Super Mario Galaxy [RMGE01]

Started by brkirch, July 26, 2008, 08:16:28 AM

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PikachuMan

That might not work.

The Star World most likely has objects that aren't in any stage. How would it load these objects?

The only way to do this would an actor swap code.

hetoan2

if they were in the game the level would load them automatically.... also did you just get 100+ posts so that you could post here?

hawkeye2777

Unlimited Bee Mario/Luigi Flight [hawkeye2777]
042DAFA4 60000000
Do not use with the Transformations code.
Currently "retired" from hacking codes.

hetoan2

why nop it if you can lock at the top? wouldn't that make it compatible with transformations code?

hawkeye2777

Quote from: hetoan2 on December 24, 2008, 12:00:29 PM
why nop it if you can lock at the top? wouldn't that make it compatible with transformations code?

The transformations code already gives you Unlimited Bee Flight, if I'm not mistaken. I just made that for those who don't want to use the Transformations code (for whatever reason).
Currently "retired" from hacking codes.

hetoan2

really? last time i used it it didn't but brkirch may have updated it :|

oh well

brkirch

#246
I updated the Mario Transformations Code in the first post to v1.2.1 and added a gpf version of it (that takes up no lines in the code handler) for Gecko 1.8.

dcx2

Invincible [DCX2]
042D5328 38A0005A
042B25B0 38000022
(infinite health + no stun from enemies)

Don't lose coins when dying [DCX2]
043459F0 60000000

wiiztec

#248
default flying speed is 2.5 times faster + hold down to accelerate while flying
C22E06A8 00000002
3FC08000 C03E2FF4
60000000 00000000
2861D342 FFFB0004
86900009 3CF5C28F
84200009 80002FF4
2861D343 FFFB0000
24002FF4 40200000
26002FF4 A0000000
86900009 BCF5C28F
84200009 80002FF4
E2000003 00000000
2861D342 F7FF0800
80000009 40200000
84200009 80002FF4
E0000000 80008000
default flying speed is 40200000 (2.5 times normal)
if you want to change it use this site http://babbage.cs.qc.edu/IEEE-754/Decimal.html (change both)

10X enhanced aerial momentum control toggle Z+-
2861D342 00003000
046A76A8 3F800000
CC000000 00000000
046A76A8 41200000
E0000000 80008000
on by default

effect level modifier
82200008 806AD280
2861D342 00002402
86900008 3C23D70A
2861D343 00002401
86900008 BC23D70A
2861D343 00002408
80000008 3F800000
2861D343 00002404
80000008 00000000
E2000001 00000000
84200008 806AD280
E0000000 80008000
B+Z+right = more effects
B+Z+left = less effects
B+Z+up = normal effects
B+Z+down = no effects

no automatic dive down when flying
042DF46C 48000010

psychedelic flight toggle A+1
2861D342 00000A00
042E0690 40810014
CC000000 00000000
042E0690 60000000
A8000008 00000120
042E0690 40810014
E0000000 80008000
on by default

sharper turning when flying
042DF0DC EFE0082A
If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen

wiiztec

#249
surface type selector toggle HOME
4E00001C 00000000
2861D342 00008000
043E1B78 4BD93B11
CC000000 00000001
043E1B78 38600000
2861D343 00004010
82100005 80002FF0
A8000008 00000006
86000005 00000001
E2000002 00000000
2861D342 00005000
82100005 80002FF0
A8000008 00000006
86000005 0000FFFF
E2000002 00000000
84100005 80002FF0
2C002FF0 00000025
2E002FF0 00001000
80000005 00000000
E2000002 00000000
2C002FF0 00001000
80000005 00000025
2A002FF1 00000001
2A002FF0 0000001B
2A002FF0 0000001C
2A002FF0 00000010
2861D342 00004C00
80000005 00000000
E2000001 00000000
94110005 00000002
E0000000 80008000
when on press C++ to go up & C+- to go down one value
A+B+C = shortcut to normal ground (00)

00(00) normal ground
01(01) instant death (code skips)
02(02) slippery (on slopes)
03(03) can't slip
04(04) get knocked over
05(05) ice (non reflective)
06(06) bouncy
07(07) more bouncy
08(08) even more bouncy
09(09) sand slide
0A(10) lava
0B(11) bouncy again?
0C(12) normal?
0D(13) sand (footprints)
0E(14) reflective
0F(15) electrical
10(16) bubble transport? (causes graphical glitches in some places) (code skips)
11(17) sinking sand
12(18) hurt sand water?
13(19) slippery sliding
14(20) waist deep water
15(21) knee deep water
16(22) ankle deep water
17(23) heel deep water
18(24) spikes
19(25) quick sinking sand
1A(26) snow
1B(27) moving sand (causes crash) (code skips)
1C(28) sand pit (causes crash) (code skips)
1D(29) moving blocks (no noticeable effect)
1E(30) sand (no footprints)
1F(31) sinking swamp
20(32) mud
21(33) ice (reflective)
22(34) bouncy again?
23(35) normal?
24(36) metal
25(37) ?
If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen

dcx2

Size Roller [DCX2]
4E00000C 00000000
2861D342 00004002
CC000000 00000001
14000000 00000003
26001830 41A00000
24001830 3F733333
8690000A 3F800000
E2100000 00000000
8690000A 3DCCCCCD
E0000000 80008000
4E00000C 00000000
2861D342 00004001
CC000000 00000001
14000000 00000003
24001830 3E19999A
24001830 3F866666
8690000A BF800000
E2100000 00000000
8690000A BDCCCCCD
E0000000 80008000
4E00000C 00000000
2861D342 00004800
CC000000 00000000
14000000 00000003
8000000A 3F800000
E0000000 80008000
C22C023C 00000004
3FA08000 83BD1830
93BE0024 93BE0028
93BE002C C03E0024
60000000 00000000
C+left to shrink Mario, C+right to enlarge Mario.  He has a minimum of 0.1 and maximum of 20.0.  When < 1.0 it changes by 0.1; when > 1.0 it changes by 1.0.  C+A will shortcut to size 1.0.

wiiztec

#251
no HUD elements toggle 1+B
2861D342 00000600
043D81DC 8803001C
CC000000 00000001
043D81DC 60000000
E0000000 80008000
off by default
If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen

dcx2

Map analog stick to Wiimote tilt (C+Z+1 to toggle, default off) [dcx2]
0444ECFC C03E000C
2861D342 00006200
CC000000 00000001
C244ECFC 00000004
C03E0064 FC200850
D03E0010 D03E0014
C03E0060 FC200850
D03E000C 00000000
E0000000 80008000
This works for both the Rolling Ball levels and the Manta Ray levels (remember that Manta Ray uses A to go forward)

dcx2

Customizable Surface Swapper [dcx2]
C23E1B7C 0000000A
48000005 7C8802A6
38840014 7C6418AE
48000038 00000000
00010203 04050607
08090A0B 0C0D0E0F
10111213 14151617
18191A1B 1C1D1E1F
20212223 24252627
28292A2B 2C2D2E2F
80010014 00000000
Works like SMG2 surface swapper

No Deadly Surfaces [dcx2]
C23E1B7C 0000000A
48000005 7C8802A6
38840014 7C6418AE
48000038 00000000
00000203 00050607
0809000B 0C0D0E0F
10000013 14151617
00001A00 001D1E00
20212223 24252627
28002A2B 2C2D2E2F
80010014 00000000
Replaces all surfaces that hurt/kill (lava, quicksand, etc) with plain old ground

dcx2

Long jump safely into walls [dcx2]
042E5388 48000214

Initial jump is second jump [dcx2]
042E1A40 38000001

Initial jump is third jump [dcx2]
042E1A40 38000002
requires "no momentum for third jump"

No momentum for third jump [dcx2]
042E1A98 4800000C

Wall kick repeatedly off of the same wall [dcx2]
042F6C5C 38000000
042F5AE8 38000000

Shake nunchuck to fly [dcx2]
C22E8898 00000005
A06303D4 3D808061
618CD340 818C0074
3C003FA0 7C006040
41810008 38600007
60000000 00000000
based off of brkirch's "Fly When Spin Move Is Used"