Codes
WiiRd forum
July 25, 2024, 01:25:54 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Welcome on the new server

Update 4.3 - do NOT update!
Gecko 1.9.3.1
Should I get a USB Gecko, I wanna hack?
How do I use my USB Gecko
Where can I get WiiRd?
 
   Home   CODE DATABASE GAMEHACKING Help Search Login Register  
Pages: 1 ... 18 19 [20] 21
  Print  
Author Topic: Super Smash Bros Brawl [RSBE01]  (Read 67365 times)
pichu04
Jr. Member
**

Karma: 10
Posts: 52


« Reply #285 on: August 23, 2011, 06:43:20 PM »

Can Someone Port this code over from Super Smash Bros. Brawl (E) (RSBP01) to Super Smash Bros: Brawl (RSBE01) (U)?

Stage Items Invisible
205BA850 00001000
14671DC6 00000000

Logged
Deathwolf
Hacker
Legendary Member
*****

Karma: 62
Posts: 1795


WWW
« Reply #286 on: August 23, 2011, 07:10:14 PM »

Or course he is! [Support]
Logged

lolz
Takeshi55
Full Member
***

Karma: -20
Posts: 104


« Reply #287 on: September 01, 2011, 01:35:06 PM »

Hey, I've been having problems catching things in SSE, so I was wondering if anyone can make a code that only lets you only get Trophy Stands?
Logged
standardtoaster
Newbie
*

Karma: 0
Posts: 12


« Reply #288 on: September 02, 2011, 10:14:01 PM »

Has anyone made a code that removes the slow motion effect when a match is over?
Logged
retroben
LOOKS GUUD! Oh it looks good!
Newbie
*

Karma: 1
Posts: 47


« Reply #289 on: September 03, 2011, 03:07:54 PM »

I found some other actions for the action modifier code that
I will now contribute to all who want them! (Found values are marked with{my found values}).  Grin

Swing actions require use of the universal speed mod code when replacing 1B with them when not holding an item.

Code:
000 Stand
001 Walk
002
003 Dash
004 Run
005 Stop
006 Turn 1
007 Turn 2
008 Stop Turn
009
00A Start Jump
00B Jump
00C Second Jump
00E Fall 1
00F Fall 2
010 Fall Dissabled
011 Enter Crouch
012 Crouch
{013 Crawl
014 Crawl}
015 Exit Crouch
016 Land 1
017 Land 2
{018 Land After Attack}
019 Land Dissabled
01A Enter Shield
01B Shield
01C Exit Shield
01D Perfect Shield??
01E Dodge
01F Roll Forward
020 Roll Back
021 Air Dodge
022
023
024 N Attack(and Combo)
{025 N Attack (Loop)}
026 R Attack
027 S Attack
028 U Attack
029 D Attack
02A S Smash Charge
02B S Smash
02C S Smash(again?)
02D D Smash Charge
02E D Smash
02F D Smash
030 U Smash Charge
031 U Smash
032 U Smash
033 Air Attack(All???)
034 Grab
035 Grabbing Enemy
036
037
038
039 Hold
03A Grab Attack
03B Release
03C Throw
03E Held
03F Held Damage
040 Escape
{041 Air Escape}
042 Thrown
043 Damage 1
044 Damage 2
045 Air Damage
{046 Hit ground(back)
047 Hit ground(face)
049 before spinning in air
04A Spinning in air
062 Face Forward?
063 Wall kick
064 hit ceiling
065 hit wall
06E jumped on}
078 enable final smash
{086 getting up (face)
089 fall over
08A knocked down
08B hit by banana peel
08C Trip
08D Sitting
08E Getting up
08F Kick after trip
090 Trip (forwards)
091 Trip (backwards)
094 Climbing
097 Grab box
09B Throw Box?
09C Grab Item? (running)
09D Throw Cracker Launcher?}
"9E-A3 are used for all battering items except hammers"
{09E N Swing
09F S Swing
0A0 Swing Charge (and Smash)
0A1 Swing Smash
0A2 Swing Smash (Again?)
0A3 S Swing (running)
0A4 Shoot Ray Gun
0AF screwball jump
0B0 screwball jump 2
0BA Jump (water)
0BB Before drown
0BC Drown}
0BD Death
*0BE Respawn
{0C0 Eaten??
0C1 Shield pose?
0C2 invisible ??
0C3 ? froze in middle of stage
0C4 Spring Bounce
0C5 Let go
0C6 ?? invisible
0C7 impaled (on face)?
0C8 Head jump (higher)
0C9 Head jump (middle)
0CA Frozen
0CB Escape from ice}
0F2 Enlarge(and Size Revert)
0F3 Shrink(and Size Revert)
10B Unloaded
10C Taunt(All 3)
10D
*10E Entrance
*10F Victory(All)
*110 Loss
{111 debug movement
112 B attack neutral
113 B attack side
114 B attack up
115 B attack down
"117-126 are related to Final Smashes/extra moves (Wario's Bike etc.)"
117 after B/random
118 finish B/random
119 after finish B/random
11A random
11B random
11C random
11D random
11E random
11F random
120 random
121 random*
122 random
123 random
124 random
125 random}
126 atomic aether

Enjoy the extra actions!  Grin  Tongue
« Last Edit: September 10, 2011, 03:11:13 PM by retroben » Logged

I can calculate/port N64 Gameshark codes to VC especially when I have two codes that match within each version.
Takeshi55
Full Member
***

Karma: -20
Posts: 104


« Reply #290 on: September 04, 2011, 02:48:37 PM »

Hmmm... I may have a problem with Brawl regarding the Inf Jump codes. Are there any other Inf Jump/Moonjump codes that may stop the problem?
Logged
Takeshi55
Full Member
***

Karma: -20
Posts: 104


« Reply #291 on: September 05, 2011, 11:32:38 AM »

Oh and is there an Inf Lives code for stadium games?
Logged
standardtoaster
Newbie
*

Karma: 0
Posts: 12


« Reply #292 on: September 13, 2011, 05:42:20 PM »

Retroben, check out for an even better list of Action IDs. Any Action ID over 111 is the character's special actions.


Also, finally made a code someone had requested from me a long time ago.

Bunny Hood Attributes Modifier [standardtoaster]
06FA09CC 00000040
40000000 40000000
40000000 40000000
40000000 40000000
40000000 40000000
40000000 3FC00000
3FC00000 3FC00000
40000000 40000000
40000000 40000000
http://www.smashboards.com/showpost.php?p=13335349&postcount=4
Logged
Dark Chaos
Brawl Code edtior member
Full Member
***

Karma: 3
Posts: 181

C'mon step it up :D


« Reply #293 on: September 15, 2011, 02:32:05 PM »

hi guys, can one of you guys test this code out for me. Smiley

Code:
Character Modifier (all players)
80000000 90180FB8
60000006 00000000
4A001000 00000000
10000000 000000XX
80100000 0000005C
62000000 00000000
E0000000 80008000

i can't test it myself right now because i'm a little busy with somethin else at the moment. thank you  tongue
Logged

retroben
LOOKS GUUD! Oh it looks good!
Newbie
*

Karma: 1
Posts: 47


« Reply #294 on: September 17, 2011, 02:46:55 PM »

Retroben, check out for an even better list of Action IDs. Any Action ID over 111 is the character's special actions.

It is better but it needs some of the ones I have that they don't.

Like this one put in the description box.
0C3 ? froze in middle of stage

I would also assume it could be land on spring or bounced back from spring (sideways).

And #111 seems to be part of what the Master Extreme code uses to allow you to move around freely.
Logged

I can calculate/port N64 Gameshark codes to VC especially when I have two codes that match within each version.
Takeshi55
Full Member
***

Karma: -20
Posts: 104


« Reply #295 on: September 19, 2011, 02:18:46 PM »

I have the code P1 Invincible on, but it makes the CPU Invincible instead. :/
« Last Edit: September 19, 2011, 02:27:02 PM by Takeshi55 » Logged
pichu04
Jr. Member
**

Karma: 10
Posts: 52


« Reply #296 on: September 25, 2011, 11:17:20 PM »

I was wondering if you can do a victory pose while you have the size mod on?
Logged
Arc Ray
Newbie
*

Karma: 0
Posts: 31


« Reply #297 on: January 08, 2012, 08:40:21 AM »

ive seen codes for subspace enemies recently and thought that was cool as it means somthing is possible in Subspace emissary mode.

ideas ive always wondered if they were possible, but these are my requests:
1. making final smashes useable in subspace. even the code "taunt to have final smash useable"(idk who made the code) doesnt work in there

2.enemy switching codes/boss switcher code. basically you could make all enemies in a level the same or turn them off or switch them as the name implies. the boss switcher would just be somthing along the lines of fight a boss in different boss arenas like Tabuu in Porkey's stage.

3.the one i wanted to ask about, stamina mode in subspace....is it possible? to switch the percentage guage for the stamina guage and have the code modfiable so one can choose their HP amount. and still keep the gravity effect like you have the % guage, otherwise you would get stuck lying there with enemie being unable to kill you more.

i would really appreciate it if the third code got made as thats the one id really like to mess with.

thanks to anybody who actually goes for it.
« Last Edit: January 09, 2012, 03:21:54 AM by Arc Ray » Logged
Arudo
Crazier-than-thou
Moderator
Hero Member
*****

Karma: 64
Posts: 1004


(╯°□°)╯︵ ┻━┻ щ(゚Д゚щ)


WWW
« Reply #298 on: January 08, 2012, 10:23:25 AM »

Don't make a new topic when one already exists. Thanks.
Logged

-Crazy Hacker Hates You All (definitely)-

ノಠ益ಠ)ノ彡┻━┻

Do NOT PM me about Code Requests

Pro-tip: Hit the Applaud Button

Oh? Failed to read the rules? You're already dead.
KingOfHeart
Newbie
*

Karma: 0
Posts: 6


« Reply #299 on: February 08, 2012, 04:04:34 AM »

Is there a code to make "a challenger approaches"
Testing some texture hacks, and the only way to get the results is to have a challenger approach.

edit: Or how about making the player icons invisible(name, icon, and percentage)
« Last Edit: February 10, 2012, 05:40:26 AM by KingOfHeart » Logged
Pages: 1 ... 18 19 [20] 21
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!