Laraso
Newbie
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Posts: 4
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« Reply #285 on: April 09, 2011, 09:22:35 PM » |
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Thanks! Also, I found this code on this link here: http://boards.ign.com/super_smash_bros_/b5213/177791134/p1/But whenever I tried to use the code, it freezes the game whenever I press start on the "Ready to Fight" part, so I never get to the level selection screen. I don't know if there is anything you guys can do about it, but I was wondering if someone could fix it if at all possible. I don't know how the USB Gecko works so I don't know if anyone can do this or not. Debug Pause [GCC] 80000000 805B8A08 0402E5AC 8819000B 4A000000 804DE470 38000000 EFFF1000 86410000 00000001 E2000001 00000000 4A000000 805B8A08 3A000002 00FF0000 12000002 00000001 E2000001 00000000 4A000000 804DE470 38000000 FFEF0010 4A000000 805B8A08 3A000002 FF000000 12000002 00000100 E2000002 00000000
Button Modifier 041E6CD8 4BE1C128 041E6D1C 4BE1C114 06002E00 00000068 9421FF80 BC410008 7CE4402E 7CE738F8 7CE73039 3864FFC0 7CE3412E 7CC4412E B8410008 38210080 60000000 481E3EB0 9421FF80 BC410008 7C03202E 3DC01000 7DCE70F8 7C007039 740E0408 3DE00408 7C0E7800 40820008 64001000 B8410008 38210080 481E3EBC EDIT: Also, after testing that pause camera code, it doesn't remove any of the restrictions and instead freezes my game after a few seconds of moving the camera.
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« Last Edit: April 10, 2011, 04:22:28 AM by Laraso »
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Arc Ray
Newbie
Karma: 0
Posts: 31
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« Reply #286 on: June 25, 2011, 04:36:00 AM » |
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im wondering if somthing like an enemy placement code can be done for the Subspace Emissary. like to make 10 of the same enemy appear in a room (like those sumo guys or the bucculus) sorta like a challenge mode thing. or make all enemies in the stage the same enemy, it would be funny to go through an entire stage with nothing but Mites every where.
i dont see anything for subspace codes really, i think it would be cool. like in SSBM i once saw a vid to fight 8 Master AND Crazy hands each at the same time (weird but cool looking)
in the end its a type of code id like to expiriment with, if its possible
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pichu04
Jr. Member
Karma: 10
Posts: 52
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« Reply #287 on: August 23, 2011, 06:43:20 PM » |
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Can Someone Port this code over from Super Smash Bros. Brawl (E) (RSBP01) to Super Smash Bros: Brawl (RSBE01) (U)?
Stage Items Invisible 205BA850 00001000 14671DC6 00000000
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Deathwolf
Hacker
Legendary Member
Karma: 62
Posts: 1795
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« Reply #288 on: August 23, 2011, 07:10:14 PM » |
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Or course he is! [Support]
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lolz
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Takeshi55
Full Member
Karma: -20
Posts: 104
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« Reply #289 on: September 01, 2011, 01:35:06 PM » |
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Hey, I've been having problems catching things in SSE, so I was wondering if anyone can make a code that only lets you only get Trophy Stands?
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standardtoaster
Newbie
Karma: 0
Posts: 12
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« Reply #290 on: September 02, 2011, 10:14:01 PM » |
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Has anyone made a code that removes the slow motion effect when a match is over?
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retroben
LOOKS GUUD! Oh it looks good!
Newbie
Karma: 1
Posts: 47
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« Reply #291 on: September 03, 2011, 03:07:54 PM » |
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I found some other actions for the action modifier code that I will now contribute to all who want them! (Found values are marked with{my found values}). Swing actions require use of the universal speed mod code when replacing 1B with them when not holding an item. 000 Stand 001 Walk 002 003 Dash 004 Run 005 Stop 006 Turn 1 007 Turn 2 008 Stop Turn 009 00A Start Jump 00B Jump 00C Second Jump 00E Fall 1 00F Fall 2 010 Fall Dissabled 011 Enter Crouch 012 Crouch {013 Crawl 014 Crawl} 015 Exit Crouch 016 Land 1 017 Land 2 {018 Land After Attack} 019 Land Dissabled 01A Enter Shield 01B Shield 01C Exit Shield 01D Perfect Shield?? 01E Dodge 01F Roll Forward 020 Roll Back 021 Air Dodge 022 023 024 N Attack(and Combo) {025 N Attack (Loop)} 026 R Attack 027 S Attack 028 U Attack 029 D Attack 02A S Smash Charge 02B S Smash 02C S Smash(again?) 02D D Smash Charge 02E D Smash 02F D Smash 030 U Smash Charge 031 U Smash 032 U Smash 033 Air Attack(All???) 034 Grab 035 Grabbing Enemy 036 037 038 039 Hold 03A Grab Attack 03B Release 03C Throw 03E Held 03F Held Damage 040 Escape {041 Air Escape} 042 Thrown 043 Damage 1 044 Damage 2 045 Air Damage {046 Hit ground(back) 047 Hit ground(face) 049 before spinning in air 04A Spinning in air 062 Face Forward? 063 Wall kick 064 hit ceiling 065 hit wall 06E jumped on} 078 enable final smash {086 getting up (face) 089 fall over 08A knocked down 08B hit by banana peel 08C Trip 08D Sitting 08E Getting up 08F Kick after trip 090 Trip (forwards) 091 Trip (backwards) 094 Climbing 097 Grab box 09B Throw Box? 09C Grab Item? (running) 09D Throw Cracker Launcher?} "9E-A3 are used for all battering items except hammers" {09E N Swing 09F S Swing 0A0 Swing Charge (and Smash) 0A1 Swing Smash 0A2 Swing Smash (Again?) 0A3 S Swing (running) 0A4 Shoot Ray Gun 0AF screwball jump 0B0 screwball jump 2 0BA Jump (water) 0BB Before drown 0BC Drown} 0BD Death *0BE Respawn {0C0 Eaten?? 0C1 Shield pose? 0C2 invisible ?? 0C3 ? froze in middle of stage 0C4 Spring Bounce 0C5 Let go 0C6 ?? invisible 0C7 impaled (on face)? 0C8 Head jump (higher) 0C9 Head jump (middle) 0CA Frozen 0CB Escape from ice} 0F2 Enlarge(and Size Revert) 0F3 Shrink(and Size Revert) 10B Unloaded 10C Taunt(All 3) 10D *10E Entrance *10F Victory(All) *110 Loss {111 debug movement 112 B attack neutral 113 B attack side 114 B attack up 115 B attack down "117-126 are related to Final Smashes/extra moves (Wario's Bike etc.)" 117 after B/random 118 finish B/random 119 after finish B/random 11A random 11B random 11C random 11D random 11E random 11F random 120 random 121 random* 122 random 123 random 124 random 125 random} 126 atomic aether Enjoy the extra actions!
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« Last Edit: September 10, 2011, 03:11:13 PM by retroben »
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I can calculate/port N64 Gameshark codes to VC especially when I have two codes that match within each version.
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Takeshi55
Full Member
Karma: -20
Posts: 104
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« Reply #292 on: September 04, 2011, 02:48:37 PM » |
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Hmmm... I may have a problem with Brawl regarding the Inf Jump codes. Are there any other Inf Jump/Moonjump codes that may stop the problem?
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Takeshi55
Full Member
Karma: -20
Posts: 104
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« Reply #293 on: September 05, 2011, 11:32:38 AM » |
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Oh and is there an Inf Lives code for stadium games?
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Dark Chaos
Brawl Code edtior member
Full Member
Karma: 3
Posts: 181
C'mon step it up :D
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« Reply #295 on: September 15, 2011, 02:32:05 PM » |
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hi guys, can one of you guys test this code out for me. Character Modifier (all players) 80000000 90180FB8 60000006 00000000 4A001000 00000000 10000000 000000XX 80100000 0000005C 62000000 00000000 E0000000 80008000 i can't test it myself right now because i'm a little busy with somethin else at the moment. thank you
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retroben
LOOKS GUUD! Oh it looks good!
Newbie
Karma: 1
Posts: 47
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« Reply #296 on: September 17, 2011, 02:46:55 PM » |
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It is better but it needs some of the ones I have that they don't. Like this one put in the description box. 0C3 ? froze in middle of stage I would also assume it could be land on spring or bounced back from spring (sideways). And #111 seems to be part of what the Master Extreme code uses to allow you to move around freely.
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I can calculate/port N64 Gameshark codes to VC especially when I have two codes that match within each version.
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Takeshi55
Full Member
Karma: -20
Posts: 104
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« Reply #297 on: September 19, 2011, 02:18:46 PM » |
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I have the code P1 Invincible on, but it makes the CPU Invincible instead. :/
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« Last Edit: September 19, 2011, 02:27:02 PM by Takeshi55 »
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pichu04
Jr. Member
Karma: 10
Posts: 52
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« Reply #298 on: September 25, 2011, 11:17:20 PM » |
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I was wondering if you can do a victory pose while you have the size mod on?
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Arc Ray
Newbie
Karma: 0
Posts: 31
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« Reply #299 on: January 08, 2012, 08:40:21 AM » |
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ive seen codes for subspace enemies recently and thought that was cool as it means somthing is possible in Subspace emissary mode.
ideas ive always wondered if they were possible, but these are my requests: 1. making final smashes useable in subspace. even the code "taunt to have final smash useable"(idk who made the code) doesnt work in there
2.enemy switching codes/boss switcher code. basically you could make all enemies in a level the same or turn them off or switch them as the name implies. the boss switcher would just be somthing along the lines of fight a boss in different boss arenas like Tabuu in Porkey's stage.
3.the one i wanted to ask about, stamina mode in subspace....is it possible? to switch the percentage guage for the stamina guage and have the code modfiable so one can choose their HP amount. and still keep the gravity effect like you have the % guage, otherwise you would get stuck lying there with enemie being unable to kill you more.
i would really appreciate it if the third code got made as thats the one id really like to mess with.
thanks to anybody who actually goes for it.
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« Last Edit: January 09, 2012, 03:21:54 AM by Arc Ray »
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