potentially useful in knowing if the code would do more harm than good. Let alone if it's even an online code at all..
The codes already there are there to stay (unless the hacker chooses to remove them on his own accord) except for any unban codes. (which are up in the air at the moment)
But the point is, there's no way for me to monitor this stuff personally..
What about a time ban on the online codes though? Like if the game is less than, I dunno, 3 or 4 months old, I could request the hackers to not add any online codes at all? (Unless they're specifically for friend matches.)
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« Last Edit: May 11, 2010, 10:25:48 PM by James0x57 »
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dcx2
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« Reply #50 on: May 11, 2010, 10:52:02 PM » |
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We would rely on the community to self-police. For example, there are a few folks who clicked "report to moderator" on the unban codes. I certainly wasn't going to read 70+ pages of Monster Hunters Tri looking for online codes! If someone sees an online code, they could PM you or post a notice in this thread.
And I'm certainly not suggesting the removal of offline codes that are online-capable codes. But codes whose sole purpose is to provide an online advantage...certainly those are sufficiently prone to griefing that they could use some censorship.
Hackers who repeatedly upload forbidden codes could have their database account revoked. Community-self-policing + repeat-offender-revocation wouldn't stop *all* online codes, but it would minimize the online cheaters.
The online-code-embargo is better than letting it be a free-for-all, so I'll add it to the poll, too. But some games (Mario Kart Wii, Conduit, Modern Warfare) are primarily online games even a year after release.
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James0x57
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« Reply #51 on: May 13, 2010, 11:42:15 PM » |
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James0x57
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« Reply #53 on: May 18, 2010, 02:08:43 AM » |
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Lots of changes for the Updates * Can view updates by hacker (there's a + next to their name) -- Can return to view by all hackers by clicking the - next to their name * Can view updates by specific date by clicking on the day in the date * Can view updates by month by clicking on the month in the date -- Can return to view all dates by clicking the date * Can view updates by any combination of the above (where it makes sense). * Hover over the update to see what # update it is (for the criteria). * Hover over the game title to see System, Game ID, Region in one spot. * Can view up to 500 updates per page (or up to total for the criteria, whichever is smaller). Link at bottom. * All of these things can be bookmarked.
...I think that's all I did..?
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James0x57
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« Reply #54 on: May 18, 2010, 11:30:29 AM » |
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Affiliates area has been made sexier with icons for home and forum . Also, I was contacted by http://www.wii-homebrew.com/ about being affiliates, and now we are!
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James0x57
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« Reply #55 on: May 20, 2010, 04:00:35 AM » |
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Listing the games (alphabetically, by sys/region/letter) has been updated. * Fixed an error that has been there almost since the start that I had no idea about till last week: Some games starting with numbers were not being listed * Now they list like the updates do (with sys id and region code on the left). * Hovering over the different parts of the line is just like it is for an update. * The number on the right of the lists is the number of codes that game has. * At the bottom is the total number of codes for the list.
Currently, for Wii in all regions combined, there are 18113 codes hacked for 778 games.
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Skiller
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« Reply #56 on: May 20, 2010, 04:33:01 AM » |
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Listing the games (alphabetically, by sys/region/letter) has been updated. * Fixed an error that has been there almost since the start that I had no idea about till last week: Some games starting with numbers were not being listed * Now they list like the updates do (with sys id and region code on the left). * Hovering over the different parts of the line is just like it is for an update. * The number on the right of the lists is the number of codes that game has. * At the bottom is the total number of codes for the list.
Currently, for Wii in all regions combined, there are 18113 codes hacked for 778 games.
Add another 3k to that BTW iv noticed when entering Codes the pages some time stalls up or slows right down .. iv not tested this on any other page only monster hunters ..
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James0x57
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« Reply #57 on: May 20, 2010, 07:01:41 AM » |
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Holy crap. lol Awesome. Is the slow down on the admin side before hitting save? (Considering everything it has to do for every single code when it saves, I could imagine a slight delay... But I don't feel like that's what you mean?)
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Skiller
Codemaster Skiller
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« Reply #58 on: May 20, 2010, 11:11:37 AM » |
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when saving and addin some text.
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James0x57
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« Reply #59 on: May 20, 2010, 11:09:03 PM » |
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I don't know if there's anything I can do about it really.. It's gotta do what it's gotta do.. I never even expected a game to have even 1,500 codes. lol When I load the page it doesn't seem to have any problems. But yeah, saving will almost certainly take a noticeable amount of time. I suppose the only thing I can really suggest is to compress some of the codes (like items codes) and stick a list of variables under the skeleton. (I'm not even sure why you have 2 16 bit writes instead of a 32..? Even just that will drop the number of lines to process by 400- on that set of item codes alone) Item Mod/Have 10 Slot # [Skiller] 4A000000 90000000 140E0xxx ????000A E0000000 80008000 ???? = item (see list below) xxx = slot number 6F0 = 1 6F4 = 2 6F8 = 3 6FC = 4 700 = 5 ... D24 = 398 D28 = 399 D2C = 400 For other slot numbers type this into google: "0x6EC + 4 * #" without quotes and replace # with the slot number. The only down side is that it kills the number of counted codes. lol
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