Super Smash Bros Brawl [RSBP01]

Started by Link, July 26, 2008, 07:35:07 AM

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agrs700

Hi, im new into creating code, could you help me?, I've found the address of the time in homerun contest that is 806CD0C, and for value, FFFF, it works when I click on poke but in GCT doesnt work, coz with the 4A000000 adreess might work but it doesnt, so plz could anyone help me?
Click here to level up my brawl card

Hacking status:(Pal)
- None

GaryCXJk

When using 4A000000 XXXXXXXX you're placing your pointer to XXXXXXXX. To actually set a value, you'll either have to use 10______ NNNNNNXX (one byte), 12______ NNNNXXXX(two bytes) or 14______ XXXXXXXX (four bytes).

Be sure to set the address back by using E0000000 80008000 though.

However, if the code can be done within the 80000000 - 81800000 range, you could just use the 00, 02 or 04 codes. For example, if the address is 80001000, and you want to poke FF00FF00, then the code would be 04001000 FF00FF00.

quadra

[control winner on victory screen ported by quadra]
  C277A908 00000003
  2C1E010F 40820008
  3BC0010E 60000000
  93DD0038 00000000



[control loser on victory screen ported by quadra]
  C277A908 00000003
  2C1E0110 40820008
  3BC0010E 60000000
  93DD0038 00000000


[infinite up b ported by quadra]
  C277A780 00000004
  2C030000 41820010
  2C1C0010 40820008
  3B80000F 60000000
  939E0038 00000000

[taunt enables final smash ported by quadra]
  04817968 8803001F
  4A000000 901825EE
  3A000002 FF00003D
  C2817968 00000005
  8803001F 2C0000F8
  4182001C 38000038
  2C1B010C 40820008
  38000078 9803001F
  48000004 00000000
  E0000000 80008000


[flying lucario ported by quadra]
  4A000000 8077A780
  D2000000 00000008
  2C030000 41820010
  2C1C0114 40820008
  3B80011B 60000000
  2C1C011C 40820008
  3B80011B 60000000
  2C1C011D 40820008
  3B800000 60000000
  939E0038 00000000

[always super sonic ported by quadra]
  80000000 9018F1D8
  80000001 80FF1980
  60000006 00000000
  4A001000 00000000
  38000000 00FF2B00
  4A001001 00000000
  142878C8 000000FF
  14285548 000000FF
  30283054 00000118
  14282248 000000FF
  E2000001 00000000
  30283054 00000120
  1427EF98 4F000000
  30283055 00000115
  14282248 0000027F
  30283055 00000123
  30283229 40ECCCCC
  14283228 41100000
  30283229 40BF5C28
  14283228 41000000
  E2000002 00000000
  80100000 0000005C
  80100001 00052000
  62000000 00000000
  E0000000 80008000


[wario gas is always full ported from quadra ported from ys]
  04A5E804 388019C8



[wario gas is always full ported by quadra from ys]
  04A5E820 388019C8

dont know wich wari ocode is the right 1 i had 2 in my wiird cheat section
well have fun ,and il soon start making codes again since i havent touched my usbgecko for like 3 months now......
but exams are approaching so i might make some this week but after that week il go and learn
cheers


Kinggamer

Quote from: quadra on October 11, 2008, 08:40:39 PM
[control winner on victory screen ported by quadra]
  C277A908 00000003
  2C1E010F 40820008
  3BC0010E 60000000
  93DD0038 00000000



[control loser on victory screen ported by quadra]
  C277A908 00000003
  2C1E0110 40820008
  3BC0010E 60000000
  93DD0038 00000000


[infinite up b ported by quadra]
  C277A780 00000004
  2C030000 41820010
  2C1C0010 40820008
  3B80000F 60000000
  939E0038 00000000

[taunt enables final smash ported by quadra]
  04817968 8803001F
  4A000000 901825EE
  3A000002 FF00003D
  C2817968 00000005
  8803001F 2C0000F8
  4182001C 38000038
  2C1B010C 40820008
  38000078 9803001F
  48000004 00000000
  E0000000 80008000


[flying lucario ported by quadra]
  4A000000 8077A780
  D2000000 00000008
  2C030000 41820010
  2C1C0114 40820008
  3B80011B 60000000
  2C1C011C 40820008
  3B80011B 60000000
  2C1C011D 40820008
  3B800000 60000000
  939E0038 00000000

[always super sonic ported by quadra]
  80000000 9018F1D8
  80000001 80FF1980
  60000006 00000000
  4A001000 00000000
  38000000 00FF2B00
  4A001001 00000000
  142878C8 000000FF
  14285548 000000FF
  30283054 00000118
  14282248 000000FF
  E2000001 00000000
  30283054 00000120
  1427EF98 4F000000
  30283055 00000115
  14282248 0000027F
  30283055 00000123
  30283229 40ECCCCC
  14283228 41100000
  30283229 40BF5C28
  14283228 41000000
  E2000002 00000000
  80100000 0000005C
  80100001 00052000
  62000000 00000000
  E0000000 80008000


[wario gas is always full ported from quadra ported from ys]
  04A5E804 388019C8



[wario gas is always full ported by quadra from ys]
  04A5E820 388019C8

dont know wich wari ocode is the right 1 i had 2 in my wiird cheat section
well have fun ,and il soon start making codes again since i havent touched my usbgecko for like 3 months now......
but exams are approaching so i might make some this week but after that week il go and learn
cheers



Thank you very much quadra for posting this codes  :D.

Fred

#739
Kodus on those codes quadra :)
I think something is coded wrong, each time i try to use b-up it wouldnt work properly or freeze. and when i climbed ladders it froze aswell.
If someone helped you press the thank you button.

Link

#740
Well, some of you probably know, I like size codes.. and yes it's true.. so here come a few new ones.. but wait what hasn't been resizable as of now:


First of all: Assist trophies and Pokémon - and if you want to know how to use correctly.. even items.
These codes are not 100% stable as of now, they might freeze your game.. unfortunately.. I am still not too sure why as of now but I have that code lying here for over 1 month, people should be able to test. If someone finds a way to crash it.. tell me!

1. easy code - one specific item (Assist trophies and Pokémon are items, you just need to know the ID.. I'll attach a list of IDs
C2713B04 00000004
3EE08000 62F71550
2C1200ZZ 40820008
C0370000 D023004C
60000000 00000000
04001550 SSSSSSSS

ZZ = Item ID
SS = Floating point size
--> code resizes the item of ID ZZ to size SSSSSSSS


2. easy code - assists and pokémon
C2713B04 00000006
3EE08000 62F71550
2C120062 4180001C
2C1200B1 41810014
C0370000 2C120075
40820008 D0230418
D023004C 00000000
04001550 SSSSSSSS

SSSSSSSS = Size
--> Resizes all assist trophies and pokémon!

3. easy code - all assists
C2713B04 00000005
3EE08000 62F71550
2C120086 41800010
2C1200B1 41810008
C0370000 D023004C
60000000 00000000
04001550 SSSSSSSS

SSSSSSSS = Size
--> Like 2 just only assist trophies

4. easy code - all pokémon
C2713B04 00000006
3EE08000 62F71550
2C120062 4180001C
2C120085 41810014
C0370000 2C120075
40820008 D0230418
D023004C 00000000
04001550 SSSSSSSS

SSSSSSSS = Size
--> Like 2 just only pokémon


note: the following code is complicated! I will explain but I won't go into major details!
5. full code - allows choosing how large every single pokémon or assist trophy or even item can get - also includes a part alloweing for both assists and pokémon
C2713B04 0000000B
3EE08000 62F7154C
3AF70004 8AD70003
2C1600FF 41820038
2C1600FE 41820010
7C169000 4082FFE4
48000014 2C120062
4180001C 2C1200B1
41810014 C0370000
2C120075 40820008
D0230418 D023004C
60000000 00000000
06001550 LLLLLLLL
SSSSSSZZ SSSSSSZZ
[continues]
000000FF 00000000

LLLLLLLL: How many lines after 06001550 are needed multiplied by 8 - 1 line = 8, 2 lines = 10, 3 -> 18...
ZZ item id..
ZZ = FE: All pokémon and assist tropies
ZZ = FF: MUST BE GIVEN.. marks the end - if not given you'll have an endless loop
SSSSSS --> normal floating point value just the last 2 digits removed.. so double size for Lyndis means:
4000009C --> because: ZZ = 9C here --> Lyndis.. SS = 400000__ = double size (the last two digits are ignored)

Last lines, example:
Complete example: Lyndis double size, Lugia quadro, all other pokémon and assists half size:
06001550 00000010
4000009C 40800076
3F0000FE 000000FF




List of IDs follows!


How does it look: User232365 got the code before - it could look like

http://www.youtube.com/watch?v=yu6TjRxCcnc

Or well:

Sticky: ^^




And well.. much more simple.. some codes for Diorama mode:

1. Activate trophy resizers:
C31617C0 00000005
2C1E0004 40800018
57CE103A 65CE8000
61CE14E0 C00E0000
48000008 C0190034
60000000 00000000
060014E0 00000010
S1S1S1S1 S2S2S2S2
S3S3S3S3 S4S4S4S4

S1S1S1S1=Size of trophy 1
S2S2S2S2=Size of trophy 2
S3S3S3S3=Size of trophy 3
S4S4S4S4=Size of trophy 4


2. Deactivate trophy collission:
0516247C FC207090
0516257C FC207090

Allows you to move trophies through each other







Link

#741
okay.. double post.. had to split the post.. it's too long:


Now for additional data:

Pokémon and assist trophy modifier [quadra? - sorry I need to check you did the code.. it was not me ^^] - useful here ^^
4A000000 9018F128
14000050 XXXXXXXX
14000054 YYYYYYYY
E0000000 80008000

[pokemon and assist trophy modifier XXXXXXXX values]
00000001 Torchic
00000002 Celebi
00000004 Chikorita
00000008 Entei
00000010 Moltres
00000020 Munchlax
00000040 Deoxys
00000080 Groudon
00000100 Gulpin
00000200 Staryu
00000400 Ho-oh
00000800 Jirachi
00001000 Snorlax
00002000 Bellossom
00004000 Kyogre
00008000 Latios & Latias
00010000 Lugia
00020000 Manaphy
00040000 Weavile
00080000 Electrode
00100000 Metagross
00200000 Mew
00400000 Meowth
00800000 Piplup
01000000 Togepi
02000000 Goldeen
04000000 Gardevoir
08000000 Wobbuffet
10000000 Suicune
20000000 Bonsly


[pokemon and assist trophy modifier YYYYYYYY values]
01000000 Tingle
02000000 Waluigi
04000000 Dr. Wright
00010000 Metroid
00020000 Nintendogs
00040000 Mr. Resetti
00080000 Isaac
00100000 Saki Amamiya
00200000 Shadow
00400000 Stafy
00800000 Infantry and Tanks
00000100 Lakitu
00000200 Knuckle Joe
00000400 Hammer Bro.
00000800 Helirin
00001000 Kat & Ana
00002000 Jill & Drill Dozer
00004000 Lyn
00008000 Little Mac
00000001 Andross
00000002 Barbara
00000004 Gray Fox
00000008 Custom Robo
00000010 Samurai Goroh
00000020 Devil
00000040 Excitebike
00000080 Jeff



Item IDs [heinermann if I remember correctly]:
00 Assist Trophy
01 Franklin Badge
02 Banana Peel
03 Barrel
04 Beam Sword
05 Dollar Bill (Coin Match)
06 Bob-Omb
07 Crate
08 Bumper
09 Capsule
0A Rolling Crate
0B CD
0C Sticky Bomb
0D Cracker Launcher
0E Cracker Launcher Shot
0F Coin
10 Superspicy Curry
11 Superspice Curry Shot
12 Deku Nut
13 Mr. Saturn
14 Dragoon Parts
15 Dragoon Set
16 Dragoon Sight
17 Trophy
18 Fire Flower
19 Fire Flower Shot
1A Freezie
1B Golden Hammer
1C Green Shell
1D Hammer
1E Hammer Head
1F Fan
20 Heart Container
21 Homerun Bat
22 Party Ball
23 Manaphy Heart
24 Maxim Tomato
25 Poison Mushroom
26 Super Mushroom
27 Metal Box
28 Hot Head
29 Pitfall
2A Pokeball
2B Explosive Box
2C Ray Gun
2D Ray Gun Shot
2E Lipstick
2F Lipstick Flower
30 Lipstick Shot (Dust/Powder)
31 Sandbag
32 Screw Attack
33 Sticker
34 Motion-Sensor Bomb
35 Timer
36 Smart Bomb
37 Smash Ball
38 Smoke Screen
39 Spring
3A Star Rod
3B Star Rod Shot
3C Soccer Ball
3D Superscope
3E Superscope shot
3F Star
40 Food
41 Team Healer
42 Lightning
43 Unira
44 Bunny Hood
45 Warpstar

NON-STANDARD ITEMS (must be loaded by respective character/stage)

46 Adventure Trophy (Stage: Adventure)
47 Key (Stage: Adventure)
48 Smash Plate (Stage: Adventure)
49 Stock Item (Stage: Adventure)
4A Apple (Stage: Green Greens)
4B Sidestepper (Stage: Mario Bros.)
4C Shellcreeper (Stage: Mario Bros.)
4D Pellet (Stage: Distant Planet)
4E Vegetable (Stage: ?)
4F Sandbag (Stage: HRC)
50 Aroaros [stuck in ground] (Game Mode: SSE)
51 Red Koopa [Shell] (Game Mode: SSE)
52 Green Koopa [Shell] (Game Mode: SSE)
53 Snake's Box (Character: Snake)
54 Diddy's Peanut (Character: Diddy)
55 Link's Bomb (Character: Link)
56 Peach's Turnup (Character: Peach)
57 R.O.B.'s Gyro (Character: R.O.B.)
58 Diddy's Nut (Character: Diddy)
59 Snake's Grenade (Character: Snake)
5A Samus' Armor piece (Character: Samus/ZSS)
5B Toon Link's Bomb (Character: Toon Link)
5C Wario's Bike (Character: Wario)
5D Wario's Bike A (Character: Wario)
5E Wario's Bike B (Character: Wario)
5F Wario's Bike C (Character: Wario)
60 Wario's Bike D (Character: Wario)
61 Wario's Bike E (Character: Wario)


POKEMON

62 Torchic
63 Cerebi
64 Chickorita
65 Chickorita's Shot
66 Entei
67 Moltres
68 Munchlax
69 Deoxys
6A Groudon
6B Gulpin
6C Staryu
6D Staryu's Shot
6E Ho-oh
6F Ho-oh's Shot
70 Jirachi
71 Snorlax
72 Bellossom
73 Kyogre
74 Kyogre's Shot
75 Latias/Latios
76 Lugia
77 Lugia's Shot
78 Manaphy
79 Weavile
7A Electrode
7B Metagross
7C Mew
7D Meowth
7E Meowth's Shot
7F Piplup
80 Togepi
81 Goldeen
82 Gardevoir
83 Wobuffet
84 Suicune
85 Bonsly

ASSIST TROPHIES

86 Andross
87 Andross Shot
88 Barbara
89 Gray Fox
8A Ray MKII (Custom Robo)
8B Ray MKII Bomb
8C Ray MKII Gun Shot
8D Samurai Goroh
8E Devil
8F Excitebike
90 Jeff Andonuts
91 Jeff Pencil Bullet
92 Jeff Pencil Rocket
93 Lakitu
94 Knuckle Joe
95 Knuckle Joe Shot
96 Hammer Bro.
97 Hammer Bro. Hammer
98 Helirin
99 Kat & Ana
9A Ana
9B Jill & Drill Dozer
9C Lyn
9D Little Mac
9E Metroid
9F Nintendog
A0 NintendogFull
A1 Mr. Resetti
A2 Isaac
A3 Isaac Shot
A4 Saki Amamiya
A5 Saki Shot 1
A6 Saki Shot 2
A7 Shadow the Hedgehog
A8 Infantry
A9 Infantry Shot
AA Stafy
AB Tank (+Infantry)
AC Tank Shot
AD Tingle
AE Spiny
AF Waluigi
B0 Dr. Wright
B1 Wright Buildings


In case I credit wrong.. please correct me.. just there are that many Brawl codes it's hard for me to dig up who did which code.

Fred

Alright Link ill test them out for you, with and without addisional codes.
If someone helped you press the thank you button.

HCK

Thanks Quadra and Link for the codez!!

quadra

up B codes works fine for me, didnt had any freeze.
a long time ago i had but that was because my save was screwed.

Fred

#745
Quote from: quadra on October 12, 2008, 02:16:13 PM
up B codes works fine for me, didnt had any freeze.
a long time ago i had but that was because my save was screwed.
Works now for some weird reason.

If i may ask, what code activates pokeballs and assist throphies when they touch the ground?
And is the friendly fire on code made for PAL yet? (Assist & Pokemon attacks both enemy and those who realises them)

Tested 3 items of the one spesific code, works alright.

The all resize code works aswell, had a couple of matches with no problems.
If someone helped you press the thank you button.

Link

Quote from: Fred on October 12, 2008, 02:23:24 PM
If i may ask, what code activates pokeballs and assist throphies when they touch the ground?
And is the friendly fire on code made for PAL yet? (Assist & Pokemon attacks both enemy and those who realises them)

Tested 3 items of the one spesific code, works alright.

The all resize code works aswell, had a couple of matches with no problems.

Thanks for testing.. as mentioned.. the effect is very rare.. and I'd like them to be rock-solid..

for code being executed.. I am not sure myself.. I just backtraced here and there.. it's actually the game sets their size using a global function which sets sizes for all items.. and I only found that function.. nothing more unfortunately!

pl0xman123

Can anyone here make the code shown in the video for PAL? Im sorry if im doing anything that is against the rules, but im new here =\...
Anyway, this code is only for NTSC and JAP i think.. It`s called "Altering Axis Action" and it was made by Phantom Wings:
ftp://http://www.youtube.com/watch?v=-bYu9oCH-2k&fmt=18


Nkekev

Woh, it was a long time I haven't visited the forum. Someone have a link to download the RSBP code list ? There are many pages... :S

Lunar

Here :D. I think this is fully updated. I used garycxjk's old list, if i missed you in the credit, please tell me!