Gecko 1.9.3.1

Started by brkirch, April 27, 2009, 08:36:06 AM

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brkirch

Quote from: Link on May 24, 2009, 09:28:15 AMWould it be possible to suppress these memory clear instructions when hooking up to bc/mios? Or are they executed on the ARM and thus out of reach for Gecko OS?
I haven't looked into it too much yet, but it would appear that the overwrites are done by Starlet since BC is not a PPC binary (so I'm assuming it is a ARM binary, I haven't tried disassembling it yet though, I've only looked at MIOS so far).  Anyway even if BC was PPC code then preventing the overwrites would only solve some of the problem; MIOS would still have to be hooked somehow, and that really can't be done without modifying it because the PPC code in MIOS is bootstrapped by ARM code :-\.

There are three possible ways that I think I might be able to get GC games hooked:

  • Write an executable for BootMii that loads a custom BC/MIOS from the SD card which then starts up a GC version of Gecko OS
  • Attempt to switch to GC mode without the assistance of ARM code (don't know that this is at all possible, even if it is then it may be quite buggy)
  • Create and install a custom BC/MIOS either as a hidden channel or as a replacement for the existing BC/MIOS

ultimatedra

Very nice.

i am having a minor problem being able to copy the normally protected or "No Copy" save files.
i know i had to enable the option, and select re-booter, but it did not work.

at first it was giving the error "unable to read chennel/menu" so i downgraded and now that works, but still no luck.

can anybody help me with this?

Rockstar

Quote from: Link on May 24, 2009, 08:35:11 PM
Quote from: Rockstar on May 24, 2009, 07:41:50 PM
Hello again!
No one answered my question... :(
Is it possible to correct the red screen problem when launching an import game on a PAL Wii with RGB scart cable in a future release or is it just impossible? :'(

Gecko normally switches your Wii to NTSC which results in red black picture if you use import games - this is done for best possible compatibility..however, you can force PAL60 or PAL50 which works for most games (PAL60 is known to be more compatible)

How sad, the import games I have don't launch at all if I force PAL 50 or PAL 60... :'( (No More Heroes US, Tatsunoko VS Capcom JAP, Monster Hunter G JAP). I only get a green screen and nothing more happens.
I had an old modified version of Gecko OS called "Gecko OS Color fix" that was able to launch my games without this annoying problem. Unfortunately "Gecko OS Color Fix" don't work anymore with the latest version of the Homebrew Channel. :'( Wouldn't it be possible to make a new "color fix" version from the latest version of Gecko?
By the way, I already tried some older NTSC consoles on my PAL TV and had no image problems with them. Is the video signal different on the Wii?

mauifrog

I am having the "Error Getting Channel List"  I have a LU65-6882 3.4U, running HBC via TP hack. I have applied the LU64fix.

Is there anything I can do to get Gecko OS to load channels?

Romaap

#124
Follow This Guide by Link to be able to load WiiWare/VC

brkirch

Quote from: mauifrog on May 27, 2009, 07:01:51 AM
I am having the "Error Getting Channel List"  I have a LU65-6882 3.4U, running HBC via TP hack. I have applied the LU64fix.

Is there anything I can do to get Gecko OS to load channels?
There isn't currently anything that I am aware of that will get it to work on your Wii, sorry.

Quote from: Romaap on May 27, 2009, 09:52:00 AM
Follow This Guide by Link to be able to load WiiWare/VC
For a LU64+ Wii I would actually recommend against it; from what I understand older IOS versions do not work at all on those Wiis.

Link

Quote from: brkirch on May 27, 2009, 10:14:57 AM
Quote from: Romaap on May 27, 2009, 09:52:00 AM
Follow This Guide by Link to be able to load WiiWare/VC
For a LU64+ Wii I would actually recommend against it; from what I understand older IOS versions do not work at all on those Wiis.
Seconded.. however as to my knowledge LU64+ Wiis will perform an IOS installation check and they would even not be able to manage installing the cIOS.. you might be able though to downgrade IOS35 and install IOS36 with WMIOS35 from a disc like Smash Bros on your Wii.. IOS36 is not used by the system menu so your Wii should not brick - if IOS36 games do not work you can simply "reupgrade" your Wii using regular Nintendo updates.

Olbap

Hello

When i use Gecko 1.9.1 with the pal Punch Out wiird wont work.
Wiird start normaly but after the 20 seconds countdown it only says wiird and not Punch Out and game ID.
Than gecko starts Punch out and wiird says cant conect try again

Others games are no problem so far

Annybody an idee

Romaap

try to start WiiRd when the game is already loaded.

DarkX

Hi by any chance do you need a usb gecko to get this to work

Romaap

no, you only need an USBGecko for debugging the games (making the codes).
you dont need it if you just want to use the cheats.

crazy brawler

ah and brkirch, do that mean that the next version of gecko os will be able to hack gc game because i can't use the action replay i got to play in the wii (that can add code of course)

someonewhodied

YAY!!!. can someone make a channel wad for this???
with these default settings:
Codes: on
hooktype: [Default]
Force NTSC

Olbap

Thank you Romaap for your replay but that dind't work.

I was on version 4.0 and downgrade to version 3.3 and there is no problem loading Punch out with wiird now.
But i have another problem.

When i use launch channel it gives an error (getting list) same for rebooter and dont detect sd codes (wich is no problem becouse usb gecko wiird is working wel.
I have the same problem with my japanese console but with my US console there is no problem and everything works well both are also on 3.3.

Anny idees

Link

I linked my Wii now to my PC monitor via component.. which only supports 480p.. the old Gecko OS (Gecko 1.8 in my test also does not) versions always used 480p if the Wii was set to it, disregarding all options. Gecko 1.9.1 disregards.. so I am asking either for an option to force 480p or go back to the old ways that 480p is forced whenever the Wii is running in 480p mode!

Thank you!