[Wiiware] Final Fantasy: My Life as a King WFCE

Started by mario64_rules321, May 01, 2009, 06:33:00 PM

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ralph9994

wow its working...

i want to see codes like:

moral x2 x4 x6 x8 and so on...

save costume.... (you need to re-equip it after reboot so saving it is usefull)

always green smiley

access chime's room at the beginning of the game..

rafalfaro_18

Someone who can't make the codes work tried with the wii pad hook of gecko OS???

locke06037

I've been waiting for this but it's not working for me.

GirugaMarc


sNiPPs

I have the NTSC version as well, but I have the version that already has all the add ons.   Not sure why the values are in different locations but they are.  The elementite is located at:80CF8018 and the gil at:80CF8050

If any of you out there are unable to get the current cheats to work, try giving these locations a shot.  I take no credit for any of the current codes out there, but just swap the memory locations and hopefully you should be good to go.

GirugaMarc

could someone make a code to make adventurers level 99?

illyanya

would love to have some working codes for this game how ever all the codes posted so far dont work. i have tried all of em and i have done everything that is said to be done in the tutorials on how to make them work. the game will load the codes but they dont change the amount of gil or elementite......  :mad: >:(

sNiPPs

OK, been doing a lot of work on this game, and I've found just about every variable it has, time of day, moral, adventure skill level, etc.  However, from earlier posts it looks like this game has a few different NTSC versions, and most of the variables are static so if I post the codes and you have a different version, it won't do you much good.  Another interesting thing I discovered while writing the codes was that if I just saved them as a txt file and renamed it to a .gct file, gecko said the codes were applied but they were NOT.  I had to dl the latest version of codemanager, open up my txt file with it and then save it as a .gct.  Once I did that, the codes were applied correctly.

That being said, please try the codes below with code manager and tell me if they work.  If they do, I'll write up codes for the rest of the variables I've found.


Thanks


WFCE
My Life as a King


Always Morning[sNiPPs]
CE000000 80008180
04CFC100 00000040
E0000000 80008000


Always raised morale[sNiPPs]
CE000000 80008180
04CF80CB 00001000
E0000000 80008000


Romaap

you dont need the CE and E0 lines for this code, the E0 is only needed when you changed the BA or PO and if you used an IF :)

sNiPPs

Romaap, I have found a few codes where they are only writing to base addresses of 80000000 - 81800000, such as the_dave's code for Star Trek Conquest here http://usbgecko.com/codes/index.php?c=RTJE68, if you didn't specify a check for the address range first, it would cause some unforeseen problems, so for clean coding sake, I figured it doesn't hurt to ensure it is in the correct range first.

BAPACop

I've tried all the codes.  The first three do nothing.  The last two freeze my game if I hit 1 or 2 and then call Chime. They also cause a freeze right before the Behest screen at the beginning of a day if you hit 1 or 2 before it loads.

Any suggestions?

locke06037

Quote from: sNiPPs on July 05, 2009, 06:36:57 PM
OK, been doing a lot of work on this game, and I've found just about every variable it has, time of day, moral, adventure skill level, etc.  However, from earlier posts it looks like this game has a few different NTSC versions, and most of the variables are static so if I post the codes and you have a different version, it won't do you much good.  Another interesting thing I discovered while writing the codes was that if I just saved them as a txt file and renamed it to a .gct file, gecko said the codes were applied but they were NOT.  I had to dl the latest version of codemanager, open up my txt file with it and then save it as a .gct.  Once I did that, the codes were applied correctly.

That being said, please try the codes below with code manager and tell me if they work.  If they do, I'll write up codes for the rest of the variables I've found.


Thanks


WFCE
My Life as a King


Always Morning[sNiPPs]
CE000000 80008180
04CFC100 00000040
E0000000 80008000


Always raised morale[sNiPPs]
CE000000 80008180
04CF80CB 00001000
E0000000 80008000



I tried the always raised morale and it worked.

I can't seem to enable the elementite and gil cheats though.

Thanks for this cheat and I hope you can also fix the elementite and gil cheat.

BTW I have the NTSC with addon pack.

TornZero

Hopefully this will contribute to sNiPPs' posted codes. "Always Raised Morale" wouldn't let be get past the Square Enix logo, no matter what I tried, and "Always Morning" didn't affect my game in any way. I went through the days normally, with no difference in the rate time passed. I have the NTSC-U with the complete DLC, like Locke here. If you could help me with this, then please do.

locke06037

Quote from: TornZero on July 17, 2009, 02:37:52 AM
Hopefully this will contribute to sNiPPs' posted codes. "Always Raised Morale" wouldn't let be get past the Square Enix logo, no matter what I tried, and "Always Morning" didn't affect my game in any way. I went through the days normally, with no difference in the rate time passed. I have the NTSC-U with the complete DLC, like Locke here. If you could help me with this, then please do.

try using only that cheat and don't add more. if it worked the n good.

I have no problems loading this alwys raised morale cheat.

TornZero

I've already tried using Always Raised Morale on its own, and it still happened. If my System Menu version affects anything, I have a 4.1 System Menu, but I don't think it's that.