Super Smash Brothers Brawl [RSBE01]

Started by PizzaBoy, July 26, 2008, 06:49:25 AM

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smk

Quote from: PityOnU;871I'm sorry if this was addressed already, but is there a code that can allow you to choose a stage to fight on? Like it has XX in it and you can choose from some values to say, always fight in Luigi's Mansion? Or always fight in the waiting room?

Obviously I don't want it to work over WiFi, but I would just really like to fight my sister in the waiting room. It's so clean looking and simple!

At this time, that code is not being distributed because it works on Wi-Fi. It's already been gone over before.

specht

I got a request for you guys.  Is it possible to activate the music that was left on the disc, but isn't in the music list?  Or make it so only that song plays?

The Metal Gear Solid 2 theme is one of these songs and I was greatly disappointed when I found it wasn't included.  Though I found out later that it's still on the disc along with other tracks, but was deactivated due to legal reasons.

I don't know if there's already a code for this either, but another request would be to have a certain song to play regardless of stage.  That could possibly lead to finding those deactivated tracks as well.
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Heinermann

QuoteI'm sorry if this was addressed already, but is there a code that can allow you to choose a stage to fight on? Like it has XX in it and you can choose from some values to say, always fight in Luigi's Mansion? Or always fight in the waiting room?

Obviously I don't want it to work over WiFi, but I would just really like to fight my sister in the waiting room. It's so clean looking and simple!
This one doesn't work over wifi.

Stage Modifier [Heinermann] (untested)
4A000000 90180F08
10000033 000000XX
10000034 000000YY
E0000000 80008000

Corresponding values for XX: http://heinermann.kakkoister.com/BrawlStageID.txt
Corresponding values for YY are only for specific stages, like target test(difficulty). Leave it at 00 unless you want to experiment with it.

QuoteI got a request for you guys. Is it possible to activate the music that was left on the disc, but isn't in the music list? Or make it so only that song plays?
Music Modifier [Heinermann] (untested)
4A000000 90180F08
12000076 0000XXXX
E0000000 80008000

Corresponding values are the line number(0-based) of this list: http://heinermann.kakkoister.com/musicSFX_ID_named.txt


As for

Item Switch [Heinermann]
4A000000 90180F08
1000002E 000000XX
E0000000 80008000

Values are
00 = None
01 = Low
02 = Med
03 = High

Item Switches [Heinermann]
4A000000 90180F08
14000048 XXXXXXXX
1400004C XXXXXXXX
E0000000 80008000

Pokemon Switches [Heinermann]
4A000000 90180F08
14000050 XXXXXXXX
E0000000 80008000

Assist Trophy Switches [Heinermann]
4A000000 90180F08
14000054 XXXXXXXX
E0000000 80008000

The above three codes are bitwise values. Refer to http://heinermann.kakkoister.com/REPLAYFORMAT.txt for the Item switches. I havn't been able to record the pokemon/assist switches because normally you can't specify a single assist/pokemon and save it in a replay.

MurraySkull

How about a code to start at Master Hand in Classic?

specht

#94
QuoteMusic Modifier [Heinermann] (untested)
4A000000 90180F08
12000076 0000XXXX
E0000000 80008000

Corresponding values are the line number(0-based) of this list: http://heinermann.kakkoister.com/musicSFX_ID_named.txt

Awesome, I found the songs.  Thanks!! :clap

EDIT:  Although... it freezes when you start a match.
EDIT2: That was my n00b fault for using decimal instead of hex... lol.  But when you start a match in a stage other than what the music normally plays in, it freezes.(I tried the Metal Gear Encounter in the Warioware stage and it froze while it works in Shadow Moses)  And it seems that the deactivated songs aren't available...  According to the list, Metal Gear MAIN THEME is 27E3, when inputted, Metal Gear Encounter plays which is the next one on the list.  Though that would only make sense if it was the first song on the list which is deactivated...

EDIT3: It works in conjunction with the stage modifier code.  As long as you still choose the in-game stage that the desired song is compatible with. I have the Metal Gear Enounter track in Final Destination by choosing the Shadow Moses stage in-game.  Though it freezes once the match is finished.
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Androu1

#95
Heinermann,your stage code is working.No freezing after the match or anything even.

EDIT:Music modifier makes the game freeze as soon as you choose an stage.I tested it with The Revenge Of MK

sonicman210

Has anyone successfully had a 7 player brawl match (you know, 4 players and 3 computers in brawl mode)? I tried the Controller codes for player 5, 6, and 7 to make them cpu, along with character modifier codes to force a character, but the characters don't spawn. All that seems to happen to me is the first four players spawn, but the game leaves room for the extra 3 players' huds. Any ideas?

Heinermann

#97
Well I guess the music mod doesn't work too well. >.>

Full_Metal_Kirby: I'm going to fill in some blanks in your object ID list since I've found a relation with that list and some file data.

EDIT: You sure the data after 0x45 is correct?

specht

Quote from: Heinermann;906Well I guess the music mod doesn't work too well. >.>

Full_Metal_Kirby: I'm going to fill in some blanks in your object ID list since I've found a relation with that list and some file data.

It works, though just with the stages they were meant for... Which is an in-game feature anyway... :confused

But you can use the stage modifier to fix that.  Though it freezes once a match is done.  But it's still progress.  I wish I knew more about code searching.  I'm just using Ocarina with this.
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Androu1

Quote from: specht;907It works, though just with the stages they were meant for... Which is an in-game feature anyway... :confused

But you can use the stage modifier to fix that.  Though it freezes once a match is done.  But it's still progress.  I wish I knew more about code searching.  I'm just using Ocarina with this.

The stage modifier didn't freeze for me.I played on 37 (Wi-Fi Training) and 28 (Result). :confused

28 is very weird.I though it was the result screen or something,but it's just and black stage with walk-off-screen deaths and LULZ.Lucario used his FS here and instead of being in the top he was at the same height the stage is.I sure had a good laugh at that aura failure! :lol

Veritech Fox

You could also use this http://www.youtube.com/watch?v=2DDmzhsi88I (In the description at the end) Only works for Wifi BUT able to use any music for any stage, like say "HIS WORLD" In Electroplankton Stage.

Oh and the Pokemon thing, from Zerosyko http://z11.invisionfree.com/The_Odd_Man_Out/index.php?showtopic=313&st=15

QuoteByte 1: Not used (00)

Byte 2:
01=Togepi
02=Goldeen
04=Gardevoir
08=Wobuffet
10=Metagross
40=Meowth
80=Piplup

Byte 3:

01=Lugia
02=Manaphy
04=Weavile
08=Electrode
10=Snorelax
20=Bellossom
40=Kyogre
80=Lati@s

Byte 4:
01=Torchic
04=Chickorita
08=Entei
10=Moltres
20=Munchlax
80=Groudon

If you don't get the 'Bytes'...
Imagine this is the XXXXXXX value. Everything is 0 except the Byte you want to be your pokemon! Enjoy! (I know theres no Ho-oh, Deoxys, Mew, Jirachi, or Celebi, I just couldn't find them. I may eventually, however.)

B1 B2 B3 B4
/\ /\ /\ /\
00 00 00 00

All I tested there was Groudon and it worked offline (I'd trust the other pokemon would work), online though as soon as the time that a item is about to spawn (I can tell lol) I get dissconnected though.

Somone explain that to me? As I thought the game sends data to another player whats in the pokeball.

specht

Quote from: Androu1;912The stage modifier didn't freeze for me.I played on 37 (Wi-Fi Training) and 28 (Result). :confused

28 is very weird.I though it was the result screen or something,but it's just and black stage with walk-off-screen deaths and LULZ.Lucario used his FS here and instead of being in the top he was at the same height the stage is.I sure had a good laugh at that aura failure! :lol

The stage mod works fine.  It only freezes when it's used WITH the music mod.  Though it allows music to be played on stages other than what it was meant for.
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Veritech Fox

For the lazy,

Full Metal Kirby
QuoteWiFi Music Modifier (Must be 'host' or 'hub' for code to work)
4A000000 90FDCD20
14000000 FF00xxxx
E0000000 80008000

xxxx values:
26F9 - Menu 1a
26FA - Menu 1b
26FB - Menu 2
26FE - Classic Game Over
26FF - Online Practice Stage
2700 - Results Screen
2701 - Tourney Registration
2702 - Tourney Grid
2703 - Tourney Match End
2704 - Nullsilent
2705 - Classic Results
2706 - Nullsilent
2707 - All-Star Heal
2708 - Home-Run Contest
2709 - Cruel Brawl
270A - Boss Battle
270B - Trophy Gallery
270C - Sticker Album
270D - Coin Launcher
270E - Trophy Falling Ending
270F - Stage Builder
2710 - Nullsilent
2711 - Battlefield v2
2712 - Target Smash! music
2713 - Credits
2714 - Ground Theme (SMB)
2715-281C - Other normal music
281D - Giga Bowser (Melee)
281E - Nullvoid
281F - Adventure Map
2820 - Step: The Plain
2821 - Step: The Cave
2822 - Step: Subspace
2823 - Boss Battle Song 1
2824 - SSE Results
2825 - Boss Battle Song 2
2826 - Save Point
2827 - SSE DK Jungle thing
2828 - SSE Luigi Mansion option
2829 - Halberd Interior
282A - Nullvoid
282B - SSE Brinstar
282C - Step: Subspace Ver. 2
282D - Step: Subspace Ver. 3
282E - Halberd Moving
282F - Adventure Victory (Musicless)
2830 - Nullvoid

Works with any stage and doesn't crash at the end, like I heard the other offline one does.

specht

Full Metal Kirby's character code seems interesting.  Let's the host control what character everybody will be.  Though that does give an advantage to people who are stronger with said character.

I'm interested if he has a music code that works offline.

EDIT: lol... Didn't realize he was a member of these forums.
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zerosyko

How about a code that is
Or a to get damaged code?