Super Smash Bros. Brawl... More than 64 friends on friend roster?

Started by shadowofchaos, April 10, 2009, 08:47:52 AM

Previous topic - Next topic

shadowofchaos

Hi guys... Here's a question again...

I'm trying to break the limit of 64 friends on your friend roster...

Since this involves Wi-fi, should I search in the 90000000's range? (Like FMK's Wi-fi Enabled codes)

I'm erring towards the side of "no" though... as it's just a "function" modify... I've only started the last 30 minutes looking for the address with 8, 16, and 32 bit values...

Since I'm assuming that since both brkirch's codes to go past "limits" are 32-bit... I'm probably also looking for a 32 bit modifying code?

Allow More Than 1000 Replays/Stages/Snapshots [brkirch]
040C464C 48000184

Allow Replays Longer Than Three Minutes [brkirch] (Older Version)
040EB804 60000000


Here's my method:

I've filled my US Brawl (I use JPN Brawl most of the time) Friend Roster with random people's friend codes to fill my roster... as I've purged it to less than 8 people before...

I do an Unknown Value Search initial dump with there being 62 people on my roster... My goal is to "enable" the button for adding friend codes despite there being 64 people already...

I add another person as the 63 person... Since the button is still enabled... I do an "Equal" search...

Then I add the 64th person... the Button is disabled and Grey... I do a "less than" search... (assuming it's a lower value because it's "disabled")

Because of the assumption, if my method is faulty, I'm assuming it's because of that...

Anyway... I delete a person to re-enable the button... and do a "greater than" search... then add another person to do a "less than"... then delete to do a "greater than"...

I also do a an "equal" serach when I delete someone again to go to 62 people (since the button is still enabled... It should be the same value, right?) and do a final "disable" by adding it to total 64 people again with a "less than" search... ending up with a few addresses...

I delete two more people and end up at 62 total...

I begin to breakpoint each address, making sure it doesn't trigger at the wrong time...

I've had a few that trigger when adding or deleting someone... (this was with the 16-bit search) but I have yet to get it to trigger a breakpoint ONLY when disabling or enabling the "add" button...

Can anyone help me with my method and such?

Is it even possible in the first place, as could the Wii only have enough room for 64 people? But I really want to believe it's just like the vault data and Bkrich's codes that it's only an "able to save" thing... He enabled the button to save over 3 minute replays, and when it's sent to other Wii consoles who don't have the hack, they play fine...

Edit: Random thing... LMAO... 64 seems like a fine number... as this is my 64th post... YAY... XD

LOL... I want to break past the "64 barrier" LAWL

Fred

Seems that you're on a good way trying to figure this one out, but the button being green could be a address by its own.
With the more than 3min example its just a code stopping the change for not being able to save replay, its a lot of theory to put into this but i think you're on a good way getting there. Try to nop some codes with putting 60000000 at the end of the address, and you might want to try searching on and off (as in 1 and 0) it helped me once before, this might just enable the button being on and off for color and not for function. Alot of changes might happen when you go through, lets say one/down from the add/remove button. Maybe you can find not equal in use for something?
If someone helped you press the thank you button.