Legend of Zelda: Twilight Princess [RZDE01]

Started by Chaofanatic, August 10, 2008, 07:02:13 PM

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hawkeye2777

Quote from: Igglyboo on December 12, 2008, 02:59:04 AM
Hawkeye, this line
DE000000 80008180
is uneeded.
It just checks where the po is but you set the po right before that line.

Am I missing something or no?
QuoteCST4 : Load into Pointer

48TYZ00N XXXXXXXX :
48000 : po = [XXXXXXXX]
48010 : po = [ba+XXXXXXXX]
58010 : po = [po+XXXXXXXX]
48001 : po = [grN+XXXXXXXX]
48011 : po = [ba+grN+XXXXXXXX]
58011 : po = [po+grN+XXXXXXXX]
48100 : po += [XXXXXXXX]
48110 : po += [ba+XXXXXXXX]
58110 : po += [po+XXXXXXXX]
48101 : po += [grN+XXXXXXXX]
48111 : po += [ba+grN+XXXXXXXX]
58111 : po += [po+grN+XXXXXXXX]

CST5 : Set Pointer to

4ATYZ00N XXXXXXXX :
4A000 : po = XXXXXXXX
4A010 : po = ba+XXXXXXXX
5A010 : po = po+XXXXXXXX
4A001 : po = grN+XXXXXXXX
4A011 : po = ba+grN+XXXXXXXX
5A011 : po = po+grN+XXXXXXXX
4A100 : po += XXXXXXXX
4A110 : po += ba+XXXXXXXX
5A110 : po += po+XXXXXXXX
4A101 : po += grN+XXXXXXXX
4A111 : po += ba+grN+XXXXXXXX
5A111 : po += po+grN+XXXXXXXX

The codetype document says that 4A sets the pointer, and that 48 loads into the pointer. Not to mention, but nearly every code I've seen using the 48 codetype uses the DE codetype.  Anyway, if I don't include that line, the game usually freezes when changing areas.
Currently "retired" from hacking codes.


brkirch

#242
Disable Fairy Pointer
C200E928 0000000C
41820058 3C808049
80847FE4 2C040000
41820038 80840000
2C040000 4182002C
3C808049 60842928
88045EA0 2C000000
41820028 2C000005
40820010 88845E34
2C040012 40820014
3C808000 6084E93C
7C8903A6 4E800420
60000000 00000000
C2030B88 00000005
3C808049 60842928
88845EA0 2C040005
4182000C C10283E8
4800000C 38800000
90830054 00000000

I left the fairy pointer on for the equipment screens so you can see what you are selecting.

Edit: Fixed the code so you still have a pointer for the file select screen.

hawkeye2777

Quote from: brkirch on December 12, 2008, 04:00:44 AM
Disable Fairy Pointer
C200E928 00000008
4182003C 3C808049
60842928 88045EA0
2C000000 41820028
2C000005 40820010
88845E34 2C040012
40820014 3C808000
6084E93C 7C8903A6
4E800420 00000000
C2030B88 00000005
3C808049 60842928
88845EA0 2C040005
4182000C C10283E8
4800000C 38800000
90830054 00000000

I left the fairy pointer on for the equipment screens so you can see what you are selecting.

Cool. :)
Currently "retired" from hacking codes.

Yoshi52

Did anyone want to convert some codes to v2 TP? Because, not all the codes work with the Master Code. And I don't like how I get muted sound to use the Master code...

hawkeye2777

Quote from: Yoshi52 on December 12, 2008, 10:42:14 PM
Did anyone want to convert some codes to v2 TP? Because, not all the codes work with the Master Code. And I don't like how I get muted sound to use the Master code...

I'll try to sometime; but if I do try it I probably won't be able to make a Master code like James did.
Currently "retired" from hacking codes.

brkirch

Quote from: Yoshi52 on December 12, 2008, 10:42:14 PM
Did anyone want to convert some codes to v2 TP? Because, not all the codes work with the Master Code. And I don't like how I get muted sound to use the Master code...

I will port my codes (and some others, probably) after the next version of Gecko OS comes out with the updated code handler (I need the new code types I added; that way I will only need to make one version of each of my codes and it should work on all regions and versions of the game).  Don't worry, these codes WILL be ported, you just need to wait.

hawkeye2777

#247
Added a few notes to my color mods. I also fixed the Hero's Clothes are Black code, had a small error when copy and pasting it.

EDIT: New codes.

Iron Boots don't make noise [hawkeye2777]
042A5BCC 60000000

And a preview of what's to come:





Currently "retired" from hacking codes.

Yoshi52

Quote from: hawkeye2777 on December 12, 2008, 11:07:56 PM
I'll try to sometime; but if I do try it I probably won't be able to make a Master code like James did.
I don't think you would need a Master code. That Master Code for v2 was made so that v1 codes could work with v2 games, but not all the codes are fully compatible with it.


Quote from: brkirch on December 12, 2008, 11:12:43 PM
I will port my codes (and some others, probably) after the next version of Gecko OS comes out with the updated code handler (I need the new code types I added; that way I will only need to make one version of each of my codes and it should work on all regions and versions of the game).  Don't worry, these codes WILL be ported, you just need to wait.
OK, I just needed confirmation that someone would.

omniferious

#249
Quote from: hawkeye2777 on December 12, 2008, 11:18:15 PM
Added a few notes to my color mods. I also fixed the Hero's Clothes are Black code, had a small error when copy and pasting it.

EDIT: New codes.

Iron Boots don't make noise [hawkeye2777]
48000000 8044B5CC
DE000000 80008180
100028A4 00000000
E0000000 80008000
By noise, I mean the noise that the Iron Boots normally make. Do NOT use this code with 'Regular Boots make noise'.

Regular Boots make noise [hawkeye2777]
48000000 8044B5CC
DE000000 80008180
100028A4 00000002
E0000000 80008000
By noise, I mean the noise that the Iron Boots normally make. Do NOT use this code with 'Iron Boots don't make noise'.

And a preview of what's to come:







Those last two pictures, those are invisibility codes, or no? Because I can see Link's shadow in the 2nd pic.

BlueFlameDude

#250
Quote from: hawkeye2777Link Color Modifier [hawkeye2777]
48000000 80497FE4
DE000000 80008180
140032B8 RRRRGGGG
120032BC 0000BBBB
140032C0 RRRRGGGG
120032C4 0000BBBB
E0000000 80008000
This also works on Wolf Link. There is one bug that I do not know how to correct, and that is when you get hit, you will flash back to the normal tunic colors.


tell me how this code works, it tills me to change the variables like 'xx' but i dont know what to thange them with.
ALL GLORY TO THE BLUEFLAMEDUDE!!!

Romaap

RRRR = how much red
GGGG = how much green
BBBB = how much blue

just try some values (the values need to be between 0000 and FFFF (it is an hex value so 0,1,2,3,4,5,6,7,8,9,A,B,C,D,E,F))

hawkeye2777

Quote from: BlueFlameDude on December 13, 2008, 11:19:40 PM
Quote from: hawkeye2777Link Color Modifier [hawkeye2777]
48000000 80497FE4
DE000000 80008180
140032B8 RRRRGGGG
120032BC 0000BBBB
140032C0 RRRRGGGG
120032C4 0000BBBB
E0000000 80008000
This also works on Wolf Link. There is one bug that I do not know how to correct, and that is when you get hit, you will flash back to the normal tunic colors.


tell me how this code works, it tills me to change the variables like 'xx' but i dont know what to thange them with.

Same as the tunic modifier as far as what to replace RRRR, GGGG, and BBBB with.

RRRR = value of red
GGGG = value of green
BBBB = value of blue

Basically, it's like the RGB values in Paint or similar. These are possible values you could use for each:

0000-00FF = (0 to 255)
FF00-FFFF = (-256 to -1)

I recommend you use the pre-supplied values I put, as this code doesn't allow much for 'customization'. For example, I could not get any solid blue or green to work.

@omniferious: Yes, if I can get it to work correctly. Right now, it's too buggy to release.

EDIT: Whoops, I missed Romaap's post. Thanks for that small explanation.
Currently "retired" from hacking codes.

Jose_Gallardo

Great work Hawkeye. Plain terrific on your part.

Hopefully these will see the light of day (v2) in the near future  ;)

matt123337