Super Smash Bros Brawl [RSBE01]

Started by hetoan2, April 05, 2009, 10:48:41 AM

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nintendude

Quote from: Yoshi52 on December 27, 2009, 08:23:25 PM
Quote from: nintendude on December 26, 2009, 09:55:29 PMThe hack where the stage doesn't white out as well as the hack where death boundaries are turned off aren't a big deal, but the other hack where you stay modified size when you do a victory pose and are able to move after doing said pose is a bigger deal to me. That hack HAS to be possible...

Also, is there a hack that prevents the Pokemon Stadium 2 stage from changing every 30 or so seconds? I believe I remember hearing that it was a Brawl+ code, but I never saw the actual code...

l've mentioned before that it certainly is possible for the Victory Pose thing. lt's the main part of the Gigglypuff glitch. There was a code to have that activatable anywhere, but it was rather unnecessarily long. Victory Poses reset the visual size so that characters aren't oversized or undersized during the Results Screen, but they still have voice pitch differences.

Um, basically, the code should have been made a long time ago since it's really simple. It changes with the normal size mod too and probably uses Floating Point as well. l'd be able to make it if l could get a USB Gecko or whatever...

If you could, that would be greatly appreciated. Especially if it is as simple as you say it is, then I'm sure it wouldn't be too much of a hassle to make it.

Xirsch

Quote from: wiiztec on December 22, 2009, 02:52:54 PM
Replace every line with 284DE4B0 with

284DE4B8 for P2

284DE4C0 for P3

284DE4C8 for P4

And every line with 90180F20 with

90180F7C for P2

90180FD8 for P3

90181034 for P4

And subtract 80 in hex from every line to the right of 284DE4XX to make it work with a wavebird

Also it won't end the match with only 2 players if it's a time match



Thanks for the help. I got it to work with wired controllers, but not with wavebirds. When you said "subtract 80 in hex" did you mean to convert 80 to hex before subtracting, or just subtract 80? If it's the former, I must have messed up somewhere because that's what I did.

wiiztec

If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen

Xirsch


Broly

Has someone made a Kirby always wears a certain hat code yet? i thought i saw one once but I'm not sure...

Yoshi52

#110
nintendude, l believe you could try these set of codes and set it to modify every bone to get your result. Really should be a simpler one, though...  :-\

Partial Size Modifier Set Pointers [Phantom Wings]
C283CAA4 00000006
80A30064 80A50020
80A5000C A8850002
80B90010 80A500AC
5484103E 38840040
7CA2212E 3CA01000
60000000 00000000

Skip Write:
C21A86E8 00000004
C01B0000 A89B0002
2C045953 4182000C
C002A078 67A44000
60000000 00000000
C2046AF8 00000004
C0170000 A8970002
2C045953 41820008
C00284C8 7E248B78
60000000 00000000

Character 1 Partial Size Modifier:
28708D68 00FFZZ00
48000000 805A9360
DE000000 80009380
1400XXXX YYYY5953
E0000000 80008000

Character 2 Partial Size Modifier:
28708DC4 00FFZZ00
48000000 805A9364
DE000000 80009380
1400XXXX YYYY5953
E0000000 80008000

Character 3 Partial Size Modifier:
28708E20 00FFZZ00
48000000 805A9368
DE000000 80009380
1400XXXX YYYY5953
E0000000 80008000

Character 4 Partial Size Modifier
28708E7C 00FFZZ00
48000000 805A936C
DE000000 80009380
1400XXXX YYYY5953
E0000000 80008000

ZZ Character
XXXX Part to modify(goes up in increments of C)
YYYY Size(FP value)

FP Values:
3E00 x.125
3E80 x.25
3F00 x.5
3F80 x1
4000 x2
4080 x4

Bone ID's are here:
http://www.smashboards.com/showthread.php?t=250327
Multiply the bone by C in hex for the XX value




Oh yeah, and to stop the Pokémon Stadium stage from changing, you could try the "Level Speed Modifier."

EDIT: Someone called it a level speed modifier, not stage.....

Level Speed Modifier
4A000000 90000000
1416A904 XXXXXXXX
E0000000 80008000

I'd imagine it uses floating Point like most of the other codes.

nintendude

#111
Thank you for the codes! For the size values, can you list them up to x100 since I have the values for up to 100x in my size modifier code? Also, do I have to enter the partial size modifier code each time for every bone? Or can I implement each bone in one code?

Additionally, if I were to use Yoshi and wanted to modify, say, his hip (which has a value of 4), I would multiply that by C in hex and get a value of 30, correct? And if that value is correct, would I enter it as 0030, since there's 4 X's?

Yoshi52

Quote from: nintendude on January 05, 2010, 08:37:59 PM
Thank you for the codes! For the size values, can you list them up to x100 since I have the values for up to 100x in my size modifier code? Also, do I have to enter the partial size modifier code each time for every bone? Or can I implement each bone in one code?

Additionally, if I were to use Yoshi and wanted to modify, say, his hip (which has a value of 4), I would multiply that by C in hex and get a value of 30, correct? And if that value is correct, would I enter it as 0030, since there's 4 X's?

x100? Uh, that would be 42C8. Is that what you meant by list?

The bone ID's don't look like bit flags, so you it looks like you gotta enter the partial size code in each time. Unless it's possible to put in that one line in multiple times.
28708D68 00FFZZ00
48000000 805A9360
DE000000 80009380
1400XXXX YYYY5953
1400XXXX YYYY5953
1400XXXX YYYY5953
1400XXXX YYYY5953
1400XXXX YYYY5953
E0000000 80008000

I'd imagine that would work. Just use as many of those repeated lines as you need, but l'm sure they need to be between the last line(E0000000) and the normally 3rd to last(DE000000). Can't hurt to try it out. Really should be a 3 line code for it, though... (Pointer, Modifier, & Terminator, right?)

Yeah, 4xC=30, then make it 0030 to fit in the code.

nintendude

How do you figure out the 4 digit code for the size values? I noticed that the first 4 you listed originally, there was a pattern, is there a pattern for each increment to go up?

Also, I'll give the size modifier code a try with all of the lines for all of the bones in one code and, if that doesn't work, I'll try entering the code multiple times for each bone (I really hope the first idea works...). Additionally, I'll try the level speed modifier code later and see if it works. Does it actually stop the stage from changing, or does it just slow it down a lot?

Yoshi52

Quote from: nintendude on January 06, 2010, 06:11:40 PM
How do you figure out the 4 digit code for the size values? I noticed that the first 4 you listed originally, there was a pattern, is there a pattern for each increment to go up?

Also, I'll give the size modifier code a try with all of the lines for all of the bones in one code and, if that doesn't work, I'll try entering the code multiple times for each bone (I really hope the first idea works...). Additionally, I'll try the level speed modifier code later and see if it works. Does it actually stop the stage from changing, or does it just slow it down a lot?

This site is great for converting decimal numbers into Hex. you can just round the 8 digit Hex values to four just by rounding it, y'know? http://babbage.cs.qc.edu/IEEE-754/Decimal.html

Level speed mod. forces it to a certain speed and l'm fairly sure it uses Floating Point. l'm even more sure that it you can use 0 to stop it completely since some Final Smashes pause the stage completely. Negative values were said to work too, but can be glitchy. So, uh, you can try using 00000000 as the value.

nintendude

#115
How exactly do you use the site you referred me to? Would the number I'm looking for be in the 'Hexadecimal' field under the 'Single Precision (32 bits)' section? I tested the size value of 4 (which is 4080) and tried the conversion out on the webpage. I got 40800000 as the hexadecimal value after entering and rounding 4. I then tried 100 and got 42C80000 (which is the 42C8 that you mentioned). So, I'm assuming that what I'm asking you and where to look for the result is the way to go, correct?

Oh, and what are the character values for ZZ for the partial size modifier code?

Yoshi52

Quote from: nintendude on January 07, 2010, 07:57:09 PM
How exactly do you use the site you referred me to? Would the number I'm looking for be in the 'Hexadecimal' field under the 'Single Precision (32 bits)' section? I tested the size value of 4 (which is 4080) and tried the conversion out on the webpage. I got 40800000 as the hexadecimal value after entering and rounding 4. I then tried 100 and got 42C80000 (which is the 42C8 that you mentioned). So, I'm assuming that what I'm asking you and where to look for the result is the way to go, correct?

Oh, and what are the character values for ZZ for the partial size modifier code?

You're right, Single Precision (32 Bits) and the Rounded option are correct. And just to be sure you're sure, the first 4 digits is what you should use when you need to fit it in 4 digits. Ex. 40800000 should be 4080.

Oh, l didn't notice the ZZ's there. Here:
ZZ:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Popo
12 Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Metaknight
19 Pit
1A Pikmin & Olimar
1B Lucas
1C Diddy Kong
1D Charizard
1E Charizard (Trainer Independant)
1F Venasaur
20 Venasaur (Trainer Independant)
21 Squirtle
22 Squirtle (Trainer Independant)
23 Dedede
24 Lucario
25 Ike
26 Robot
27 Jigglypuff
28 Toon Link
29 Wolf
2A Snake
2B Sonic
2C Giga Bowser
2D WarioMan
2E ZakoRed
2F ZakoBlue
30 ZakoYellow
31 ZakoGreen
32 Mario



Drenn

I'm not sure if I'm not supposed to request codes here, but I'm not sure where, so is there a code to make wario's fart permanently charged up?

GirugaMarc

is there a code that lets you move with the D-pad?

Yoshi52

Quote from: GirugaMarc on January 16, 2010, 07:32:24 PM
is there a code that lets you move with the D-pad?
I haven't seen one around, but it sounds like an ASM hack.

Quote from: Starkiller on January 11, 2010, 11:00:31 PM
I'm not sure if I'm not supposed to request codes here, but I'm not sure where, so is there a code to make wario's fart permanently charged up?
You'd think so, but I haven't seen one...  :-\